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Showing most liked content on 09/21/2017 in Posts
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3 pointsLow-altitude parachute-extraction system credits: C-130: Dels, M551 skin: The Trooper,
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1 pointAs a French, I demand reparations from Roma inhabitants because off all the things Rome did to my gallic ancesters in Alesia back in 52 bc !!!!
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1 pointIf you want a lucky story, i can tell you one! My wife have the good habit to drink water while working on her laptop and guess what happened... She hit the glass and water spilled on the keyboard. She react quickly but hey it's water! All of a sudden everything stopped working (motherboard shortage). While i was at work she called me to tell me this and told her to dry the surface as much as she could, unplug the power cord and leave the machine alone. When i got home, i could see water still in the button cracks. I opened the laptop, removed the battery get the air dryer and it was hope time... unfortunately nothing worked... I removed the HDD and installed it on my rig as an external drive and nothing was lost (phewwwww) :) So i let the thing opened for a week by the window so sun and heat would dry it out bo this did not worked either... I reinstalled the HDD and closed the laptop as it was a repair thing now. Plugged the power cord to check if the power button would light up and.... no... so it was dead. I left the laptop there for 2 weeks as we were going out of town and when we came back home... power light was on on the Laptop! Fired up the thing and it came back alive without damage!?! It's been 3 months now and works like a charm and a great lesson learned by the love one :)
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1 pointIt will still take alot of time... tons of skins still need to be done....
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1 pointView File Special Hercules Over Vietnam This is extra pack of special versions of C-130 Hercules used by USAF during Vietnam War period. Pack contains all required models and it is based on Dels great new C-130 Pack + update available here on Combat Ace. http://combatace.com/files/file/16427-c-130-hercules-superpack/ update here: http://combatace.com/files/file/16480-c-130-hercules-superpack-add-on-1/ All skins are based on templates by Dels and are done in 2048x2048 format. Credits: Original model + pit model: Dels C-130 fake pilot mods, AQM-drones, Cargo 1800gal fule tank and DC-130 pylons: yakarov Pack contains: C-130E(I) Combat Talon I. In 1965-1966 Big Safari program started programs Skyhook / Stray Goose programs resulting in series of modifications to C-130E airframes as Fulton Recovery System and AN/APQ-115 TF/TA Radar. On 8 September 1966, Stray Goose deployed 4 aircrafts and personnel to Southeast Asia as Combat Spear unit under PACAF as Detachment 1 314th Troop Carrier Wing. Aircrafts operated from Nha Trang AB in Vietnam. and became first Combat talon aircrafts used in combat. C-130E(i) Combat Talon I HC-130P Combat Shadow. In mid-1966 flight testing began of rescue helicopters equipped with aerial refueling receivers, and 11 HC-130H - the controller aircraft were modified as tankers and redesignated the HC-130P. SAR, Command and Control/vertical lift (helicopter) aerial refueling aircraft, entering service in Southeast Asia in November 1966. Amid few original ARRS units this set covers painting and decals of 39th ARRS. DC-130A & DC-130E. Operations over China and Vietnam could not be succesfulf if not drones operated by 350th SRS . Three C-130As (56-0527, 56-0514 and 57-0461) and three C-130Es (61-2368, 61-2369 and 61-2371) were converted in the 1965-6 timeframe. It is possible that the DC-130As were intended for tactical drone operations and the more powerful and longer ranged DC-130Es were intended for strategic operations with 'big winged' Model 147s over China. The DC-130As generally migrated to test activities after the war and the DC-130Es, after serving with the 432nd TDG, rejoined the transport fleet as C-130Es. During service in Vietnam all DC-130A were later retrofitted with four bladed Hamilton Standard props. Ive made all decals for all versions covering years of use in USAF service based on available reference materials. So all serial numbers are historicaly correct. National and squadron markings as always in my case are painted on skins. I did not include any new bump or specular maps. Great stuff for replacment can be found in Kulbit80 pack: http://combatace.com/files/file/16489-vmgr-152-hi-viz-skin-for-kc-130f/ As weapons AQM-34 - is EOGR missile - can be anything it will not work as drone anyway). Pylons are set as TLR - to acomodate EOGR -but somehow there is option to load one drone - do not use it. as it will apear somewhere in middle of aircraft. AQM-34 Drones covers three versions: G- ECM version equipped with ALE-2 chaff dispening pods. L-low-altitude photo recce Q- big wing ELINT version In HC version refueling drogue is deployed at speed near 120kts. (to simulate refueling helicopters too.) Note: In this pack (unlike original Dels C-130) JATO is activated by vector thrust controll (similiar as in latest Tu-22 pack) report bugs. Jarek Hereda. Submitter yakarov79 Submitted 09/20/2017 Category C-130
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1 pointErik It would appear that my subscription paid on August 19th on PayPal hasn't taken effect? I might be reporting this in the wrong place? Like the new layout!
