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    1. Mirage F-1CZ
      This mod is dedicated to BPAO, nothing would have been possible without him.
      South Africa began looking for a replacement for the Mirage III in 1971 and purchased a licence to manufacture the Mirage F1 and its engine, the intention being to produce up to 100 Mirage F1s. This license was however cancelled because of the 1977 arms embargo. The SAAF then bought 16 Mirage F1CZs and 32 Mirage F1AZs which were quickly delivered by Dassault before the embargo was implemented, with deliveries starting in 1975. Both the F1CZ and F1AZ variants of the SAAF saw action during operations in the Border War.
      Covered unit :
      N°3 Squadron
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
      This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
      Enjoy
      The Mirage F-1 Team.
      923 9
    2. "My rendition of the A4D-2 (Before 1962 change to A-4B & C)"
      INSTALL – unpack/unzip file contents and drag/copy to main YAP Revamp Works (Whatever you have named it) folder.
      THANKS TO:
      * Nyghtfall and Wrench for their help in working/moving cockpit items techniques.
      *Repaint of Nyghtfall's outstanding A-4E pit.
      *TW A-4B stock jet - required for AR probe.
      *Repaint/numbering of A-4A fuselage, Nose, tail numbers from ChampionsVA56 suhsjake.
      *J65-W-5.wav engine sound from ChampionsVA56.
      ** Included is a A-4A_DATA – SAM_Lgt_Active.ini file which activates SAM threat warning equipment if desired. Don't think this mod was worked in until later A-4 models.
      *** Had problems getting the program to load different BuNo, TN, Modex, etc. Sometimes none at all?
      Had to select in the loading phase of a mission each acft individually – then they would show?
      If anyone can help regarding this tail no issue please help.
      Enjoy, NIELS
      142 1
    3. Lockheed C-141A Starlifter  by Coyote Aerospace
      This mod is a new version of the C-141A Starlifter by Veltro2K, with skins by daddyairplanes
      It features several historical skins covering several important periods in the Starlifters A model career
          Installation
      unzip, open the 141A(v2k) folder, drop contents into desired mod folder
      allow overwrites if needed, weapons may be the only thing needed
          Included
      C-141A Starlifter model
      MATS skin, MAC skins for 1966, 1967, 1970, and 1973 as well as a special Operation Homecoming skin
      Cargo, Jeep, and Paratrooper weapons for the bay
          Known Issues
      - the main cargo doors and paratrooper doors open at the same time. an expert was consulted, and it is not reasonably feasable to seperate the actions.
      - cockpit is an older one, this aircraft is intended more for eyecandy as there are no real transport missions in SF2. anyone who can donate a more modern pit would be greatly appreciated
          Credits
      Veltro2K:    main model, intial idea to revamp this plane
      daddyairplanes:    skin and decal work, ini edits
      Coupi:        QA checks (again thanks for the big catch!)
      dels:        technical consults on whats possible, (or more accurately whats not)
      Killerbee331:     paratrooper, M38 Jeep from weapons pack
      - cargo and pallet are also included although i cannot recall who created those. if it was you or you remember who did it, please let us know so we can fix the credits

      on behalf of the Coyote Aerospace team, thank you for downloading this mod. We hope you enjoy it
      Kevin Unruh aka
      daddyairplanes
      (stickerus prolificus)
      17 October 2021
      163 1
    4. Mirage F1AD
       
      This mod is dedicated to BPAO, nothing would have been possible without him.
       
      Libyan Air Force received 16 F1AD, 6 F1BD & 16 F1ED aircraft. All were grounded but twelve were contracted for refurbishment, of which only four were returned to service.Of these twelve, two were taken to Malta when their pilots defected. France will renovate Libya's small fleet of Mirage F1s and train its personnel as part of a defence co-operation agreement signed in 2012. Three Mirage F1 were reported lost during the western 2019 offensive.
       
      Covered unit :
      1011th "Ground Attack" Squadron.
      GAN post 2012 aircrafts.
       
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
      This addon is and will in all cases remain freeware.
       
      Released under CombatAce Fair-Use terms.
       
