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Showing most liked content on 11/25/2019 in Posts

  1. 4 points
    Hey....I hear something, like a plane Snakes on...or off a plane
  2. 3 points
    hush!!!! we don't divulge the location of where we get our exceedingly accurate charts on an open channel!! (also one of the worst kept secrets around here!!!)
  3. 3 points
    A "small" edit to work with Garibaldi CV and Italian Navy task forces. Edit the AV-8B data.ini like this: [MissionData] NationName=ItalianNavy ServiceStartYear=1993 ServiceEndYear=2030 AircraftRole=ATTACK AircraftCapability=DAY_ONLY Availability=VERY_COMMON Exported=FALSE PrimaryRoles=CAS,STRIKE,SEAD,ARMED_RECON, SecondaryRoles=FAC,ANTI_SHIP, NormalMissionRadius=370 MaxMissionRadius=670 Ceiling=27209 MinBaseSize=SMALL <--------------------------------------------------- CarrierBased=TRUE CarrierParkSpan=2.0 CarrierParkAnimationID=2 Now with great Angelp's ships you will have italian task forces in Libia terrain when using this plane.
  4. 3 points
    Could not agree more. Best mission generator in any sim ever. One of my biggest reasons for always coming back to FEG after so many years. I pretty much set everything to random so never the same fight twice, I just wish other sims would adopt something along these lines.
  5. 3 points
    Canadair CT-133 eager to bite something :) (yes skin is coming soon)
  6. 2 points
  7. 2 points
  8. 2 points
    I appreciate the randomness of the mission generator too. One word of advice - if using the various formation.ini files included with my FM update pack, be aware that the one for lowest congestion/scarcity of aircraft, that often creates lone-wolf single missions, may sometimes crash FE2 (perhaps FE1/FEgold too) depending on the mission type selected. While not a big problem, it's worth being aware of. I particularly like lone-wolf missions for the early war, with hardly any aircraft in the sky for miles and miles, as historical. I will see if I can somehow combine commands included in the missioncontrol.ini and formation.ini files, for a future ver. of the FM pack - although I will be somewhat busy with my early WW2 install for SF2, for a while. Happy flying, Von S
  9. 2 points
  10. 2 points
    Wrench, if you can wait for a while until after the Thanksgiving Holiday I'm sure I could build you what you need if you're interested. I'm already working on an improved dirt airstrip (still work in progress) as a special request so wouldn't be that much trouble.
  11. 2 points
    I thank you for the assistance; you're going to have a big part in this, methinks. I've got access to really accurate maps, from the US Army Corps of Engineers, and -get this totally lucked out-- they're from 1954. Once I get everything repositioned/corrected, then each city will have to be rebuilt from scratch (especially Hanoi, Haiphong, Saigon, and many others.) I still haven't "fixed" on the level of detail yet -- obviously the rail system (at least in the cities), ports. Airfields have to have back-dated structures (ww2 type). Some airfields will still be the "stock concrete" runways, as there really isn't much choice. Others will be using the Runway 3 & Runway 2s. Obviously, there will be airfields in Viet Minh territory, but as they have no air force...???? Below is a sample, of the Hanoi region (also telling me I got the lake to the NW slightly "off", but the 3w terrain engine.....mmmmmm)
  12. 2 points
  13. 2 points
    This was mentioned...so Checked whats to do... finish animations for Canopy Refuel probe(Half made)....nozzles, Missile bay doors....and few bits...hope to have done in few weeks...hopefully before new year. hope to have new pilot too....click to expand pics.
  14. 2 points
    just some in progress screen shots saigon, with bien hoa (now moved to the correct spot) in the distance. tan son nuht is just off screen to the left haiphong, unfortunatly NOT with all the rivers/streams. but much closer to Real Life (tm)
  15. 1 point
    Yeah know one in game but I think this ones better... lots to do....as im dabbling again,its one im finishing now.....but hold on to your hats,its being done as and when. Lots to do... Already done. Animated gears ,bomb doors....took an age as they were down in original 3ds model,and as anyone who uses 3ds max knows most 3ds models have a lot of errors,most of the meshes had seperate polygons...took ages to weld., added spec mapping,sorted out jpegs of painted on numbers etc, to do....here we go lol redo tail fins ...slightly too thick at base and need proper mechanism... tail chute and housing new wings as these are just damaged versions,or rather are split like them.. refuel probe weapon stations might try redo a template intakes need looking at,...dirt ingress-louvre doors to make engine fans need replacing canards are way too thick and clunky-remake then reposition all the pivot points for the control surfaces.. so you see quite a list..... would say two weeks but thats being very conservative lol... it will be when its done...ok thanks cheers Russ BTW this one will be hi def\res unlike the other one :)
  16. 1 point
    Got a few more "what-ifs" in the pipeline including this one - As you can see, it's armed with two 20mm cannon and carries one air to air anti-bomber rocket, plus it's got a full smoke plume behind it. So far in flight testing testing, I haven't been able to shoot down a damn thing. It's too fast! But it is a hoot to fly for the 1/4 hour that it has fuel for. After that it's a brick. Kinda like what the real thing would have been like. Never forget, the 1.6 developers strive to keep you entertained with new releases all the time. Presently we're working on some new scenarios involving lesser known theaters of operation from WWII. Just a taste of things to come: CANTZ 506 floatplane, which of course lands and takes off from water tiles. BV138 tri-motor floatplane- Fokker G-1 - Fokker T-V Fokker 21 Fiat G-55 These are completed but there are quite a few more on the list of planes to be added to the 1.6 inventory. Short Stirling Westland Lysander P-80 F9F F11F Boomerang Ju288 Defiant Mc207 Flyable V-1 Valentia Vampire Wirraway Wellington He219
  17. 1 point
    Please Wrench, do it please. I'll be without my PC for a few days. Just on my mobile.
