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Showing most liked content on 06/23/2021 in Posts

  1. 12 points
    after this... the rest of the Krug system.
  2. 9 points
  3. 9 points
  4. 7 points
  5. 7 points
    Early days of aviation career :)
  6. 6 points
    Fragata Niteroi F-40 update.
  7. 6 points
  8. 5 points
    Great to be here and just getting started in Strike Fighters 2 ! Only into moddable air combat sims , and this fills the bill. Not perfect,but what is ? Always been into WWI and mostly WWII era aircraft .Started with CFS1 and still big into CFS3 ,also IL-2 1946. Wanted to get into jets as something different but not too complicated like Falcon 4.0 BMS ,but also not arcade like either.Once i get use to to flying and surviving stage ,then i can maybe start adding mods .That is one of the fun things too. Have 11 installs of CFS3 ,2 IL-2 '46 ,FS-WWI ,EAW, FEG and now the SF2 series. Really liking this sim and only wish i pulled the trigger long ago when it first came out. Better late than never ! Regards , Scott
  9. 5 points
  10. 5 points
  11. 4 points
    Working again on these terrains so they get in a releasable state. Orion MPCV courtesy of @nuni. Coming soon together with a new update for the realSKY Environment mod...
  12. 4 points
    I try to make a Battle of Britain campaign, which is historical correct as possible. We have now a He-111, so it is possible. What we still need is a Me-110. I dont know, wheter it is possible to include Anti-Ship missions into a campaign. It would be nice to start with the convoi battles in the English Channel. For single missions it is possible. Screenshots: Ju-87B hit and sunk a convoi ship
  13. 4 points
    Coming soon. This was requested by my friend strahi, I hope he will like them
  14. 4 points
    Just added some more details to the texture and I think it's completed.
  15. 4 points
  16. 4 points
  17. 3 points
  18. 3 points
    Maybe it doesn't work, because you have "Position=" 2x mentioned for each of the decals 6, 7, 14, 15? I guess the first one works in SF2, but is "outside" the tailfin (0.0 is in the center of the fuselage I think) and the second statement is ignored. In LOD-Viewer maybe the second statement isn't ignored and so you'll see the decal, although you have given 2 position-statements for it.
  19. 2 points
    This popped up on a transport mission in my current Yom Kippur War campaign...
  20. 2 points
    View File 3 different ANTPS-77 Tactical Radar models Hello and thank you for downloading my work. https://gkabs.net What's included: 3 different ANTPS-77 Tactical Radar models each with 2 textures. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist.ini under the Flight folder if you don't have it listed there. SoundFileXXX=ANTPSRadialEngine [ANTPSRadialEngine] Priority=LOW 3DSound=TRUE Looped=TRUE NumBuffers=2 DopplerEffect=FALSE MaxDist=250.000000 MinDist=10.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=50 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. This was requested by my friend strahi. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 06/23/2021 Category Ground Object Mods  
  21. 2 points
    Happens to me from time to time while copy/paste stuff to the wrong line. 👍 P.S. I like your Profile-Picture.
  22. 2 points
    Welcome to the rabbit hole man, fasten your...everything. Lazercats and eels are as dangerous as SAMs here.
  23. 2 points
  24. 2 points
    Target hit, and the Thuds are outbound... But Charlie's not going to let them get away that easily... A hit! The canopy separates and one of the Yankee Air Pirates is going to spend some time on the ground... Help is on the way But will they be in time?
  25. 2 points
  26. 2 points
  27. 1 point
    the 2 seat Tub, not the single seat interceptor. What I've been trying to find out is .... Did the Greek AF ever have their whole fleet (5 birds) in the ADC Grey before switching to SEA 3 tone? I ask, because my research has only turned up 1 in grey; all the others are camo Along that line, my research seems to indicate that the Turks (11 birds) kept their IN the grey throughout their service life. even the Detail & Scale book is letting me down on this ... and the internet just confuses me. more than usual. so, if anyone can shed some light on this; as the mod in nearing completion, I want to know if need to add those skins for the Greeks & Turks TIA!!!