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1 pointThis image has been resized. Click this bar to view the full image. The original image is sized 1536x450. Hello Ladies and Gentlemen,I present to you the number 2 development update of the Razbam MiG-19P, which focus on showing the WIP cockpit mesh. Art work continues on both the external and internal model while all the necessary data for the flight model and systems is being organized.Thanks to a very exaustive research work, we now own almost all MiG-19 operational documentation with a very good quality, so we hope to be able to deliver a good aircraft manual from the start.As it was said before, the MiG-19P that´s going to be made is a late series MiG-19P with RP-5 Radar and R-3S AA missile integration. Because of the strong similarities between the P and PM variants, it would require a lot less effort to make also a MiG-19PM than a MiG-19S, so we may go for a MiG-19PM after the MiG-19P, so you can have PVO first two all weather supersonic interceptors.I have been reading the comments about the Facebook updates in comparison with the ones here in the forums and I have to say that I agree with most of you who want to see those small advances and don´t use FB. I will try to post them here too. I need to say however that the most important updates are always posted here.Without much else to say: This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080.
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1 pointView File SF2-WW2 Battle of the Bulge Terrain The terrain is set up to use the GermanyCE.Cat file but there are not that many ThirdWire objects in use and no ThirdWire tiles so it may work OK with other Terrain.cat files but hasn't been tested. This is a very narrow focused terrain with the emphasis on fighter bomber operations in the Ardennes region in late 1944 and early 1945. The main intent of this project was to make a semi-historical Battle of the Bulge campaign but as usual with the SF series, things are taking much longer than expected so I'm going to release this unfinished beta 0.9 version for testing and hopefully get the final version with a campaign released in about 6 months. The towns along the front line are in place but I still have quite a few to add further behind both the US and German lines. Most targets are of the tactical variety such as supply dumps, fuel caches, storage barns, command/communication trucks, fuel trucks, high value tanks and local command buildings. Most target areas are focused on the Ardennes region with the exception of airfields and hangars. The area to the east of the Rhine river is considered off limits to allied fighter bombers so the five German airfields located there have zero points for runways and hangars. There are two German airfields on the west side of the Rhine that can be assigned as strike targets during single missions. The seven Allied airfields and their hangars can be targets during Luftwaffe strike missions. NOTES: The terrain has some artillery positions and the plan is to use the artillery as a force multiplier during the campaign. The artillery is very one sided in areas that saw quick German break outs but the northern and southern shoulders of the battle area saw very little movement so those areas have artillery positions for both sides. The terrain is meant for fighter bomber operations only so all airfields are classed as SMALL to try and minimize the number of large aircraft that might show up in single missions. There are three types of runways in use, two use a version of my quicker take off mod and one uses the FE style sequential take off. All the add-on tanks, vehicles, guns, etc. have had adjustments made to things like hit boxes, engine power, on and off road speed, armor protection, gun range, rate of fire, visual range, etc. They aren't perfect but I thought it best to take a consistent approach. Although they weren't always widely available, all the tank guns use AP rounds with no explosive in the warhead. All the guns and ground objects included have a suffix for "Bulge" or "Baffmeister', take your pick. There is an optional folder that contains some AAA pieces. If you are happy with your present WW2 AAA set up it can be ignored but my WW2 install was a real mess regarding the AAA so I took the opportunity to improve things. For now, the German 88mm, US 90mm and British 3.7inch time fused flak use the same gun and cover the entire WW2 date range. This is a gross simplification but I'm still experimenting with overly large explosive rounds for the time fused flak so it remains as is. ISSUES: The seven allied airfield positions are relatively accurate although I had to move them a bit to fit within the GermanyCE terrain tods. The Luftwaffe airfields are just using some of the stock ThirdWire locations. Two of the Luftwaffe airfields have a second airfield/runway attached to give two airfields at one location. None of the airfields are a good representation of the actual WW2 airfields. Also, I haven't had a chance yet to sort through some new objects so they are very plain looking. I tried to organize the ground objects a bit so they all have Green, Tan and for this terrain White