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What If Hangar

600 files

  1. F-16XL for SF2 – F-16E Blk 62 Fighting Falcon

    F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1

    In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
    As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
    And so I give you the F-16E/F Block 62 Fighting Falcon.
    The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).

    Included in this mod are:
    - F-16E (XL) Blk 62 Fighting Falcon
    - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
    - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
    - 8 different USAF squadrons.

    To Install simply un pack and drop into your mods folder.

    Notes:
    - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
    - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
    - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
    - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
    - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
    2.1 Changes:
    - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
    2.0 Changes:
    - F-16EV (XL) Blk 62 Fighting Falcon added.
    - Loadout.ini and weapon station fixes.
    - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
    - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
    - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
    - Semi- conformal AIM-120 station position and angles corrected.
    - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.

     
    Released under the CA fair use agreement.

    Credits:
    The Viper Team
    The Mudhen Maintenance Team 2016
    Viper63a
    USAFMTL
    Dave
    ravenclaw_007
    Original Model by wpnssgt via Swede
    Dels
    moonjumper
    Fubar512
    creepin death
    Mirage Factory

    Enjoy,
    Dan.

    1,241 downloads

       (9 reviews)

    16 comments

    Updated

  2. F-4T Phantom II Air Superiority Fighter - Ghost Grey Phantoms

    F-4T Phantom II Air Superiority Fighter 1.0
     
     
     
    The F-4T was a late 1970s proposal by McDonnell for a stripped F-4E optimized for the air superiority role. All air-to-ground capability was to be eliminated and associated equipment removed. The armament consisting solely of the built-in M61A1 cannon, the four belly-mounted AIM-7 Sparrow missiles, and the four wing-mounted AIM-9 Sidewinder missiles, or an alternative warload of six AIM-7. A digital computer was to have handled the weapons system.
    By the late 1970s, the Phantom was clearly old technology, and no customers ever expressed any interest in the F-4T. The project was abandoned before anything could be built. It was never clear but it was suspected that the proposal had been aimed at a particular potential export customer.
     

    BUT what if the F-4T had entered production, either in foreign service, or to supplement the F-15A, or even as a potential alternative to the F-16A ADF?
     

    And so I give you the F-4T Phantom II Air Superiority Fighter:
     
    - Base aircraft is the 'F-4E_79 TISEO & ARN-101' from Ravenclaw and co’s awesome F-4E USAF pack.
    - Deleted all air to ground weapons capability.
    - Each inner wing weapon station can carry either 2x AIM-9 or 1x AIM-7 or an ECM pod.
    - Empty weight, empty inertia and stall speed lowered to that of the stripped out Third Wire F-4F. This makes it probably the most maneuverable and best dogfighting F-4 Phantom models, other than the IAF Super Kurnass 2000 prototype.
    - Retained AN/ARN-101 antenna for long range navigation.
    - Retained TISEO for target identification.
    - Higher 'G' HPC center drop tank.
    - Cleaned up the ‘noises’ and shadows on the radar display to better represent the digital filtering of the Digital Scan Converter Group (DSCG) radar display later model F-4E were equipped with.
    - Added Pulse Doppler look-down function to the AN/APG-120 radar, as later model F-4E Phantom’s upgraded with the AN/AWG-10A digital fire control computer had this feature.
    - Changed the gunsight reticle to the green and red colored AN/ASG-26A which was also used on the F-4G Wild Weasel.
    - Ghost Grey Air Superiority camouflage scheme.
    - Changed the fiscal year component of the serial numbers to the late 70's: 77, 78 or 79.
     
     
     
    Included in this mod are:
     
    - F-4T Phantom II
    - 9 different USAF, ANG and AFRES skins.
    - 7 different USAF, ANG and AFRES squadrons.
    - High resolution Ghost Grey camo F-4E PSD templates
    - F-4T hanger & loading screens
     
     
     
    To Install simply un pack and drop into your mods folder.
     
     
     
    Notes:
     
    Animation / Function
    - Canopy
    - Hook
    - Air Refuel
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
     
     
     
    Credits:
     
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - TISEO made by Crusader
    - 3D model , textures and weapons by ravenclaw_007
    - Pilot, Florian & JAT81500
     
     
     
    Enjoy,
     

    Dan

    403 downloads

       (7 reviews)

    2 comments

    Submitted

  3. Rockwell/MBB F-31A Mustang II Version 1.0 for SF2

    Rockwell/MBB F-31A Mustang II.
     
    Read the Readme.txt file for installation instructions and credits.
     
    Enjoy!
     
    Dels

    1,385 downloads

       (5 reviews)

    9 comments

    Submitted

  4. A/F-24 Shadowcat

    A/F-24 Shadowcat (AFX) for Strike Fighters 2
     
    ----------------------------------------------
    Preface:
     
    After making the first attempt at modelling this concept, which ended up as the not-very-accurate F-24 Shadowcat for WOI, I decided to go back and, armed with a lot more research material and better workflow, redo the entire thing from the ground up as accurate as is possible with unbuilt concepts. It originally was to feature a new cockpit based on that of the A-12 Avenger II, but this turned out to look quite ugly ingame. I eventually found out that the real thing was to use cockpit displays from the F-22 for sakes of commonality, so I decided I might as well build a straight-down navalized F-22 cockpit for which a whole lot more reference material is available.
     
    ----------------------------------------------
    Known Issues:
     
    The cockpit isn't 100% complete. I thought it was better to release something that's 99% complete and fix it later which I will as it was always part of the plan to adapt the cockpit back into a straight F-22 pit.
     
    For some reason all of your wingmen except #2 will tip over and crash on the taxiway. No idea why this happens. They all start fine from the carrier though.
     
