Leaderboard
Popular Content
Showing most liked content on 09/07/2017 in all areas
-
9 points
-
7 points
-
7 points
-
7 points
-
4 pointsToday Guys, I would like to share this kind of Development Update with you. We are working on the Su-22 Variants that were used in the Iran Iraq conflict, the russian builds and the Peru versions. As you read those news, we are working on those birds. Pits are WIP right now, so the skin polishing and 3D model debuggin is going on right now For now, some pics of the Su-22 And here the early version with two wingfences only and the "fat ass" from the Su-7 fuselage A render of the Airbrakesystem
-
4 pointsHello, Fulcrums* of the North Korea People AF : Green skin by WhiteBoySamurai (little modification) and Grey camo, created from the MiG-29K Template by Russouk. I would like to add a camo... any idea my friends ? * 9-12 and 9-13 variants
-
4 pointsGot the gunner mapped and textured. I'll do some of the more challenging stuff, such as the crew, but leave the majority of the artwork for Quack to do.
-
3 pointsThought I'd give this one a good going over. Gepard's "Ostseeausgang" (Denmark, Sweden, parts of West & East Germany, etc). I've re-tiled it, and now it's a Full 4-Season (tm) terrain. what i'm having some trouble with is decieding on what to do with Sweden. Do I 1) keep it neutral. That means I can ignore all the target areas. Or. 2) have it "FRIENDLY" on the NATO side. I could use some input on that Also, while giving it away completely, would like one of our (remaining) 3d modelers to make a gigantic Easter Egg (tm). See below thanks in advance!!
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
2 pointsOn the subject of location, this is where I live. I put up with idiots for 20 years so I could retire 400 miles away from the closest big city (Denver).
-
2 points
-
2 pointsLooks pretty nice. if you are doing IDS & ECR variant i can jump in for some German skins...
-
1 pointSouth Sweden is in the terrain. I set it to NEUTRAL, as it was in reality. For a campaign you can change it easily. If you would set Sweden as FRIENDLY the most air combat would be between swedish bases and the WP bases. The NATO bases would used only seldom in game.
-
1 point
-
1 point
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
1 pointbased on some Pics, This is what i've tried to do so far. 9th FS Flying knights My PC has low Specs, sorry for the very bad Resolution.
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
1 pointThat's experimental art in 3dsMax, sized to fit a First Eagles terrain tile. Comparing the buildings to trees in the entire image, the trees in the foreground are a little too big. The foreground imagery is from Google Earth of cattle/buffalo range land west of Custer, South Dakota - I live nearby in the Black Hills.
-
1 point
-
1 point
-
1 point
-
1 pointThe engines work on the same basic design. Air + Ignition + Fuel = RUN or to quote you Air + Contact + Boom = RUN. The AF sometimes collects exhaust samples from jet engines and they do this by getting a newly enlisted to stand behind a running/starting engine with a 55 gallon trash bag to collect an exhaust sample. Only the brilliant can accomplish this task and move up the ranks. All rumors of course.
-
1 pointUahh... what to do... so many lights .... and NOTHING about them in the manual!!! ... shoot... or not shoot.... hmmm ....
-
1 point
Version
7,980 downloads
F/A-18E/F Super Hornet from Wiki.... ****************************************************************** F/A-18E/F Super Hornet The Boeing F/A-18E/F Super Hornet is a supersonic carrier-capable fighter/attack aircraft. The F/A-18E/F Super Hornet is a larger and more advanced derivative of the F/A-18C/D Hornet. The Super Hornet entered service with the United States Navy in 1999, replacing the F-14 Tomcat since 2006 and will serve alongside the original Hornet. The Super Hornet was ordered in 2007 by the Royal Australian Air Force to replace its aging F-111 fleet. Airframe changes.The forward fuselage is unchanged while the wing, center and aft fuselage, tail surfaces and power plants are new. The wing area of the Super Hornet is 25% larger.The fuselage was stretched to carry more fuel and room for future avionics upgrades. An engine with 35% more power, the General Electric F414, was developed from the Hornet's F404 to power this larger, heavier aircraft.The Super Hornet can return to an aircraft carrier with a larger load of unspent fuel and munitions than the original Hornet. The term for this ability is known as "bringback". Bringback for the Super Hornet is in excess of 9,000 pounds (4,000 kg). Other differences include rectangular intakes for the engines, a reduced radar cross section (RCS), two extra wing hard points for payload, and other aerodynamic changes.One of the most significant of which is the inclusion of significantly enlarged leading edge extensions (LEX) which provide improved vortex lifting characteristics in high angle of attack maneuver, and reduce the static stability margin to enhance pitching characteristics. This results in pitch rates in excess of 40 degrees per second.