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Showing most liked content on 10/30/2017 in all areas

  1. 12 points
  2. 9 points
  3. 8 points
  4. 8 points
    It includes the Philippines, Malaysia, Brunei, Indonesia, Vietnam, southern-most China, Singapore, Laos, Cambodia, eastern Myanmar, a portion of northwest Australia.
  5. 7 points
  6. 7 points
  7. 7 points
  8. 3 points
    Took a break from the Pfalz and Caudron, and started a Nieuport 17/24 - 24 is shown below.
  9. 3 points
    Corrected ALARM racks and max ALARM load .
  10. 2 points
  11. 2 points
    And mysterious lights in cockpit .
  12. 1 point
    Menrva, The map was before the computer crashed when I had Photoshop. I basically took the TW color palette and did a "replace" option. Now I am using GIMP and am relearning everything. If I can figure it out with GIMP you will be the first to know! Krfrge
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  14. 1 point
    as with most things, a little reasearch and brain sweat goes a long way if one has the dash 1 manual at their disposal... http://www.avialogs.com/en/aircraft/usa/lockheed/f-104starfighter/1-14404-1-f-104g-flight-manual.html#download
  15. 1 point
    View File MiG-21PFM Soviet skin Afghanistan War This represents two skins of the VVS MiG-21PFM in Afghanistan war. Submitter strahi Submitted 10/30/2017 Category MiG-21  
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  20. 1 point
  21. 1 point
    look for The Beast. from '88, about a Soviet tank crew cut off from the rest of their unit.
  22. 1 point
  23. 1 point
  24. 1 point
    Next set of Geezer Euro buildings. For Wrench, the privies will explode. The collision mesh I gave them is a little large, so don't land nearby to take a pee... [TargetTypexxx] Name=Fence-1a FullName=Fence-1a ModelName=Fence-1a.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-1b FullName=Fence-1b ModelName=Fence-1b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-1c FullName=Fence-1c ModelName=Fence-1c.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-2b FullName=Fence-2b ModelName=Fence-2b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Hand Cart DetailLevel=1 FullName=Hand Cart ModelName=Hand Cart.lod TargetType=MISC ActiveYear=0 TargetValue=0 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent1_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent1_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=HQ Building FullName=HQ Building ModelName=HQ Building.LOD TargetType=MISC ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frChateau2_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frChateau2_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Kiosk DetailLevel=2 FullName=Kiosk ModelName=Kisok.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Light Tower DetailLevel=1 FullName=Light Tower ModelName=Light Tower.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Line Shacks DetailLevel=2 FullName=Line Shacks ModelName=Line Shacks.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Loco Barn FullName=Loco Barn ModelName=Loco Barn.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Long Bridge FullName=Long Bridge ModelName=Long Bridge.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0.10 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frBridge1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frBridge1_dest.lod [TargetTypexxx] Name=Monument DetailLevel=2 FullName=Monument ModelName=Monument.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Privy-1 DetailLevel=1 FullName=Privy-1 ModelName=Privy-1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frNissenHut_col.lod DestroyedEffect=SmallFire DestroyedModel=frNissenHut_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Privy-2 DetailLevel=1 FullName=Privy-2 ModelName=Privy-2.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frNissenHut_col.lod DestroyedEffect=SmallFire DestroyedModel=frNissenHut_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35
  25. 1 point
    Will upload soon as ive sorted screens and checked files complete.
  26. 1 point
    A nice scrap. Love the ability to create mixed flights for the Germans.
  27. 1 point
    Making good progress on the skins - they are nearly finished. Then, LODs and cockpit. This illustrates why I don't release more aircraft. Making the aircraft model and skins - the fun part - is only 50% of the required effort.


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