Leaderboard
Popular Content
Showing most liked content on 04/27/2018 in all areas
-
13 points
-
6 points
-
6 points
-
6 points
-
4 pointswell, after three kids, i can attest through watching my wife that those that are pregnant can move VERY fast when full of piss
-
4 points
-
3 points
-
2 pointson the lightning it was because of the fuel and gun pack, and on the Bucc a rotary bomb bay which meant the aircraft flew fully armed at very low level, very fast with no drag from dangly bits hanging off the wings and the Bucc was one of the best maritime strike aircraft in service at the time, the Lightning needed the same, ie no draggy fuel tanks , except for the long range overwing ones that could be fitted for ferrying, , so you had a very fast, very clean airframe that could rotate from take off to almost vertical climb , if you have never see a Lightning "Scramble" look it up and be amazed, for its time one of the most advanced interceptors around, so all the preggie bellies were there for good reason.
-
1 pointView File TopGun Campaigns ******************************** *** TopGun Campaigns Version 1.0 ******************************** This mod includes three TopGun campaigns for the following years: 1970, 1974, and 1978. - 1970: F-4B & F-4J vs. A-4E Super Echo - 1974: F-4J & F-4N vs. A-4E Super Echo - 1978: F-14A vs. A-4F Mongoose Read the README. This is based off of Dave's (USAFMTL) original TopGun campaign from 2003. This is for a flight/air combat simulation. SF2 is not a simulation for simulated air combat. So this was made as best I could, within the limits of the game. Primary goal: make it through the 20 missions alive, keep as many of your wingman alive as possible, down as many A-4's as possible. ******************************** *** Requirements ******************************** Minimum: - SF2 or SF2 Vietnam, patched to July 2013 - SWUS Terrain version 1.1 or greater Recommended: - F-4N DLC - A-4G DLC ******************************** *** Credits ******************************** Original TopGun Campaign....Dave F-14A_74 v1.32..............MirageFactory F-4N(Storm).................Storm & daddyairplanes A-4E/F......................dtmdragon F-4B/J/N skins..............sundowner, mitai, JSF_Aggie F-4 Hi-Res Bump Maps........sundowner F-14A skins.................1977Frenchie (modified with sundowner's template) A-4E/F skins................Nyghtfall MK7 Seat....................ravenclaw F-4J_74 ECM pods............mppd F-4 cockpit msl panel mod...crusader AIM-9's & AIM-7's...........ravenclaw TopGun Menu Music...........HomeFries Submitter JSF_Aggie Submitted 04/22/2018 Category User Made Campaigns
-
1 pointWhy were English designers in the 60s so enamored by impregnated looking aircraft? Just googling aircraft; spotted these and couldn't resist the thought . .
-
1 pointSearch Youtube for this: "Lightning Aerobatics (1963)" - you see the Scramble at Second 30f ...
-
1 pointhello sir, I would like to alert you to the fact that I have found that in the B-52D an alternate strategy of usage is to have the red-coloured box with the target 6km away when dropping mk82s from 2533m. the strategy is as follows: 1. align with waypoint 5 via means of autopilot 2. using elevators adjust altitude to ~2500-2550m 3. use shift+A to level wings at appropriate altitude 4. adjusting speed to around 600-700km/h 5. waiting until target is 6km out 6. rippling off bombs. this tactic results in an early kill of ground targets, whether it be a lowly tent, clustered POL tanks, to a ship in Haiphong harbor. using the same technique via rippling off 42 bombs each time, unloading wing hardpoints, and having all three bomb bay slots filled with 42 mk82s with the aformentioned rippling 42 strat. can result in efficient saturation bombardment of a target from up to three directions.
-
1 point
-
1 pointTried the fakepilot part on the canopy section, the animation is gone, but the first try on the shape is ok F-15C
-
1 pointAgainst the backdrop of anti-Russian statements in Armenia, Russian troops decided to aggravate the situation in Ukraine and acted as an iron march near Shirokine village! But today is not 2014! The neo communists were stunned by the surprise: NATO troops and ... and FLYING CROCODILES !!!!!!!
-
1 point
-
1 point
-
1 point
-
1 pointView File F-101 Voodoo Escort Fighter, as it was meant to be. F-101 Voodoo Escort Fighter, as it was meant to be. Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105). Features: F-101A Voodoo Escort Fighter: - Full 7.33 G. - Reduced the effect/ impact of the stall/ spin when you pull up suddenly in the FM. - MA-7 FCS with AN/APG-37 Radar, 30nm range. - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system. - K-19 Gunsight system (as on F-105). - 3x Semi-recessed AIM-4 Falcon Missile stations. - “Not a pound for air-to-ground!” - 1957 Service entry. F-101C Voodoo Escort Fighter: - As above plus: - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning. - Upgraded AN/APG-125 Radar, 60nm range - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971). - 1966 Service entry. The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75) Instillation: 1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/ 2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/ 3, Unpack this mod and drop the objects folder into you SF2 mods folder. Credits: Ravenclaw_007 Dave Enrico "ErikGen" Gennari Spillone104 Column5 Submitter dtmdragon Submitted 03/29/2018 Category What If Hangar
-
1 pointNice done, thank you for sharing I found a little glitch in these main INI's files : F-4K_75_TMF.INI, F-4K_78_TMF.INI & F-4K_85_TMF.INI there is no statements for the avionics DLL type Easy to fix, you just need to add this line AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-4K_TMF_75_avionics.ini Optionally you can also add these lines into these two files : F-4K_TMF_DATA.INI & F-4K_75_TMF_DATA.INI CarrierBased=TRUE CarrierParkSpan=9.00 CarrierParkAnimationID=8 to get the park animation set up (Wings fold) for the Royal Navy birds
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..