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Showing most liked content on 09/29/2021 in Posts

  1. 10 points
    F-15A Eagle, 51° Stormo, 13° Gruppo, Aeronautica Militare, 1984
  2. 4 points
    Trying to create a somewhat reasonable stand-in cockpit here...we'll see, if it works.
  3. 3 points
  4. 3 points
  5. 2 points
    he beat me to it on the file portion GKABS work is much newer and more detailed than the older pack. not to put the old missiles down, its just a matter of being more recent and being able to build on and improve the older works. why not just use GKABS HAWK? unless there is some specific reason to use the older set, i would generally use the newer set when possible
  6. 2 points
    You should be able to copy and paste the values into each file. If you can open an ini file you can copy and paste as you please without hassle. Ini files are just like text files. You can cut, copy, and paste as necessary to get what you want. That and I would just simply use the better one instead of two styles in one install, but that's just me.
  7. 2 points
    File uploaded, I hope you will like it as much as I enjoyed making it.
  8. 1 point
    I have two different packs that include the MIM-23B HAWK missile in them. There are significant differences in the _data.ini files between the two versions. I have included parts of the _data.ini files below. It seems the GKABS missile is much better across the board based on the numbers. Is there any way to rectify this or can the _data.ini files be used interchangeably? MIM-23B (GKABS HAWK 1.0.3) HAWK B (SF2 SAMS Pack) GuidanceType=12 GuidanceType=12 Accuracy=80 Accuracy=70 MaxTurnRate=15.000000 MaxTurnRate=15.000000 MaxLaunchG=6.000000 MaxLaunchG=3.000000 LockonChance=85 LockonChance=80 LaunchReliability=95 LaunchReliability=85 ArmingTime=0.400000 ArmingTime=2.000000 SeekerFOV=120.000000 SeekerFOV=60.000000 SeekerGimbleLimit=180.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=13.000000 SeekerTrackRate=13.000000 SeekerRange=55000.000000 SeekerRange=40000.000000 // MinLaunchRange=1500.000000 MinLaunchRange=1500.000000 MaxLaunchRange=39357.337000 MaxLaunchRange=40000.00000 Duration=60.000000 Duration=183.000000 CounterCountermeasure=50.000000 CounterCountermeasure=40.000000 NoiseRejection=60.000000 NoiseRejection=40.000000 CapabilityFlags=0x10000003 CapabilityFlags=0x10000000 // BoosterDuration=5.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterAccel=16.722000 // SustainerDuration=21.000000 SustainerDuration=21.000000 SustainerAccel=10.000000 SustainerAccel=1.429000
  9. 1 point
  10. 1 point
    What he said. are you converting the fps to mps??? EVERYTHING in this game is metric. also, I'd really just leave them alone. There's always been an "issue" with Western SAMs since the first ones were released around 2005. The game is slightly biased towareds RED side air defence. (so much so, after NA came out and a bunch of twats whined about having their asses blown off by RED shipboard SAMs, TK dumbed the down) Basically, if it works, DON'T fix it
  11. 1 point
    I am using the GKABS pack as I have found mixing packs can lead to problems and I agree with you on the newer sets. I understand that metric units are used in the _data.ini files. I assume that the BoosterAccel and SustainerAccel values are in meters/second squared. My issue is that the acceleration rates are much higher in GKABS data. This makes the missile harder to defeat as its kinematic performance is much greater. When I do the math the GKABS missile is traveling at 150m/s at booster burnout and 360m/s at sustainer burnout and the other missile is traveling at about 84m/s at booster burnout and about 114m/s at sustainer burnout. This converts to a speed of about 1180ft/s for GKABS and 374ft/s for the other missile. Both of these are well below the 2700ft/s value that equals the published M2.4 speed of the Hawk. So now I am thoroughly confused. Am I using the wrong units to arrive at the velocities?
  12. 1 point
    A very nice and fast tutorial for modeling T-72 Tank in 3d Max
  13. 1 point
    27 Sep 1991: By order of President George HW Bush, aircraft and ICBM components of the Strategic Air Command are taken off of nuclear alert.
  14. 1 point
  15. 1 point
  16. 1 point
    well, that Gemie's out the bottle mandatory screenie, or Straight Outta Fairfield
  17. 1 point
  18. 1 point
    Vintage fighter aircraft mod ! 2005-2021...
  19. 1 point
    Steel Tiger mission.... Doom Pussy......
  20. 1 point
  21. 1 point
    Great side views. They look like the centre page plates from an Osprey book!
  22. 1 point
  23. 1 point
    You can't have enough Spitfires in any flight sim can you!
  24. 1 point
    A taste of the OFP version, complete with passenger pickup and fighting a MiG-29:
  25. 0 points
    I reached the limit of 1024 tiles, which only allows loading the TFD tool, unfortunately the tools I have do not allow the project to finish at least for now.


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