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  1. 20 points

    Version 1.0.0

    99 downloads

    I know this has been a long way, but finally, we are releasing the first variant for the swing wing Su-17 series. The Su-17 (Sans Suffix) is the first production swing wing series coming from the fixed wing Su-7 series, which has been in service since 1959. the plane still shared some common parts with the 7, like the tail (same as the Su-7BKL series) and fuselage fuel pipes, to mention some external ones. The same store payload (more or less) was hanging from 6 external hardpoints, all for unguided munitions, the only real advantage with the Su-7 series is the swing wings that shortened the takeoff and landing runs. Unless its predecessor this specific variant was not widely exported, only Egypt was provided with a few examples (named Su-17K). CombatACE team who deserve credits on the project is mentioned below, please if someone is missing (Hey, this has more than 10 years in the making) is listed below: For the 3D aspects: Martin K. A.K.A. 76.IAP-Blackbird. Laszlo B. A.K.A. Logan4. Enoc M. A.K.A. FLOGGER23. The FM: Cliff7600 Armament Department: Snailman Cliff7600 Skinning: FLOGGER23 I want to thank the advice to the following guys: Snailman for the references Soulfreak for the stencil pics Stary for general skinning tips General installation tips. As this is a first release and the plane was operated by the Soviet Air Force, I recommend using it in the European/Asian-Ish terrains for realism. All squadrons and decals have been verified as historical, but errors may have been made, be nice to us (me) All of the mod folders have been arranged for you to drop them in the main game folder of your preference. Some weapons have been made from scratch, please review what you have and what you need. Some effects have been made, also, please back up what you have. Su-17K as mentioned above, will be released as separated for SF2:I Thanks to all who stayed this long with us to (hopefully) enjoy this release, we will work on the next variant as time allows, as they are in the final stages of release. Safe flights everyone!
  2. 18 points

    Version 1.0.2

    354 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6C Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - TRIMM_pod - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one. I thank you for everything. Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  3. 16 points

    Version 1.0

    123 downloads

    EF2000 Typhoon Add-on February 13th, 2025 (1st Release) by GKABS, Bongodriver, ace888, compufat and Menrva >For Strike Fighters 2 games This is a complete add-on of the EF2000 Typhoon aircraft, featuring all of its Real World operators. The original model by Bongodriver has been overhauled by GKABS with additional details, including a proper PIRATE System built into the aircraft's 3d model. The package currently includes the following operators and relative skins produced by ace888, GKABS and compufat, with tweaks by yours truly where needed for quality consistency: -Royal Air Force, 15 skins -German Air Force, 14 skins -Italian Air Force, 9 skins -Spanish Air Force, 5 skins -Austrian Air Force, 2 skins -Royal Saudi Air Force, 2 skins -Kuwait Air Force, 2 skins -Qatar Emiri Air Force, 1 skin -Royal Air Force of Oman, 1 skin I further polished the package by adding historically accurate weapon loadouts for all operators throughout the years, my own selection of sounds, new cockpit and HUD textures and other smaller tweaks here and there. The incredibly detailed weapons included in the package are the courtesy of ravenclaw_07. Notes: -The aircraft folder is named "EF2000". In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename any pre-existing "EF2000" folder you might have. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -GKABS, for reworking the original aircraft 3d model by Bongodriver, for skins and decals for Kuwait and Qatar and for his reworked templates. -ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods. -ace888, for reworking the original add-on by Bongodriver with several new skins and decals for all operators of the time. -compufat, for supporting this project with skins of special liveries. -Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates. -My girlfriend, for supporting me in all of my endeavors.
  4. 16 points

    Version 1.0.0

    156 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it. So please no copying of my skins for any use other than your own. These aircraft are aimed at the folks that actually like to fly missions, So going by that line of action all markings and serial numbers are painted on, this has the added bonus of gaining me a couple of extra fps and also means that I can export the lod WITHOUT the decals option, this definitely gains some more precious fps. This model is a combination of the old (Crab_02 RF-8G) and TMF RF-8A max files which I was working on from the very outset. The RF-8A never got released because of Oli's sudden death. I've combined what I think are the best parts of both to come up with the models here, they may not be perfect or "historically correct" in every way as they are a constant wip. Please read the readme, you never know you might learn something....... Sundowner.
  5. 15 points