    ----------------------------------------------
    Credits:
     
    Models & textures by Julhelm
    FM by Fubar512
    Avionics by Jat
     
    As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net.
     
    This message will self destruct in five seconds.

    1,497 downloads

       (3 reviews)

    6 comments

    Submitted

  5. F-23A Black Widow II Ver 3.0 for SF2

    This is the F-23A Black Widow II as if it had won the ATF competition.
     
    This is Version 3.0 which has significant upgrades over Ver 2.0. Including new 3d model and skin, new flight model and updated cockpit.
     
    Read the readme.txt

    2,234 downloads

       (4 reviews)

    5 comments

    Submitted

  6. SF2 F-19 "Ghostrider" (aka Flying Frisbee) Upgrade Pak


    F-19 "Ghostrider" (aka "Flying Frisbee) Upgrade Pak for SF2


     
     

    REQUIRES a Full-4 Merged, -or at minimum- SF2:E and/or SF2:I


     
    Warning/Disclaimer: As stated above, this is designed for a Full-4 Merged install of SF2. This is because I made use of MANY stock items, in particular the cockpit from the F-15A in SF2:E. You may be able to use the F-15A Baz from SF2:I as they use the same cockpit lods; this has =NOT= been tested, as I have a Full-4 Merged, and it accesses pretty much everything. You are encourged to test this on your own. As the avionics/cockpit inis are supplied, all you need is the cockpit LOD they're pointing to (and, of course, all the bmps/tgas for the interior bits and HUD/Radars, which are stored in the various ObjectData cats.)
     
    -------------------
     
    This is an upgrade/modification of Julhelm's F-19 "Ghostrider" Stealth Strike Fighter. It has gone through several tweeks to enhance weapons carriage, weapons types, some minor reskinning and the addition of new serial number decals. 50 serial Decals are supplied, for both skins (ie: the same ones used twice, but the 9th TFS has been repainted a darker gray to match the original lettering, and it also gets a new tail code decal). Lighting has been enhanced, with the addition of landing lights, 'rotary' strobe beacons and the missing tail lights re-added. Additional armor protection has been added to 'vital' areas. Engine sounds have been enhanced by (re)using the F-15 engine sounds from the F-15 Super Pak. A revamped, SF2-style version of my original 'artwork'hangar screen is included, as well as new paint chips with the 2 squadron patchs for skin selection.
     
    No changes have been effected to the Flight Model or RCS modifiers. As much as possible, I've tried to stick with 'stock' weapons, but it =IS= reccomended that you have Gunny's Ordanance Shop installed for the Mavericks and the late-model LGBs & CBUs. These weapons are =NOT= included!! A-A loadouts are restricted to IRMs =ONLY= (as stated in "Red Storm Rising"). See "Notes" below for more on weapons. Other targeting enhancments include the addition of a permanant on-board laser designator and Electo-Optical viewer (read: FLIR/LLTV). The auto-speed canopy has been changed to a manual animation key, use shift/0 to open and close it. A seat has been added for the pilot to 'park it' on.
     
    As always, fully detailed install instruction are below. And, as always, it's suggested you read them through before installing this mod.
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,040 downloads

       (4 reviews)

    3 comments

    Updated

  7. SF 2 MiG LFI 4.12

    MiG LFI 4.12
    light wheight fighter project to replace the MiG-29 and co-work whit much bigger MiG MFI
    this his the single engine version of the project another porject whit same show bigger wings and two
    engines
    FM his just copy paste has usal
    Cockpit by DELS
    all weapons are on Gunny weapons pack
     
    model and ini edits by me Cocas
    Special thanks to Logan4 for helping me whit a nasty deform that i was having trouble fixing
    skins and decals by FLOGGER23
     
    to install just drop the r on you savegames etc StrikeFighters folder
    enjoy
    Cocas

    626 downloads

       (3 reviews)

    2 comments

    Submitted

  8. (Fictional/ What if) Fenrir -Ace combat X

    http://acecombat.wikia.com/wiki/Fenrir
    Fenrir- version 1.0- works too in WOI with oct 2008 patch
    NOTE: THIS FILE CANNOT BE USED IN ANY PAYWARE PROJECT OR IN PROJECTS THAT WILL NOT BE FREELY DISTRIBUTED, in agreement with the Combat Ace freeware lincensing.
    http://combatace.com/topic/26131-freeware-licensing/
    you can upload skins and edited FM's, respecting the freeware lincensing.
    if possible, you can also give some credit to me :D
    BTW Read the read_me...
    Special thanks to:
    FeDee
    Cocas
    Silverbolt
    DeathAngel
    dk1257

    772 downloads

       (4 reviews)

    22 comments

    Submitted

  9. [Fictional] Chengdu J-14 Stealth Fighter

    This is a "What-if" Chinese stealth jet, based on some images found at internet. it was supposed to be extremely Agile, have super-cruise and be stealth enough to face the Raptor.
     
    (Note: If you are going to use this in WOx series, or SF2 series under patch Jan 2011, use the .lod's. and ini's in the folder: "to work on Wox games")
     
     
     
    PS: any bug, PM me. And thanks to JonathanRL, who found the bug.
    Thank you so much!
     
    ---------------------------------------------This file is a Beta! it's nof finished yet---------------------------------------------------
     
    Enjoy!!!!!!!
     
