Leaderboard
Popular Content
Showing most liked content on 11/02/2020 in Posts
-
14 points
-
12 points
-
8 points
-
6 points
-
5 points
-
5 points
-
5 points
-
4 points
-
3 points
-
2 pointsView File F-16A Blk 10 F-16A Blk 10 REDUXE This is a remod of the stock F-16A Netz This mod represents NATO & USAF F-16A Blk 10 It comes with 10 highrez skins & historical correct decals. You will find it under "F-16A Blk 10 Falcon (Thirdwire)" in your Aircraft menu Credits: Stock F-16A model - Thirdwire Basic templates - MigBuster Sounds, effects - Team Viper Enhanced Templates, Decals, ini dance, screens - Soulfreak To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX To run this mod, you need SF2 Israel!!! Schapen, Nov. 2nd 2020 Carlo "Soulfreak" Vecchi Submitter Soulfreak Submitted 11/02/2020 Category F-16
-
2 pointshi, these aircraft used brute force (and advanced materials and techniques). the only one of the series was the Ye-152A, shown in the first picture by Russouk. it seems to have been the only one to come somewhat - if marginally - closer to a series production, hence the NATO-designation "Flipper" for this variant. it would be very very nice to get the Ye-152A too, since imho it looks more elegant with it's twin engines (some people never get enough ;-( cheers sokol
-
2 pointsFocke-Wulf Fw-190A3 - 1st Fighter Regiment, Parani Army Air Force, 1944 Skin Credit: Torno
-
2 pointsnotice that there is an error in the size of a decal in the skin of jg26 [Decal002] MeshName = Fuselage DecalLevel = 2 DecalFacing = RIGHT FilenameFormat = banidos-FW-190 / white-black / Num Position = -2.074,0.040 Scale = 1.3 --------------------------------------- THIS IS THE CORRECT NUMBER DecalMaxLOD = 3 Rotation = 0
-
2 points
-
2 points
-
2 pointscan't be done; you only remove nodes for the main aircraft lod, nothing else. Sorry. And I won't scold you for that :) (but really, I'd just use the stock F100 seat. that's what it was built for)
-
2 points
-
1 point
-
1 pointA couple of things: 1) I understand Fighter Pilot Podcast later this month is doing an episode on the mighty Vulcan... 2) Since Fighter Pilot Podcast did an episode on SAMs recently, here's a SA-13 firing:
-
1 point
-
1 pointAnimation ID and time is defined in the yourterrain_TYPES ini From DESERT_TYPES
-
1 point
-
1 point
-
1 pointI was flying a recon mission in a Rumpler C.I. We had just reached our target when we were jumped by four Nieuports. One got on my wing man's tail but I was able to drive him off. I chased the Nieuport around for a while; I fired at him several times, but never came close to hitting him. Another Nieuport got on my tail; I broke off the chase and started dodging and weaving. My gunner got several shots off and finally brought him down. The Nieuports broke off and we returned to base. I guess I'm better at dodging and weaving than I am at chasing.
-
1 point
-
1 point
-
1 pointActually, you can have other Seafires on Triumph's deck. Just go into the Seafire 47's data file and make this little redaction: CarrierBased=TRUE ;CarrierParkSpan=11.15 CarrierParkSpan=7.05 CarrierParkAnimationID=-1 By setting CarrierParkSpan from 11.15 to 7.05 your Seafire will have company on the flight deck. Do not go any lower, or you'll have Seafires parked on the wires (an obvious landing hazard!)
-
1 point
-
1 pointHeading westward in direction of London Docks From near to far to see: London Docks, Westindia Docks, Cityport
-
1 point
-
1 point
-
1 point
-
1 pointAs I was posting the above...watching "War of the Factories" on tv..about Germanys industrialists and high command failure to agree on what they needed.....and this a\c was shown....in a brief few seconds ... how cool is that lol..
-
1 point
-
1 point
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..