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Showing most liked content on 12/11/2021 in all areas

  1. 7 points
  2. 6 points
    Supermarine Spitfire Mk.1 - Groupe de Chasse II/5 'La Fayette' When the first Spitfire prototype took to the air in March 1936 it made the majority of contemporary interceptor fighters obsolete overnight and its performance and potential represented such a leap forward that rival nations would need to invest huge sums to design and develop similar aircraft. Even France, with its large and diverse aircraft industry, realised that their fighter aircraft were not as advanced as this new benchmark so it came as no surprise that the French Air Ministry wanted to purchase Spitfires. However, by November 1938 there were no less than thirteen countries on the Supermarine order book for Spitfires and whilst the Foreign Office had placed France at the top of the priority list the initial French order for just three aircraft was so pathetically small that Supermarine publicly made it a lower priority to the Belgian request for 15 aircraft and a licence to build at least a further 30 aircraft. Baron Amaury de La Grange, the vice-president of the French Air Commission, was a personal friend of US President Roosevelt and La Grange managed to convey to Roosevelt the urgency of France's position and asked for military help. With war clouds brewing in Europe, Roosevelt was forthcoming and instructed the US War Department to sell the most modern American airplanes to France and also persuaded Neville Chamberlain (the UK Prime Minister) to place France back at the top of the priority list - a request to which Chamberlain agreed but only providing that the French order was increased to 50 aircraft. Initial deliveries were made to the Armée de l'Air in June 1939 with Groupe de Chasse II/5 'La Fayette' based at Toul-Croix-de-Metz becoming the first operational French Spitfire squadron later in the following month. The aircraft of this famous squadron were painted with the same 'Chief Sitting Bull' insignia used by the American volunteers of the 'Lafayette Escadrille' during the First World War before the entry of their country into the conflict. Only sixteen aircraft had been delivered at the outbreak of war in September 1939 and whilst deliveries continued for a short while no other Armée de l'Air squadrons were formed and the UK Government requisitioned the final nineteen aircraft before they were delivered. Just some new decals on Cliff7600's Spitfire 1a over Gepard's Battle of Britain terrain. Good work boys!!
  3. 6 points
    Lets have a ride around the ramp......
  4. 6 points
    Tactical numbers and insignias for stock tanks. Here: the Israelis. M60 Magach 6, M48 Magach 3, Centurion Shot Release: X-Mas
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  6. 4 points
    Tactical numbers and insignias for stock tanks. Here: Leopard 1 Planed release: X-mas.
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  8. 2 points
    1944, and the air battle over Germany rages on...
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    When Thunder Rolled and Winds of Change - September 2021 It is with great excitement today we announce some updates and increasing momentum of the When Thunder Rolled Project. Perhaps the most significant news is a Leadership change. All founding members have approved the nomination and acceptance of a new Project Leader that has demonstrated the proficiency, commitment and quality demanded in this critical role. Leveraging his solid understanding of the Thirdwire sims, and recent leadership roles with other initiative including Operation Desert Storm, will set us up for greater success. With this change, we are expecting a surge in activity and progress which has us energized and excited. On a tactical level, our top focus/priority now continues to be on finalizing terrain work - creating incredibly accurate depictions of the Vietnam topography, cities/towns, airbases, enhanced terrain tiles (e.g., honoring requests for more rice paddies), etc. This terrain of course will serve as the foundation for everything else. We continue to excel in enhancing immersion and realism – leveraging outsourced professionals to help with creating dense jungle environments, realistic sky environments and more. These efforts are a cycle of ongoing experiments balancing how much we can push this old game engine and still maintain acceptable frame rates. We have also been making progress in many other areas such as creating realistically detailed target areas. For example, when you strike an enemy military storage area in WTR, we promise it won’t be a generic “Warehouse1” – see proof below! Next up on the target area list is creating a cluttered rail yard supporting Ed’s June 20, 1966 attack on the Railyard NorthEast of Kep Airfield. New models will include a marshalling yard with new train cars, rail yard support buildings, service equipment and more. Also noteworthy perhaps: while not formally adopted on the development roadmap but under consideration – we have received requests over the past few years regarding Yankee Air Pirate (YAP) compatibility. A majority of former YAP team members have already been involved