SF2 TMF Mirage IIIC (AdA) Upgrade/Remod Pack       2/21/2024
	-For SF2, Any and All-
	This is a full upgrade/remod pack for The Mirage Factory's Dassault Mirage 3C series as used by the French Air Force. Included in this package are 2 complete versions of the Mirage IIIC:
	Mirage IIIC ("standard" usage)
	1) NMF - EC 1/2 Cigones
	2) AdA Blue - EC 2/10 Seine (<1975)
	Mirage IIICi/SEPR (rocket boosted, single missile armed, no gun, interceptor)
	1) NMF only - EC 2/13 Alpes
	They are set up and labeled to cause NO conflicts with the Mirage III's available as stock within the game or as a DLC from 3rd Wire. Everything needed is supplied, excepting those weapons used that are stock 3W items. Skins remain in their original bmp format. Each skin has 26 letter and number decals, and Decal Randomization is TRUE. Almost all markings are decals. The SF2 date switch is used on the standard IIIC, changing to the Air Defense Blue in 1975. For the most part, the skins are left 'attached' to the squadrons from when originally released 'way back when.
	When in-game, on the Aircraft Selection Dropdown you'll see:
	Mirage IIIC (TMF)
	or
	Mirage IIIC/SEPR (TMF)
	So you can't mistake them for anything else but TMF Birds (tm).
	As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, as always, in the Notes section below.
	Happy Landings!
	Wrench
	Kevin Stein
	For Oli and The Mirage Factory
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					Mirage F1CR F5/6 standard
	When it became clear that the Mirage F1 was becoming a successful production aircraft, Dassault began investigating the possibility of a dedicated reconnaissance version for its most important client, the French Air Force. However, the escalating cost of fighter aircraft meant that add-on pods for this purpose were a more economical alternative. Many French Air Force aircraft, as well as those of some export clients (such as Iraq's Mirage F1EQ), did indeed have a variety of reconnaissance pods available, which were attached to the underside of the main fuselage. However, the development of a tactical reconnaissance aircraft for the French Air Force continued, and the first Mirage F1CR flew on 20 November 1981.
	F1CR F5/F6 standard specifics:
	Corail gondolas (P0 station)
	
		RWR BF
	 
	
		double wingtip position lights
	 
	
		Thomson CSF RAPHAEL TH SLAR Side Looking Aiborne Radar Recon Pod (P1 Id on AMCP)
	 