    Version 1.0.0

    116 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it. So please no copying of my skins for any use other than your own. This model is a is yet another rebuild of the old TMF max files which I was working on from the very outset. . It is is no way designed to compete or to relpace the versions released by daddyairplanes, so dont try to use those skins on this model....the maps are different. The RF4-C nose has had a complete rebuild since the DA version as the nose profile is completly wrong along with more accurate air conditioner intakes and camera windows etc, etc The fuselage also got rebuilt to cure many shape issues and to give a more accurate undersides. Too many small fixes to list DO NOT INSTALL OVER ANY RF-4C-65 MODELS YOU MAY ALREADY HAVE..................re name this one! Please read the readme....it's for your benefit not mine.
  6. 14 points

    Version 1.0.0

    192 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it. So please no copying of my skins for any use other than your own. What we have here is an almost completely new RF-4B model, there are 3 separate versions to choose from all with small differences and skins. They are all from VMCJ-1 which was the only RF-4B unit that was stationed in Vietnam for almost the full duration of the war. Please read the readme as I'm struggling with using a keyboard at the moment..... RF-4B_Update_1.7z
  7. 13 points

    Version 1.0.4

    274 downloads

    F-4D Cockpit Pack includet in this pack are F-4D cockpit F-4D_67 cockpit F-4D_71 cockpit ( full aircraft folder ) F-4D_75 cockpit F-4D_78 cockpit weapons pack nuclear effects for B61 and Walley Mk6 ( only in case you dont have this files ) if you have the BETA cockpits for testing than PLEASE delete them before you install the new ones , to install just drop the files in to the respective aircraft folder i corrected the existing position lights and added the missing position lights as well as the landing lights , i also addet the cockpit open/close function and the functioning arresting hook , the top fuselage position light ( behind the cockpit ) is more or less on the right position ( i did not change this position ) but the texture for it on the skin is on the wrong position , maybe somebody can come up with some new and corrected skins for this F-4D aircraft NOTE: the files includet in the Effects folder are only in case you dont have them , if you have this files than there is no need to install them again , the files are neede to have the nuclear effects for the B61 bombs and the Walley Mk6 NOTE: Before installing the new weapons i strongly recomend to delet or remove the existing ones with the same name as the new ones ( i know that this is time consuming but this way you make sure that this weapons work as they should ) i made a lot of test with the cockpits and the changed data.ini´s and loadout.ini´s if there are still problems please let me know have fun , ravenclaw_007
  8. 13 points

    Version 1.2

    231 downloads

    The Strikemaster is essentially an armed version of the Jet Provost T Mk 5. Various improvements and alterations were made to the aircraft, including an uprated Armstrong Siddeley Viper turbojet engine, wing hardpoints capable of carrying a wide variety of munitions, a pair of machine guns under the intakes, uprated flap system with two jacks, enlarged airbrake jacks, new communication and navigation gear, different electrical system, canopy breakers on the ejection seats, and a revised fuel system including tip tanks on the wing tips. First flown in 1967, the aircraft was typically marketed as a light attack or counter-insurgency aircraft, however, the majority of customers were air forces seeking an advanced trainer. The Strikemaster did see combat on multiple occasions in the service of Ecuador, Oman and Yemen. A total of 146 aircraft were produced prior to the end of production in 1983. The type remaining flying into the 2020s, albeit with increasing difficulty due to a decreasing supply of spare parts over time. WHAT'S IN: - Strikemaster Mk80 Saudi Arabia (47 planes) 3 skins - Strikemaster Mk81 South Yemen ( 4 planes) 1 skin - Strikemaster Mk82 Oman (25 planes) 2 skins - Strikemaster Mk83 Kuwait (12 planes) 1 skin - Strikemaster Mk88 New Zealand (16 planes) 2 skins CREDITS: - russouk2004: original model - pappychksix: all skins - paulopanz: decals, hangars, screens, drop tanks paint, skins little editings, ini dance, packaging etc etc. TO INSTALL: - put all in your main mod folder and overwrite NOTE: TW simulations allow us to add proper historical serials, numbers, letters and nose arts to each plane. Best models with serials, numbers and letters painted on textures for me are a real waste. All planes (as black cats at night ...) are the same ... So our friend Pete allowed me to make decals (I have a real decals factory yet ...) for his great skins and this is the final product. I think that outstanding Russo's plane really needed this work to shine. I hope you like this pack, as I liked to buid this up. If Pete will skin Mk84, Mk89 and Mk90 (with his own super templates) too I'll be glad to add them. If someone'll tweak a better flight model I'll add too. Any improve'll be welcome. Aren't we a community? Enjoy! paulopanz@
  9. 13 points

