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Showing most liked content on 10/06/2021 in all areas
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13 points
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3 pointsIt's coming along nicely just having some problems with auto-landing and some minor flaps and wings settings and landing datas. But don't worry thanks to @guuruu and his hard work, he is taking care of these issues and hopefully will try to have it within a few weeks.
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3 points
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3 pointsLow poly ........VW T3 ........for the Terrain's Anatolia and Germany etc.....if you get be fed up ορ be bored ..to see the M35 truck ...etc....
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3 pointsHi all, work progresses on the next version of WOTR. It will be an Add-On for WOTR. More details soon, but here's a stunning pic of the recent terrain update. Some of the best looking scenery around ! (I also attached the BMP version for quality) Shot09-30-21-14-47-58.bmp
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2 points
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2 pointshad to double check Mitsubishi Heavy Industries is doing final assembly in Japan if i read correctly. it only took them 80 years to work on a new naval fighter
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2 points
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1 point
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1 point
Version 1.0.0
39 downloads
A fast attempt in order to have a 'new' high altitude pilot for the P-51D Mustang from the ooold WW2 pilot created in 2004. I don't know who has created the original WW2 Pilot mod ! Thanks to him. Note : in my opinion we need a cute new WW2 USAAF (high altitude/G force suite, mask, visor, etc...) pilot for our beautiful P-51D mustangs (TW and FastCargo ones). Lod file included Position for the TW P-51D : 0.000,-0.835,0.700 Position for the FastCargo Mustang : 0.000,-0.875,0.665 Many many thanks to modders and skinners for their beautiful works !!! Best regards Coupi. -
1 pointI think I have finally fixed or created all of the cloud files I will need for OCM 4.0, so I am now going through all the different cloud types in WOFF and my mod that use different combinations of these cloud files. I am about half-way through these cloud types, but keep in mind there are now over 100 different cloud types in OCM 4.0, so it will still take awhile. Hopefully, I will be finished before the Armistice!
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1 pointView File SF_VWT3 VW T3 Transporter Double Cab Chassis [ HAF Air Force ] This is optimized for the SF1/SF2 Anatolia Terrain ,but you can repaint the skin.....for other... ...I did it, cause there was no............ Greek HAF Air Force truck...... , and I think we need more car for the ........ Anatolian terrain..........! Always check the ..plane...folder .. and the skin's ....BEFORE you copy/paste in the folder....and the pixel's....size...!! ================================================================================================ Install: - .....extract........ the objects folder....... to a temporary place........!!!! - .......copy the objects folder (and every thing inside) to your mods folder....... ================================================================================================= This package may NOT in any way, shape or form be used in any payware additions. This is a freeware any be disburse freely I hope you like it Also is made for the terrain Bases ..............if someone want to change it for International Air Force...etc... Engine is off........but if you want you can make it run.......is a Low Poly Car for Terrain Model= AceSfakia Skin= AceSfakia Engine sound = AceSfakia ace 05/10/2021 Submitter acesfakia Submitted 10/05/2021 Category Ground Object Mods
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1 point
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1 point
Version 1.0.0
160 downloads
FW 190A8, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cockpit with 3 historical skin and 2 clean so you can fly with the nation you like, the new luftwaffe pilot (there are 2 lods, one with glasses and one not, the pilot with glasses is worn by default). Hope you enjoy it, more information in the readme file. Sorry my English is bad Torno -
1 pointHaving some fun in an SE5a campaign. Lots of power and great field of view. Just need to Boom & Zoom rather than turn fight usually. At least until I have them nicely damaged.
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1 point
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1 pointI have already finished the FW 190 A 8 with 3 historical skins and 2 standard for any nation, it will soon be live
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1 pointYet another skins pack. Pack 4 has 170 skins, which brings the total for the four packs to 789. In addition there were some more Alternative skins added, bringing that pack up to 143 skins, making a grand total of 932 in all five packs. My script compiler would not allow me to add Pack 4 to the existing Mod “WOFF User Skins by Jerbear,” so, I had to make a new one. This is “WOFF More Skins by Jerbear.” Pretty inventive title, I know. At Schredward’s instigation, I did the snakes of Kest 8, which turned out not to be as hard as I thought they would be. There are a number of DVIIF skins in Pack 4 and I finally got the courage up to mess with Jasta 11, which I felt was sacred territory and should be tread lightly upon. Bruno Schmaling is supposed to be coming out with a new book sometime on Jasta 11, so some of these may be changing with the new information. There are several Staffels in this pack which had either very few, or no skins at all, namely 51, 58 and 68. Jasta Boelcke is in there, including my attempt at Kirschstein’s optical illusion striped job. I'll post however many shots this message board will allow. There are more on the SimHq site.
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1 point
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1 point
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1 point
Version 1.0
1,378 downloads
Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles. The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi). These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter, fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi). They were intended for use primarily against US Navy aircraft carriers and other large surface ships. Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times. A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance, electronic intelligence gathering (ELINT), and electronic warfare (ECM). A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962. They were exported to Egypt, Iraq and Indonesia. Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R Indonesia: 25 Tu-16KS IRAQ: 8 Tu-16; 8 Tu-16K-11 What's in: A) New flyable planes (you need SF-2NA): TU-16 TU-16A * TU-16E * TU-16K-10 * TU-16K-10-26 # TU-16K-10-26 (76) * TU-16K-11-16 * TU-16K-11-16 (72) * TU-16K-26 TU-16K-26 (73) TU-16K-26P * TU-16KS * TU-16-KRS2 * TU-16P TU-16P (72) TU-16P (76) * TU-16R * TU-16R (76) * TU-16RM-1 TU-16RR * TU-16T * (*) New variants (#) Different model B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use. C) All the weapon You need. D) Original data.ini fixed, tweaked and lights enhanced. E) Stock planes have dedicated restore files to use after patches to make flyables again. TU-16K-10-26 will need to change lods, too as stated in its restore file. Credits: - Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research - Erikgen cockpit (adapted from Tu-1269 - Paulopanz Skins, decals, screens, data editing, liveries reserch - Y.Gordon & Lindr2 references Install: - all in main mod folder hurray! @ paulopanz
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