     

    1,161 downloads

       (6 reviews)

    15 comments

    Updated

  10. SF Su-51

    Using a drawing made Bagera3005 i made this alternative to the russian 5º gen fighter T-50
    the Su-51 multi role stealth heavy fighter.
    FM his just copy paste has usal
    Cockpit by Dels many for all the great moodern cockpits
    all weapons are on Gunny weapons pack
     
    model ini edits by me Cocas
    skins and decals by FLOGGER23
     
    to install just drop the your on you savegames etc StrikeFighters folder
    enjoy
    Cocas

    674 downloads

       (5 reviews)

    0 comments

    Submitted

  11. Dassault Mirage IIIV

    The Dassault Mirage IIIV was a French vertical take-off and landing (VTOL) prototype fighter aircraft of the mid-1960s. The Mirage IIIV model followed the Dassault Mirage III and featured eight small vertical lift jets straddling the main engine. The design was in response to a NATO specification for a VTOL strike fighter. One of the two aircraft built was destroyed in an accident and the project was abandoned; the surviving aircraft is on public display.
     
    Some of the features, do to no Info where inprovised by me. Due to my poor paint skills Template included ,Modders feel free to add skins ,decals and numbers
     
    Cockpit: Mirage IIIE..All credit goes to its creator
     
    Best Sim : Thirdwire
    unzip ad folders to their appropiate places...have fun
     
    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT

    302 downloads

       (2 reviews)

    2 comments

    Submitted

  12. B-70 Valkyrie Beta (Version 0.97)

    B-70 Valkyrie (Beta) by FastCargo and friends.
     
    ********************** Version 0.97 ***********************
    (Note, this release includes the XB-70 beta released in November 2010)
     
    SF2 Version for Dec 2010 Patch.
     
    Models, some decals, most ini adaptions by FastCargo
    Textures and most decals by Sundowner
    Dyess AFB serial numbers by Dave from B-1B Redux
    3D Rocket Effects by Lexx_Luthor (Lord of the Analog)
    B-1B Cockpit by Dels
    Engine Effects by Deuces, Fubar512
    Any errors are mine...
     
     
    Package contains:
     
    XB-70 aircraft in prototype markings for AV/1 and AV/2.
    B-70A aircraft in 28BMS and 62BMS markings
    RS-70B aircraft in 337BMS markings
    B-70C aircraft in 9BS markings
    High Resolution versions of the textures and bump maps
    Original Readmes
    This readme
     
     
    Notes:
     
    This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B, and there are no damage textures. However, almost all other features of a full release have been included.
     
    Aircraft include:
     
    XB-70 - The original research aircraft in it's actual configuration...not really set up for warfighting.
     
    However, this set also includes semi fictional versions of operational aircraft:
     
    B-70A - This is most probable version of the Valkyrie that would exist had it gone into production. It is done in 2 paint schemes, the high altitude anti-flash white, and a version painted in an odd silver coating designed to reduce the IR signature (as proposed by the USAF). This version also includes the wing pylons for the Skybolt ALBM, and projected pylons for the smaller nuclear gravity weapons available at the time.
     
    RS-70B - Proposed version of the Valkyrie in an attempt to save it from the budget axe. Similiar to the B-70A in capability, but with additional reconnaissance ability similiar to SR-71. This is simulated by an internal camera window taking the location of the forward weapons bay. I projected that the RS-70B would come into existence during the late part of the Vietnam war, using the camera bay to carry the targeting laser, and dropping PGMs since conventional bombing at 80000 feet and Mach 3 would be very inaccurate. As a result, the first LGB drops in Vietnam are done by the RS-70B, not the F-4.
     
    B-70C - Completely fictional version of the Valkyrie. In the history where the Valkyrie was produced, most of the B-52 fleet was retired very soon after the Vietnam War, only the G and H models remained to carry the AGM-86B cruise missile. The B-1 was never proposed, with the B-70A being the main gravity nuke delivery system and the RS-70B being the PGM bomber. The F-111 and FB-111 remained as the medium range, low altitude conventional and nuclear penetrator. The B-2 was designed at the outset to be a low altitude penetrator, avoiding the costly redesign the actual B-2 went through, bringing unit cost down. As it was, the B-70 and RS-70 were expected to be retired at the beginning of the 1990s as high altitude, high speed SAM systems became more and more lethal. However, after Desert Storm, the lesson was learned that big, long range SAM systems are vulnerable and expensive, but anyone can have AAA...so the doctrine was adjusted for more medium/high altitude operations with PGMs. So all Valkyries underwent a modernization to the B-70C standard, with the ability to carry all PGMs, including the JDAM, JSOW, JASSM for employment in regional conflicts.
     
    There are a few bugs that we haven't been able to solve and may not be solvable due to simulation limitations. The main one is the AI will not take advantage of the high speed and altitude capabilities of the aircraft. Even if you create an actual mission with waypoints dictating altitudes and speeds, it will not fly those parameters (tends to fly a maximum of Mach 1.7). We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
     
    This is a long range aircraft, you can hit a few of the 'walls' on several of the stock maps so give yourself plenty of turning room when planning your flight.
     
    Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
     
    FC
     
    20 Dec 10

    1,572 downloads

       (3 reviews)

    2 comments

    Submitted

  13. F-20A/F-20B Tigershark ReMod Pak

    F-20A/F-20B Tigershark ReMod Pak
     
    =For SF2, Any and All (but Full 4/5 Merged RECCOMENDED!!)
     
    - A "What If..." Aircraft Mod -
     
    *Full 4/5 Merged reccomended, as the RAF skin make use of the stock 3W F-4M serial number and plane-in-group letters. You =MUST= have, at least, SF2:E as part of you game installs. If not, you'll have to find substitute decals for the RAF skins*
     
    This is a re-release of Veltro2k's F-20 Tigersharks. This pak contains 2 complete aircraft, the single-seat F-20A and the 2-seat F-20B. Both are fully combat capable, however certain mission tasking is NOT assigned to the F-20B, due to hardpoint limitations, and the lack of an internal ECM suite (no jammer; chaff & flares included at no extra cost).
     
