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Showing most liked content on 11/15/2022 in all areas

  1. 6 points
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  3. 3 points
    Been at air combat simulators for around 25 years. Most all concerning WW i and WW II aircraft. My few good air combat simulators are IL-2 1946 BAT ,Combat Flight Simulator 3-(11 installs), RoF, WOFF,First Eagles Gold, and now Strike fighters 2. A late comer but at it now ! I Worked on weapon guidance systems on the F-14 Tomcat in the US Navy but always loved the older aircraft. I wanted to try something different ,but there is not a lot to choose from when you have a mid level gaming rig. This seems the ticket ! My video card is outdated and needs needs a upgrade to play SF2 ,( WOFF and,RoF also), at max settings. Plan on getting a new video card in March-(fixed income) and do some serious playing then. For now i want to learn as much as i can in the meantime. Got the keyboard commands but haven't experienced the game play yet. Where do i start to get my head around it all ? Use Win 10. Is there any tricks/walkarounds i need to do to get it to run smoothly ? Where do i start reading to get up to par with adding aircraft and new/improved features to SF 2 ? A good friend gave me the whole series along with First Eagles Gold to see if i like them. Sorry to say my rig can barely handle them. Time to learn before i get started. Would be grateful for any help. Regards, Scott
  4. 3 points
    Thanks guys for the help getting started. I run a 5 year old mid-range gaming computer. Does fine with IL-2 1946 BAT , and (11) installs of CFS3. Old sims to be sure, but they have aged well and continuously improved over the years. Love the change in flying Jets in more modern combat than and heard this was a good one. Plan on updating my video card and adding more ram to handle SF2 at highest settings and run smooth. Been playing and modding CFS3 for 20 years now so i know how to get in the nitty gritty of modding files and following instructions. Controls seem easy to remember what to use in the heat of the fight. The aircraft looks great,(scenery a little dated) ,and looks immersive. The only ones i'm missing is the Atlantic and FE2. They will be my next. The SF series were given to me by a friend in France that i know from my Facebook Group called "Combat Flight Simulator 3 Fans",and SOH. Have another facebook group called "Air Combat Patrol" that covers ALL pc air combat sims,digital art and all forms of combat aircraft art. Please check them out ,if interested join and post videos,and your best screenshots and get the word out. Was into aircraft model building for many,many years till i discovered SWOTLin the 90's and was hooked for life. I'm also a member at sim-outhouse and SAS1946 for many years and love to participate in their forums. This is my new favorite place. Much to learn ,and i'm sure to have plenty of questions in the future. I have a couple of months to learn as much as i can and this seems to The Place to go to for all things SF2 . Seems about as active as SOH, a few diehard fans, but that's us ,lovers of Good combat flight sims, not just eye candy,which is what most new air combat sims seem to only have to offer. Not much to choose from these days ,vintage or more modern air combat Simulators,not just "games". Played Falcon 4.0 for years and it was as hard as they come ,so this is a nice change for modern warfare at a enjoyable pace. Thanks for the advise and i'm sure you all will be hearing from me more. Sorry for rattling on, but excited ! Can't wait to play and showing off some screenshots in my fb group and spread the word. Kind Regards,Scott
  5. 2 points
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  8. 1 point
    Welcome! I have just started flying this simulator again after almost one and a half years, because of heart failure. I started with the series Strike Fighters: Project 1. That didn't work too well back then. Then, I got into the original Wings over Vietnam. I will tell you this to save you some frustration. Find a good Mod that deals with the inaccurate flight dynamics of the MiG-17. I just installed a Mod yesterday and for me, it's changed the game. After all the time I've flown this sim, finally found a fix for those Super MiG-17s. I used Aerodynamically Limited MiG-17s v1.1. There may be better ones but, this has made it possible for me to fight them with the F-4. This will save you some frustration also because the missiles are more successful. Good Luck, and Have Fun! https://combatace.com/forums/topic/90358-aerodynamically-limited-mig-17s-v11/
  9. 1 point
    I run a NVIDIA GPU and don't have any issues with SF2 Complete. It might be a specific card but overall I don't have any issues. And welcome sixstrings, check the Knowledge Base too for some questions as well...
  10. 1 point
    Welcome to our (usually) happy and slightly insane miscreants. The best thing to do on starting up SF and FE, is go to the forums, and look for the help files, there is a ton of interesting, and pertinent information over there, red all that bumf first off, and that should give you a bit of a leg up on how everything works ( usually) If there is something that you cannot get your head around, as some of the info is somewhat dated, but still relevant, but if for any reason it confuses the hell out of you, do not be afraid to ask !! This is a friendly, and helpful community, very little flak or gremlins here !! Anyhow that is my two penny worth, and again welcome to our band of merry men and the occasional lady.............................................
  11. 1 point
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    That's why Naval birds have two tires on the nose gear.
  13. 1 point
    new 450 gallon drop tank for the F-105
  14. 1 point
    Dohari Su-21s arriving at P12 for the annual Horreya airshow Seriously, is there any way to stop these guys from doing this ?!
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  19. 1 point