  28. 1 point
    good catch Nyghtfall. my response was my first thought, hadnt looked as deep in the ini yet
  29. 1 point
    did you uncheck RLE compression when you exported the tga? when exporting, make sure that box DOES NOT have an "x" in it. happens all the time if the file size for the affected tga is way smaller than the others, open it, reexport without RLE compression, then close it back out. this issue will do as youre saying, be visible in lod viewer but not in game
  30. 1 point
    That is noted. Using LOD Viewer really saved my time a lot. I am able to work on Mirage III C new camo and align everything well. Here is screenshot (WIP) of Paran Mirage IIIC:
  31. 1 point
    how do you mean mouse scroll wheel zooms in and out alt + mouse movement rotates around axis shift + mouse moevement moves the object around (front back etc) without rotation
  32. 1 point
  33. 1 point
    are you using Mue's LOD viewer? makes life so, so much easier as you can check your skin progress just by refreshing teh skin choice. also works to view decal work
  34. 1 point
    I FINALLY did it, I learned how to do the basic camouflage painting (by using spray mode in GIMP), sorted the layers (Thank to templates), added new items as a new layer, and created new symbols and texts arts as .TGA. I still need to learn the tricks of combining and aligning camos when applying it on separated sections of wings, like F-100 as an example. Advice on this is much appreciated, as mentioned above. By the way, here are screenshots: (Note: Still in 1024 x 1024 version. I will need to learn how to apply 2048 x 2048 version though.)
  35. 1 point
    Gkabs, can you make radar on static base?
  36. 1 point
  37. 1 point
    This is me...or rather, this was me, as at the end of the mission (which continues, so I may be hit again). I've been well and truly plastered with hits, including one from an APDS round. Which one finished me off, I don't bother checking. At least two Fireflies are still in action... ...but we got several of the others... Closer in, the battlefield is littered with knocked-out Sherman 75s. There's also a troop of Churchills which I hadn't noticed, like this one which is immobilised but still shooting. As for our Tigers, all four are lost. This one was my number two... While these two were on either flank. from the large craters, they look like the victims of an air attack which I didn't notice, closed up and in the heat of battle. SF missions can have variable elements so I'm looking forward to playing this one again - but with different tactics. Even if you've got the STA 3.4 or ITM mods, a second install with the Japanese Community Mod is a must have, IMHO, given the distinct content. If you like Steel Fury (cheap on Steam and Gamersgate) and haven't got either...what are you waiting for?! Good hunting!
  38. 1 point
  39. 1 point
    when i say "nation_insig" im using a generic name for your tga. it wont do you any good in the flight folder put that in whatever folder the other decals are going into. in the case if my Eagle work, i put the insignia tgas in the overall F-15A folder, and have unit specific stuff in each of hte unit folders (01_27, 01_71, 5FIS etc) in the case of the C-130 packs ive been doing, i put the insignia in each nations folder (Spain, Egypt, Libya etc)
  40. 1 point
    ok, for the decal.ini set the decallevel to 0. brief reminder 0 is nations, 1 is units, 2 is serial numbers, and 3 is kills]. the easiest way on a new insignia (or even common one in new skin) is just to name it "nation_Insig" or something similar and the game will force it in. Im doing that right now with F-15s , naming the insignias insigNB (the early no border version) and insigBlack (the later subdued version). add copies into my decal folder and its done as for nations in game keeping it simple, you then want to extract a copy of the nations.ini into your flight folder. the nation entries will look roughly like this ------------------------------------------------------------ [Nation002] Name=USAF DisplayName=United States Air Force Alignment=FRIENDLY PilotNameList=NamesUSAF.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsUSAF.ini MedalTextFile=MedalsUSAF.str UseFAC=TRUE ActiveDate=1948 AlternateDecal=USAF_OLD --------------------------------------------------------------- if you want to add a new nation then set it for the next entry in the bottom of the ini. for example if i added a new one to mine the sample might look like this [Nation258] Name=Atropia DisplayName=Atropian Air Force Alignment=FRIENDLY PilotNameList=NamesRussian.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=SovietFighter Formation.Attack=SovietFighter Formation.Bomber=SovietBomber Formation.Transport=SovietBomber Formation.Tank=SovietTank Formation.MobileAD=SovietAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str AlternateDecal=Pineland other values can change, but he ones in bold are the most common if you dont have the 3W cat extractor, look around at the mods, many include a nations list ini (all of my airliner mods should) due to things the modders have done with them. they also often have some commonly missing nations like US Army, Dhimar and Paran
  41. 1 point
  42. 1 point
    We're having fun now! Ravenclaw_007 updated the loadouts and she's now outfitted with LGBs..
  43. 1 point
  44. 1 point
  45. 1 point
    I've 1 strategic target too ...
  46. 1 point
  47. 1 point
  48. 1 point
  49. 1 point
    Thanks for your answers. Anyway. Myself not playing campaign anymore...but will try to look into it..(hope with some help) to do some specific middle-east warfare. BUt later...along with some new userlist.ini, datas, etc...before testing. Meanwhile somewhere in Borne Sulinowo


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