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Showing most liked content on 06/13/2022 in Posts
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10 points
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6 pointsJust completed the first model I should have it uploaded by tomorrow after I do the last test.
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4 pointsThe wing vortex for Mirage III is now implemented in SFCE:
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3 pointsI completed the Toyota with the Type-63 rocket Launcher and 107mm and the rocket.
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3 pointsI found an embarrassing mistake on my terrain. The city and airfield Dnepropetrowsk are on the wrong side of the river Dnepr. I will correct this in the next update. Sorry.
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3 pointsI want to talk about the radar panel for Mirage III Family. After going through various Mirage III mods/skins from CombatAce, I took notes that some of them have different radar scope textures for Mirage III. However, according to the sources, It appears that some Mirages have different colors for radar scope. This is the radar scope from Shahak Over Israel. SF2. 1.0 (yakarov79), I like his radar scope texture. It invited me into modding cockpit and avionics for SFCE. I noted that in some pictures of old aircraft such as A-7s, F-4s, and others, the radar panel doesn't look super 'clean" like modern avionics. This is a picture of USAF A-7D radar scope: I just realized I also want to improve all aircraft radar scope too! Looks like I have a lot more fun projects to work on now. Eagle114th
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2 pointsView File Southern Ukraine and Crimean Peninsula Terrain Donbass Beta 0.40 ***************************************************** Southern Ukraine and Crimean Peninsula Terrain THIS IS STILL A BETA VERSION!!!! ============================ ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2E. It works well with SF2NA. +++++++++++++++++++++++++++++++++++++++++ I. Short description: The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end. This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come. I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle. At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network. For the russian side you can only fly against enemy airfields. At the moment possible mission types are: Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions. The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Donbass.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on Jan Tumas tiles for First Eagles Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue SunShelter170m taken from AirfieldDevKit_v1.1, made by Pureblue D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue ControlTower.LOD made by RussoUK SA-6L i added Ukraine in the Userlist.ini StraightFlush i added Ukraine in the Userlist.ini SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me GK-P-14 Tall King Radar, made by GKABS GK-D-30Russia D-30 howitzer made by GKABS ShelterZuRoad made by AmokFloo Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack, Factories made by Geezer T-72A i added tactical numbers and gave it a Fla-MG BTR-80A taken from eburgers PanzerPack for SF2 Plattenbau_4_Geschosse Made by Wingwiner as BlokW704P, i converted it from bmp to jpg Plattenbau_11_Geschosse Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg Nitka_Ramp Made by Yakarow NitkaRezystorKompleks Made by Yakarow I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 29. Oktober 2022 Submitter Gepard Submitted 06/12/2022 Category Full Terrains
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2 pointsDear Pilots, Today’s DD takes a look at our cliff models for the Normandy Map. Making realistic looking cliff faces in a flight-simulator is always tough. Whenever you make a map with the English Channel this becomes necessary. Many other development teams have had to craft them over the years and we are no exception. We had our first crack at them when we made our Channel Map for Rise of Flight about 10 years ago. We’ve gotten better at making them and below you can see some work-in-progress images of how they currently look in IL-2 Great Battles. Work on the Normandy map continues and it is really starting to take shape. The map will be released later this summer. However, the next update is already in Beta and it will include the Arado AR-234 jet bomber. What an interesting and challenging aircraft to model. She’s pretty complex. And the AI B-26 will also be I the next update. Enjoy! The Sturmovik Team
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2 pointsHello everyone! Report for today: While preparing to release the next version of beta with A-6s and A-7s, I began working on Mirage III family. The afterburner are next new challenge to work on after viewing various old videos of Mirage III afterburner. They are rather unique, like MiG-17s and 19s. Did my best to give it bluish color for inner afterburner along with yellow afterburner for outer part. This time, 2D afterburner texture are used to enchance 3D afterburner effect. There is a smooth transmit from afterburner to engine node animation. Eagle114th
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2 pointsI have flown some FE aircraft in SF, and they seemed to work ok, but not all of them will, and as you point out, the FM's are totally different. The long and short of it is, as I previously stated, whilst the idea is desirable, it is not really feasible, without huge amounts of coding and fiddling around, which is just really not worth it, especially when there are more up to date WWI sims available, such as BH&H which blows FE out of the water, not of course that I am saying FE is not worth bothering about, as that is far from the case, however, if like myself and Eagle114th are working on a new "campaign" or story line, which starts in WWI and then flows through to modern day, we are utilising both FE, and SF independently of each other. To do a full on merging of FE and SF, is a pointless and ridiculously time consuming exercise, which, considering the age of the engine, and the limitations of crossover from FE to SF, is futile. Yes things like the F12 issue are a bit irritating, but not really deal breaking in the great scheme of things, I have learned to live with it personally.
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2 pointsSince nobody cared to fix the cockpit, I spent some time with it to produce a quick improvement. Original data; built-in gunsight (3d model nodes) and misplaced viewpoint. Improved cockpit; lighter reflections, gunsight data as in all usual SF cockpits, fixed misplaced viewpoint. Here it is: Hawk_Cockpit_Improved.zip By no means this is perfect, but at least now it is usable and the gunsight matches where you're firing at. The gunsight textures come from an old package by paulopanz, IIRC. This fix will be added to the Hawks within the ODS 30AE mod in a future update.