	
		ASTAC (Analyseur de Signaux TACtiques) ELINT pod (P3 Id on AMCP
	 
	This addon is and will in all cases remain freeware.
	Released under CombatAce Fair-Use terms.
	Enjoy
	The Mirage F-1 Team
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ       1/8/2024
	-For SF2, Any and All-
	Another 1stGen Salvage Project...
	This is an SF2 Remod of MontyCZ's A-1H Skyraider. Historically this was the VERY first aircraft mod released for SF1 in 2005. While the model still has some issues (see "Notes"), it's fully functional, with some limitations, in the SF2 environment.
	This mod is supplied with just about all the original (many rebuilt) skin sets I could find from the 1stGen SF mods section and from Marcfighters. These skin sets cover US Navy, US Air Force and South Vietnam Air Force units.
	You have ...
	USN:
	VA-35 "Black Panthers" USS Saratoga, 1959 Med cruise, (Beirut crisis?)
	VA-52 "Kinghtriders" USS Ticonderoga, 1966-67 VN cruise
	VA-65 "Tigers" USS Intrepid, 1960-61 Med Cruise
	VA-75 "Sunday Punchers" USS Independence, mid-1962 SEA-VN cruise
	VA-145 "Swordsman" USS Ranger 1958-59 WesPac (tagged "VA145E")
	VA-176 "Thunderbolts" USS Intrepid, VN cruise 1966-ish (bumblebee art)
	VNAF:
	1st FS, Bien Hoa, 1961 (VNAF1 - overall very light grey, blue/red devil fues band )
	514th FS, Dan Nang ~1963 (VNAF2 - overall medium grey, tiger stripe fues band)
	518th FS, Bien Hoa AB ~1970 (VNAF3 - 3 tone SEA camo, yellow/black checks fues band)
	USAF:
	602nd SOS, 56th SOW (various RVN & Thai bases 1962-1970)
	2nd SOS, 56th SOW (nite black unders, ~1968)
	There is also an extra blank USN skin called, oddly enough, "USNGrey1" This can be used to create any other units as one desires in the Gull Gray/White scheme.
	The texture set ini for each skin has a small notation at the bottom with historical notes.
	While many skins had to be remade, some are still 'as issued' (un-retouched). All are in bmp format. As is usual, serial/BuNums are as historically accurate as possible. Those 100% are marked with the star (*), those correct, but unable to match to a modex are marked with the plus/cross (+), those with no mark are generic. All skins have been updated to use the last known LOD (5/2009), and have been updated to use the latest decal style. Decal randomization is TRUE. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards.
	When in-game, you'll see
	A-1H/J Skyraider (MCZ)
	on the Aircraft Selection dropdown. This will differenize this one (MontyCZ) from the 3rd Wire or Razbam Skyraiders. This mod DOES (sorta) cover both the H & J variants, as there's very little (actual) difference between them. The wing fold is active, it uses the Standard Animation Keystroke (tm), Shift/9. The canopy CANNOT manually be controled; it's linked to the flaps.
	As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs.
	Good Hunting and Happy Landings!
	Wrench
	Kevin Stein
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					SF2 F3D-2/EF-10B Skyknight by Coyote Aerospace       1/1/2024
	-For SF2, Any and All (Full 4/5 Merged Recommended)
	This is the release of AngelP's F3D-2/EF-10 "Skyknight". It's being released as a "provisional Beta", due to the LOD needing more work. But rest assured, it's been 'tested to destruction', and other than needing a few more seperated meshes, is fully functional.
	The aircraft has been split into two differing birds, one the night/all weather fighter for the 1950s (F3D-2) and the Vietnam War era stand-off/escort jammer (EF-10B). Due to the need for certain types of electronics (avionics), 2 different cockpits have been used.
	The aircraft(s) include the following skin sets:
	F3D-2:
	VC-3 (USN) in standard overall Dark Gloss Navy Blue
	VMF(N)-513 -
	VMF(N)-531 - both in overall Night Black, USMC night fighters during the Korean War
	EF-10B:
	VMCJ-1 in standard Gull Grey/White
	Most marking are decals; excepting a few squadron flashes. Decal randomization is TRUE. As expected, as many Modex numbers as possible have been matched to their BuNums. These are marked with the star (*). Those unmarked could not be matched, or are just 'generic' in nature. Included are pilot figures, drop tanks (ini only) and the EF-10 gets external jammer and chaff pods. This aircraft is NOT carrier qualfied, although the wings fold with the Standard Animation Keystroke (tm), Shift/9, and the canopy hatch with Shift/0.
	When in-game, on the Aircraft Selection dropdown you'll see for each:
	F3D-2 Skyknight (CAF)
	EF-10B Skyknight (CAF)
	these will differentiate ours from any others you might (or most likely DON'T) have.
	As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. If there's any Notes, give them a read too! :)
	Wrench
	Kevin Stein
	Director of Marketing, Coyote Aerospace
	"We Aim Higher"
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					Royal Air Force Meteors. 
	Bunch of Meteors for the Royal Air Force and Royal Navy.
	This mod is not to compete with the previous Meteor mods that I was part of. It is just my, different approach.
	Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
	Install:
	Copy and paste specific folders into the correct destination.
	A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game. 
	Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy.
	175 gal tank also.
	Tanks are just ini files. The mod uses tanks that are part of aircraft lod.
	Yes, again Meteors. 
	But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things.
	So we have 22 different (more or less) aircraft.
	F Mk.1 - first 12 production Meteors with Welland I engines.  Not all served in 616 Sq at the same time. Some were moved to RAE or Gloster Company for further development.
	F.Mk.3 - first 15 airframes with Welland I engine.
	F.Mk.3 - equipped with Derwent I engine.
	F.Mk.4 - High-Speed Record (Basically F.4 with long span wing from F.3 - Or F.3 with long Nacelles - depends on how you look at it - but serial is listed under F.4) - Anyway, bonus aircraft for speed record in 1945 and 1946.
	F.Mk.4 - fighter jet with Derwent 5 engines. 
	T.Mk.7 - two-seat training jet.
	F.8 -  represented in mod with 3 variants for the game. First with an early canopy hood. Then bubble canopy and the last one with a large bore engine intake...(mostly serials WK and WL...but at some point, you could have large intakes and early canopy...just a matter of when and where)
	FR.9  - fighter recon version in two variants early and late canopy.
	PR.10 - photo reconnaissance  version
	NF.11 - radar night /all-weather fighter 
	NF.13  - radar night /all-weather fighter with additional equipment for use in hot/tropical climate
	NF.12  - radar night /all-weather fighter 
	NF.14  - radar night /all-weather fighter 
	NF.14(trop) radar night /all-weather fighter with additional equipment for use in hot/tropical climates mostly prepared for No 60 Sq. But also served within units stationed in Great Britain.
	NF(T).14 - training version for Air Navigation Schools - Rebuild from NF.14 - no radar or armament.
	TT.20 - target tug aircraft with target sleeve for artillery practice (target sleeve is deployed as bomb bay doors - AI will open doors when approaching target).
	U.15 - target/research drone jet based on F.4 Meteor
	U.16 - target/research drone jet based on F.8 Meteor
	T7(TT) - separate version - target tug with target banner.  - Should start in the air in single mission editor - while AI is taking off it will lose the banner on an airstrip.
	
