Jump to content

Leaderboard


Popular Content

Showing most liked content on 05/29/2023 in all areas

  1. 9 points
    Tacos are great, even when its cold outside day or night and best when they have a variety of toppings
  2. 6 points
    Hello everyone, I read that the tone of the water in the Río de la Plata makes it look like a desert, the bad thing is not the tone but the effect of tidal waves that they use, try to temper the normal water. This is the tile (it is not in tga) for the normal brown mud and water tone what i use I hope they help. agua(marron).bmp AGUANORMAL.bmp
  3. 4 points
    Like it says..............
  4. 4 points
    "HAVE YOU FLOWN OVER PIXALATED WATER BETWEEN 2012 and 2023? YOU MAY BE ENTITLED TO COMPENSATION....." sorry, when i read "water full of pixels" i couldnt help but think of the ads on the TV all the time about "Camp Lejune Water" here in this part of the states....
  5. 4 points
    120th TFS Colorado ANG, Phan Rhang Air Base 1968
  6. 4 points
  7. 3 points
    MiG-21Kbis, air group of carrier "Orel" over Socotra Island end 1970th.
  8. 3 points
    For the freedoms we have, and the benefits we enjoy, every day should be considered a Memorial Day...
  9. 3 points
    Thanks for the files. I will try them. Overpainting all existing water tiles will need a lot of time.
  10. 3 points
    I knew there were buses in there! not moving but still there
  11. 3 points
    A VAQ-209 jet coming in for a trap
  12. 2 points
    Coupi PM'd me about this and I think the work he did so far is awesome. One of the issues I'm having with the Super Hornet Block III is the cockpit. Since Brain32 is MIA (haven't heard from him in a long time) it's kinda hard to find somebody to do a proper cockpit. Since we don't know what it looks like we can all do guesswork. The below image is what Coupi did and frankly, I like it. It makes things easier to see and make better calls (If only the Growler was getting the same treatment I'm ready for that too). Still have to do some tweaks but yeah, looks good.
  13. 2 points
    Me back in the day of memories...
  14. 2 points
    Finished, uploading soon and waiting for approval.
  15. 2 points
    I just saw this on YouTube and thought I'd share it here. In case anyone hasn't seen it yet ... or would like to see it again.
  16. 2 points
    That once in a blue moon times that I fly an F/A-18E
  17. 2 points
  18. 1 point

    Version 1.0.0

    129 downloads

    F-5E - The F-5 was also adopted as an opposing forces (OPFOR) "aggressor" for dissimilar training role because of its small size and performance similarities to the Soviet MiG-21. The F-5E served with the US Air Force from 1975 until 1990, in the 64th Aggressor Squadron and 65th Aggressor Squadron at Nellis Air Force Base in Nevada, and with the 527th Aggressor Squadron at RAF Alconbury in the UK and the 26th Aggressor Squadron at Clark Air Force Base in the Philippines. F-5N - Ex-Swiss Air Force F-5Es used by the US Navy as an "aggressor" aircraft, with AN/APG-69 replacing the original AN/APQ-159. Intended to replace high-time USN/USMC F-5Es in the adversary role, and saw service through 2015. WHAT'S IN: F-5E USAF 65th Aggressor Squadron (4 skins and decals) F-5N USN VFC-111 "Sun Downers" (4 skins and decals) CREDITS: - A-TEAM/Capun: model - Pappychecksix: Blank Skins - paulopanz: decals, screens etc. INSTALL: - (*) you need F-5E-R0c.LOD file from A-TEAM model fix forum (this is the debugged lod) - put it inside F-5 AGG and F-5N folder NOTE: - canopy open 10 key - as I hate textures with serials painted on, I have to thank very much the great Pete, who made these great blank skins I could use to add historical serial numbers and codes. Let's make more aggressor squadrons skins Pappy! Hurry on. Enjoy Paolo & Pete
  19. 1 point

