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Showing most liked content on 03/23/2019 in all areas

  1. 6 points
  2. 5 points
  3. 3 points
    D folders usually all go into the "Decals" folder, but also worth double-checking is the decals.ini file located within the relevant skin or textures folder that resides within the aircraft folder itself - this usually gives clues or points in the right direction of where proper folder locations should be for the "D" folder. For example, below is an entry found in one of my skins folders inside the late Albatros D.II aircraft folder: FilenameFormat=AlbatrosD1/D/AlbD1Numbers/AD1Numbers This indicates that I should have a folder inside my "Decals" folder called AlbatrosD1, and then inside that folder, as you can see from the hierarchy, you have a nested D folder, a numbers folder, and numbers themselves. I sometimes share the same aircraft decals folder among several aircraft, as noticeable in my example above where the late Alb. D.II calls up the Alb. D.I decals folder. If you are flying lots of FE aircraft in FE2, you will have to tinker with some of those folder paths in your Decals.ini file, to make the decals show up. I've included some decals.ini files with a few aircraft, in my FM update pack, for aircraft that were very pesky to sort out for proper decal positioning, size of decals, etc. (such as the Siemens-Schuckert D.III by A-Team...took me a while to sort that decals.ini file - a lot of the names in many of the decals files don't point to obvious things). Many of the older FE aircraft don't even have folders that should be dropped into the Decals folder, only a local skin/texture folder that sits within the aircraft folder itself, so that can save a lot of time and hassle. Happy flying, Von S
  4. 2 points
    Hello, Just follow this order for SF2 and for SF1 I think you just but the all Decals folder without the D folder. I Think
  5. 2 points
    Got more detail work done on the Bleriot.
  6. 2 points
    BAC Lightning F.Mk.51 - Eskadrille 726, Royal Danish Air Force, 1965
  7. 2 points
    I made the trench smaller. To get 90° walls will be nearly impossible I tried it to make the trench deeper. It looked so:
  8. 1 point

    Version 1.0.1

    153 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: there are 2 models for the GK-PT-76 all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-PT-76 FullName=GK-PT-76 TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-PT-76 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-MT-LB-Destroued.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 [TargetTypeXXX] Name=GK-PT-76-Folded FullName=GK-PT-76-Folded TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-PT-76 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-MT-LB-Destroued.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need to change the skin please just rename the one you want to use to GK-PT-76-6.jpg If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net
  9. 1 point
  10. 1 point
    Those magnificent men in their flying machines. A head for heights was obviously de rigeur. (Note my smart-arse showing off with an apt Frenchism-quite the intellectual, moi).
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  12. 1 point
    617 Sqn, circa October 1990 McDonnell Douglas F-15E(UK) models in 617 Sqn colours. Known as the Strike Eagle FGR.3 in UK service, 617 Sqn is deployed to RAF Canopic near Dihmar for desert pre-deployment training prior to being sent to Operation Granby by the end of the year. However, they are called on by Dhimar to repulse a Parani incursion while conducting their work-up.
  13. 1 point
  14. 1 point
    There's a big pitch up tendency issue, as Jeanba said. It's between 150 and 180 knots. Slower, it's ok, faster it's ok. I think it's an XacMachtableData (wings/outerwings/horizontal stabs) + Cl0 / Cla Machtabledata issue. To be honest, I really look forward your overhaul because that particular point is an issue I don't know to fix a simple way. It always takes days to find some significant improvement. Part of this problem is the Cl0/Cla Machtabledatas I used in this file (I changed them without further checking, the terrible "copy/paste"), so don't take it as a reliable point lol The XacMachtableData values for the horizontal stabs seem out of the 3D model shape also. And I deleted the fake component "Tail", maybe you would like to keep it ^^ Thanks for the gunsight and the new entries for the cockpit ! But if you change the Offset values without changing the Position values (Position=0.0,1.7,0.90) the cockpit is not at the same place. Checking by using OpenCockpit=TRUE (in the cockpit) and ShowFromCockpit=TRUE (in the Data.ini / nose part) will reveal the pilot is now a bit in the fuselage. Just my 2 centimes... rivetcounting
  15. 1 point
    Shiny Two Meatbox (not a euphanism)
  16. 1 point
    Here are my textures for the gunsight used by the SAAF, the R332Z SIGHT_R332Z.zip To be used with following cockpit entries: [CockpitData] Directory=Cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,4,6 RippleInterval=70,100,150,300 [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=Sight_R332Z_moving.tga GunsightFixedImageName=Sight_R332Z_fixed.tga LeadComputing=TRUE MinLeadRange=250 MaxLeadRange=500 DefaultLeadRange=250 MaxDepression=100 DefaultDepression=50 GunDepression=10 RocketDepression=50 [CockpitSeat001] ModelName=MB-326_Cabina ... Offset=0.0,0.0,0.020 ViewAngles=0.0,0.0,0.0 ...
  17. 1 point
    Best 4 Minutes tutorial creating and texturing curved roads (Or Runway) in 3ds max
  18. 1 point
  19. 1 point

    Version 1.0.0

    186 downloads

    A-50EI (Il-76) of the Indian Air Force with the EL/W-2090 The IAI EL/W-2090 is an airborne early warning and control (AEW&C) radar system developed by Israel Aerospace Industries (IAI) and Elta Electronics Industries of Israel. Its primary objective is to provide intelligence to maintain air superiority and conduct surveillance. The system is currently in-service with the Indian Air Force. Unpack and add folders as listed. Credits: Model: Veltro2k cockpit: Orig by DELLS or Kesselbrut ?, Mod by Wrench FM: Wrench IAF Skin: Paulopanz CRL+O = Cargo Bay open shift+0 = Side Door open Not to be used in whole or part in anything that is payware
  20. 1 point
  21. 1 point

    Version 1.0.0

    933 downloads

    The Gloster Meteor F.4 was Derwent 5 powered with strengthened fuselage, 489 planes were built by Gloster and 46 by Armstrong Whitworth for the Royal Air Force. The F.4 was also exported to Argentina (50 aircraft), Belgium (48 aircraft), Denmark (20 aircraft), Egypt (12 aircraft), Netherlands (38 aircraft). WHAT's IN: - a new plane - 18 RAF Skins - 16 FAA Skins - 11 KLU Skins - 7 BAF Skins - 2 EAF Skins - 1 RADAF Skins - sounds, pilot, weapons etc. OPERATIONS: - canopy openable Key=10 CREDITS: - Yakarov model - Paulopanz skins, decals, hangars, edits INSTALL: - put Objects & sounds folders from all 5 Archives in your mod folder and overwrite yes, It's a big, huge mod ...... !!! Enjoy. @paulopanz
  22. 1 point
    Not forgot about this.......
  23. 1 point
    Hola , que tal, mi nombre es Mauro . mas conocido como Dragon :) y por lo que veo...soy moderador ?..interesante pasaba para decirles que estoy vivo , por cuestiones de la vida el grupo esta dividido y de ves en cuando seguimos teniendo las juntadas , de a 10 o inclusive como el fin de semana pasado de 2 en un asado muy familiar, para mantener la amistad siempre presente . por cuestiones laborales , de tiempo , 1 mujer 3 hijas 1 perro 1 loro y 34 amantes lamentablemente todo quedo en la PC , ya ni recuerdo como era todo esto, inclusive el joystick esta lleno de polvo . estoy viejo , y ahora vuelo bajito jajaja se los extraña ;) Saluda Atte Dragon :)
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  28. 1 point
    On the subject of location, this is where I live. I put up with idiots for 20 years so I could retire 400 miles away from the closest big city (Denver).


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