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Showing most liked content on 11/05/2017 in all areas

  1. 7 points
  2. 3 points
    Does anyone know what the closest FS paint number is to the French F8F Bearcat? I've seen examples ranging from Light Blue to dark Navy Blue. I realize paint may have changed from unit to unit or because of weathering. I'm looking for the 'most' used color of the late 40's-early 50's.
  3. 3 points
    Depending on the complexity and references, 200-300 hours. But, once completed, the models can often be modified to make a different aircraft faster than before. Samples below: the Nieuport 17 and Pfalz D8 are developing faster because I can use many parts from the Nieuport 24 or Pfalz D3.
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  5. 3 points
    can you remembe which ones? I (think) I have most of them, either install or (hopefully!!!) the zips archived on one of my external HDs. here's some, 2 zips and the rest TTFs from the Windows/Fonts folder rafww258-GIMP.zip rafww2851.zip AMUSAF_0.TTF RAFSTD_0.TTF RAFWW258.TTF RCAF6_0.TTF USAAF_STENCIL_0.TTF USAF_BUZZ_0.TTF
  6. 2 points
    Templates, templates, templates ... slow forward ;-)
  7. 1 point

    Version 11.0

    973 downloads

    Hello Fellow Fliers of First Eagles 2, Version 11.0 of the FM/Realism Package for FE2 contains approximately 220 WWI aircraft types and sub-types, for your (virtual) flying enjoyment. For detailed installation instructions, please check over the main "Read Me First" file that is included, as well as several older (pdf) files and that cover aircraft performance info., tips, etc., across all previous versions of the FM update package. A great many thanks go out to Peter01 and Ojcar, also TexMurphy, for making most of those flight model files to begin with. Also a great thanks goes out to Stephen1918, MontyCZ and Laton for providing lots of beautiful planes and skins that go with those great flight models, to NBell for the many hitbox improvements provided for the planes, also to VonOben, Mike Dora and Crawford for many helpful suggestions, and to the A-Team by SkunkWorks for allowing me to tweak a few of the FMs for their models too. And of course a very big thanks goes out to Geezer for several fantastic, high-quality models that were produced for FE2. What I've done is tinkered with the data files further. Modifications in all cases, to a greater or lesser extent, include data under the following sections: (a) MissionData (b) FlightControl (c) AIData (d) Sound (e) AircraftData (f) Engine (g) Crew (h) Internal Guns (i) Control Surfaces (j) Landing Gears (k) Fuselage, Nose, Tail, Vertical Tail, LeftStab, RightStab, Rudder, Left/Right/Inner/Middle/Outer/Tip Wing components Enjoy and happy flying!, Von S NOTES: For several of Geezer's latest aircraft and my FMs for those aircraft (Nieuports, Pfalzes, etc.), which are not included in this package, please see the relevant post located towards the bottom of page 25 of the "New Aircraft" thread for FE2, on CombatAce. Also see relevant posts on pages 26, 27, and 28 of that same thread for Geezer's "early beta" collection that contains the Breguet XIV, Junkers J.I, and other updates, including performance info. for some of those aircraft types. DISCLAIMER: All Von S mods., for FE2, SF2, also WOFFue/pe/bh&h2, as well as for RoF (United Ed.), are subject to the CombatAce "freeware" terms of agreement. Mods. may be shared with others, included on other media devices, also modded further, providing that original documentation and/or credit is included, and providing that the mods. remain free to use. Von S mods. shall not be sold, resold, etc., and Von S takes no responsibility for injuries or fixations that may result from flying heavily tweaked FMs or from attempts to enjoy real flying without aid or instruction from a qualified flight instructor.
  8. 1 point
    Well I'm very impressed with your work, and the amount of time you spend on doing it! :) Well done!!!
  9. 1 point
    Kev, you're magic! Thank You!
  10. 1 point
    You're using a 64-bit version of the Windows 10. It's no wonder that FE feels unwell with this OS...
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  13. 1 point
    I'm glad you like it. One day you have to tell me, how to do those vintage pictures. These look awesome. :) Mandatory screenshot
  14. 1 point
    You can also try changing the graphic settings in the options in the game. See if you can change the display resolution to a lower setting. I've noticed over the years that different graphics cards give you different options. You will need to experiment because some settings may be distorted. You will have a rougher looking screen, but the frame rate should improve. In games, it's always a trade off between quality and speed anyway. Do you know that pressing Alt+D while the game is playing will display the frame rate at the top of the screen?
  15. 1 point
  16. 1 point
    1976... NAVY training course over California...
  17. 1 point
    gerwin, I discovered a bug in TFDtool, actually nothing big. Since my custom terrains use 250m heightmaps, (instead of TW's stock value of 500m resolution), I noticed that the Embossed Texture Bitmap (the one obtained by pressing F8) only portrays a small portion of the terrain, while the Texture and Height bitmaps are exported correctly. Also, 250m heightmaps cause your tool to crash while exporting planning maps (F10), but it's wrong to call it a bug I think, since your tool wasn't meant to support 250m resolution heightmaps anyway. Many thanks for providing the community with such a powerful tool!
  18. 1 point
    Hi Jackson, Wrench is right - nothing beats a dedicated video card. Having said that, if you want to tinker to get the most out of your integrated card, try setting shadows to "low" in your FE menu, also the horizon should be set to "near." Other things to do...dig into the general ini file for your different plane types (not the data ini files), and set shadows to "False" - also, dig into your user folder for FE and open the options.ini file, scroll to the setting for antialiasing, and set that either to 0 or 2 (higher values slow down frame rates). Also worth tinkering with is the particlesystem.ini file, located in the Flight folder of your user directory for FE. Reducing particle sizes helps to keep integrated cards from slowing down too much. As well, check over the following posts: While those posts are for FE2, much of the advice may apply to FE/FEgold. Von S P.S. FE2 makes a user directory separate from the actual sim folder (I'm assuming that FE/FEgold does something similar...if not, disregard my comments about "user folder" or "user directory" in this post - what I've said about the individual files should still be relevant). Also, you might want to max. out the RAM on your computer if possible - the more system RAM you have, the more your integrated video card can use.


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