    Version 2.0

    310 downloads

    Small package of cockpit improvements for Su-7/17 ------- Su-7: cockpit by Stary - fixed misspelling and typos on labels, converted files to reduce size, fixed flaps/airbrake indicators, pilot's POV - nothing too drastic -------------- Su-17 - original cockpit for Su-17 looks old (judging by the files, it was made in 2003), here possible replacements: First gen Su-17s (Su-17, Su-17M (Su-20), Su-17M1 (Su-22)) get aforementioned Su-7 pit. It fits fine considering the time period. Second gen Su-17s (Su-17M3 (Su-22M, Su-22M3), Su-17M4 (Su-22M4)) get pit from Su-25. While not a fully accurate replacement, pits of those two jets do share a lot of similarities. Su-25K pit adapted for Su-17: - changed airspeed and Mach indicators - correct weapon stations indicators Also fixed a couple of other problems: - original fuel indicator doesn't work - missing nodes; adapted former second engine exhaust temp indicator to show fuel quantity - it is in the lower right corner - altimeter missing hand for thousands (Soviet altimeters have two hands - one for hundreds, other for thousands) - just changed the single hand to show both with adapted altimeter texture ----------- Installation: remove old cockpit folder, cockpit_ and avionics_ files; drop in new files. new cockpit_ and avionics_ inis should be renamed accordingly to work properly ---------- Su-25K cockpit is taken from here: https://combatace.com/files/file/17601-su-25_frogfoot/
  20. 1 point
    View File Su-7/Su-17 cockpit variant + new cockpit for M4 Small package of cockpit improvements for Su-7/17 ------- Su-7: cockpit by Stary - fixed misspelling and typos on labels, converted files to reduce size, fixed flaps/airbrake indicators, pilot's POV - nothing too drastic -------------- Su-17 - original cockpit for Su-17 looks old (judging by the files, it was made in 2003), here possible replacements: First gen Su-17s (Su-17, Su-17M (Su-20), Su-17M1 (Su-22)) get aforementioned Su-7 pit. It fits fine considering the time period. Second gen Su-17s (Su-17M3 (Su-22M, Su-22M3), Su-17M4 (Su-22M4)) get pit from Su-25. While not a fully accurate replacement, pits of those two jets do share a lot of similarities. Su-25K pit adapted for Su-17: - changed airspeed and Mach indicators - correct weapon stations indicators Also fixed a couple of other problems: - original fuel indicator doesn't work - missing nodes; adapted former second engine exhaust temp indicator to show fuel quantity - it is in the lower right corner - altimeter missing hand for thousands (Soviet altimeters have two hands - one for hundreds, other for thousands) - just changed the single hand to show both with adapted altimeter texture ----------- Installation: remove old cockpit folder, cockpit_ and avionics_ files; drop in new files. new cockpit_ and avionics_ inis should be renamed accordingly to work properly ---------- Su-25K cockpit is taken from here: https://combatace.com/files/file/17601-su-25_frogfoot/ Submitter OlWilly Submitted 05/25/2023 Category Jet Cockpits  
  21. 1 point
    Something i make wrong with the water. And i dont know what. I used the files, which Torno gave me, and the result is far away from his screenshots: Somewhere i have a mistake in my files, so that the water is full of pixels. Weird.
  22. 1 point
    Some Hornet flying on a chill Memorial Day
  23. 1 point
    MiG-21Kbis, air group of carrier "Orel" over Socotra Island end 1970th. EDIT: Sorry for double post. Could an Admin delete it please.
  24. 1 point
    VAQ-142 CAG March 2021 WIP
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point
  29. 1 point
  30. 1 point
  31. 1 point
    i think Rends version of Germany CE had the occasional bus or truck but its been awhile since ive flown over that Germany
  32. 1 point
    View File 2S6M Tunguska Derived from this: https://www.turbosquid.com/3d-models/3ds-sa19-tunguska-vehicle/609893 Model work (implementing in SF2): Razvan Stanciu Ini help: yakarov79 I mainly did Texture work and included four skins for the vehicle. The default color scheme and three others (Green, Tan, and Paran) are for use in your game. All necessary files are included and simply drop in your mod folder. Can be found under 2S6M Tunguska for the Mission Editor. Submitter EricJ Submitted 05/20/2023 Category Ground Object Mods  
  33. 1 point