      Enjoy
       
      The Mirage F.1 Team !
      200 2
    5. The RF-104G was a tactical reconnaissance model based on the F-104G,
      usually with three KS-67A cameras mounted in the forward fuselage in
      place of the internal cannon. Many of the 189 built were subsequently
      reconfigured to the F-104G standard.
      What's in:
      - 6 new planes to fly
      - 14 HD skins
      - historical decalsets
      - Hangars & Patches
      Credits:
      - Gkabs 3D parts (KS-67A cameras)
      - BobRock F-104G temps
      - Soulfreak German/Greek base skins
      - Paulopanz skins, decals, screens, data.inis edits
      Install:
      - you need SF-2 Europe for CF-104 used
      - all in main mod folder (Isn't easy?)

      Enjoy.
      @ paulopanz
      247 1
    6. In '70 AMI and KLU due the RF-104G shortage, converted a limited basic F-104G to recon duty by equipping them with Orpheus recon pod.
      These pods were different and Steve S made both for us sometimes ago. So it's time to upgrade and use them.
       
      What's in:
       
      - 2 new plane to fly
      - 6 HD skins
      - historical decalsets
      - 2 SF-2 Orpheus pods
      - Guns removed & noses restyled
       
      Credits:
       
      - Spillone104 new 3D parts & Orpheus upgrades
      - Steve S original SF-1 Orpheus
      - BobRock F-104G temps
      - Paulopanz skins, decals, screens, data.inis edits & upgrades
       
      Install:
       
      - all in main mod folder (Isn't easy?)
       
      Enjoy.
       
      @ paulopanz
       
      PS: the 'real' RF-104G and A.M.I. F-104G skins in the makings.
      481 4
    7. July 2021
      ===============
      Royal Netherlands Air Force NF-5A Freedom Fighter Volume II VERSION 1.0
      ------------------------------------------------------------
      We are proud to present the NF-5A  RNLAF, the Canadair variant of the Northrop F-5a, one of the most enduring American military aircraft designs ever produced during the Cold War period. The Canadair NF-5A was essentially similar to the Canadian AF CF-5 but introduced several modifications, the most important being the more powerful J-85Can-15 engines, Doppler radar navigation system, arrestor hook, two large split air intake doors aft of the main wing trailing edge on both sides of the fuselage to provide extra air to the engines (later also used for F-5E type),  and provision to carry the larger 275 gallon under-wing fuel tanks.  The aircraft also featured maneuvering  leading edge flaps,  a strengthened windscreen, and was the  only F-5a to operate a two position nose gear.
      It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
       
       
      INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
       
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
      The user may alternate between the two by "commenting out"
      the relevant line in the NF-5A_COCKPIT.INI

      [CockpitData]
      Directory=cockpit           <---This is the default
      //Directory=cockpit_Lo-Fi    

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      //Directory=cockpit          
      Directory=cockpit_Lo-Fi   <---This is now Low-Res

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=NF-5a.LOD
      to this..
      [LOD001]
      Filename=NF-5a_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
      -/= (Default thrust vector Keys) -> elevator trim

      CREDITS:
      Sophocles          - 3D Model, Cockpit, textures
      Ravenclaw_007 - Project "God-Father" 3D Modeling,
                                     Animations, Weapons, Research,
                                     Beta testing
      Baffmeister       - Flight model, weapons edits, Avionics,
                                    Beta testing
      Soulfreak           - Decals, Research, 2 F-16 Camo scheme
                                    skins and 2 NATO scheme skins
      Crusader           - Avionics and data tweaks, Beta testing
      Guuruu               -Sounds and Afterburner effects, Beta
                                   testing
      Guest contributors:
      Gkabs               - pilot figure
      Logan4             - Avionics tweaks, radar ranging gunsight.
              
      Cliff7600          -Avionics tweaks, functioning horizontal
                                  trim indicator

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32           - Modeling advice, initial cockpit.cfg + more
      NeverEnough  - Initial work on the Flight model
      Russouk2004  - Always answering questions when I
                                   needed help..Cheers!!
      Derk                   - Many, many references!!!
      Blade                 - Excellent mini-tutorial on damage
                                   textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
       