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1 pointHello everyone! I am working on a radar scope overhaul for SFCE. I am buzzed about this one. By using LOD Viewer to look at the default radar scope. I am trying to replace the radar scope default texture with the new one. That way it won't show blank 'black screen". It is my goal to assign a new texture to it. May I ask for advice on how to replace the default texture for radar scope? Thank you and cheers! Eagle114th
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1 pointi agree. in this case, even throw some on the windshield (with wiper marks of course )
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1 pointI totally understand your desire, however, I see no real way around the issue, sometimes we have to work with the tools we are given. However in this case, we are looking at a rather unique set of circumstances, where obsolete equipment is in general use when more advanced types are in general issue. I dont know how one could address this problem satisfactorily to be honest, it would be brilliant to be able to merge both FE and SF into one, however, it is not really a viable option, without huge amounts of tinkering and modification "under the hood" Unfortunately, due to TK's silly stance on this, we are not able to get to the core of the 2 sims , or rather not in enough detail, to be able to re calibrate the whole thing and make it "better" On one side of the coin, I sort of understand TK's attitude, it is his intellectual property after all, however, there are also arguments to be made that as the 2 sims are getting on in years now, and that any modification to the whole setup, would not be a financial issue for TK. But this is a long standing conversation, and one it would seem, that has no logical solution to it. Waiting for TK to extractum digitum, is a vain hope, we are still awaiting his promise of updating SF to bring it into Win 10 added compatibility, another forlorn hope methinks !!
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1 pointPut the new texture in your cockpit folder of the given AC, named same as the original you intend to replace. Also check in the AC_avionics.ini that the texture call out is correct (very front of the file under TextureData) . As a sample - RadarTexture=cockpit\Ye8_radar.jpg
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1 pointReport for today: It is very interesting experiment with the radar scope for F-4B! After looking for the information, pictures, and videos of F-4B radar scope, I found this golden thread: https://combatace.com/forums/topic/89248-calling-phantom-experts-radar-scope-colour/ StreakEagle provided the pictures I needed for the F-4B radar texture and started working on it. It came out very interesting! Here are screenshots and I would like the feedback on this, please. I aim to give all aircraft authentic, realistic radar experiences as an optional for anyone who wants to use it in SFCE or any of mods. ORIGNIAL RADAR SCOPE: NEW RADAR SCOPE #1: NEW RADAR SCOPE #2 Eagle114th
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1 pointView File Mirage 50D Package Mirage 50D Package The Dassault Mirage III is a family of single-seat, single-engine, fighter aircraft produced by Dassault Aviation for the French Air Force and widely exported. Prominent operators included Australia, Argentina, South Africa and Israel, as well as a number of nonaligned nations. Though an older design, the second generation fighter is still a fairly maneuverable aircraft and an effective opponent in close range dogfighting. In French service it was armed with air-to-ground ordnance or R.550 Magic air-to-air missiles. The versatility of the design enabled production of trainer, reconnaissance and ground-attack versions as well as the Dassault Mirage 5, Dassault Mirage IIIV and Atlas Cheetah variants. A Mirage III was the first European combat aircraft to exceed a speed of Mach 2 in horizontal flight. This package includes: Mirage 50DV - Venezuela Mirage 50DV - Ecuador Mirage 50DCN Pantera - Chile Texture Temp by Ludo.m54 Texture: Denis Oliveira Decals: Coupi, Denis Oliveira Data.ini: Coupi Cockpit.ini: Coupi 3D mod: Denis Oliveira Submitter denissoliveira Submitted 05/19/2015 Category Mirage 5
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1 pointInteresting points gents - as far as I remember, "wilmartson" attempted to incorporate several FE/FE2 aircraft into SF2 a few yrs. ago -- a gallery of representative pics. is located over here (scroll right to see the rest of the pics.). While there may be some action-view benefits to that, you lose the higher-res terrain and more subtle lighting/sfumato effects, cloud effects and whatnot, of FE2, by moving everything over to the SF2 engine. One other (oddity?) to keep in mind is that the FM engine in SF2 is not identical to the one in FE2 (for example, the F4U post-WWII Corsair has a top speed in the 750s kph in SF2; throwing the same data ini into FE2 gives an inaccurate top speed in the 880s kph). In short, air density seems to be modeled differently in FE2, to display better the lighter-handling qualities of WWI aircraft. Theoretically, it is possible to upgrade all FE2 FMs for SF2. I have, for example, upgraded the FE2 data ini for Geezer's Mk.I Gladiator for SF2, for one of my early WWII FM packs - but I would certainly not bother upgrading the 220+ data inis in my big FE2 FM packs, for SF2 - not worth the trouble in my opinion since I fly FE2 (and WoFF) mostly, anyway. General rule of thumb - the SF2 FM engine is better suited for jet aircraft, but may be made "to work" acceptably for WWII prop aircraft and 1930s stuff too. The period from the dawn of flight up to about 1920s barnstormers is better modeled (the floating quality of wooden aircraft, etc.) in FE2. I think that there were some (beta-stage) attempts to create inter-war scenarios for FE2 too several years ago (Geezer made some 1930s bomb packs, etc., also the Gladiator and one or two other aircraft) -- but as far as I know there was no further development in those areas. It's of course possible that some users are flying early WWII (or inter-war) scenarios in FE2. I've gone in the other direction, of keeping such scenarios for SF2, since many of the data inis for WWII aircraft were done for SF2 anyway (less work that way, to tweak things within the sim they were initially tweaked for). Cheers all and happy flying (in FE2 and SF2), Von S
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1 pointCompleted the first model with the UB-16 with three textures (12 HR work lol with texture) and more to come. I will be making the DSHK, Type-63 Rocket Launchers and ZU-23-2 PS. for the UB-16 texture I have used lindr2 texture.
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1 pointA-7A being tested with new TMF A-7A cockpit: NOTE: TMF Cockpit is being tweaked to be aligned properly with TW A-7A, along with the improved night light being implemented. Eagle114th
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1 pointLove taking older mods and polishing them up to the latest standards....
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