Fuselage , cowling ,tail,stabilizers all mapped on two textures (top on one bottom on other,or sides...) now one texture each side...(top and bottom left on same texture etc)
fuselage was on two maps now on its own.and was rather bad,had to remove a lot of polys and redo some....and then realign mapping etc....
tail was blocky so added few polys to make better...
cowling was same as fuselage,now its one mesh but mapped on same tax as fuse etc...
engines detail was poor so added better detailed mesh...props are temp ..
got worst part done just about...