	Tip...
	TT.20, U.15, U.16, and T.7(TT) are serving for nation=RAF but privately I have them as RAF-RED for 'training purposes' you can do that too, or screw this at all. Use it for your liking. I do not know how you are going to use those special aircraft...but it is here for general enjoyment. 
	While RAF did not have in mind using Meteors for a ground attack there was a possibility to equip them with non-guided rockets (F.8 and FR9) or bombs (F.4/F.8/FR.9). So you can do it...but I set primary/secondary mission only CAS and armed recon for FR.9...but you can always edit it your way.
	I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea nor coffee. 
	
	All skins are in 4096x4096 format. You can easily resize as needed. Now all Meteors are using the same common color standard. Skins represent all squadrons that operationally used Meteors. Later at some point, after withdrawal many Meteors found some new home as squadron hacks..and could be found everywhere...almost. But those were single examples in specific markings. Those are not included in this mod. 
	I Made a bunch of decals. Some squadrons have special markings on the fin to represent commanding officer aircraft (usually the correct serial number for a specific year), and some do not. Mostly code letter is generic and do not correspond with real code assigned to serial number. But in a few skin sets it is as it should be. You will see. Explore.
	Also, RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still small file size
	All correct serial numbers for every Meteor version. Excluded are numbers that never served within the Royal Air Force or were sold to other countries from RAF inventory.
	this gives us 2918 individual serial numbers (I believe that is the number never counted what I did).
	 
	There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway.
	Under no circumstances do not use any part of it with older Meteors done by me and published here in CA.
	These new ones have some differences in mapping. Some things were changed, some mapping issues and small thingies. So please do not mess up things. 
	 
	Credits.
	Veltro2k  - the original old model of t7 
	Yours truly  -  model rework, mambo jumbo like skins, decals, research...
	
	No animal was harmed during the creation of this mod.
	Only Italian coffee was used, mod may contain cookie crumbs and nuts.
	Seat - all credits to the creator - unfortunately I don't remember who made this seat. I guess the skin was painted by Kulbit.
	Pilots - RAF pilot by Geezer another one I have no idea / don't remember who did it. All credit to him/her. 
	Weapons
	RP-3 rockets from Ravenclaw.
	This model is designed/checked only to work with Ravenclaw's RP-3 rockets - so there might be some strange positioning in other (stock) rockets.
	 
	 During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed.  All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven.
	Have fun.
	Report bugs. *
	Expect the unexpected.
	Live long and prosper.
	Jarek Hereda
	THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
	UNDER THE COMBAT ACE MODDERS AGREEMENT
	 
	* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  Not like this mod is using some ancient or extraterrestrial files..
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					SF2 C-123B/K Provider ReMod Pack           11/2/2022
	-For SF2 (Full 4/5 Merged Reccomended)-
	This is a remod/update package of the C-123B & C-12K Provider cargo transport by Dels from 2009. This package contains the following items ---
	
	C-123B:
	USAFSilver - 390th Troop Carrier Group
	USAFSEA - 3 tone SEA camo. 19th Air Commando Squadron, 315th Air Command Group (1965<)
	