[ In the end, the Super Hornet shared little with earlier F/A-18s aft of the forward fuselage. The Super Hornet has 42% fewer structural parts than the original Hornet design.Flight characteristics include being highly departure resistant through its flight envelope, and having high angle-of-attack with care free flying qualities for combat and ease of training. Radar signature reduction measures Survivability is an important feature of the Super Hornet design. The US Navy says that a "balanced approach" to survivability was built in to the design.This means that it does not rely on low-observable technology such as stealth systems-to the exclusion of other survivability factors. Instead, its design incorporates a combination of stealth, advanced electronic-warfare capabilities, reduced ballistic vulnerability, the use of standoff weapons, and innovative tactics that cumulatively and collectively enhance the safety of the fighter and crew. The F/A-18E/F's radar cross section was reduced greatly from some aspects, mainly front and rear.The design of the engine inlets reduce the aircraft's forward sector radar cross section. The alignment of the leading edges of the engine inlets is designed to scatter radiation to the sides. Fixed fanlike reflecting structures in the inlet tunnel divert radar energy away from the rotating fan blades. The Super Hornet also makes considerable use of panel join serration and edge alignment. Considerable attention has been paid to the removal or filling of unnecessary surface join gaps and resonant cavities. Where the F/A-18A-D used grilles to cover various accessory exhaust and inlet ducts, the F/A-18E/F uses perforated panels that appear opaque to radar waves at the frequencies used. Careful attention has been paid to the alignment of many panel boundaries and edges, to scatter traveling waves away from the aircraft. It is claimed that the Super Hornet employs the most extensive radar cross section reduction measures of any contemporary fighter, other than the F-22 and planned F-35. While the F/A-18E/F is not a true stealth fighter like the F-22, it will have a frontal RCS an order of magnitude smaller than prior generation fighters. Avionics While there are some similar cockpit items of the original Hornet, the Super Hornet features a touch-sensitive, up-front control display; a larger, liquid crystal multipurpose color display; and a new engine fuel display.The Super Hornet has a quadruplex digital fly-by-wire system, as well as a digital flight-control system that detects and corrects for battle damage.Super Hornet production started with the APG-73 radar. The APG-79 AESA radar was introduced later (see the upgrade section below). The AN/ASQ-228 ATFLIR (Advanced Targeting Forward Looking InfraRed), is the main electro-optical sensor and laser designator pod for the Super Hornet. Defensive systems are coordinated through the Integrated Defensive Countermeasures system (IDECM). The IDECM system includes the ALE-47 countermeasures dispenser, the ALE-50 towed decoy, the AN/ALR-67(V)3 radar warning receiver, and the ALQ-165 Airborne Self-Protect Jammer (ASPJ). Aircrew have the ability to use night vision goggles (NVG) for Super Hornet operations which means the aircraft interior and exterior lighting are NVG compatible. And.......... F/A-18F Super Hornet Skins by 101tfs and Erwin_hans 3D Model by 101tfs Flight Model by Erwin_hans INI work by 101tfs and Erwin_hans Effects by 101tfs and Erwin_hans Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans. *************************************************************************************************************************** Thanks: For Cockpit: Based at TMF's F/A-18A,and littlesmoke's FA-18a panel repaint v1.1 For avionics: I used some TGAs from Moonjumper aka Crusader's F-15C MISP, and HUD I used C-15 Spanish EF-18 HORNET by sordo RWR Symbology from Fubar512 I didn't change much the F/A-18A's FM because of F and A are not too different. Some infors come from CAers: AmokFloo,littlesmoke,76.IAPBlackbird,Vampyre,Silverbolt,ArturR,rovert97,Dave,Hrntfixr,ace888..........and others Really hanks you a lot ! :-) ********************************************************************************************************************* 1, unzip the FA-18F.rar ********************************************************************************************************************* 2,Copy ALL FA-18F folder and to ALL files from pilot folder to : Strike Fighters\Objects\aircraft directory ********************************************************************************************************************* 3,Copy ALL effect folder and to ALL files from pilot folder to : Strike Fighters\effect directory ********************************************************************************************************************* 4,Copy ALL weapon folder and to ALL files from pilot folder to : Strike Fighters\Objects\weapon directory Open included 'AddToWeaponData INI.txt' files. copy text and paste into WEAPONDATA.INI file. and change numbers to your current list. Run WeaponEditor and resave it. ********************************************************************************************************************* 5,then............enjoy it ******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************ Erwin_Hans and 101tfs
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..