    Version 1.0.0

    117 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package but you still need to ask me first for permission. This is just a small part of a whole lot of Terrain Objects I've made over the last few years, they are all created and painted by myself either using the original max files or started from scratch. Please read the read me...................it's for your benefit. During installation if you get asked to overwrite something STOP !! Cancel the installation and rename the files causing the conflict. My work is no better than anybody else's so I'm dead against replacing other folks hard work. Having a choice is nice. Have fun.
  10. 12 points

    Version 1.0.0

    229 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it. So please no copying of my skins for any use other than your own. This model has been created from the old freeware AlphaSim OV-10A, which in itself is a lot more work than most of you think. Most of the original AlphaSim model has be "re-moddeled" in some way. All animations have been done from scratch and may not be perfect, bits have been added and even more bits have been removed, all parts have been remapped etc, etc. Please read the read me. There are other Bronco mods available here at CA, this is not designed to replace any of them, you have the choice to use whatever you like or what works best on your system.
  11. 11 points

    Version 1.0.0

    112 downloads

    This is my C-130 Hercules Megapack. It includes all the files for the 48 versions of the C-130 Hercules listed below: AC-130A ---------------- USAF SEA Camo AC-130A_83 ------------- USAF Gunship Grey AC-130H ---------------- USAF Euro1 Camo, USAF Gunship Grey AC-130H_93 ------------- USAF Gunship Grey AC-130H_04 ------------- USAF Dark Grey AC-130J ---------------- USAF Dark Grey AC-130U ---------------- USAF Dark Grey AC-130U_04 ------------- USAF Dark Grey AC-130W ---------------- USAF Dark Grey C-130A ----------------- RAAF Silver, USAF Silver C-130A (Roman nose) ---- USAF Silver C-130B ----------------- USAF SEA Camo C-130E ----------------- RAAF Grey/White, USAF Euro1 Camo, USAF SEA Camo C-130E(I) -------------- USAF Blackbird Camo Light Grey Underside C-130E (SKE) ----------- USAF Euro1 Camo, USAF SEA Camo C-130E (SKE & ASE)------ USAF Grey C-130H2 ---------------- RAAF Camo C-130H2 (ASE) ---------- RAAF Camo, RAAF Dark Grey C-130H3 ---------------- USAF Dark Grey C-130H-30 -------------- French Camo C-130J (ASE) ----------- RAAF Grey, RAAF Dark Grey (fictional) C-130J-30 (ASE) -------- RAAF Grey, RAAF Dark Grey C-130K ----------------- RAF Camo Light Grey Underside, RAF Camo C-130K (ASE) ----------- RAF Camo, RAF Green C-130K-30 -------------- RAF Camo Light Grey Underside, RAF Camo C-130K-30 (ASE) -------- RAF Camo, RAF Green CC-130H (SAR) ---------- RCAF Dark Grey DC-130A ---------------- USAF SEA Camo DC-130A_USN ------------ USN Grey/White/Yellow DC-130E ---------------- USAF SEA Camo EC-130H ---------------- USAF Grey HC-130P ---------------- USAF SEA Camo KC-130F ---------------- USMC Grey KC-130H ---------------- Spanish Desert Camo KC-130J ---------------- USMC Grey KC-130J (Harvest HAWK) - USMC Grey KC-130R ---------------- USMC Grey KC-130T ---------------- USMC Grey L-100-30 --------------- Kuwait Grey/White MC-130E ---------------- USAF Blackbird Camo, USAF Euro1 Camo MC-130E_92 ------------- USAF Dark Grey MC-130E_04 ------------- USAF Dark Grey MC-130H ---------------- USAF Euro1 Camo, USAF Dark Grey MC-130H_04 ------------- USAF Dark Grey MC-130J ---------------- USAF Dark Grey MC-130P ---------------- USAF Dark Grey MC-130P_12 ------------- USAF Dark Grey MC-130W ---------------- USAF Dark Grey Please read the readme file (included) for installation instructions and credits. Dels
  12. 11 points

    Version 1.02

    144 downloads

    Re-release of my A-4M Skyhawk II mod. Readme is included - feel free to read it.
  13. 11 points

