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Showing most liked content on 09/27/2018 in Posts

  1. 13 points
  2. 5 points
    Also sorry to flood the thread, but this is too damn priceless NOT to Flog...
  3. 4 points
    I already solved creating rollers with transparent textures illuminated in each exhaust outlet as if it were a propeller, when one face is jerky and the other one is completely transparent, that when flipping gives that flickering effect
  4. 2 points
    Here are some screenies from the testing of some new loadouts for at least the Silent Eagle and go to the below for the update. Please READ the directions carefully: With that, enjoy:
  5. 2 points
  6. 2 points
    Walleye I ER Mk.3 Mod 0 , with finished skin and all details added
  7. 1 point
    View File Meteors Over Israel. SF2. Meteors Over Israel Bunch of meteors for SF2. For Isreal Air Force to be more specific. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Install: Copy paste specific folders into a correct destination. Fake pilot is required to run this mod. Also, Thirdwire Meteor cockpit is required from the original game. Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is original TW tank. You can overwrite or just simply do not copy. 175 gal tank also. Tanks are just ini files. Mod use tanks that are part of aircraft lod. This is a highly modified Veltro2k model uploaded on CA somewhere in 2016 by paulopanz. Some time ago few guys decided (because they have a chance to do so) to rework this pretty aircraft. So, first of all, thank you Veltro2k. Although. There is just very few original parts of an old model. Most of it was remodeled. Added bits here and there. We changed mapping and we made new skins...and a lot of new stuff. You will see. That is part of a story... I took chance on modding this aircraft more and created some other versions. In this pack, you will find a few models available. F.8 FR.9 NF.13 T.7 T.7.5 Skins covering all units from IAF service. All skins are in 4096x4096 format. You can easily resize to needed resolution. better to downsize than rescale to higher res. In case someone will have some plans around FR.9 version - this is a specific model with added cameras via decals because only two Israeli FR.9 were recon capable. I have FR.9 with glass nose also..to be uploaded... Credits. Veltro2k - the original model Me - model rework and some other mambo jumbo like skins decals, hangars 76.IAP-Blackbird - also T model re-working. Charles - original FM from original T.7 upload. Seat - all credits o creator - unfortunately I don't remember who made this seat. Pilots - I have no idea / don't remember who did it. All credit to him/her. - one of my favorites figures in a game - I've added this to correspond with the data file. Weapons RP-3 rockets from Ravenclaw. And yes the pack is huge. Hope I did screw something here.... Have fun Report bugs. Expect the unexpected Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Submitter yakarov79 Submitted 09/26/2018 Category Meteor  
  8. 1 point
    True, but with SF2NA carrier ops are available. The position of the ship groups a generated randomly in a defined area. But sometimes the ship groups appear outside of the defined areas.
  9. 1 point
    Oh my God! People, what are you talking about??? For the Ground objects there are two categories of displacements: Route Type = truck Rouye Type = shipping Accordingly, in random missions, where no route is prescribed, all vehicles move where they want: ships by land, cars on mountains and forests. Or on the water))
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  11. 1 point
    Ships on land is totally on account of the prevailing wind direction-especially during landing, the ships will sail into the wind and if positioned near a shoreline, onto land as a result. I noticed this in the Gulf of Aqaba (IsrealME).Correction achieved by simply changing the wind direction.
  12. 1 point
    Maybe those tanks appear to be rolling on top of the water, because they're actually the vastly improved 2nd gen hover tank. Because we all know the original 1st gen really needed some improving upon....... ...
  13. 1 point
    Loadout Screenshots [AirToAir'10 LongRange] x12 AIM-120Ds, x4 AIM9Xs (Internal), x3 Fuel Tanks [Strike'10 24x Mk82SE] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, 24 Mk82 (500lb) Snake Eyes (Warning - you'll need a long runway for this Loadout!) [Strike'10 11x GBU-12D_AI] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x11 GBU-12D_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'10 GBU-31s (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x3 Fuel Tanks, x4 GBU-31_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'10 Bunker Busters (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x4 GBU-27A_AI, 1xGBU-28_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'12 GBU-54s(AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x18 GBU-54(V)1_AI [Strike'12 AGM-158Bs] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, 2x AGM-158Bs [CAS'10 16x CBUs] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, x16 CBU-100s [SEAD'10 (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x4 AGM-88Es, x6 CBU-100s [Naval Strike/Anti-Shipping'10] x4 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, x6 AGM84E (Cruise Missile version) [20 SDBs'10 ] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x20 GBU-40 SBDs (These should be the EOGR versions) [26 SDBs'10] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x26 GBU-40 SBDs (These should be the EOGR versions)
  14. 1 point
    Thanks for doing this, I have a few days of test flying ahead. Will share pictures... Also hopefully now I have some how-tos to work on the F-15E and... the JAS-39 ;-).
  15. 1 point
    those are short bodies... B/C/E/F/P/ - very far future... Now I am in multi-engine workshop...
  16. 1 point
    that effect was implemented by ALEDUCAT a long time ago, and it is an animation in the max, but I am already working on a false engine animation and it seems to be satisfactory
  17. 1 point
    Meteors from the Sultanate of Sharnak, somewhere over New Dhimar. [ The tiles are from Deuces Desert, with some color adjustments.]
  18. 1 point
    Pal, I suggest you cool the fuck down -- those comments were exceedingly uncalled for. Yes, the readme could have been more specific, and yes, the FakePilot (tm) was missing from the mods package. But your comments are way out of line. Without Jarek's work, we wouldn't have these birds, except for payware and (unavailable) memberware (DAT). So, take a step back and chill out. This thread is done.
  19. 1 point
  20. 1 point
  21. 1 point
    A skin from a long, long time ago...an EB-57B Canberra Still looks pretty awesome!!!
  22. 1 point
    I will try to revive this post, i am trying to learn max myself and got this model free from internet, i will be updating it to SF2 standards since it has too many polys
  23. 1 point
    just have to finish the EO-seeker and add some more details
  24. 1 point
  25. 1 point
    We are currently taking down this bird, and we plan to make it fly again, on your PC .... Systems are looking good, cleaning the pit, fill it up and it is ready to go two weeks
  26. 1 point
    (Nurse! My medicene please)


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