    Skin/Decals included in this pack are (names in paranthesis are the actual folder names):
     
    F-20A:
    2 Tone Blue/Gray (2Tone - nation tagged as 'generic' -would be a good HAF skin!)
    Air Superiority Gray (Gray - nation tagged as 'generic')
    10th TFS, 50th TFW (Gray2)
    1 Hikotai, JASDF Martime Blue (JASDF)
    57th FW, Nellis AFB (Nellis)
    ROCAF Gray (ROCAF)
    92 Sqdn, RAF overall Gray (RAF)
    92 Sqdn, RAF Grey Green (RAF1)
    92 Sqdn, RAF Grey Green 2 (RAF2) -loviz markings
    75 Sqdn RNZAF (RNZAF)
    ROCAF Gray -no squadron- (ROCAF)
    RSAF - Saudi Arabia (RSAF)
    110th FS, 131st FW, MO ANG "Lindberg's Own" (MOANG)
    114th FS, 173rd FW OR ANG (ORANG)
    119th FW, ND ANG "Happy Hooligans" (NDANG)
    159th FIS, FL ANG (FLANG)
    Football City Air Force (FBCAF -from "The Wingman" series)
     
    F-20B:
    57th FW, Nellis AFB (Gray)
    56th FW, Luke AFB 2 Tone (USAF)
     
    Decal randomization is set to TRUE for all. Skin templates for BOTH aircraft are included, as are several decal templates. Skinners/decalers are ENCOURAGED! to create other users/markings/etc. Damage textures are in DDS format.
    Unfortunately, the archived zip file for the original skin/ini mods was corrupted, and I was unable to retreive all the information from it about them.
     
    When 'in game', you'll see
     
    F-20A TigerShark (v2k)
     
    F-20B TigerShark (v2k)
     
    displayed on the aircraft selection drop-down window. This will differentiate these aircraft from any other Tigersharks that may exist.
     
    No weapons are included, as it references (for the most part) stock items or those from the GunnyPak, or other aircraft mods (in particular, the JASDF EO bomb), but sounds are. The spine antenna & intake "thingy" created by Raven is included, along with the FakePilot needed to "attach" it to the F-20A.
    The loadout ini makes use of nation-specific and start-year specific loadouts. Some even actually work as advertised. The included Userlists are correct; the countries listed were those that actually considered the Tigershark at one time.
    The canopy operates via the Standard Animation Keystroke, Shift/0. The FM remains essentially the same, and REALLY needs MAJOR fine tuning by an Expert! (no, seriously! it can be a bit squirrelly at times)
     
    This is a VERY large package (771 MG unzipped), as all the skins remain in their 2048x2048 bmp format (approx 12megs per map!). You can, of course, convert to jpg at your leisure. It's sorta suggested, ya know!?, for those with limited HD space.
    As always, fairly easy to follow, detailed install instructions are included. PLEASE read them!!! Also, the Legal Statement has been changed with regards to these aircraft.
    For those that still have the original releases, you need not redownload this pak; you should have everything within it already. But if you want too ... feel free to do so! :). There HAVE been several changes in several of the inis you may wish to examine, and add.
     
    **These aircraft herein are released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
     
    Good Hunting, and Happy Landings!!
    wrench
    kevin stein
     
    ps: the screenies are from the original release, and do not reflect the addition of the ADF blade antenna. Also, not all the included are displayed. The others are inside the zip.

    1,094 downloads

       (5 reviews)

    1 comment

    Updated

  14. [Fictional] Parani Saeqeh 'Thunderbolt'

    HESA Saeqeh 'Thunderbolt' (Paran) for STRIKE FIGHTERS 2
    This is a simple mod of FastCargo's Saeqeh 'Thunderbolt' to give a fictional Parani Saeqeh with markings for the famous Red Lion Fighter Regiment of the Republic of Paran Air Force. 
     
    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the Saeqeh_Pa folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the Saeqeh_Pa folder into your Decals folder.
    That's it!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    Thanks to FastCargo & Co for bringing us the Saeqeh (FC's original read me is enclosed).
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 2 - 12/06/2020
    Version 1 - 17/01/2010

    605 downloads

       (2 reviews)

    11 comments

    Updated

  15. Republic F-103A Thunderwarrior

    Republic F-103A Thunderwarrior by FastCargo
     
    ********************** Version 1.0 (Initial Release) ***********************
     
    SF2 Version for Jan 2011 Patch and later.
     
    Aircraft Model - FastCargo
    Aircraft Textures/Templates - EricJ
    Decals - Wrench
    F-106 Cockpit - Kesselbut from Pasko F-106 package
    Some textures and FM work - FastCargo
    Weapons - Bunyap, adapted for SF2 by 331KillerBee
     
    Any errors are mine...
     
     
    Information on XF-103:
     
    http://en.wikipedia.org/wiki/Republic_XF-103
     
    The Republic XF-103 Thunderwarrior was an American project to develop a high speed interceptor aircraft to destroy Soviet bombers. Despite a prolonged development, it never progressed past the mock-up stage.
     
    In 1949, the USAF issued a request for an advanced supersonic interceptor to equip the Air Defense Command. Known formally as Weapon System WS-201A, but better known informally as the "1954 Interceptor", it called for a supersonic aircraft with all-weather capability, intercept radar and air-to-air missile armament. Republic was one of six companies to submit proposals. On 2 July 1951, three of the designs were selected for further development, Convair's scaled-up XF-92 that evolved into the F-102 Delta Dagger, a Lockheed design that led to the F-104 Starfighter, and Republic's AP-57. AP-57 was an advanced concept to be built almost entirely of titanium and capable of Mach 3 at altitudes of at least 60,000 ft (24,400 m).
     