    Version 1.0.0

    134 downloads

    What is New... There are x3 Playable tanks. M-84AS, T-80BV, T-90 MBT Tanks are originally made as Ground models (static), but now are PLAYABLE models. Tanks are equipped with x8 Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles. & Standard 125mm D-81K Tank Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All of this is done, because some Combatace users ask me to make Playable tanks. And i wanted to test the boundaries of Game engine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is important to mention? - Strike fighters 2 maps are not made for typical ground Campaign because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer. -Do not try to pass over watter (tank will get stuck) -Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N) Because of Low Altitude so Player must pass everything on Foot (Tracked Wheels) ! Just do Time Compression x8 (ALT + T) and Speed up ! And of course Turret is in Fixed position, so you need to aim like you use Tank destroyer (etc. Hetzer tank or Sturmgeschutz) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS ---Third Wire for making this outstanding game--- ---Combatace site--- ODZADZE (me) for making Hangar, loading image, Modified Model ini. files, and for making Ground models (static) as PLAYABLE models also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files Credits by other authors: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK M-84AS) M-84AS by GKABS Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni - GKABS used his 3d model as a blueprint F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-80BV) Original Google Sketchup Model by SWS Ported to SF2 format by BPAo and Fubar512 INI files by Fubar512 Textures by 331Killerbee F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-90MBT) (1)Cloostyyyk(offsite user): Original models and textures; (2)simonmiller416: port models to game, do a lots of data and texture works; F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE Play & Enjoy
  14. 11 points

    Version 1.0.0

    171 downloads

    1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works;
  15. 11 points

    Version 1.0.0

    85 downloads

    Phinal Photos: RF-4C in USAF Service After Desert Storm A TMF Rebuilt project This mod represents the phinal years of the Photo Phantom n USAF service. It includes a new RF-4C_91 model that features Sidewinder missile capability. While only a couple dozen RF-4Cs were wired for AIM-9 carriage, they served in the Alabama and Nevada Air National Guards while they did. Therefore, I placed the skins for those units in the _91 model's folder Required a functional copy of any Strike Fighters 2 game except for SF2 North Atlantic (the only one without a native F-4 destroyed model) The aircraft from the TMF Rebuilt RF-4C Late set, available here: https://combatace.com/files/file/18263-late-model-rf-4cs-photo-phantoms-after-vietnam/ (if you already downloaded this then you dont need to do it again) Included 3 RF-4C aircraft folders - RF-4C_85: skins only (12th RS, 173rd RS Nebraska ANG) - RF-4C_91: new aircraft with several Nevada and Alabama skins, and Sidewinder capability. Photo flash bays restricted to one or the other to make room for this capability, but photo flashes were not used as much in the phinal years. - RF-4C_ARN_101: skin (12th RS) and data_ini adjustment (extends years to 1992 from original 1990) 2 decal folders NOTE: most weapons, pilots, effects and sounds are already included in the original Rebuilt set. only AIM-9s for the _91 are included here Credits -The Mirage Factory the very original aircraft (see TMF Readme) -ravenclaw_007 original model, RF-4 pit -Sundowner further modifications to model and pit, effects for new photoflash bombs -daddyairplanes skins, tgas, multiple ini edits, creation of 4 distinct aircraft from one model -guruu sounds -NightshadeP/R testing. Nightshade often shows me my errors in screenshots he's just sharing for fun, while Menrva helps me with the more technical aspects -Sundowner, ravenclaw_007, yakarov79 and daddyairplanes templates are a mix of layers as contributed by these four. compiled in current form by daddyairplanes Special Thanks * to Sundowner for supporting this project. He was kind enough to hand me this ball and let me run with it and even make additional features as I requested them * to ET Brown, Gary Chambers and other members of the 106th Tac Recon Squadron page on Facebook. These Alabama Air Guardsmen veterans helped greatly and the "106th RS 94" skin features the crew chiefs on the nose just as the real aircraft had in the final 6 months. About The Mirage Factory Rebuilt Back in the early days of Wings Over series modding The Mirage Factory, lead by bpao was the peak of modding excellence. Many of their models are still heavily in use today, 15 years later and still amongst the very best. This despite the team not creating any new mods since the passing of Oliver Anguille in 2009. But time does move on, and the next generation of modders have ideas, techniques and tools not available back then. With the help of some of the original modellers (who have copies of the original max files) we can update these fine aircraft for the 2020s. Rebuilt for new terrains and campaigns that were just hopeful wishes over a decade ago. The Mirage in the logo is camoflaged, much like the real aircraft in later service. The "HD" has been replaced with "Rebuilt" as what was HD in the 2010s is jsut standard today. Finally, the new logo thanks Oli, both for the aircraft that are still relevant today and for the inspiration he's given to the modders that followed him. On behalf of The Mirage Factory (original and rebuilt) I thank you for downloading this mod, and hope you enjoy it. thank you for downloading this mod, i hope you enjoy phlying it as much as i did creating it Kevin Unruh aka daddyairplanes 4 Oct 2024 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  16. 11 points

