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Showing most liked content on 06/24/2019 in Posts

  1. 11 points
  2. 8 points
    Another Mustang. "Meiner Kleiner" VT-D, circa May 1944 from the 336th FS, 4th FG and with a Malcolm hood.
  3. 5 points
  4. 3 points
  5. 2 points
    check this out...saves time....clever
  6. 2 points
    Thank you Ravenclaw Spang SAM killers... alert !
  7. 2 points
    Two weeks!!!!!
  8. 2 points
  9. 2 points
    F-47N... prepared for training !
  10. 1 point
    The technology for Virtual Reality (VR) has come on enough in recent years for it to be considered viable for home gaming including in some Flight Simulators. The latest set of Headsets released this year have improved on what there was somewhat with some calling them 1.5 or 2nd Generation. Even so opinions on these seem to be mixed with some declaring they are the new messiah and others putting them in the box and sending them back to the shop. So is it the new messiah or just a very naughty Scuba Mask. After patching up my hands (more later) the subject on trial is the Oculus Rift S, which improves on somethings over the Rift CV1 such as: • Resolution and clarity. • Ease of Use. • Price. but is not so good on some other aspects • Sound. • Lack of mechanical IPD setting. The Rift S price seems competitive and includes 2 controllers however, like myself and others you will likely be plugging your own headphones into the provided Jack to improve sound quality: Those ultra cheap earbuds plug right in to the headset! Rift S also has internal tracking using 5 cameras so doesn’t use or need external base stations (Lighthouses) like the Pimax 5K+/8K and Vive do. This means 6 Degrees Of Freedom (6DOF) comes included. Rift S is also said to be one of if not the easiest to setup and live with. All you do is install the Oculus App, plug in the headset and pair the wireless controllers with onscreen tutorial. A spare USB 3 and DisplayPort is what you need to plug in the hefty cable. I am also running Windows 10 with an RTX2080 card which specifically had a USB type C connector on it for VR. So, taking advice from other users I plugged the headset directly into that using a USB 3 to USB C adapter. (Note I am running a mid to high end gaming PC currently and quite frankly anything less might see you disappointed regarding performance if you were say using it for DCS.) Once I had stuck in the AA batteries onto each controller both paired straight away so setup was no issue at all for me. Earlier headsets and others like Pimax 5K+ have a mechanical InterPupillary Distance (IPD) setting. Being a single display Rift S only has a software controlled IPD setting and this seems to be a large negative point people are throwing at it. This is basically the distance between your pupils and so is important to know so you can set the correct value. Rift S comes with snazzy box and two controllers! The initial Oculus “First Steps” program (App) is a joy and really gets you into being able to use the controllers to grab and throw objects and interact with the world. The Oculus App store is an advantage for Oculus being one of the most developed. Here you can find some free gems like BBC VR spacewalk and 1943 Blitz. Screenshots alone are useless on conveying what VR is like you have to try it and get your VR legs, which translates as getting used to things to stop that part of the brain that thinks it is real and making you feel sick. Try a VR spacewalk or a Dogfight in DCS and this is what you initially will be fighting as well. Impressions After using Rift S for a few weeks this is a real showcase for the potential of VR especially concerning interaction with computers and even VR games such as Robo Recall which are really pretty amazing. But I don’t want to give the wrong impression because you still basically have a 3D monitor in Scuba type mask at the end of the day and this will not be for a lot of people. It is advised that you have lots of space around you for games such as this because you are essentially flailing yourself around pretty much blind. Also you will find that although your in game hands can rip robots apart and throw them about – your real hands are no match for the wooden furniture you just hit and need patching up. In fact possibly the first time blood has been shed for real during a computer game. Robo Recall - the only blood shed was outside the game! (Oculus.com) VR games make you sweat and so your VR lenses will steam up. Some get around this by blowing a fan in their face others like myself came up with this solution which also lets me stay in touch with the real world but makes things less comfortable: Yep I have pulled the rubber mask off! Speaking of which Rift S has a promising feature maybe for the future called Passthrough where I can be in any game and switch to a view through the external cameras. If you are thinking just like the F-35 helmet! – erm sort of like the F-35 helmet…….