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Showing most liked content on 04/24/2023 in all areas

  1. 13 points
    JASDF F-4EJ_85 with the EJ cockpit from 1984 / 1985 , some screens displays and panels may be not like the original , i could not find any picture showing the RWR Display with the display on or the layout for it , same go´s for all the digital displays , iw ill change them to the original if i ever will get the requiriert info´s , the Threat warning panel is not working because i can not find any info on how it works and what it may show i still have to make some fine tuning on the ini´s but for now it is working for the F-4EJ cockpit from 1971 / 1972 and for the EJ KAI cockpit i will have even greater problems to get them done , not sure if that will ever happen
  2. 5 points
    New tile for Aeropuerto Laguna del Sauce, now fits better. I found a gimic in the download area: the lama made by the Bandidos team, from 2009. Unfortunatly it is much to big. If you compare it with the technicians, which are 1.80 m high, the lama is 2.50 or so, at the shoulder, not the head. It has the size of a bison. If it would be smaller i would add it in the terrain. It would fit perfectly.
  3. 4 points
  4. 4 points
    Finally, I found some time (to put things together)... so I uploaded just a few models. Just in case you are wondering if this is just another long-gone project...So should be available to download soon... while meanwhile... D-30 Howitzer Mobile Army Surgical Hospital GAZ-66 AP-2 9K51 Grad system on Ural-375D BM-21 9K55 Grad-1 on 9P138 ZIL-131 chassis airfield fire engine AA-40 on ZIL-131 R-161A-2M radio vehicle on ZIL-131 this was before..but now with the rest of the system 9K52 Luna-M on 9P113 ZIL-135 chassis 9M21 missile transport vehicle 9T29 on ZIL-135 chassis and Luna-M command unit 9S445M - GAZ-66 PU-2 with meteorological radio measuring station RWZ-1A and AB-4-0/230 power unit
  5. 3 points

    Version 1.5.0

    433 downloads

    The first part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. 5 new weapons for some of the objects. 9M14M, 9M14P, 9M111, 9M113, 9M114 Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. Inside 2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini BMP-1 BMP-1P + 9K113 Konkurs (9M113 Gaboy missile) BMP-2 + 9K113 Konkurs (9M113 Gaboy missile) BRDM-2 BTR-50PK BTR-60PB BTR-60R-145BM radio and command vehicle 9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile) 9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile) 9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile) 9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy) 9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile) MT-LB MT-LB SNAR-10 Leopard artillery radar MT-LBu 1V14 artillery command and recon vehicle MT-LBu 9S80 (PPRU-1) air defense command vehicle MTU-55 bridge layer OT-62B OT-64A PT-76 T-54 T-55 obr59 T-55 obr71 T-55AM T-55AM2 (Czechoslovakia production) T-55AMV T-62 obr61 T-62 obr72 T-62M T-62MV T-72 Ural T-72 Ural-1 T-72A T-72M T-72M1 ZSU-23-4V ZSU-23-4V1 ZSU-23-4M ZSU-57-2 Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here
  6. 3 points