    Version 1.0.0

    92 downloads

    F-86D 月光 - Gekko of Japan Air Self-Defense Force Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. This is a new model of F-86D. In the game, you will find it under a prefix .JASDF. * * Japan Air Self-Defense Force I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. However, I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 4096x4096 format. You can easily resize as needed. Decals represent historically correct serial numbers assigned to aircraft during their service in the JASDF in a particular year. More or less Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. TACAN is made as a "weapon" that will load automatically after a certain year. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.
  17. 11 points

    Version 2.0.0

    60 downloads

    Royal Danish Air Force F-86D Sabre Dog Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. Make a backup copy of your previous files, you might not like this one. But if you downloaded my previous version of Danish F-86D - just simply delete all old files, as this mod is entirely new. A fake pilot is required to run this mod. A new model of F-86D as used by the Royal Danish Air Force In the game, you will find it under a prefix .KDF. * * Kongelige Danske Flyvevåbnet Some time ago I uploaded the first version of this model. Now after some suggestions, I fixed mistakes, and some bugs. I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 3072x3072 format. You can easily resize as needed. If needed I can provide it in 4096 format. Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force. This mod is no longer using a fake rocket tray gun. Now thanks to sudden enlightenment it works as stock Lightning F.1 Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. TACAN is made as a "weapon" so it will appear automatically after a certain year. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
  18. 10 points

    Version 1.0.001

    87 downloads

    Panavia Tornado IDS AMI Skinpack This skinpack is only for Guuruu´s Tornado IDS (Italian AF) https://combatace.com/files/file/16920-tornado-ids-italian-af/ It contains 9 brand new skins in NATO & grey camo. Included are 6°, 36° & 50° Stormo. Also included is a new data.ini, wich removes parts, that are not on the real jets. Install: You need the AMI Tornado from Guuruu extract the 7z file and then drop the Aircraft & Decals folder (and all what´s in) into your objects folder of your mod folder. Go Fly. Credits: Guuruu - Basic Tornado Template & creator of the Model Soulfreak - enhanced reworked Templates, skins, brand new decals & ini dance Schapen, Sept. 28th 2024 Carlo "Soulfreak" Heuer
  19. 10 points

    Version 4.0.1

    168 downloads

    Mirage F1EQ5_Iriaf This mod is dedicated to BPAO, nothing would have been possible without him. Islamic Republic of Iran Air Force seized 24 F1BQs and F1EQs flown over from Iraq, during the 1991 Persian Gulf War. As of December 2021, 12 Mirage F1EQs and 5 Mirage F1BQs were in service. This mod is not 100% accurate, Iran used all the EQ versions but for more simplicity we decided to use only one version, the EQ-5, to cover all the IRIAF aircrafts. There is not a lot of informations about the Iranian Mirage, so we did our best to make a realistic aircraft. Based on Iraqi F1EQ-5 v4.0.1 mod with the following changes: all the original Iraqi weapons and pods have been disabled as Iran did not get any of those P7 and sidewinder compatibility added (instead of R550) F5 tanks (underwings stations only) instead of original F1 RP35 US bombs and rockets. Another data.ini version is provided for russians bombs and rockets use instead of US. Covered unit : 102sd TFS This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team
  20. 10 points

    Version 1.0.0

    114 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package but you still need to ask me first for permission. OK, what we have here are a collection of static aircraft that I've made up myself either from existing max files that I've been involved in before. Or converted from the old Alphasim freeware stuff. ALL maps and textures are made by myself. All markings are painted on. Read the Read Me. Sundowner
  21. 9 points

    Version 1.0.0

    60 downloads

    This is my RAH-66 Comanche pack. It includes all the files for the Comanche and Longbow Comanche. Please read the readme file (included) for installation instructions and credits. Happy Easter! Dels
  22. 9 points

    Version 1.0.2

    90 downloads

    JASDF F-4EJ cockpit pack includet in this pack are F-4EJ_72_cockpit F-4EJ_85_cockpit this cockpits will only work with the F-4EJ pack i made , here is the link to this aircrafts https://combatace.com/files/file/14263-f-4ej/ this cockpits will not work with the TW F-4EJ DLC06 , at least not with out a lot of rework and repositioning to install just drop the content of the F-4EJ_72 and F-4EJ_85 folders in to the respective aircraft folders and let overwrite if ask to i hope i got everything right this time and the cockpits will work for you as they should have fun , ravenclaw_007
  23. 9 points