    A full-scale mock-up of the AP-57 was built and inspected in March 1953. A contract for three prototypes followed in June 1954. Work on the prototypes was delayed by continued problems with the titanium construction, and more notably by continued problems with the proposed Wright J67 engine. The contract was later reduced to a single prototype. In the end, the J67 never entered production and the aircraft it had been chosen for were forced to turn to other engine designs, or were cancelled outright. Republic suggested replacing the J67 with the Wright J65, a much less powerful engine. The project was eventually cancelled on 21 August 1957 with no flying prototypes ever being completed.
     
    The design was given a brief reprieve as part of the Long-Range Interceptor - Experimental (LRI-X) project that led to the XF-108 Rapier. Part of this project was the development of the advanced Hughes AN/ASG-18 pulse-doppler radar and the GAR-9 missile. Republic proposed adapting the F-103 as a testbed for these systems, although it wouldn't be able to come close to meeting the range requirements of LRI-X. Some work was carried out adapting the mockup to house the 40 inch antenna, which required the nose section to be scaled up considerably. Nothing ever came of the proposal, and testing of the ASG-18/GAR-9 was carried out on a modified B-58 Hustler instead.
     
     
    Information on F-103A (this release):
     
    This aircraft is based on heavily on the mockup at the time of cancellation, with 6 of the smaller AIM-4 Falcons and 36 FFAR rockets.
     
    Performance is based on reasonable speculations and closely matches what was in the offical USAF proposed Standard Aircraft Characteristics document.
     
    Some specific things to note include -
     
    This is a point interceptor...designed to give you enough gas for maybe two passes at bomber type targets. It is recommended to be between 250 and 500 knots indicated for your attacks, as your FFARs and AIM-4s will tend to aim exactly at what the nose is pointing at within those speeds (this includes the AI).
     
    To activate the front 'viewport', cycle through your radar modes...be advised while you are using the 'viewport', the radar will not work.
     
    To extend the periscope on the external model, use the 'Arresting Hook' key.
     
    The front missile bays are automatic, the rear missile bays/FFAR pods are manual...you must open them with the 'Bomb Bay' key before you can fire either the rear missiles or FFARs.
     
    This model uses the newest ThirdWire exporter, and as such, the LOD files (except for the lowest 2) are not compatible with any version of the sim older than Jan 2011 (Exp 2 with the Jan 2011 patch). You have been warned...
     
    This will be a difficult aircraft to fly and be successful on a regular basis in 'Hard' mode. If you want an air-to-air challenge, this aircraft will give you one.
     
    Good luck and report any 'serious' issues (ie game crashing or grevious errors) to me at CombatAce.
     
    FC
     
    12 Feb 11

    763 downloads

       (3 reviews)

    1 comment

    Submitted

  16. SF Su-54 Marmotini

    Sukhoy Su-54 Marmotini
    part of the Russian contest for a new supersonic trainer light attack aircraft and rival off the Yak-130
    FM his just copy paste has usal
    Cockpit by DELS
    all weapons are on Gunny weapons pack
     
    model and ini edits by me Cocas
    skins and decals by FLOGGER23
     
    to install just drop the r on you savegames etc StrikeFighters folder
    enjoy
    Cocas

    506 downloads

       (5 reviews)

    3 comments

    Submitted

  17. BAC TSR.2 "Thunderstrike" Super Pack V1.2

    BAC TSR.2 Super Pack by the TSR team 28 Mar 2010
     
    3 Apr 10 Update:
    Various ini fixes.
     
    Model by Bongodriver
    Skins by Sundowner
    GR5/GR7/Sand versions by Sundowner
    Ini tweaks and screens by USAFMTL
    Jag pit by TMF, Hornet pit by TMF/FC/Eric J
    Kai pit by Bunyap
    Weps, ini tweaks and other odds and ends by the community at large. You all know who you are and thank you.
     
    To install:
    Drag and drop the contents of this zip to your:
     
    C:\Users\<Name>\Saved Games\ThirdWire\StrikeFighters2 folder and go fly.
     
    Disclaimer
    This file is an "as is" package. Bongodriver had a HD crash and lost the WIP files. So he is going to start over and add the pit and other things he was planning to with this one. He was kind enough to allow me to go ahead and upload what he had accomplished with Sundowner.
     
     
     
    Enjoy.
    USAFMTL
     
    8 May 10 Update
    Fixed Upper Right Airbrake Typo

    1,237 downloads

       (5 reviews)

    3 comments

    Updated

  18. Convair Model 201 Shipboard Fighter

    Convair Model 201 for Strike Fighters 2
     
    ----------------------------------------------
    What this is :
     
    This is the CTOL version of Convair's Model 200 VSTOL entry for the Sea Control Ship fighter competition of the early 70's. It also reappeared later as GD Model 218 during the VFAX competition which ultimately ended up as the F-18.
     
    There are quite a number of artist's impressions and 3-view floating around, of which most ones show a more pointy delta planform and underwing Sidewinders. That would be the earlier iterations, which by 1975 or so would have evolved into what you see here.
     
    The original documentation only mentions 2 AIM-9 + 2 AIM-7 but I added 2 underwing and a centerline station because it makes the plane a bit more fun to use and isn't totally implausible.
     
    ----------------------------------------------
    More Stuff:
     
    It uses sounds from SF2E so your mileage may vary :o
     
    ----------------------------------------------
    Known Issues:
     
    None, really.
     
    ----------------------------------------------
    Credits:
     
    Models & textures & FM by Julhelm
     
    As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request on Combatace forum.
     