…in 2001 maybe. Was thinking I might be able to make out the keyboard but no chance. (maybe in a few years) When it comes to flight sims there are lots of mixed views and opinions. I can see why some have returned it because some people won’t put up with headaches or bother trying to overcome sickness for computer games. Some will be disappointed at the view in the Rift S which is better than the original Rift but still less than a 1080p monitor. Track IR 5 V Rift S Let me say I have used TrackIR for over 10 years and so SA and positional awareness in Dogfights is not an issue. Nor is Air to Air Refuelling in fact recent DCS patches seemed to make things a lot easier. In Falcon I find it easier to join when the tanker is turning for some reason and do most of this automatically. These are things it seems I will need to spend time practising in Rift S / VR before I can be as proficient as before. The Field of View (FOV) is similar with both but with TrackIR I can still get a more realistic range and look around a lot easier with much better clarity. If I compare 1 v 1 tracking with the Rift S and my head then the FOV is much too small on the Rift S, so it is not just a pain in the neck I am getting. (Note I don’t wear glasses). With Track IR I often have to F12 reset the view or shake my head to get it back to where it is supposed to be (things I do now automatically). The Rift S doesn’t have that issue but it is also not perfect with for example sometimes presenting the HUD display too low or high to use. Other differences with Rift S include a 3D rendered cockpit thus the cockpit switches stick out in a way you won’t be used to if you used a 2D monitor. Also, the sense of scale is different and you can do things like stick your head out of the side of the aircraft which might be Useful for Choppers maybe (something I don’t fly). Also…. Of course there are other changes you need to adapt to……..for example with the VR Headset I can use HOTAS, rudder pedals and mouse fine, but a keyboard is a no. Also not so great having to lift up the scuba mask to look at the many docs I have on tablet for the more complex sims, also if you need to write anything down like coordinates during a CAS mission forget that. So, for example trying out the A-10C the other day and need to eject but no practical way to get at the keyboard and no clicky way to eject myself. Alternatives might be using Voice command software instead and there are ways to get some documentation into the DCS kneeboard such as the third party DCS Kneeboard Builder which may help to a degree. Natural-point Track IR 5 - the King (naturalpoint.com) Potentially I suspect Generation 3/4 headsets could address some of the the current issues and be very good. Something that could add to this in future is Hand Tracking so you can manipulate controls in clicky pits with your hands / fingers. So, in summary if you are tempted by one of these then do research into it and look up the many Pros and Cons or at least make sure you buy from where you can return it easily. Whether it is for you is entirely down to who you are.
  11. 1 point
    i have white Ukrainian skin from Black Sea Crisis campaign. Not a template... but better than nothin https://filetransfer.io/data-package/YdKRDLvV
  12. 1 point
  13. 1 point
    That is a good one definitley. thanks for your feedback
  14. 1 point
    The GAZ 69 will be a very cool addition.
  15. 1 point
    I think we have a very good models ...
  16. 1 point
    This script will transfer the normals from a source object to a target object, based on distance. Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading... Pick the source object, select the target object/faces and press steal ! Works with any geometry object. Keeps the stack. Adds an Edit Normals modifier. Script will be found in the customize UI under category "Noors" Download script free
  17. 1 point
    With the script below you can quickly set the spacing of the grid in 3ds max. Just download the script, edit the predefined values(change, add new, delete what is not needed) and installs it. Download script free
  18. 1 point
    Quick copy-paste object material to another object note: Limited for poly to poly : - Only copy UVW Mapping can not use by undo. Limited for Mesh to Mesh : - Copy UVW Mapping & material ID can not use by undo. - The script does not work well if source or selection have modifiers. usage: select one or multiple object - run this macroscript and then pick another object having material, it's automatic paste into object selection. install: Read in packed Version Requirement: 9 - 2011 Download script free
  19. 1 point
    I came across this side: https://bb-mapping-designs.de/community/include.php There are tons of Vehicles, mostly used by the Bundeswehr. Would be cool to have them in game to, specially for SF2E
  20. 1 point
    Are you planning to do these completely from scratch, or are you taking models already available from the net? There are dozens of options to leverage existing models for the GAZ and UAZ for example.