texture folders. Some of the objects had some dedicated winter textures I could use but others I had to make myself by just messing with colors, brightness and saturation. Lots of room for improvement! The same holds true for winter roof textures I did for some building objects. Geezer's objects all have good textures! While scouting out town locations I found a great spot on the GermanyCE terrain for Elsenborn Ridge and guesstimated the other town locations off that point. The result is inaccurate town locations too far south. It doesn't really affect game play unless you try and fly with a real map but it's a done deal at this point. The ThirdWire GermanyCE terrain doesn't really do the Ardennes region justice. None off the rivers that were a big part of the Battle of the Bulge are modeled and neither are most of the roads but trying to do a dedicated terrain would have added years to the project. I tried using a very tight date range for this terrain but it seems to default to 1944 or 1945. For single missions you will want to choose 1944 because, at certain target areas, some US objects get removed from the terrain starting 17th December, 1944. TERRAIN CREDITS ThirdWire: GermanyCE terrain and city TODs. Stary: GermanyCE Hard Winter tiles and countryside TODs and TOD textures. Some TOD textures taken from Rends GermanyCE terrain. STATIC BUILDING AND EQUIPMENT OBJECTS CREDITS Geezer: Too many objects to name individually! They are being run from individual folders within the terrain folder. The credits are included within the object folders. Objects include urban blocks, farm houses, town houses, churches, barns, light industrial buildings, warehouses, static vehicles, soldiers, horse drawn carts,tents and a supply dump. Some hangars included as well. Thank you Sir! Polak and Wrench: Some objects from Object Library 1. Gepard: Burg_Colditz, Pfalzgrafenstein, airfield ramps, taxiways and a runway with modified textures. WingWiner: Many town buildings and destroyed models, most with modified textures. Stary: str_han1, 4, and 8 with modified textures. Also, some Stary textures being used on a couple of ThirdWire hangars. Sundowner: Road grader. Closterman: Tactical Control Centre. Monty CZ: Static version of his Opel_Blitz_Com vehicle and a landing strip model with modified textures. Mitch: halle3_close Stephen1918: SmallChurch. Unknown: FH-Trees, Tree3A, Tree3B and Tree3C. Unknown: Fort Gatehouse, Fort HQ Building, Fort Turret, Fort Wall and Fort Wall Destroyed, all with modified textures. GROUND OBJECT CREDITS Geezer: 105mm German and US artillery, M5 anti tank gun, PanzerWerfer-42, motorized versions of his M3 half track, GMC canvas truck, Dodge WC51 light truck, and a PanzerIVh model that is still a work in progress. Geo: M3 half track, M36 tank destroyer, Panther tank, Sdkfz251 half track, Sdkfz251 flak, TigerII tank, Sherman M4A3 and E8 tanks, M16 Quad AAA, and Opel Blitz Canvas/Open trucks. Raven: TigerI tank and the SturmTiger rocket launcher. Monty CZ: 88Flak36Emplaced, 88mm Flak36Towed[used as AT gun], and I think, the 20mm FlakVierling [quad]. Nicholas Bell: Bofors L60 ThirdWire: US 90mm AAA. [uses KS-19 Lod.] Unknown: British 3.7inchAAA. SPECIAL THANKS TO MUE! Without his Target Area Editor I would not have even attempted this project! INSTALLATION: Instructions included in the package. WAIVERS: Geezer's PanzerIV-h model is still a work in progress and may not be re-distributed in any way. It's included mainly for testing and as a favor to me. It includes some copy/paste textures from RussoUK's PanzerIV-j but that's just a temporary test for now. Geezer's other building/vehicle/troop etc. objects can be used, with appropriate credits, for freeware projects only, no commercial use permitted. The new objects are contained in individual folders within the BotB Terrain folder and can be easily viewed with Mues lod viewer. You can then do a search through the BotB_Types.ini to see the way I've set them up, which might not be the best way. Keep in mind, this isn't a formal object pack upload and not all summer textures are included. The terrain is still WIP and may not be re-distributed or modified, except for personal use. To the best of my knowledge, other objects included in this package are subject to the CombatAce fair use agreement. Submitter baffmeister Submitted 09/18/2017 Category Full Terrains
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1 pointHello, Fulcrum in action... I would like to create a NKAF Fulcrum pack so I would like to add Odd Rods IFF systems... do we have these antenna by Fakepilot method ?
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1 pointAll by its time, for todays Development Update, as the cockpits are WIP, I can show some progress on this little bird, I believe the polish guys will be happy too. Many parts are heavily under construction!!!
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1 pointHello, Fulcrums* of the North Korea People AF : Green skin by WhiteBoySamurai (little modification) and Grey camo, created from the MiG-29K Template by Russouk. I would like to add a camo... any idea my friends ? * 9-12 and 9-13 variants
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