    This message will self destruct in five seconds.

    1,168 downloads

       (12 reviews)

    6 comments

    Submitted

  19. F-107 Ultra Sabre for SF2/V/E

    F-107 Version 2.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap - The original modder who created the F-107 MAX file and released it to Dave.
    Dave - For providing the original model to me, decals, texture updates, loading screens
    Klavs81 - Original textures
    dwcace - For providing me with additional reference material
    EricJ - F-107C textures
    Gerwin - F-16 decals
    BPao,MoonJumper,Swede,Wpnssgt - F-16 cockpit, avionics
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    For the F-107A:
     
    Strike Fighters 2/Vietnam/Europe - One of these are needed to provide the wing fuel tanks, some decals, and an F-105 cockpit.
     
    (Optional) Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe to provide the F-104 cockpit.
     
    The F-107A will currently not work properly with Strike Fighters 2:Israel or Wings Over Israel (13 Jan 10) due to lack of a compatible cockpit, some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D.
     
    For the F-107C:
     
    Strike Fighters 2/Vietnam/Europe/Israel patched to Dec 2009.
     
     
    Aircraft Information (F-107A):
     
    From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107
     
    The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft.
     
    The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds.
     
    The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range.
     
    Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew.
     
    The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit.
     
    The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications.
     
    (F-107C):
     
    The F-107A had been chosen for development vs the F-105 and had started to be used extensively in Vietnam in 1967.
     
    Israel does not do the preemptive strike as originally planned in 1967, and therefore what would have been the SiX-Day War instead draws out into a much bloodier conflict.
     
    During that conflict, a nuclear weapon is detonated, touching off a small exchange of nuclear weapons, contained within the middle east area.
     
    As a result, most of the oil fields are contaiminated, and the global economy suffers a depression as a result.
     
    The US government is unable to generate the revenue needed to fully fund the F-14/F-15/F-16 programs. Instead, it invests in technological and engine improvements to existing designs, resulting in the F-107C instead of the LWF program, with the F100 engine, a new canopy and avionics.
     
     
     
    Notes and Limitations:
     
    Part of the SWOTUSAF series of aircraft.
     
    Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only.
     
    3 skins are provided for the F-107A the original prototype scheme, a natural metal scheme, and a Vietnam era scheme. An F-16 style scheme was designed for the F-107C.
     
    Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this.
     
    The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-105 cockpit. You will have to install any other cockpit yourself.
     
    The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight.
     
    Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    13 Jan 10

    963 downloads

       (6 reviews)

    0 comments

    Updated

  20. B-1R Beta Version 1.0

    B-1R Beta 1.0 By Dels and Team
     
    USAFMTL - Decals, testing, ini work
    ST0RM - Skins and Jimmy B.
    JAT - ini work, avionics
    Spillone - Sounds
     
    Pit by Normanknight (F-111)
    (Pit is a temp fix, best we can do)
     
    Thanks to anyone I might have missed too.

    1,079 downloads

       (4 reviews)

    10 comments

    Updated

  21. SF2 F-16C/D Block 60 Fictional USAF Squadrons.

    SF2 F-16C/D Block 60 Fictional USAF Squadrons.
    Viper63a
     
    There are rumors swirling around that the USAF will be upgrading their aging, but much needed F-16 Falcons. I knew about Spudknocker's UAE F16E/Fs and Dtmdragon's New Zealand F-16C/Ds with CFTs, but why should they have all the fun? Here are some USAF F-16C(E)/D(F) Falcon Avengers!
     
    Enjoy!
     
    ------------------------------------------
     
    Please read this entire readme (at least the Installations section) before you attempt to install this mod! This mod is complete in it's own, but their are some options you need to be aware of.
    This mod was created using all, many or some elements from the following mods listed below. I just repainted and mixed some stuff around - ALL CREDIT GOES to these people and the faithful modders on CombatAce...
     
    * First and foremost - The Viper Team's F-16 Package.
    * Spudknocker's F-16E/F Block 60 Desert Falcon mod.
    * Dtmdragon's New Zealand F-16C/D Block 52+ mod.
     
    This mod includes...
     
    - USAF F-16C (E) Block 60 Squadrons:
    13th FS "Panthers", 35th FW Misawa AFB
    14th FS "Samurais", 35th FW Misawa AFB
    16th WS "Tomahawks", 57th WG Nellis AFB
    35th FS "Pantons", 8th FW Kusan AFB
    36th FS "Fiends", 51st FW Osan AFB
    80th FS "Headhunters", 8th FW Kusan AFB
    480th FS "Warhawks", 52nd FW Spangdahlem AFB
    510th FS "Buzzards", 31st FW Aviano AFB
    555th FS "Triple Nickel", 31st FW Aviano AFB
     
    - USAF F-16D (F) Block 60 Squadrons:
    17th WS "Hooters", 57th WG Nellis AFB
    422nd TS "Green Bats", 53rd WG Nellis AFB
     
    ------------------------------------------
     
    Note: This mod was tested only in a fully merged SF2 install...
     
    Main Mod in "To_Mod_Folder" folder.
    * All new skins created using the Viper Team's F-16 skin templates.
    * All new tail number decals 010 > 099 for years 2014 > 2018.
    * All new color squadron, wing and command patch shield decals.
    * All New Hangar, Loading and Load Out files.
    * Updated/Modified (minor tweaks) to the INI and some TGA files.
    * Includes a subset of (Viper Team) Weapons for use with this pack.
    * All jets sounds were reset to default to reduce conflicts.
     
    Optional (but not really) in "Optional_Effects" Folder.
    * Updated AB flame, exhaust smoke, missile emitters.
     