    Version 1.0.0

    135 downloads

    Derived from this: https://www.turbosquid.com/3d-models/3ds-sa19-tunguska-vehicle/609893 Model work (implementing in SF2): Razvan Stanciu Ini help: yakarov79 I mainly did Texture work and included four skins for the vehicle. The default color scheme and three others (Green, Tan, and Paran) are for use in your game. All necessary files are included and simply drop in your mod folder. Can be found under 2S6M Tunguska for the Mission Editor.
  34. 1 point
    View File FW-190 D13 FW 190D, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cabin with 4 historical skins, plus one without insignia, to fly it with the nation you want, the new luftwaffe pilot (there are 2 lods, one with glasses and one without glasses, by default the pilot wears glasses). I included all the weapons of the model F I hope you enjoy it, more information in the readme file. Sorry my English is bad TORNO. Submitter torno Submitted 05/19/2023 Category FW-190  
  35. 1 point
    View File SF2 TMF Boeing 707 300 Series Update Pack SF2 TMF Boeing 707 300 Series Update Pack 5/14/2023 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the complete aircraft, set up as to NOT conflict with the mods of the 707 produced by DaddyAirplanes. Some renanming has been done to make sure of the lack of conflicts. This is a fairly small modification of the Boeing 707 jetliner released many years ago by The Mirage Factory. What this mod does, is using ONLY the 4 original skins, adds 100% historically correct registration numbers, and in the case of PanAm, the "Clipper" name of the aircraft. Just in case you've forgotten what skins there are ... BOAC - 14 aircraft 1960-86 El Al - 12 aircraft 1961-2018 Pan American - 18 aircraft 1958-99 TMA Air Cargo - 6 aircraft 1965-2004 All these markings are decals, and decal randomization is TRUE. The Data ini has some edits, adding the "Exported to Enemy = TRUE" line. The nations used for these 4 are STOCK in game ones. (RAF=BOAC, USAF=PanAm, Lebannon=TMA). A userlist in included, that is by NO MEANS complete. End users are encouraged to add skins, "air forces" and whatever is required to expand the line. A cockpit is included, but as this bird is mostly for eye candy, player flight is not reccomended (no defenses of any kind!!). As such, there are NO hangar or loading screens. When in game, you'll see Boeing 707-300 Series (TMF) on the aircraft selection drop down menu. This should (and will) deferentiate it from DA's mods. This aircraft DOES represent many different versions of the 300 series, so the name is fairly accurate. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 05/19/2023 Category Other  
  36. 1 point

    Version 1.0.0

    142 downloads

    SF2 TMF Boeing 707 300 Series Update Pack 5/14/2023 -For SF2, Any and All (Full 4/5 Merged Recommended) This is the complete aircraft, set up as to NOT conflict with the mods of the 707 produced by DaddyAirplanes. Some renanming has been done to make sure of the lack of conflicts. This is a fairly small modification of the Boeing 707 jetliner released many years ago by The Mirage Factory. What this mod does, is using ONLY the 4 original skins, adds 100% historically correct registration numbers, and in the case of PanAm, the "Clipper" name of the aircraft. Just in case you've forgotten what skins there are ... BOAC - 14 aircraft 1960-86 El Al - 12 aircraft 1961-2018 Pan American - 18 aircraft 1958-99 TMA Air Cargo - 6 aircraft 1965-2004 All these markings are decals, and decal randomization is TRUE. The Data ini has some edits, adding the "Exported to Enemy = TRUE" line. The nations used for these 4 are STOCK in game ones. (RAF=BOAC, USAF=PanAm, Lebannon=TMA). A userlist in included, that is by NO MEANS complete. End users are encouraged to add skins, "air forces" and whatever is required to expand the line. A cockpit is included, but as this bird is mostly for eye candy, player flight is not reccomended (no defenses of any kind!!). As such, there are NO hangar or loading screens. When in game, you'll see Boeing 707-300 Series (TMF) on the aircraft selection drop down menu. This should (and will) deferentiate it from DA's mods. This aircraft DOES represent many different versions of the 300 series, so the name is fairly accurate. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  37. 1 point

