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Showing most liked content on 09/09/2021 in Posts

  1. 4 points
    En route to Northern France.
  2. 3 points
    I will try to complete this model before I leave for a business trip from 4th Oct to 18th and after retaining I will try to work on the M109 howitzer or the Type 59 tank.
  3. 2 points
    Dear Pilots, Today we want to show you some WIP pics of the P-51B/C with the birdcage style canopy. It really changes the look of the P-51 and it's obvious why they changed to the bubble style canopy with the "D" model and some "B" airframes had their birdcage replaced with the 'Malcolm Hood' canopy which was a semi-bubble modification. We will also model the Malcolm Hood. Also, if you happen to have any detailed references on the Malcolm Hood's canopy frame, rails or emergency release mechanism please share them with us. We could use some more detailed pictures or drawings of it. The P-51B/C is unfortunately behind schedule and should have been ready by now, but she is getting ever closer to release and likely to be finished next month. Also, here is a pic of our American bomber pilot model ready to face some German flak! Enjoy! The Sturmovik Team
  4. 2 points
  5. 2 points
    View File 122 mm howitzer 2A18 (D-30) Hello and thank you for downloading my work. https://gkabs.net What's included: 122 mm howitzer 2A18 (D-30) Update by compufat All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for updating the data file and the texture. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 09/09/2021 Category Ground Object Mods  
  6. 2 points
    Other than mlracing (who is banned if I remember correctly) we don't really have a programmer in the midst given the level of editing that has been around. More than likely if the code was released then I'm sure a programmer would come along. Until then most of the stuff are just dreams.
  7. 2 points
    About 80% completed, I need to add some more details, then the UVW and making the texture. Big thanks to @Nightshade/PR for helping with searching for more information for the tank.
  8. 2 points
    What I wish for is to be in the backseat of an A-4 Skyhawk or Mig-21 not in-game but for real (Yes, I was daydreaming)
  9. 2 points
  10. 2 points
    Some Polish aircraft in Romanian service on the Russian Front, PZL P.11f and PZL P.23 Karas:
  11. 2 points
    tv sets expectations waaaay too high on just what can be done. take us skinners: how many now laugh their tails off when a character "zooms in" and gets a crystal clear image of the license plate or villians face? if it was that simple i wouldnt spend hours hunting down LARGE (i mean HUGE) pics of nose art and unit patches, and even more hours scratch building images from best looks at the small pictures. you dont lose as much detail scaling down as scaling up my friends and thats a super common skill. the coding would be quite abit more work, even with source code...... for the few that really know how
  12. 2 points
    You underestimate the amount of knowledge required to do what you say. We cannot reverse engineer an executable out of nowhere. Without any source code, it's simply not plausible.
  13. 2 points
    No fear...CA is going to open a special virtual ward some day for affected players...
  14. 2 points
    Somewhere in Northern France.
  15. 2 points
    Vulcan in the Valleys.. Showing it's teeth.. Heading for home..