  18. 1 point
    There are all decals for all squadrons already in the package, including the AK tail and many more.
  19. 1 point
    What you want to adjust is in the cockpit.ini files for the aircraft. Example from the SE5A_COCKPIT.INI file. [CockpitSeat001] ModelName=SE-5A_cockpit.LOD HideExternalNodeName=Cockpit OpenCockpit=TRUE ExternalClipDistMin=0.04 Position=0.0,-1.36,0.621 Offset=0.0,0.00,0.00 ViewAngles=0.0,5.0,0.0 MaxYaw=165 <---------------- MinYaw=-165 <---------------- MaxPitch=90 <---------------- MinPitchFront=-70 <---------------- MinPitchRear=-50.3<---------------- MinMovementX=-0.16 MaxMovementX=0.16 MinMovementZ=-0.08 MaxMovementZ=0.08 LightRange=1.5 LightInnerConeAngle=43 LightOuterConeAngle=60 LightAngles=0.0,-35.0,0.0 DiffuseLightFactor=0.5 NightLightOn=0.25 NightLightColor=0.5,0.2,0.3 Gunsight=GunsightFront
  20. 1 point
    https://www.dropbox.com/s/mzli6is4wrhc9vv/Ax01199.jpg?dl=0 that is the best map i found for garrisons at 1946 start with this one showing the major transportation routes; https://www.dropbox.com/s/ejq0e51qqchwrja/txu-oclc-1092889-78334-8-70.jpg?dl=0 and this one for air bases though it is much later in 1970 iirc; https://www.dropbox.com/s/c3jdmjyxbl3gj2q/txu-oclc-1092889-78335-8-70.jpg?dl=0 I also do have a 1:100.000 map of all of Indochina with airports which you can also get from here; https://legacy.lib.utexas.edu/maps/ams/indochina_and_thailand/ and just saying, it is awesome that you are redoing the map, i very much look forward to seeing it and flying over it ^^, i have plenty of things i can do in the mean time and fixing the strat nodes position is fortunately easy to "redo"
  21. 1 point
    I'd hold off on doing ANYTHING until I have a workable, corrected terrain. TK's original VN-SEA is so fucked up and innaccurate; things aren't where they're supposed to be (as anyone that can read a map will see), things exist that never did, etc.. His version, I'd rate at less than 65% accurate. By the time I get done with it (it'll still take months...) it'll be closer to 90% - even given th 63% size, and the usual bug-a-boos of the 3W terrain engine. What I can use, however, is some kind of chart that locates which regions (cities, villages, etc) are Viet Minh controlled. I've only found these 2 images
  22. 1 point
    Finished, going to upload and await approval
  23. 1 point
    Began rebuilding VietnamSEA for late 40-50s French Indochina action. Gonna be months of work... sample image below is the 'new' Hanoi. retileing an retargeting, especially trying to figure out what areas are Viet Minh controled, will be oh so much fun (not!)
  24. 1 point
    Nice sunny day for dropping some bombs In the words of George Kostanza...the "sky was angry that day my friends"
  25. 1 point
  26. 1 point
    Here is an early WIP of the Mako scheme... still plenty of work to do :)
  27. 1 point
    This is coming soon with the new Air Base as well as other surprises ;)
  28. 1 point
    This is one of the surprises I told you about but I need to work on the texture some more. this will have a set of 4 different models.
  29. 1 point
    For a starter........... https://weaponsandwarfare.com/2018/04/22/french-air-war-over-indochina/ https://weaponsandwarfare.com/2015/11/29/french-air-force-1946-1954-vietnam/ https://weaponsandwarfare.com/2017/08/30/frances-indochina-expeditionary-force/
  30. 1 point
    For those of us with too many RL or Real Life problems to manage, can you guys please boil this down to an executive summary to get to the proper 44100 Hz sounds for all jets? Thank you all for your hard work, especially @Menrva on this.
  31. 1 point
    y estos son mis modelos en los que estoy trabajando en mayor o menor estado de alistamiento pero ya funcionando en el simulador
  32. 1 point
    I find the FE2 mission generator realistic. You can choose factors such as the time and type of the mission and choose the weather you wish to fly in, but you have no control over the things that, historically, one had no control over, such as the enemy plane types one might encounter.


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