    Version 1.0.0

    369 downloads

    The second part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. Part two contains mostly air-to-air defenses. SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7. Again those SAMs are not really plug-and-play mods. I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER. It is up to the player to pick and choose the desired system for a specific mod, terrain, etc. all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models) All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. SA-2A (SA-75): P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users) P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket SA-2C(S-75): P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket SA-2E (S-75V): P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket SA-2E1 (S-75M1): P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket SA-2E2 (S-75M2): P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2E3 (S-75M3): P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2F (S-75MK): P-12M + PRV-11 Station P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket SA-3 (S-125): P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket SA-3B (S-125M): P-15 + PRV-11 P-15M + PRV-13 + 1L22 P-15M2 + PRV-13 + 1L22 P-19 + PRV-13 SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket SA-7 (9K32M) BTR-60PB equipped with 9K32M Strela-2M system SA-8B P-40 radar and 9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis. SA-9/SA-9B 9K31 Strela-1 on BRDM-2 chassis SA-13 9K35 Strela-10 on MT-LB chassis Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here
  7. 2 points
    It should be destroyed with a new... AGM-88G alias AARGM-ER ! P.
  8. 2 points
    Any chance, that you make this: RM-70, the czech version of the BM-21 Grad launcher system, but with additionally 40 rockets in a fast reload system, so that it was able to fire 80 122 mm rockets in a very short time. Basic vehicle: Tatra 815 truck.
  9. 2 points
  10. 2 points
  11. 2 points
    Aeropuerto Internacional Laguna del Sauce, Uruguay, with uruguayan Naval Aviation Base. (WIP) I need a new terminal building. GKABS terminal building is much to big for this airport. Then, i think, i must make a new tile for sea to airfield transistion. Finally i will place some more barracks, which in reality are close to this airfield. IIRC it is the home of a pioneer battalion or so.
  12. 1 point
    Allenjb42.....Here's a little more detail
  13. 1 point
  14. 1 point
    Also tweaked the ALQ-99G Jammers to work in-line with the EA-6B Superpack. I figure that HomeFries and Co. did some good research on the jammers and figured that I can use that. What I did was make the jammers more powerful and tweaked the maximum frequency for the -L jammer pod as well. It will be in the next update but decided to upload them here now:
  15. 1 point
    I have Tatra 813 and 815 vehicles (and 148) so at some point I will get into it. I think Vol.5 will focus on Polish/Czechoslovakian/East German models. But nothing fancy mostly trucks, radars etc. For now, I have Akacya, some towed guns/howitzers, SA-5, vehicles based on MAZ chassis (which can be a lot!), and a few more on already existing chassis (SA-6, SA-4) Vol.4? no peeking...
  16. 1 point
    Thanks for the SAMs as I replaced some of them with your stuff given the amount of SAMs I do have in my folder.
  17. 1 point
  18. 1 point
    excellent quality, thanks for your dedication
  19. 1 point
    Reeeeeeeeeeeeealy big pack. Thx for sharing
  20. 1 point
    Was doing some testing and just want to note that shooting the system is hard (much like Fubar512's version) given the radar isn't able to be hit with a HARM (or any other missile for that matter). I can jam it with a Growler (3 x ALQ-99) up to about 17 - 20 miles, then it has you. I haven't bombed it yet, but I figure that the radar point is over the ground so you can't destroy it. I haven't flown a mission where it randomly spawns but thought I'd let you all know.
  21. 1 point
    I forgot to add that all tanks equipped with an anti-aircraft gun have it disabled. Simple edits in the data file can turn it on. AA guns are off as it is not realistic to provide anti-aircraft fire during the combat engagement.
  22. 1 point
  23. 1 point
    Amazing, like all other GKABS "products"! A question: whats the difference between this one and the previous Su-35K?
  24. 1 point
  25. 1 point
    @Wrench By the way, during the development of ODS 30AE, I discovered that the E-2C_Destroyed.LOD model (and also Yak-38_Destroyed.LOD) actually don't exist in the game files. So if you crash, there's no destroyed model for those aircraft. I use the C-47A_Destroyed.LOD for the E-2C and for this C-2A, better than nothing.
  26. 1 point
    I trimmed yesterday the old thread, from all these began, "What will be next" and I reread this part: Let's take the Su-34 as an example. I would love to have it in game, but first we have the cockpit issue - a Su-34 with F-111 or B-1B cockpit - no, thanks, I'd rather have something else. Then we also have the various pylon and rail taypes used on the Su-34 for A2A, A2G missiles, bombs, drop tanks, etc. I doubt many modders would be interested and would spend the time needed to model all correct pylons and rails for the Su-34 and having bombs loaded on missile rails or missiles on bomb pylons is a no-go for me. Well I don't know if Svetlin remembers his post but I want to let you all know, Svetlin included, that...we will have these...various pylons fro A-A and A-G missiles, bombs, drop tanks etc :) Actually half of the work is already made. You are welcome :)
  27. 1 point
    Not sure how that's a What If, but looks nice at least :) Caturday flying, taking it easy in the Black Sea
  28. 1 point
  29. 1 point
    Superb package! Congratulations to all involved
  30. 1 point

    Version 1.0.0

    247 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35SK2 with Chinese Weapons Weapons: PL-10 PL-12 PL-15 PL-21 All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. All Chinese weapons are made by angelp. thank you. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  31. 1 point
    Some WIP shots. I would like to add that we are making serious progress with our FCK-1 project. Our 3D Max "operator", Logan4 is binding things together with a ferm grip; our project starts to get a clear contour.
  32. 1 point
  33. 1 point
  34. 1 point
    It was supposed to be an intercept mission, but a combination of ground fire and other MiGs killed them before I got into range, so I had a free flight to just cruise around the Korean countryside in 1951.
  35. 1 point
    F-4E cockpit 1984 with out DMAS , for F-4E aircraft from 1984 onward with pave spike the F-4E 1984 DMAS version will take a bit more time because there are instruments where i can not find any pictures for it , so all i have for them is the drawing in the flight manual the shoot light color is a mystery to me so i selected a pale orange color because a white light at night would be a no go
  36. 1 point
    F-4E_75 cockpit , no AN/ALE-40 , but KY-28 panel i removed the AN/ALE-40 chaff flare dispenser from the 3d model
  37. 1 point
    F-4E_78 cockpit with pave spike LOS ( line of sight ) indicator and SRI (slant range indicator)
  38. 1 point
    Not sure if that matters in the game at all since we are flying. But I can work on it. Simple ini edit or simple ini edit and weapon model. and special for you Czech built T-55AM2


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