    Version 1.0.0

    68 downloads

    Re-release of my Malaysian Skyhawks. Readme is included, feel free to read it.
  24. 9 points

    Version 1.0.0

    93 downloads

    The UTVA 75 is a light utility aircraft produced by the Yugoslav aircraft manufacturer UTVA. It was first introduced in the late 1970s and has since been used primarily for training, reconnaissance, and light transport roles. Known for its reliability and versatility, the UTVA 75 has been adopted by several military and civilian operators around the world. This Project was carried out with Anunk47 assistance.🦅 Enjoy, I wish you good hunting.
  25. 9 points

    Version 4.0.0

    152 downloads

    Mirage F1EE(M) The F1M upgrade was applied to 48 Spanish F1CE/EE. The prototype F1M flew in April 1998, and CASA delivered the remainder between March 1999 and 15 March 2001. The project included a revised cockpit with colour LCDs and a Smart HUD from Sextant Avionique, a Sextant inertial navigation system with GPS interface; NATO-compatible Have Quick 2 secure communications; Mode 4 digital IFF; a defensive aids suite; and flight recorders. The radar was upgraded to Cyrano IVM standard, adding sea search and air to ground ranging modes. F1EE(M) Specifics: Same as F1EE_late plus: Major Cockpit redesign: new HUD Left MFD for radar display, weapon and other configuration pages UFCP Up Front Control Panel AN/ALR-300 RWRmiscellaneous others re-layouts and additions GPS antenna for improved Inertial Navigation System double wingtips lights IFF antenna Covered units : Ala 14. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team.
  26. 9 points

    Version 0.4

    251 downloads

    ---------------------------------------------------------- STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4 ---------------------------------------------------------- Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into next level with avionics. This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar, RWR, and another avionic equipment - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. - Improved night lights inside cockpits - Tweaks to the view angle around cockpit NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. ---------------------------------------------------------- ----------------- HISTORICAL VS FICTIONAL ---------------- ---------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. ---------------------------------------------------------- ---------------------- INSTALLATION ---------------------- ---------------------------------------------------------- There are readme inside each aircraft folder, please read the instruction to install the mods. NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture. If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder. ---------------------------------------------------------- ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------ ---------------------------------------------------------- The new version of SF - CAP now have new gun system (texture and MILs) From now on, all guns have texture of 512 x 512, which is 150 MILs. In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD) When I created the optical sights, I measured the MILs of gunsight by pixels For example 512 pixel width is 150 MILs For example: For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels ---------------------------------------------------------- ------------------- TEMPLATES SITUATION ------------------ ---------------------------------------------------------- Due to steer size of projects, I am more focused on creating texturs for avionics overhaul. It is taking a lot of my time and I rather to focus and finish the projects in time. Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too. However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce. I can clean up the mess in the templates and send it to you to use for modding SF2. ---------------------------------------------------------- ----------------------- CHANGE LOGS ---------------------- ---------------------------------------------------------- v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s v0.03 - MAJOR updates, > gunsight and radar are now in higher resolution. > Tweaked cockpit panning angles > Tweaked night lights for night mission > New texture to add 'Old CRT' effect to early cold war aircraft's DTV v0.04 - MAJOR UPDATES > New gunsight / optical sight system (texture and MILs) > Changed the orginzation of files structures > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods, ---------------------------------------------------------- ----------------- CURRENT / FUTURE PLANS ----------------- ---------------------------------------------------------- I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft. f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/ ----------------------------------------------------------------------------- ----------------------------- FREEWARE LICENSING ---------------------------- ----------------------------------------------------------------------------- The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders from the CombatAce community, alongside the contributions of my works. This mod is strictly FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites without explicit permission. ---------------------------------------------------------- ------------------------ CREDITS ------------------------ ---------------------------------------------------------- I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too. Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern! I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern. Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation. To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page. Thank you for enjoying the mods! Eagle114th / Flowing Dragon
  27. 9 points