      ****************************************************************
      FEATURES:
      * A highly detailed external 3d model, including all features specific to the NF-5A including "F-5E"  type Nose gear, animated auxiliary engine doors, arrestor hook, underside air intakes for the more powerful engines, external chaff and flare dispensers, and 275 gallon external wing tanks.
      * Specular color and Normal (bump) maps.
      * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
      *Functioning AN/ALE-40  Chaff and Flare dispensers exclusive to the RNLAF NF-5A
      * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the NF-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * Functioning maneuvering flaps deployable up to 450 knots, which allow for tighter sustained turns .. also credited to Baffmeister.
      * 5 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many RNLAF  Squadrons.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  dedicated NF-5A 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, ..and more.
      *Accurate and functional representation of the Saab RGS2 lead computing  gun sight, with accurate aiming mark (Mechanics by Crusader and Logan4).
      * A full complement of highly (or should I say "insanely" detailed  weapons carried by the RNLAF  NF-5A, all by ravenclaw_007.
      * Comprehensive RNLAF  Loadouts  representing the weapons carriage evolution of the NF-5A in Dutch service from 1972 to the 1991 by ravenclaw_007.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.
      *  Saab RGS2 lead computing gun sight with both Air to Air and Air to Ground modes.
      * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
       
      ******************************************************
      PILOT NOTES
      -----------

      NF-5A Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
      FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
      NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline]
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89
          20500lbs: 310kts with a transition to mach 0.74
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      ----------------------------------------------------------------------------------------------------------------
                            
                           RGS2 Gunsight
      --------------------------------------------------------
      We have simulated the two main modes of the sight, one for Air to Ground, and one for Air to Air.  The Air to Ground reticle assumes 3 different levels of depression according to the air to ground ordnance selected; bombs, rockets or guns. Due to game limitations, the Air to Air aiming mark is set up for lead computing of a target at 213meters (or 700 feet).
      We have included another gun sight option, whereby lead is calculated for targets all the way out to 4000ft.  This has involved adding a ranging radar (which the NF-5A didn't have) but this solution allows lead computing for targets further out than 700 feet - something the RGS2 was capable of.
      The radar ranging option is the default but the user can copy the files from the "Standard"  subfolder of the Avionics_Alt  folder (located in the Aircraft folder) and switch out the ini files.  If you're unhappy with either of the two options you can simply copy paste the files from the folder you prefer.

      *************************************************************
                          Agreement
                          _________
       
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      *************************************************************
      Sophocles
      July 2021
       
      455 12
    8. Nord 2501, powered by the SNECMA-built Bristol Hercules 738/9 engines, which was found acceptable.
      Accordingly, the Noratlas was introduced to service by the Armée de l'Air on 6 December 1953.
      Following its adoption by the Armée de l'Air, a number of other operators in both Europe and Africa
      chose to procure the Noratlas for their own military air services. Having found itself in a similar
      situation to France, the German Air Force of West Germany chose to adopt the same solution, procuring
      the type for their own purposes. The Israeli Air Force, the Hellenic Air Force, and the Portuguese Air
      Force all deployed the Noratlas under combat conditions.
      WHAT'S IN
      - a new plane (new polished lod)
      - 53 brand new HD skins
          (France 25, Germany 11, Israel 5, Greece 2, Portugal 5, Congo, Nigeria, Niger, Angola, Mozambique, Rwanda)
      - all historical decal numbers by plane
      - screens
      - working patroopers
      CREDITS:
      - Veltro2K: plane
      - Wrench: original package
      - Coupi: templates, decals
      - Strahi: original data.ini edit
      - paulopanz: skins, decals, screens, tweakings, repackage
      REFERENCES:
      - Xavier Capy - The Nord 2501 Noratlas - Escale 1997
      - http://www.aeroprofils.com/galerie-10--nord-2501.html
      - https://www.escadrilles.org/histoire-et-histoires/grises-exotiques/
      TO INSTALL:

      A) This time there is some additional work to do.
      As we have to add 2 new Nations (Niger and Rwanda) to our sim word, you'll have 3 options:
      1. use my personal Nations.ini [some other basic addons and Turk fix]
      2. use Menvra Nations.ini (you must have his pack intsalled first)
      3. add them to your modded Nations.ini
      For the first two you have only to choose and put in your main mod folder the content
      If you want to do it youself you have to add the entries and number them
      the same foe new decals
      A) As we have to add 2 new Nations (Niger and Rwanda) to add to our sim word,
      Install Menvra upgraded Nations.ini B) put the base pack in your main mod folder
       
      B) put the base pack in your main mod folder
      OPERATIONS:
      - crewdoor: Key=10
      - cargobay: Key=9
      - patroopers door: ctrl+O
      NOTE:
      This plane is well fitted for:
      - Nato - WP 1950-1980 Europe senarios confrontation
      - French Indochina / Algeria wars
      - Suez 156 (IDF and French usage)
      - Six days War 1967
      - Yom Kippur 1973
      Enjoy

      @paulopanz
       
       
       
      173 0
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