    Version 1.0.0

    187 downloads

    FW 190D, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with its corresponding cabin with 4 historical skins, plus one without insignia, to fly it with the nation you want, the new luftwaffe pilot (there are 2 lods, one with glasses and one without glasses, by default the pilot wears glasses). I included all the weapons of the model F I hope you enjoy it, more information in the readme file. Sorry my English is bad TORNO.
  38. 1 point
    I reworked the Paysandu airfield, added some parking areas, Flak and placed the parking slots for aircrafts.
  39. 1 point
    A few seconds after this shot, we Heard "Sam Launch", went evasive, and a Hawk obliterated my wingman.
  40. 1 point
    Thank you for the Iraqi 'Suzanne'. I have adjusted the weapon stations, because the right could not carry the Exocet, and adjusted height relative to pylons. see below. [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.87,0.0,-0.490 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1600 AllowedWeaponClass=ASM,EP,RP,NP,RCN AttachmentType=NATO,FRANCE,ITALY ModelNodeName=RL PylonMass=108.9 PylonDragArea=0.06 ;;LaunchRailNodeName= ;;LaunchRailHeight=0.10 ;;LaunchRailMass=22.22 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.87,0.0,-0.490 AttachmentAngles=0.0,0.0,0.0 ;;LoadLimit=453.6 LoadLimit=1600 AllowedWeaponClass=ASM,EP,RP,NP,RCN AttachmentType=NATO,FRANCE,ITALY ModelNodeName=RR PylonMass=108.9 PylonDragArea=0.06 ;;LaunchRailNodeName= ;;LaunchRailHeight=0.10 ;;LaunchRailMass=22.22
  41. 1 point

    Version

    422 downloads

    SF2 N1K1 "Rex" and N1K2-J 'George" -- Something for the PTO players -- = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the DestroyedModel referenced for both aircraft 'looks' for the SF2V A-1 Skyraider, hence the Full 4/5 Merged reccomendation* Mods/reskins/redcals for Wolf257's IJN fighter, and Pasko's Rex Floatplane. This package contains BOTH full aircraft: N1K1 Kyofu "Rex" by Pasko, with both it's skins/decals "Black" - Ohtsu Kokutai, Lake Biwa, Japan, Sept. 1944 "Green" 22 Kokutai, Balikpapan, Borneo, 1945 N1K2-J Skinden-kai "George" by Wolf257, with 3 skins/decals "343" Genda's Squadron of Experts "IJN" 210 Kokutai, Phillipines, 1944 (real Ku used the early model mid-wing N1K1-J) "IJN2" Yokosuka Air Group, 1945, Home Islands Defense All George skins are in jpg format, the Rex keeps them in bmp as they are quite small (512x), and conveting them might loose some detailing (meaning: I didn't want to create new templates, and they look OK as they are). Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens. All weapons, (ok a new drop tank), pilot figures, are included. A new (almost) SF2-compliant FM for bot was created. As always, since I'm really not an FM Guru, further tweeks/adjustments are necessary. Also, the physical models are quite old, and any flaws/defects/etc cannot be repaired/fixed/etc. It is as it is. The "FakePilot" method is used on the George to add the belly pylon. Outerpylons are still 'not there' for bombs. Damage textures are the 'original' tgas from Gen1. Stary was kind enough to revist and fiddle a new cockpit for the George; the Rex keeps it's original release version. Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct. For those wishing to create other serials, the "TNum.psd" can be found in the Decals folders for the proper skins. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, when locatable, are included for historical purposes Good Hunting! wrench kevin stein
  42. 1 point

    Version

    392 downloads

    SF2 WW2 PTO/CBI Nakajima Ki-44 Tojo by Geo = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game installs at any patch level. However, due to some/many of modifications made to fit them into the SF2 environment, not all features will be active.* ** Notex2: The aircraft herin have several different skins ... for the CBI, SoWesPac (ie: Dutch East Indies), (semi) Central Pacific (read: Phillipines), Home Islands defense. I've tried to tag them as best as I can. If running seperate CBI and general PTO mods folders, you may want to seperate them out, or move the texture listing around to fit your usage. ** This model seems to be either the Ki-44-Ib, Ic or IIB, as it carries the 4 12.7mm machine guns. I chose to call it the "Ic". Skins within the pack are the originals from Geo's 1stGen release. They are (as bes as I can ID them): 23 Sentai 29 Sentai (PI) 47 Sentai 50 Sentai, 1 Chutai (CBI) 85 Sentai (CBI -china mostly) 23 & 47 both carry the 'white bandage' marking that usually denote Home Islands Defense, but some units around Pelambang, NEI also carried them. New (semi)compliant SF2 FM was cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. A New SF2 style "box art" hangar screen, Geo's original 2 loading screens, converted to jpg, so you can switch to whichever one you like better. Weapons (drop tanks and bombs), guns, a pilot figure and engine sounds are included. All skins remain in their original bmp format, and decal randomization is set to TRUE (for the few number decals we have). As is usual, all lighting is 100% historically correct. The canopy has been switched to the Standard Animation Keystroke, Shift/0. Damage textures are new, in DDS format. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoverable from the archives) Happy Hunting! wrench kevin stein with thanks to Geo!!
  43. 1 point