with the WTR Project so this continues to be assessed and a greater possibility. Please enjoy the screenshots below; note these are lower res/compressed versions and representative of unedited actual gameplay. As always, we welcome and encourage community support. If you are interested in contributing, please send me a Private Message (PM). Finally, very special thanks to Erik for all his support and hosting our exclusive forum. Please feel free to share your thoughts and comments in this forum, thank you. An F-105 drops its payload over North Vietnam amidst heavy cloudy skies. Our brand new scratch F-100F; its dazzling bare metal skin catching the morning sun on an enemy air defense suppression (Wild Weasel) mission. Vivid Morning Skies over a small Vietnam Village lose their tranquility as enemy AAA chase after the contrails of an F-105 strike package (top right). Another brand new scratch model, this time showcasing the Mig-17 featuring an insane level of detail and perfect for you rivet counters. Rough inner coastal waters demonstrated by new water effects roll in to disrupt a peaceful beach. An NVA solider driving the SA-2 missile transporter takes a quick break along the Ho Chi Minh Trail. Yet another new scratch model, the AH-1 Skyraider! Employing a low bomb pass this skillful pilot scores a direct hit on an enemy truck convoy just clearing a ridge along the Ho Chi Minh trail. The sheer beauty of Vietnam, rolling hills, lush jungles and colorful fields serve as a momentary distraction from the war. May 3, 1966. Ed Rasimus’ first recorded combat mission successfully strikes a Dong Hoi military storage area in Route Pack 1. Bonus Screenie: re-creation of YAP “JumpMyers” downed pilot rescue mission integrated with the WTR Project leveraging brand new Jolly Green helo model, rescue pilot, special effects, etc from:
  14. 1 point
    Hopefully he is just busy with real life work. Hope to hear from him soon.
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    He hasn't been around since late August, hope he's doing fine, some months have passed.
  18. 1 point
    Could try repainting a Frogfoot?
  19. 1 point
    Didn't you mean, "good luck with DAT" ? (Ok, ok, I'm out...)
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    Screenshots with "Work In Progress" skins - Albatros D.V, Albatros D.Va, Fokker D.II, Pfalz D.XII and re-edited SPAD VII.
  23. 1 point
    Nicely done! Thank you BB for all the time, effort and hard work on this. On my average machine the fog and mist clouds look super with very little fps hit. Cheers!
  24. 1 point
    View File Nieuport 21 The Nieuport 21 was designed to be a long range escort fighter. It used a Nieuport 17 airframe with the smaller Nieuport 11 engine to reduce fuel consumption and extend its range. The lighter weight gave the plane a good climb rate, but the lower power engine reduced its speed. The Nieuport 21 served along with the Nieuport 17 on the Western Front. It was also licensed to the Dux factory in Russia and large numbers were used on the Eastern Front. My version of the Nieuport 21 is armed with a single Lewis gun mounted on the upper wing and has a loadout for eight Le Prieur Rockets for Balloon Busting missions. This package features two skins - one French, one Russian - a set of decals, and a fully functional cockpit. My skinning templates are included with the download. This plane uses the Le Prieur Rockets created by P10ppy and a sound file created by Nixou (included with his Realistic Engine Sounds package). Both of these files are available in the Combat Ace Download section. Both of these files are used by other aircraft, so you may already have them. I have included Nixou's sound file with this package in case you don't already have it. Credits: My thanks to Ojcar for making the data file for the Nieuport 21. My thanks to Nixou for making the sound file for the Le Rhone 80hp engine. Installation instructions: This aircraft uses P10ppy's Le Prieur rockets available in the CombatAce downloads section. You may already have it. If you don't, you'll have to download it and install it into your Weapons folder. For FE1: Unzip the file and move the folder named "Nieuport21" into your FirstEagles/Objects/Aircraft folder. If you don't already have it, copy the file named "LeRhone9c80hp1m4" from my Sounds folder into yours. For FE2: Unzip the file and move the folder named "Nieuport21" into your FirstEagles/Objects/Aircraft folder. Then in your FirstEagles/Objects/Decals folder, create a new folder named "Nieuport21". Move the folder named "D" from the Airplanes/Nieuport21 folder into the Decals/Nieuport21 folder you just made. If you don't already have it, copy the file named "LeRhone9c80hp1m4" from my Sounds folder into yours. Submitter Stephen1918 Submitted 12/05/2021 Category Nieuport  
  25. 1 point
    Actually is Oscar´s barrel!!! i love you more poem
  26. 1 point
    you know if you ever considered coming back, its been stable for over 8 years now
  27. 1 point
    This is a very cool looking vehicle, thanks for finding this. Since it fires to the rear, it couldn't be used as a tank in First Eagles, but it might be used as a truck or as a static prop. Or maybe for AA...
