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Showing most liked content on 08/22/2018 in all areas
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8 points
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3 pointsBit of grass on the airfields. Effect is quite subtle. Can't get more hi-res (TGA otherwise too big). ..what do you think?
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3 points
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3 points
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2 pointsView File SF2 USAF F-35 redux Here's my rework of the original SF2 F-35A from FastCargo's F-35A/B/C Lightning II V 2.5 for SF2 pack. It includes USAF F-35A only, so there are no B/C or foreign operators versions (maybe I'll do them in the future). This pack was created and tested with full 5 merged install of SF2 with latest patch. My main objective was to make this aircraft more reallistic by reworking the skins (RAM coatings, panel lines etc.), loadouts and other minor .ini changes. The afterburner is changed to the Viper Burner by The Viper Team and the pilot is changed to the one with JHMCS. Following squadrons are included: 4th FS, 388th FW, Hill AFB, UT 31st TES, 53d TEG, Eglin AFB, FL 34th FS, 388th FW, Hill AFB, UT 58th FS, 33d OG, Eglin AFB, FL 61st FS, 56th OG, Luke AFB, AZ 62d FS, 56th OG, Luke AFB, AZ 63d FS, 56th OG, Luke AFB, AZ 422d TES, 53d TEG, Eglin AFB, FL All aircraft numbers are real and come from this site: http://www.f-16.net/aircraft-database/F-35/serials-and-inventory/airforce/USAF/ The default loadouts are all-internal. Presets with external stores are also included to use with in-game mission editor. Most weapons come from Ravenclaw's Weapons Pack 2. Loadouts do not include external fuel tanks as they are not used in real life. Reworked skin template based on DoctorWho's template is included. It is suitable for F-35A only. Feel free to create new skins, give me credit when publishing. Installation: Firstly, if you are new to SF2, please head to The Knowledge base and read about Mod Folders and installing mods. It is highly recommended to delete your previous version of F-35A from your Aircraft folder. After doing this, copy all the content of "To Mods Folder" folder to your mod folder. Overwrite when asked. Credits: FastCargo - original F-35A/B/C Lightning II V 2.5 for SF2 pack ravenclaw_007 - weapons The Viper Team - Viper afterburner DoctorWho - original F-35A/B skin template You can use my work included in this pack under the terms of Combatace Freeware License. Submitter kblomkvist Submitted 08/20/2018 Category F-35
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2 pointsthe overhaul begins.... gotta figure out the limits for things and the LOD viewer dont work on tgas of course with how i mix camos in one skin and my sense of humor, there could only be one name for the test paintjob
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2 points
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1 point
Version 1.01
869 downloads
Timor, North Oceania (1950-2018) Terrain August 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged This is a complete remake of the Modern Darwin terrain made by Wrench. A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China). Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations. Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release. >Credits (in no particular order): -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded. -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles. -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. -
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1 pointOk, worked a bit more on the colors. This version seems slightly better...will continue to improve the idea. Thx for your feedback so far
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1 pointnice shot on the Blackbird, though if you wanna be historical, 380th BW outta Plattsburgh AFB (green and white stripes or apple and Plattsburgh on tail ) was the other main unit flying Q models in support of the SR-71. sorry for majoring in fastener accounting, heres a mandatory screenie
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1 point
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1 pointActually your problem is coming from the fact that you removed them from the data.ini. Put back all meshname, station, etc. information (or simply revert to the original data.ini). and if you not want anything on them to show up you can simply remove all entries after the AllowedWeaponClass= If that section is empty, nothing will be loaded and the game will hide the pylons by itself. But in order to do that it needs to have all the relevant names like "ModelNodeName=RightTankStation" accessible otherwise ill have no idea what to do with those (how to handle) and will display them always. Similarly in the loadout.ini leave empty the information after as such Loadout[01].WeaponType= Entries like move and such are not necessary.
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1 pointSvetlin is right, this is just a visual fake pilot part upgrade i did for my own fun, i have no access to the max file of the F-15 from MF
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1 pointthank you gents. upping maxthrottle to .03 below FullABthrottle set it to kick in at 98%.
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1 pointAnd in 2018 the demand for at least one "red-side" aircraft has finally made the development road map...
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1 pointInteresting beasty! I need more time to study this F-16-XL In the meantime, I will have to settle...poor me. And if things get boring... Or I can go OG, while below everything goes OMG! Ok, got a targ....HEY, WHAT THE HECK? Where did my target go?? Oh, you sneaky Hog, we had this under control! Sure ya did, pal! Sure ya did.
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1 pointanybody got a good source on some demineralized water? cheap and in bulk?
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1 point
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1 pointHello fellow flyers of First Eagles 2, Please find attached below an all-in-one zipped file of the latest works in progress by Geezer. Geezer may in the future return to work on these projects further, but he is currently busy with real life and other hobbies. However, he has kindly given permission to the First Eagles 2 community to release the latest versions of his works-in-progress aircraft. You will find included in the zipped folder various types and sub-types, also a couple of extra sounds, the latest sounds ini file for your Flight folder, and also a Read Me file that includes more info. on the latest FM tweaks for these models. Work on Geezer's models not released yet as works-in-progress happily continues behind the scenes. A great many thanks to Crawford, Coupi, Jeanba, and Mike Dora for continued input on these works, and of course a great thanks to Geezer for these beautiful models. (Note: the Pfalz D.III was also used in the middle eastern theater - suggested service dates for that theater are from about July to October of 1918.) Happy flying, Von S EDIT: Attachment removed, will be placed in separate post as "consolidated" file with all latest updates, for convenience.
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