    ------------------------------------------
     
    Note! BACKUP your EFFECTS, FLIGHT and OBJECTS folders! Saves a lot of heart-ache and time!
    Note! My Mod folder looks something like this...your may/will be different...
     
    C:\Users\<MyName>\Saved Games\ThirdWire\StrikeFighters <XXXXX>
     
    Installations: So here we go...there are 3 ways to install this mod...
     
    1) Cowboy (also called the "Damn the torpedoes!") method...
    * You backed up, right? This method changes some common effects shared by all planes.
    * Unzip the new mod and copy the contents in the "To_Mod_Folder" and "Optional_Effects" to your SF2 mod folder.
    * Overwrite when prompted.
    * You're done, see if you like the new planes and effects.
     
    2) Veteran Viper Pilot method...(You already have Viper Team F-16's installed)...
    * Even veterans know they need to backup...Right?
    * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
    * Overwrite when prompted.
    * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
    * Overwrite when prompted.
    * You're done, see if you like the new mods.
     
    3) Who is the "Viper Team" method...(WELCOME ABOARD!)...
    * BACKUP your EFFECTS, FLIGHT and OBJECTS folders in your SF2 mod folder!
    * Download and install the F-16C Block 50/52 by The Viper Team...
    http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/
    * Unzip the new mod and >> COPY ONLY << the contents in the "To_Mod_Folder" to your SF2 mod folder.
    * Overwrite when prompted.
    * If you want to try out my new optional effects, copy the contents in the "Optional_Effects" folder to your SF2 mod folder. These are common effects that affects most planes in the game...this is why these are optional.
    * Overwrite when prompted.
    * You're done, see if you like the new mods.
     
    Restore your back ups if you want to go back to your original configuration...
    If you find any bugs or issues, please let me know via PM, Mod Review or Topic Discussion...
     
    Thanks!
     
    ------------------------------------------
    ------------------------------------------
     
    Credits!!!
     
    The Viper Team for their EXCELLENT F-16s!
    Ravenclaw_007 for his new weapon packs.
    Spudknocker's work that inspired me to make this pack.
    Dtmdragon's original work that made this pack possible.
     
    If I missed anyone...Please excuse and let me know, so I can give credit where it is due...
     
    ------------------------------------------
    ------------------------------------------
    DIsclaimer!!! I am NOT on the Viper Team. We just share the name...LOL
     
    =Viper63a=

    477 downloads

       (5 reviews)

    13 comments

    Updated

  22. F-35A/B Lightning II International Operators skin pack

    F-35A/B Lightning II International Operators skin pack.
     
    National markings are based on the way the RAM compatible markings have been done in real life on the Dutch and British F-35 aircraft.
    The squadrons I’ve chosen for the Dutch, Japanese, Royal Airforce and Royal Navy Lightning’s are the ones that will operate the Lightning first for those particular countries. I couldn’t find any information for the rest so I’ve taken an (un)educated guess.
     
    Includes the following skins:
     
    Level 1 Partners.
     
    United Kingdom:
    -F-35B Royal Air Force No. 617 Squadron 'Dam Busters.'
    -F-35B Royal Navy Fleet Air Arm 809 Naval Squadron.
    -F-35B Royal Navy/ Royal Air Force 'Joint Force Lightning' - No squadron markings (like the GR.7/9 Joint Force Harrier Aircraft).
    -F-35B Royal Navy/ Royal Air Force 'Joint Force Lightning' - With dual squadron markings.
     
    Level 2 Partners.
     
    Italy:
    -F-35A Italian Air Force 6 Stormo 154 Gruppo.
    -F-35B Italian Naval Aviation 1 Gurpaer.
     
    Netherlands:
    -F-35A Royal Netherlands Air Force 322 Squadron 'Polly Parrot'.
     
    Level 3 Partners.
     
    Australia:
    -F-35A Royal Australian Air Force No. 3 Squadron.
     
    Canada:
    -F-35A Royal Canadian Air Force 409 Nighthawks Squadron.
     
    Denmark:
    -F-35A Royal Danish Air Force skadrille 726 "Phantom".
     
    Norway:
    -F-35A Royal Norwegian Air Force 332 skv 'Eagle.'
     
    Turkey:
    -F-35A Turkish Air Force 132. Filo Hancer.
     
    Security Cooperative Participants (SCP).
     
    Israel:
    -F-35A Israeli Air Force No. 116 Flying Wing Squadron.
     
    Export Orders.
     
    Japan:
    -F-35A Japan Air Self Defence Force 301 Squadron.
     
    South Korea:
    -F-35A Republic of Korea Air Force 152th FS / 17th FW.
     
    Potential exports.
     
    Belgium:
    -F-35A Belgian Air Component 1ère Escadrille "Chardons."
     
    Greece:
    -F-35A Hellenic Air Force 336th Bomber Squadron.
     
    Spain:
    -F-35B Spanish Navy Air Arm (Armada Española) 9ª Ella.
     
    Fictional 'What If' orders.
     
    New Zealand:
    -F-35A Royal New Zealand Air Force No. 75 Squadon.
    -F-35B Royal New Zealand Navy No. 6 Squadron.
     
    There is a screenshot of each skin here: http://combatace.com/topic/83069-f-35ab-lightning-ii-international-operators-skin-pack-wip/?p=668077
    Also included is a modified pilot skin.
     
     
    Instillation Instructions:
    -1 If you don't alraedy have it you will need to install 'F-35A/B/C Lightning II V 2.5 for SF2' http://combatace.com/files/file/9051-f-35abc-lightning-ii-v-25-for-sf2/
    -2 Delete any old International skins from your F-35A or F-35B folders as they might have the same name etc.
    -3 Extract files then copy and paste the objects folder into your mods folder. Click yes when you are asked to override (required for the new pilot skin).
     