  28. 1 point

    Version 1.0.0

    429 downloads

    July 2021 =============== Royal Netherlands Air Force NF-5A Freedom Fighter Volume II VERSION 1.0 ------------------------------------------------------------ We are proud to present the NF-5A RNLAF, the Canadair variant of the Northrop F-5a, one of the most enduring American military aircraft designs ever produced during the Cold War period. The Canadair NF-5A was essentially similar to the Canadian AF CF-5 but introduced several modifications, the most important being the more powerful J-85Can-15 engines, Doppler radar navigation system, arrestor hook, two large split air intake doors aft of the main wing trailing edge on both sides of the fuselage to provide extra air to the engines (later also used for F-5E type), and provision to carry the larger 275 gallon under-wing fuel tanks. The aircraft also featured maneuvering leading edge flaps, a strengthened windscreen, and was the only F-5a to operate a two position nose gear. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series. INSTALLATION INSTRUCTIONS: -------------------------- 1. Copy the contents of the "To Mods Folder(s)" to your SF2 Mod directory. Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases. 2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file. NOTE 1: ------------ Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. The user may alternate between the two by "commenting out" the relevant line in the NF-5A_COCKPIT.INI [CockpitData] Directory=cockpit <---This is the default //Directory=cockpit_Lo-Fi In order to "activate" the higher resolution textures you would decomment the previous line and comment out the next line, thus: [CockpitData] //Directory=cockpit Directory=cockpit_Lo-Fi <---This is now Low-Res NOTE 2: ------------ Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this.. [LOD001] Filename=NF-5a.LOD to this.. [LOD001] Filename=NF-5a_002.LOD Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive. NOTE 3: ------------ For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail. Keys: ------- SHIFT+0 -> canopy open -/= (Default thrust vector Keys) -> elevator trim CREDITS: Sophocles - 3D Model, Cockpit, textures Ravenclaw_007 - Project "God-Father" 3D Modeling, Animations, Weapons, Research, Beta testing Baffmeister - Flight model, weapons edits, Avionics, Beta testing Soulfreak - Decals, Research, 2 F-16 Camo scheme skins and 2 NATO scheme skins Crusader - Avionics and data tweaks, Beta testing Guuruu -Sounds and Afterburner effects, Beta testing Guest contributors: Gkabs - pilot figure Logan4 - Avionics tweaks, radar ranging gunsight. Cliff7600 -Avionics tweaks, functioning horizontal trim indicator Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement! Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model. Brain-32 - Modeling advice, initial cockpit.cfg + more NeverEnough - Initial work on the Flight model Russouk2004 - Always answering questions when I needed help..Cheers!! Derk - Many, many references!!! Blade - Excellent mini-tutorial on damage textures Finally, thanks to TK and Thirdwire for creating such a fantastic game. **************************************************************** FEATURES: * A highly detailed external 3d model, including all features specific to the NF-5A including "F-5E" type Nose gear, animated auxiliary engine doors, arrestor hook, underside air intakes for the more powerful engines, external chaff and flare dispensers, and 275 gallon external wing tanks. * Specular color and Normal (bump) maps. * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible. * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them. *Functioning AN/ALE-40 Chaff and Flare dispensers exclusive to the RNLAF NF-5A * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the NF-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister. * Functioning maneuvering flaps deployable up to 450 knots, which allow for tighter sustained turns .. also credited to Baffmeister. * 5 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many RNLAF Squadrons. * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter. * Super detailed dedicated NF-5A 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, ..and more. *Accurate and functional representation of the Saab RGS2 lead computing gun sight, with accurate aiming mark (Mechanics by Crusader and Logan4). * A full complement of highly (or should I say "insanely" detailed weapons carried by the RNLAF NF-5A, all by ravenclaw_007. * Comprehensive RNLAF Loadouts representing the weapons carriage evolution of the NF-5A in Dutch service from 1972 to the 1991 by ravenclaw_007. * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007. * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet. * All new afterburner, emitter, and engine smoke effects by Guuruu. * Saab RGS2 lead computing gun sight with both Air to Air and Air to Ground modes. * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600. ****************************************************** PILOT NOTES ----------- NF-5A Limit and Reference Speeds. [Indicated Airspeeds] FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge. FLAPS (MANOUEVERING): 450kts for both leading and trailing edge NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2. LANDING GEAR: 240kts DRAG CHUTE: 165kts CANOPY: 50kts NOSE WHEEL STEERING: 65kts MAXIMUM INDICATED AIRSPEED: 710kts [redline] MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft. -------------------------------------------------------------------------------------------------------------------------------- TAKE OFF ROTATION SPEEDS 13500lbs: 155kts [full internal fuel and two sidewinders] 20500lbs: 195kts [about the maximum weight possible with included stores] NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds. -------------------------------------------------------------------------------------------------------------------------------- CLIMB SPEEDS Military Power 13500lbs: 375kts with a transition to mach 0.89 20500lbs: 310kts with a transition to mach 0.74 Maximum Power 13500lbs: 595kts with a transition to mach 0.93 20500lbs: 480kts with a transition to mach 0.85 ------------------------------------------------------------------------------------------------------------------------------- FINAL APPROACH SPEEDS With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel. NOTE: Target touch down speed is 20kts less than final approach speed. ---------------------------------------------------------------------------------------------------------------- RGS2 Gunsight -------------------------------------------------------- We have simulated the two main modes of the sight, one for Air to Ground, and one for Air to Air. The Air to Ground reticle assumes 3 different levels of depression according to the air to ground ordnance selected; bombs, rockets or guns. Due to game limitations, the Air to Air aiming mark is set up for lead computing of a target at 213meters (or 700 feet). We have included another gun sight option, whereby lead is calculated for targets all the way out to 4000ft. This has involved adding a ranging radar (which the NF-5A didn't have) but this solution allows lead computing for targets further out than 700 feet - something the RGS2 was capable of. The radar ranging option is the default but the user can copy the files from the "Standard" subfolder of the Avionics_Alt folder (located in the Aircraft folder) and switch out the ini files. If you're unhappy with either of the two options you can simply copy paste the files from the folder you prefer. ************************************************************* Agreement _________ THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION. ************************************************************* Sophocles July 2021
  29. 1 point
    great work!!! don't forget Euro Tigers..........CASA SF5A Spain, F5A Royal Norwegian Air Force , F-5A Turkish air force
  30. 1 point
    Something about trebuchets on a cathedral and stained glass...
  31. 1 point
    Bell A-28B Mamba - 432nd Attack Squadron, United States Army Air Corps, 1946 Following the failure of the Allied invasion at Calais in April 1944 and the success of the German counter-offensive in the East there was a change of focus with the US throwing more effort into the Pacific theatre whilst continuing to support the UK in 'holding' the European theatre. Following lessons learned from the failed Calais invasion the USAAC drafted a specification for a new heavily-armed attack aircraft described by General Spaatz as a "requirement for an airborne artillery piece" capable of carrying a 75mm automatic cannon. During the Summer of 1944 the introduction of the jet powered Gloster Meteor and the first appearance of the Luftwaffe's jet (and rocket) powered aircraft led to the USAAC to crank in a demand for the new attack aircraft to be jet powered. Bell's experience with the P-59 Airacomet gave them an early advantage and with General Electric forecasting a thrust of 4,500lbs from their new I-45 centrifugal jet engine they proposed a design using an airframe loosely based on the P-59 Airacomet but much larger and incorporating two of the new I-45 engines. Even using the new engines Bell knew that the installed thrust would be marginal so, early in 1945, Bell asked USAAC officials for permission to switch to the lighter British Molins 57mm automatic cannon which had just been evaluated by the US and which had a much higher rate of fire than the 75mm (which was, in any case, proving difficult to convert from manual loading to automatic). Once USAAC officials gave permission for this sensible substitution the Bell team forged ahead and got the pre-production prototype YA-28 into the air on February 2nd, 1946 and were rewarded with a production contract for 400 A-28B's barely one week later. Initial deliveries of the A-28B, now christened Mamba, commenced during July 1946 with the 432nd Attack Squadron being the first unit to re-equip.
  32. 0 points
    If you are looking for an idea about a widely used vehicle during russian-polish-war how about the "tatshanka". It was used by the soviets and the polish. The polish used it till 1939. And there is the modern version of an old russian war song about this charriot.


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