  16. 2 points
  17. 1 point
    Dear Friends, This Dev blog is a bit unusual - I wanted to illustrate how the virtual world created by our team is not just a place to show nice-looking aircraft and vehicles, but it comes really close to real world experiences and situations (which is the ultimate goal of any sim). This past Saturday night, myself and Roman (one of our flight model and aircraft systems engineers) had time to enjoy our sim as players and our experience turned out much like the real Eastern Front air clashes - somewhat confusing, challenging and stressful. We flew a pair of Yak-9Ts to patrol a water basin area where both Soviet and German priority targets were located. I was the flight leader and... it didn't go well. Upon reaching the area, I spotted a target flying at our altitude at a 7-10 km distance and closed up to identify it. The target started to do shallow, full-speed evasive maneuvers. I identified it as Fw 190 even though I wasn't totally sure. Roman (my wingman) wasn't confident as well and we continued the approach. At a closer distance where a positive ID could be obtained the target made a sharp evasive maneuver that continued as a dive so I decided to engage. The first single 37 mm shot connected and the target exploded, the pilot was killed. Very cool to watch, but immediately we saw the report (in the chat) that a La-5 was destroyed. Oh no! Quite a negative combat situation – I was thinking about the inevitable court-martial as we continued the patrol. Then Roman spotted a target on the right - a medium-sized twin-engine aircraft not more than 2 km away. Having forgotten about the tragedy that just happened for a moment, we rushed to it. This time we closed to be absolutely sure what it is - it could be Bf 110, but also a friendly Pe-2. Climbing up from below the contact, Roman identified it to be German by yellow wingtips and he started his attack, but the German pilot wasn't sleeping and successfully evaded the attack while his rear gunner hit the Yak’s radiator. But this is why a pair is always more effective than a single fighter - having evaded Roman's attack the 110 exposed itself to me! A short 37 mm burst connected and blew off part of its wing. The pilot tried to keep his plane in the air, but couldn’t manage to do it and fell to the ground below. We didn’t see any chutes. Apparently though, the 110 wasn't alone. A fighter that must have been providing cover saw what had happened and quickly closed the distance between us. Roman managed to spot it just in time and maneuvered smartly to get onto his six o'clock, then the FW made a fatal mistake and made a sharp climb which slowed him down and made himself a fatter target with much less deflection than say a sharp diving turn would have. I always find it easier to lead a climbing target than a turning target. A few 37mm rounds connected making it a falling wreck. Since Roman's radiator was leaking and our 30 rounds ammo was nearly spent, I made a decision to return to base immediately. In spite of the damage sustained, Roman’s Yak successfully reached the airfield and landed in time. After cutting off the engine and opening the cockpit canopy, the thrill of victory quickly left and a dark feeling of the grave episode of mistaken identity set in – a Willy’s jeep containing the Commissar pulled up. P.S. An interesting thing - I wrote this immediately after the landing and before viewing the flight record. After viewing it, I believe this experience proves that what we had just done was even more lifelike and close to what you usually read in pilot memoirs than I first thought. When I saw the flight record, it turned out that when I wrote 'the first single shot' or 'a short burst' I couldn't be more wrong. I fired at least five short bursts at the first target (the friendly La-5) before I hit it. The second target was also hit only after firing for some time when it was doing scissors evasion maneuvers. This is close to historical reality as well - memories of combatants can sometimes be confused or tell a different story than reality. It’s this kind of thing that helps make our job of creating a ‘simulation’ difficult at times. Update on IAR-80/81 On the actual development front, our modeling partner Ivan is working hard on the IAR-80/81 and it’s beginning to take shape nicely. When we see the cockpit starting to take shape, we will offer it up for Pre-Order. This plane promises to be very interesting. Battle of Normandy objects development We're happy to report a good progress on the Normandy project. The most of the buldings anf ground vehicles are ready and the work on the sea objects is going at full head flank speed - today we can show you a couple of screenshots straight from 3D editor screen. This is WIP model of a Gleaves class destroyer that participated in the invasion.
  18. 1 point
    https://tanks-encyclopedia.com/m-84/
  19. 1 point
    I played sf1s multiplayer a few times with friends years ago, it was fun once we discovered what terrains worked well I wish it wasnt removed, it wasnt amazing but it was fun to mess around with.
  20. 1 point
  21. 1 point
    Looking at the skin pack, looks like the Esc Laf was rather short changed. The wingman skin, as you say, has no Indian, just camo and the only Indian head I see is Lufbery. Looks like the Lufberys and the wingman are from the original pack in 2011 and Thaw was made in 2013. The skins have been worked on and worked over by a number of people over the years. Strange that the Laf Esc would have slipped through the cracks. But S...happens. Also, I guess if could be a lack of info, I don't know what's out there on the Laf Esc N17 especially in the ancient days of 2011. Not one I'm well informed on, more of German aircraft kind of guy.