	C-123K:
	USAFSEA - 309th ACS, 315th ACW
	VNAF - 423rd Transport Squadron
	AirAmerica - NMF
	AFRES - 731st TAS, 901st TAW Westover AFB, MA (<1974) (NEW!!!)
	All serial numbers are 100% hisorically correct for each of the skins on both aircraft. However, I was unable to run down serials to units. So, consider them 'generic' in that regard. Decal randomization is true. New decals for all but "Air America" skin. ALL skins remain in their "as issued" 1stGen bmp format. The SF2 'date switch' is used on on the C-12B to switch from NMF to 3-tone camo; it is also used on the 123K, as the VNAF skin becomes active in 1970, and the AFRES skin post-Vietnam in 1974. The "airdropable" weapons are also included. New sounds and hangar & loading screens are also included. The flight model remains "as issued". See "change Log" for full more details.
	As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! ALL original readmes have been included, when discoverable.
	Happy Landings!
	Wrench
	Kevin Stein
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					Mirage F1CR standard F4
	When it became clear that the Mirage F1 was becoming a successful production aircraft, Dassault began investigating the possibility of a dedicated reconnaissance version for its most important client, the French Air Force. However, the escalating cost of fighter aircraft meant that add-on pods for this purpose were a more economical alternative. Many French Air Force aircraft, as well as those of some export clients (such as Iraq's Mirage F1EQ), did indeed have a variety of reconnaissance pods available, which were attached to the underside of the main fuselage. However, the development of a tactical reconnaissance aircraft for the French Air Force continued, and the first Mirage F1CR flew on 20 November 1981.
	F1CR specifics:
	
		A/A: R550/R550-2 self-defence only, no R530 and no S530F (no wiring)
	 
	
		A/G: AUF2 (no CLB4, no CLB8), rockets, bombs, BAP/BAT
	 
	
		radio-altimeter
	 
	
		Inertial Navigation System (Sagem ULISS 47), VOR/ILS
	 
	
		Low-alt Panoramic (Omera 40 75mm) and High-alt vertical (Omera 33 150 mm) cameras
	 
	
		Radar Cyrano IV-MR
	 
	
		Seat Mk10
	 
	
		- AAR probe
	 
	
		no right gun, Super Cyclope Infra-Red linescan imager (SAT SCM 2400) instead
	 
	
		Barax, Phimat capability
	 
	
		CC420 pods capability
	 
	
		RPL201 EFT
	 
	F1CR F4 standard specifics:
	
		RWR BF
	 
	
		single wingtip position lights
	 
	This addon is and will in all cases remain freeware.
	Released under CombatAce Fair-Use terms.
	Enjoy
	The Mirage F-1 Team
				
				
			
			
            
            	
					
	
	
		
	
 
				 
				
				
				
				
					Royal Danish Air Force Thunderjets. 
	Basic modding skills are required to run this mod.  (copy/paste, mod folder structure, etc.) 
	Install:
	Copy and paste specific folders into the correct destination.
	Mod requires new fuel tanks that are added to the mod - generally RF version uses new fuel tanks and recon wing tip pods.
	In the game under a prefix. KDF. * you will find F-84E , F-84G and RF-84G
	* Kongelige Danske Flyvevåbnet
	F-84E served very shortly for testing purposes, and F-84G ended active service in 1961. RF-84G was a European poor-man recon aircraft, using modified fuel tanks for a camera pod. Several countries used a similar concept for interim recon flight in the case of Denmark they were waiting for RF-84F. Two different recon pod setups are added, also counterbalance fuel tank and additional Fletcher fuel tanks.
	RF-84G - KA-F and KA-G never received 'RF mod' but served in 729 Esk FR flight, during these years.
	This is a very old model with some flaws....but as long as we do not have a new one I made new skins. 
	All skins are in 4096x4096 format based on new templates. You can easily resize as needed. 
	During service years, after maintenance, airframes were not always returned to the previous original squadron - resulting in a mess of squadron colors (until someone in the squadron repainted again) - but I believe I have the correct squadron colors for those years represented in a mod. 
	All serial numbers are historically correct for specific squadrons/years of service in the Danish Air Force.
	Check weapon names in loadout.ini and sounds to match your files.
	 
	Credits.
	Model - russoUK.
	Yours truly  -  mambo jumbo like skins, decals, Fletcher fuel tanks and recon pod mods, research...
	Who made this cockpit? Also russoUK?
	
	No animal was harmed during the creation of this mod.
	Only Italian coffee was used, mod may contain cookie crumbs and nuts.
	Weapons.
	I have added Ravenclaw's HVAR rockets as the data file is correct only for Ravenclaw's HVARs/
	 
	Have fun.
	Report bugs. *
	Expect the unexpected.
	Live long and prosper.
	Jarek Hereda
	THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
	UNDER THE COMBAT ACE MODDERS AGREEMENT
	 
	* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.  Not like this mod is using some ancient or extraterrestrial files..