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Showing most liked content on 04/16/2022 in all areas

  1. 10 points
  2. 7 points
  3. 7 points
  4. 4 points
  5. 2 points

    Version 1.0.0

    123 downloads

    Hi everybody I really like that sf2 menus are transparent. I also wanted to share with you and added the psd files. You can add the images you want using psd files. 12 pieces 1920x1080 full jpg It is open to use for any purpose.
  6. 2 points
    Aint we all brother !!!
  7. 2 points
    my attempt to transform the YAK-130 into a Turkmenistan Air Force M-346FA at the end a photo of the real ones to have a "comparison"
  8. 2 points
    Progressing very slowly, until I fully regain my health...
  9. 1 point
    Anyone considered doing a DCS World mod of the Convair 201? I loved the one for SF2, and I know it never got built, but it would definitely be a lot of fun to play with in DCS.
  10. 1 point
    Hello everyone, My goal is to fully use RTX 3080Ti in my new gaming laptop as much as possible for SF2, even though it is an old simulation. I tweaked the settings in the Nvidia panel for Il-2 1946. I want to do the same thing for SF2. So to anyone here who has successfully configured Nvidia panel settings for SF2, may I ask for the configuration here? It can be used here as a reference for us to tweak our Nvidia panel. I appreciate any help you can provide. Cheers
  11. 1 point
    I am happy this post is created, so we community can give it a try! If anyone dont' mind, can you share your nvidia panel settings with us too? That way we can exchange the settings and experiment which works the best for us with the Nvidia video card. Cheers!
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  13. 1 point
    Neither have I, and I selected 4x for AA so it looks okay, and works fine.
  14. 1 point
    I saw a massive increase with my new upgrade: Ryzen 16 core, 32 gb 3600mhz ram, Samsung 2 tb ssd, geforce rtx 3060 12gb vram. I have highly graphically intense modded installs, with extended horizon draw distances. mod combinations that used to bog down and choke my old system ( which was high end for strike fighters) run silky smooth, so much so I am considering making a video demonstrating the performance that is now possible with highly modded sf2 and the latest pc components. CPU performance makes a big difference.
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  18. 1 point
    Oh my man... i feel you...
  19. 1 point
    Panel lines, rivets and screws, done. Next, the stencils, I still have a million of them to place
  20. 1 point
  21. 1 point
    I think since a long time that the Mirage 2000C and 5F deserve a HD templates set (4096x4096). So I started to work on it. Here's the first pics of the project
  22. 1 point
    When I was younger, I had the patience to use hex editors to analyze exe and dll files. I was tired of putting a CDROM in to load a game and used a tool to step through the code to find where the cdrom check occurred. I used a hex editor to change the command to jump to the address used when the CDROM check was passed. I am not that determined anymore. I wait for someone else to solve my game problems or live with the issue at hand. Back then, I did scan the avionics DLLs looking for all of the possible functions in case some existed that had not been utilized. But Third Wire was very efficient, generally making the bare minimum required to support the aircraft released.
  23. 1 point
  24. 1 point
    Little time at the moment - so some less time consuming interim project.
  25. 1 point
    The new Vulcan K.2 gets it's first customers..
  26. 1 point
    Giving the new Vulcan a workout high over the English countryside..
  27. 1 point