    Credits:
    Crusader
    Sundowner
    ianh755
    Dave
    FastCargo
    Viper Team
    Klavs81
    ravenclaw007
    JAT81500
    NazGhul
    Baltika

    551 downloads

       (5 reviews)

    1 comment

    Updated

  23. MQ-10A Kodiak

    MQ-10A Kodiak – Release Version 4.0
     
    Welcome to the Kodiak release version 4.0. This plane was conceived out of my need to find something to effectively kick-start my creative juices and prime me mentally to tackle a few of my languishing projects.
     
    The MQ-10A is obviously a fictitious UAV on steroids. I best described it once as the unholy union of an A-10 and a Predator drone. It’s capable of carrying pretty much everything and oh, did I mention it VTOLS? Yeah, I wet myself a little too...
     
    Please fly it, enjoy it for what it is and go blow some crap up…
     
    NOTES:
     
    1. Engine nacelles are rotated via what ever you have mapped for VTOL. Max VTOL weight is around 47,000
    2. Do not be bashful in criticism or critique.
    3. Installation is easy… decompress and cut/paste it in your aircraft folder. It has been tested on all version 2 games but should work in version 1 as well.
     
    CHANGE LOG / FIXES:
     
    1. The weird porpoises issue has been fixed. The Kodiak is again a rock-sold weapon platform.
    2. Right, wrong, or indifferent, I’ve settled on a very basic if not extremely functional projected cockpit format.
     
    ACKNOWLEDGMENTS:
     
    1. I pilfered the HUD stuff from Fastcargo’s F-35 bird.
    2. I pilfered FM tidbits from a lot of different birds. ** Once I finalize on what will be enclosed in the final product I will include full and complete disclosure.
    3. It includes a default Olive Drab scheme and all layered paintshop pro templates to assist in the creation of more.

    784 downloads

       (6 reviews)

    7 comments

    Updated

  24. Vought F-118 Raider - United States Air Force Pack

    ************************ United States Air Force F-118 Pack for STRIKE FIGHTERS 2 ************************
     
    This pack contains several United States Air Force versions of the Vought Raider F-118 - created by Cocas (Daniel) - and it has been tested on a May '13 fully merged install of all 5 games.
     
    ***Aircraft can be found under "VOUGHT F-118" in the In-Game Menu***
     
    History
    --------
     
    In 1974 the USAF started the Light Weight Fighter competition for a new light combat Fighter to complement the F-15A Eagle and in this version of History the winner was..........The Vought F-118A Raider.
     
    This pack is designed to roughly mirror the service history of the F-16C/D/I so the design of a Blk30 F-118 is fairly similar to that of a Blk30 F-16 for example although not exactly the same (i.e the cockpits will be different).
     
     
    Installation
    -------------
     
    Unzip then copy and paste the Effects/Flight/Objects folders into your Mod folder, usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**.
     
     
    AIRCRAFT
    ------------
     
    Aircraft Specific Info -
    ----------------------
     
    Vought Raider F-118 Block 30/32 ('87 - '01) - With the "A" initially designed as a fighter with a limited Air to Ground capability the USAF modified it into the "C" variant, a capable multi-role aircraft able to dominate the airspace whilst improving the original designs limited Air to Ground capabilities.
     
    Vought Raider F-118 Block 40/42 ('02 - '08) - This upgrade saw everything from the engine to weapons to the avionics all upgraded, especially with the addition of Conformal Fuel Tanks (CFT's) to allow the pylons to be fully loaded with the latest smart weapons instead of fuel tanks creating a true multi-role aircraft whilst still allowing it to retain a significant Air to Air capability should the need arise.
     
    Vought Raider F-118 Block 50/52 ('09 - '40) - This massive upgrade once more saw everything uprated, from the engine to the weapons it can carry and, with this version, the avionics were all hugely upgraded, allowing it survive far behind any future enemys lines, a mission for which it was especially designed. In addition to the CFT's fitted on the Block 40/42 there was now a Spine Rack fitted to store all the extra Avionics required to make this the most advanced F-118 in the USAF's inventory.
     
    OTHER INFO
    -----------
     
    Issues -
    ------
     
    Bonus Skin - In the Blk 50/52 aircraft there's a Greek skin too!
    The mapping is "interesting" around the nose with some skin stretching. The USAF Euro skin was really tricky, so much so that I wanted to punch a thousand cute kittens in their cute little faces by the end, after spending hours/days trying to get the edges to match up! So sadly some of it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin.
     
    Weapons - PLEASE download Ravenclaw007's weapons packs, they are truely fantastic and include many unique Israeli weapons which haven't been included in this pack.
     
    *******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
     
    THANKS
    --------
     
    Cocas for creating the 3D model and then patiently modifying it everytime I asked for any/every crazy little thing!
     
    Ravenclaw007 for creating the superb F-16 cockpits used here with his kind permission, the Ejection Seats and yet again the stunning weapons he makes and I continue to enjoy using.
     
    RussoUK2004 for the use of his Hawk T1A models Damage DDS files which I used to create the damage DDS files for this pack.
     
    Spillone104 for his Improved Afterburner Effects.
     
    Old Diego (Diego Lozano) for the use of his F-16 Pilot.
     
     
    *************************************************************************************
    Have fun and thanks for Downloading.............................................IanH
    *************************************************************************************

    415 downloads

       (3 reviews)

    2 comments

    Updated

  25. CF-205 Super Arrow

    This is a What IF aircraft! The CF-205 Super Arrow the modern version of the Avro Arrow

    198 downloads

       (4 reviews)

    2 comments

    Submitted



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