  21. 1 point
    That is correct, but the GAZ-69 and the UAZ-469 are four-wheel drive light truck.
  22. 1 point
  23. 1 point
    and there's something wrong with the D-40 that Danial and I did?? the differences in the fin are so miniscule ... and why waste them on YAP??
  24. 1 point
    Republic Lancer FB.2 - No.146 Squadron, RAF South East Asia Command, 1943
  25. 1 point
    View File TW_C-130A_2048pixel_Photoshop_Template Skin Template for the ThirdWire C-130A Hercules. It can be used for SF1 or SF2. This template is a .psd file at 2048 pixels. It can be reduced for those with low spec computers. It was made using Photoshop. Before anyone asks if I can make the lines and rivets darker or lighter, this template allows you to do that yourself by adjusting the opacity of the lines, rivets or any layer of this file. To use it you must have a paint program that reads/modifies .psd files. Then you can adjust the specular, glossiness and/or reflection entries in the skin's texture.ini file to get the skin to your liking. Add your own dirt and weathering. If you just want the Natural Metal / Silver skin depicted in the attached picture, PM me. If you need help, PM me. INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your XXX folders. Choose the desired skin in the loadout section. Fly. I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first. If you find any problems with it, please PM me. If you improve it, please PM me a copy. Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration. If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error. Geary TW_C-130A_Template.7z Submitter Geary Submitted 06/22/2019 Category Skin Templates  
  26. 1 point
    Hawker Sea Fury FB.52 - INAS 300, Indian Navy, 1957
  27. 1 point
    The color scheme on these is fantastic...........and almost impossible to spot when low over the water.
  28. 1 point
  29. 1 point
    Recon Mission............. There are 2 Starfighters in this photo..we were quite low and fast
  30. 1 point
  31. 1 point
  32. 1 point
    F-4G from the 561st TFS on final check before take off i know the tailnubers are still missing but so are many other small details yet
  33. 1 point
    I like it ! Screenshot needed
  34. 1 point
    Si, nella realtà è lunga 1000m, non a caso uso il modello Runway3 che è il più corto disponibile in Strike Fighters, lungo 1200m. L'ex Yugoslavia è piena di aerodromi sportivi, ma essendo più corti di 1000m, non ci ho pensato proprio ad aggiungerli. Per la campagna non prometto nulla, perché il terreno mi richiederà tanto impegno ancora. Non è facile fare una campagna ben funzionante, specie se il terreno non è ben fatto. Almeno faccio metà dello sforzo. Altri più esperti di campagne potranno crearne coi miei terreni, una volta rilasciati.
  35. 1 point
    SONO TORNATO! Odio lasciare le cose in sospeso. non credevate mica che avrei lasciato perdere, vero? Ecco un po' di aggiornamenti; Il terreno ha ricevuto obiettivi aggiuntivi. Dall'ultima volta che ho postato, sono stati aggiunti aeroporti, installazioni Radar e SAM in Ungheria, Austria, Grecia, Svizzera (neutrale, giusto per eye-candy) e persino in una piccola parte della Romania! Alcuni target sono troppo vicini se non oltre il famoso Muro, quindi nel caso li disattiverò per non causare bug di gameplay. Inoltre, sempre pur considerando i limiti del motore grafico, ho riprodotto assai fedelmente i percorsi dei numerosi fiumi nell'Est Europa, cosa che avevo già fatto per la Pianura Padana e il resto dell'Italia. Mettete a confronto la seguente mappa e l'estratto bitmap delle texture del terreno; noterete anche la presenza del noto lago Balaton in Ungheria. Anche altri laghi sono riprodotti, ovviamente!


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