    Version

    261 downloads

    SF2 WW2 AVG "Flying Tigers" Tomahawk Pack V.2 5/2/2015 -- Something for the CBI players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. This mod is designed to REPLACE, in its entirety, the one based on Wolf's Tomahawk. See Install instructions for more information.* **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft & GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas.** This is a re-compilation of Baltika's beautiful P-40B/C Tomahawk "Flying Tigers" Pack for use in CBI-based WW2 installs. It has been converted for use on Raven's P-40B/C. Consider this as 'Version 2'. It contains 99.9% Historically Accurate ™ serial numbers, Individual aircraft numbers and squadron markings. This mod creates a seperate, nationalized version, called "Tomahawk_AVG". Be sure your WW2 Nations ini contains the 'country', AVG! This pak contains skins/decals for: 1st Pursuit "Adam & Eves" 2nd Pursuit "Panda Bears" 3rd Pursuit "Hell's Angles" All markings, excepting squadron color bands, are decals. Decal Randomization is TRUE. All items, sounds, pilot figure, excepting guns, are included. Provisions have been allowed for use of a drop tank, but all research indicates the AVG never used (or had!) them. Also, no bombs are carried. Any ground attacking will be 'guns only'. The canopy operates with the Standard Animation Keystroke, Shift/0. As Raven't Tomahawk is considered a beta, due to the cockpit being unfinished, this mod uses one of Stary's 'Generic Pits'. Operational service dates for the aircraft have been limited to the actual spread; 12/21/41 - 7/4/42. To that end, Userlist.ini was created to help 'lock them in'. (it is known however, that some of the AVG Tomahawks DID operate with the newly formed 23rd FG, when taken under USAAF control). When in game you'll see Tomahawk AVG (Raven) on the aircraft selection drop down. This will diferentitate it from the original, based on Wolf's Tomahawk. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them =BEFORE= installing, but (duh!) after unzipping. Also, give the "Notes" section a read too. Baltika's original readme for the Flying Tigers Mod is included for historical purposes. Good Hunting! Wrench Kevin Stein
  28. 1 point

    Version

    260 downloads

    SF2 WW2 PTO P-40B/C Tomahawk (USAAC) Pack 5/01/2015 -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this mod is most likely =NOT= usable in 1stGen installs at any patch level. This may be due to the use of a 'late model' cockpit.* **Notex2: this mod is designed for use ONLY in a PTO-Centric mods folder** This package contains a SF2 version of Raven's P-40B/C Tomahawk, in use by the USAAC just before, and during, the opening months of The Pacific War. While considered a 'beta', the aircraft is 100% all there. As I understood it, the beta tag is ONLY because the cockpit was never finished. In that light, I've substituted one of Stary's Generic Cockpits ™. The skins included are: 47th PS, 15th PG, Bellows Field, Hawaii, December 1941 "Pearl Harbor Defender" 20th PS, 24th PG, Phillipines, December 1941 DOD41 - representative of aircraft from August to November 1941 Skins maps remain in their bmp format. The SF2 'date switch' is NOT used on any of these skins. All markings are decals, and Decal Randomization is TRUE. The Hangar screen is a revamped Sf2 version of my original "AvArt". All sounds, drop tank and pilot figure are included. Guns are not, as they're stock items. Service dates are rounded to "whole months". The canopy operates with the Standard Animation Keystroke, Shift/0. Be advised, this aircraft has a short service life, as the E models were already in service when the US entered the war. When in-game, you'll see P-40B/C Tomahawk (Raven) On the aircraft selection drop-down. This will diferentiate it from Wolf's P-40B/C mod. In fact, =THIS= mod is designed to replace, completely, any and all earlier versions. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein updated: fixed shell ejection locations
  29. 1 point

    Version

    294 downloads

    SF2 WW2 PTO RAAF Kittyhawk Mk.IA Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = *Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization) will NOT be functional. Use in 1stGens has not, and cannot be, tested by me.* **Notex2: this mod is designed for use ONLY in a PTO-Centric mods folder** A first, I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit (better) into SF2, in particular the 5/2013 patch level (oi!), chose to take the "lazy man's way out" and just upload the entire aircraft. When in-game, on the aircraft selection drop-down, you'll see Kittyhawk Mk.1A (Raven) This will diferentiate this for any other Kittyhawks you may (or may not) have. This is the full aircraft, "nationalized" for Australian use, as stated above, with my 'tweeked' sf2-ish data ini (and a backuped copy of the original too!). The skin included is for... No.75 Squadron, RAAF as seen from mid/late April 1942 in the Port Moresby, PNG area Skins remain in their bmp format. New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included! New aircraft plane-in-group letter decals, and RAAF serials - 95% historically accurate - matched to the individual letter, are included. On the numberlist, those marked with a star (*) have been postively confirmed to have served in 75 Squadron. All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen. No weapons are included, except an SF2 Version of the drop tank (for those that haven't converted it yet). New theatre-specific Hangar and Loading screens are included, too. The skins have been run through the template (thank you Raven for that!), and have had a layer of dirt and 'clouds' added for weathering. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! Good Hunting!! Wrench Kevin Stein


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