    Version 1.0.0

    18 downloads

    Nieuport 24 skins of Escadrille 75 for EmID Nieuport N24 First Eagles 2 __________________________________________________________________________________________________________ ** What you will find in this Nieuport 24 skin Pack: - A full set of skins & decals to Nieuport 24s used by Escadrille 75. - A full squadron (Escadrille 75) with 100 decal serial numbers. - A special skin folder focusing on Slt William Hérisson a french Ace with 11 victories. - 2 New optional hangar screens for Nieuport 24 (N24) in 1920x1200 size. You will find this in the "HANGAR SCREEN" folder. To use it, you must drop or copy the jpg file in your N24 aircraft main folder, next, edit your N24.ini file and add this line: [AircraftData] HangarScreen=ESC 75-HANGARSCREEN 01.jpg <------ add this line to use the first option. [AircraftData] HangarScreen=ESC 75-HANGARSCREEN 02.jpg <------ add this line to use the second option. __________________________________________________________________________________________________________ Historical Sources: - Albin Denis website: http://albindenis.free.fr/Site_escadrille/page_centaine.htm __________________________________________________________________________________________________________ INSTALLATION INSTRUCTIONS: FE2 INSTALLATION (SKIN) - Drop or copy the folder "N24" from mine "Aircraft" folder to your "Aircraft" folder. (DECALS) - Drop or copy the folder "N24" from mine "decals" folder to your "decals" folder. *ATTENTION* In order to work properly on your loadout menu option, this following lines, must to be COPIED into your "N24".ini file. [TextureSetXXX] Directory=ESC 75 Name=Escadrille 75 Nation=FRANCE Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 [TextureSetXXX] Directory=ESC 75a Name=Slt William Hérisson Nation=FRANCE Squadron= Specular=1.800000 Glossiness=1.800000 Reflection=0.000000 Replace the (XXX) in the [TextureSetXXX] top line, with the appropriate number following your "N24.ini" file order for others skins that you have already installed before. That's all. __________________________________________________________________________________________________________ Credits: - Julio Junqueira texture skins & decals markings for Nieuport 24 and hangar screens. __________________________________________________________________________________________________________ - Thanks to EmlD for the excellent Nieuport 24 model. - special thanks to CombatAce.com hosting the files. __________________________________________________________________________________________________________ These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. __________________________________________________________________________________________________________
  20. 1 point

    Version 1.1

    421 downloads

    Aerodynamically Limited MiG-17s v1.1 ================= Description: This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M. It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450). The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope. This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach. This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17. Keep the fight fast, and you can now out-turn the FRESCO. This mod does NOT adjust the lower-speed performance of the FRESCO. As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before. If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed. The speedbreak is your friend! I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast. V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine. It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power. Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around. "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes. The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation. If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini. ================= Whats in it: There are three data.inis contained in this mod. One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF. This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs. ================= Installation: 1. Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder 2. Open the folder. Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite. 3. The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file). 4. Go fly! ================= Credits: FM: ThirdWire Mod: Caesar ================= Some open-source examples of airspeed and engine limitations of the MiG-17: From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control He's in a left wing roll an can't do anything about it. So just do 500 knots and it becomes only a question of eyes. Keeping sight and keeping fast." (p. 138). From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance. He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132) From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast. Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me." [Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available). Oberle observed: "This slow engine response was a characteristic of the old engines. If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)


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