    Version 1.0.0

    126 downloads

    1.What does this mod have? (1) Surface Part, it contains 3 classes of ships, Type052D, 054A and 055: ① 052D DDG is a class of guided-missile destroyers, displacement 7500 tons ,and is first dedicated multi-role destroyer in PLA also,equip with AESA,BlockIII the stretched variant(aka 052DL) has a flight deck extended by four metres(BlockI 7 ships,BlockII 6 ships,BlockIII 12 ships); ② 054A FFG is a class of guided-missile frigate, displacement 3963 tonnes (full load),has medium-range air defense capability,and enhanced anti-submarine warfare capability;(BlockII 12 ships,BlockIII 10 ships,BlockIV 4 ships) ③ 055 DDG is a class of guided-missile destroyers, displacement 13000 tonnes (full load),rated as cruisers per NATO/OSD standard parlance,equip with AESA ,has a multi- mission design;(8 ships) (2) Weapon Part, it contains a variety of missiles and artillery: ① HHQ-9A/B, long-range surface-to-air missile, operational range 120km(9A)/200km(9B); ② HHQ-10, short-range surface-to-air missile, operational range 0.5km - 9km; ③ HHQ-16A/C, middle-range surface-to-air missile, operational range 40km(16A)/70km(16C); ④ YJ-18, anti-ship cruise missile, from subsonic to supersonic mode, operational range 220–540km; ⑤ H/PJ-45, 130mm naval artillery; ⑥ H/PJ-26, 76mm naval artillery; ⑦ H/PJ-12, 7-barrel 30mm CIWS; ⑧ H/PJ-11, 11-barrel 30mm CIWS; The following are the armaments of the corresponding ships: 052D BlockI: H/PJ-45A, H/PJ-12, HHQ-9A, HHQ-10; 052D BlockII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 052D BlockIII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 054A BlockII: H/PJ-26, H/PJ-12, HHQ-16A; 054A BlockIII: H/PJ-26, H/PJ-11, HHQ-16A; 054A BlockIV: H/PJ-26, H/PJ-11, HHQ-16C; 055 BlockI: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; (3)All the ships are armed, named and dated correctly,to ensure they are as "historically accurate" as possible; =========================================================================================================== 2.Usage: Unzip and copy Flight and Objects these 2 folder to where your game is installed; =========================================================================================================== 3.Note: (1) I added FLIGHTENGINE.INI into Flight folder,if you already had one, please back up yours in advance,unless you know what it is,if this file is missing, your game would CTD when using this mod; (2) It is possible that updates will continue to be made to make more accurate adjustments to the weapon system in the future; =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,for model and texture of 052D and 054A); 2.Mei_Young (off-site user,for model and texture of 055); 3.BF2_pilot (off-site user,for model and texture of HHQ-10,YJ-18); 3.Me (for model of HHQ-9/HHQ-16, AND add a lot of detail objects,do a lots of animation and texture works);
  28. 9 points

    Version 0.9.6

    309 downloads

    Beta version,it means not 100% complete, but almost there =========================================================================================================== In case someone don’t know much about them, the J-20 is a 5-gen stealth twin-engine fighter from the mysterious country in the East. The first verification aircraft completed its first test flight in 2011 and entered service with the Chinese PLA Air Force in 2017. It has been used in the past It has undergone numerous major or minor upgrades and improvements in more than ten years, giving it excellent low detectability (stealth capability), omnidirectional situational awareness, powerful radar and breakthrough collaborative combat capabilities. =========================================================================================================== 1.What does this mod probably have? (1) First, it contains 3 advanced birds, J-20, J-20A and J-20S. ① J-20 is the basic single-seat model; ② J-20A is upgrade model with better aerodynamic design and better engine WS-15; ③ J-20S, was first spotted in 2022. Most people speculate that it will serve as a "loyal wingman" command unit; (2) Independent cockpit, but it should be noted that this cockpit is fabricated out of thin air and does not represent the real appearance of the J-20 cockpit. It is only based on vague news videos and simulation cockpit pictures at air shows. ; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 2.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== 3.Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Since the J-20s uses the same AESA radar as F-22, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; Of course, based on SF2 game, there is essentially no difference between them, except that the player's operation will be more comfortable; I have performed the same operation on all similar radars of the same era in my own game, and for myself Said they did a good job, but I don't know if that would be a bit IMBA for you guys. (3) IRL, there is no sign that the J-20 carries a cannon, so I did not equip the 20 and 20S models with cannons, Hit and Run! But J-20A, however, for the purpose of gameplay, I added a rumored 4x23 rotary cannon to give the J-20A a "What If" look. Moreover, the current J-20 in reality has no signs of using any air to ground weapons, so I designed it as a pure air superiority fighter and used the avionics module dll of the F14A to enable it to track and attack four targets at the same time, which removes the ability to scan the ground objects, even though EOTS is still available. About J-20A/S, since there is only speculation about how it works, I regard it as a multi-role fighter and hope that it will have complete ground attack capabilities, so the 70s avionics module is used to detect ground targets. =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== 5.Special Thanks: 1.yakarov79, logan4, Sundowner(Teach me lots of basic modding skill) 2.Wrench (Also gave me hints in the formation lights question, but I especially want to thank him for the extra “modding help”) 3.EricJ,Menrva(Great ideas in my modding process) 4.JAT81500(For the JHMCS/pilot mod) 5.Crusader(For parts of HUD textures) Of course, there are far more than these people. In the knowledge base of the forum, many people's detailed discussions have given me a certain level of foundation for modding through years of ini editing. It can be said that most of the people here have helped me indirectly. If I forgot to mention you who also contributed, please be sure to let me know as soon as possible. In the end, the most in need of thanks is TK, which allows this high-degree-of-freedom game to appear. I'm just standing on the shoulders of giants.
  29. 8 points