    Version

    456 downloads

    SF2 WW2 PTO Mitsubishi G3M Nell Pak by Veltro2K -- Something for the PTO players -- = For SF2, Full-5 Merged (ONLY!!!) = *** Important Note: due to the use of SF2NA coding for the Naval Strike (aka 'Cruise Missle') usage, you MUST have built you PTO mods folder from the SF2NA exe. The torpedo supplied herein is set as a short range cruise missile, and will ABSOLUTELY NOT work in 1stGens at any patch level, and may not work properly in SF2 game installs withOUT SF2NA in the merged core files. Also, the use of 'open cockpit' and other statements in various inis preclude it use in SF/Wo* 1stGen games. Also, having SF2I Expansion Pak 1 is a must, as the destroyed model referenced herein uses the C-47A destroyed model. If you do NOT have SF2I Exp1, you'll have to find another desetroyed lod to reference.*** A re-release of Veltro's G3M "Nell" IJN attack bomber. Inside you'll find... The original skin, overall green/light green-blue unders that I've tentativly identified as the Mihoro Naval Air Corps (later redesignated 701 Kokutai). A NEW "quick and dirty" one by me, representing Chitose NAC (later 703 Kokutai), with 18 new 'plane-in-group/serial decals. It's also the green/blue-grey. The skins are in jpg format, the orignal decals (17) are resued on the Mihoro/701 skin, and 18 new decal were created for the Chitose/701 skin.Decal Randomization is set to TRUE. All IJAAF/IJN weapons (bombs), including the NA-style semi-experimental 'cruise missle' torpedo. Pilot figures, and a 'new' engine sound from the AvHistory sounds set. Both the Hangar and Loading screens are brand new for this reissue. To reduce the chance of conflicts with any other Nells you may (or may not) have, everthing is refered to by the 'v2k' suffix. So, when in game, you'll see G3M2 Model 22 "Nell" (V2K) on the aircraft selection dropdown menu. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original release, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'are as it is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created.** Good Hunting! wrench kevin stein
  44. 1 point

    Version

    384 downloads

    SF2 WW2 Ki-27 "Nate" -- Something for the PTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.* This is a compilation of all my work, and anyone elses I could find, for Wolf's K-27 Nate IJAAF fighter. It is designed to replace ALL the previously released versions. So, be advised. This pak comprises the complete aircraft, with several skins from differing time frames of WW2. Most are for those units based in China, Indo-China/Malaysia and Burma regions, with one I've been able to ID as being used in Japan in the last days of the war. Skins are by myself and Jeff "pcpilot" Gerald. It has semi-compliant (VERY! semi!) SF2 Flight Models, but they REALLLLLLY do need further fine tuning by experts (meaning: it turns on a dime, and gives back 9.5 cents change). All skins are in jpg format, and decal randomization (for those with ID numbers) is set to TRUE. the 77 Sentai skins use decals for the Chutai markings. I've tried, as best as possible, to use the 'StartDefaultDate' on all skins to limit the availability for pre-War markings from those that came into being post-American entry into WW2. 2 of these skins are Sentai that operated in Manchuria against the Soviets in the Late 1930s. A new SF2 version of the old 'box art' Hangar Screen is included. Sounds are included (which you prolly have anyway, along with the bombs and drop tanks.) A new glass tga finally allows the aircraft to have visible windows. As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All readmes from the original releases, and re-releases, are included where discoverable from the archives. This will give the AVG guys something to go up against -- 77 Sentai was one of their main antagonists. Also included is my HomeGrown Template ™. It too, could use some enhancing. Remember folks, the physical model is very old; "it is as it is", and any flaws/faults cannot be fixed without the unavailable MAX files. Good Hunting! wrench kevin stein


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..