  22. 1 point
  23. 1 point
    This is one of the videos of the t-72 Russian tank in life exercise with extra fuel tanks while they are firing the main gun.
  24. 1 point
    Yes, you are correct, but they can be dropped before engaging the enemies, and that is the Russian tactics if I am not mistaken. also, I made them for the static model. :)
  25. 1 point
    I believe that mod is still under test ....?
  26. 1 point
    The progress for the last skin is slow but we'll get there in the end.
  27. 1 point
    Wel, l I am more realistic I guess: I know I will never see the day when I can actually do that.(just play the game). But I noticed that, even so, I keep going forward editing files. It's a disease, I'm telling you...
  28. 1 point
    Everyday I hope someone crack the EXE code and we can start adding serious stuff without being tied to TK, when TK already said that he doesn't care what we do.
  29. 1 point
    It's out and you need an Xbox controller. https://store.thirdwire.com/project_sfmc.htm
  30. 1 point
    this day i hope.... to bump this thread up. transport missions and non "bomb" cargo items would still be nice too
  31. 1 point
    Giving the new Vulcan a workout high over the English countryside..
  32. 1 point
    Supermarine Seafire Mk.IIIC - No.2 Squadron, Royal Dhimari Air Force, 1944 The successful Dhimari counter-attack at Maqazad in the Spring of 1943 proved to be short lived and the Parani bombing of the Dhimari city of Shaqaz during May 1943 led to the deployment of Dhimari P-66 Vanguards and Hurricane IIC's to northern areas of Dhimar leading to a further weakening of the Royal Dhimari Air Force in their desperate attempts to defend the Mazadran Oil Fields and the Valley of Kerman during the summer of 1943. Paran's senior Commander, Brigadier General Abolqasem Mossadegh, followed up by launching Operation Whirlwind in September 1943 and, with Paran gaining air superiority over the Valley of Kerman, it's land forces pushed onwards towards the industrial oil center at Al'Qatan in an audacious attack on the wider Mazadran oil fields. The UK government had long promised Spitfires to modernise the Royal Dhimari Air Force and whilst a handful of war weary Spitfire VB's from Malta were received during the Autumn of 1943 many more fighter aircraft were required. Churchill ordered that 30 new Spitfires were to be transferred to the Royal Dhimari Air Force but, much to the annoyance of the Admiralty, the Ministry of Aircraft Supply ordered that they should all be from the initial batch of 30 interim Seafire IIIC's coming off the Westland production line and all built without wing-folding. Powered by the Rolls-Royce Merlin 55 series engine rated at 1,470 h.p. (with power absorbed by a new four-bladed Rotol propeller) the Seafire IIIC's also featured the slim Aero-Vee air filter and the six-stack ejector type exhausts. Entering service with No.2 Squadron in December 1943 the Seafire IIIC's immediately replaced the P-66D Vanguards and proved to be the equal of the Parani Ki-61's and Bf 109G-6's enabling the Royal Dhimari Air Force to restore air superiority over the Valley of Kerman. Skin Credit: Charles
  33. 1 point
    Avia S-199P - 2nd Fighter Regiment, Parani Air Force, 1947
  34. 1 point
    To let everyone know: The remaining TMF core members have made the decision to not allow any further use/export of Olivier's 10+ years old models to other games/platforms. Its time to let the old models "rest in peace", it was Oli's work for SFP1/WOx/SF2, and we have the opinion that its simply not right that his work is used on and on after so many years have passed. Please respect our decision. Thank you. Crusader, for The Mirage Factory
  35. 1 point
    Avro Vulcan B.2 (MRR) - No.27 Squadron, RAF Strike Command, 1991
  36. 1 point
  37. 1 point
  38. 1 point
    BAC Lightning F.7A - No.5 & No.11 Squadrons, RAF Strike Command, 1983 Skin Credit: MacGalin
  39. 1 point
  40. 1 point
  41. 1 point
    Parani SU-35P Super Flanker These decals were also borrowed from Spinners.


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