    Version 2.0.0

    132 downloads

    1. What's included: M142 High Mobility Artillery Rocket System,with multiple munition types (in game): (1)M30 Rocket,GPS guided,carrying 404 submunitions/Cluster-AT (2)M30A1 Rocket,GPS guided,carrying 1820(182000 irl) submunitions/Cluster-AT (3)M31 Rocket,GPS guided,unitary warhead/High Explosion (4)M57 ATACMS,GPS guided, unitary warhead/Penetrator 2. Notes: Nothing Special 3. Installation: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) creosine: Original model texture, off site user (HIMARS M142); (2) Me: Original model texture (M57 ATACMS,M30/M31 Rocket); (2.5) Me again: Further modeling and data,visual effect modification; ======================================== This project is only released in CombatACE and cannot be used for any commercial activities!
  30. 8 points

    Version 1.0.0

    247 downloads

    Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. New model of F-86D and L as used by USAF. Set includes 3 variants which in the game you will find under the prefix *USAF. F-86D-25 Sabre Dog -early variant without assisting drag chute (Block 10-40). most of them were later upgraded to D-45 standard - (block D-16-46) It is named here D-25- - despite differences in block builds 25 was the first to introduce external fuel tanks and was a baseline for further blocks. F-86D-45 Sabre Dog -drag chute equipped variant - (Block 45-60) Named D-45 as it was the first of the line with drag chute housing and some other minor modifications. F-86L-61 Lima Dog - L model - upgraded airframes with data link SAGE system (not in-game) and 6-3 wings. All are rebuilds of D models - (Block 11-60) All skins are in 3072x3072 format. Skins represent all squadrons (71) but three*, USAF Interceptor squadrons that ever used F-86D/L All squadrons have set skins to StartDefaultDate= into a period that particular model/paint scheme was used. * I did not include 3 squadrons as I was not able to find any single reference photo (probably no special markings were used as those squadrons lived for only a few months, but still reference would matter to me) Because this mod was evolving through time, I was not entirely sure how I was going to proceed. So some squadrons have correct serial numbers for a particular year, Others use decals from three decal folders representing airframes build- blk45-50, blk 55-60 and L blk11-61. Some aircraft have some special markings (C.O. stripes etc.) and some have nosearts. Since the serial numbers list is always around 600 airframes it will appear on proper aircraft, You just have to find them in game. I believe that the flight model could be improved for this aircraft. But this is not my cup of tea. There is a small ini change in the cockpit and avionics ini. I changed a little angle of the radar scope. It uses only the Mk4 Mighty Mouse rocket as a weapon. And yes it is possible to fight enemy bombers. Additionally, I added a special "weapon" for D-45 - that will be loaded automatically after 1956 - 'F-86D_sugarscoops' the same as on the L model introduced to remaining D airframes. This is just a visual upgrade, not really a weapon. Credits: The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model, skins, decals, research... Weapons: Mk4 Mighty Mouse by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. .
  31. 8 points

    Version 1.0.0

    66 downloads

    The Beriev Be-6 (USAF/DoD reporting name "Type 34", NATO reporting name "Madge") was a flying boat produced by the Soviet Beriev OKB. It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. This is a static model, copy it to the appropriate terrain. This Project was carried out with Anunk47 assistance.🦅
  32. 8 points

    Version 0.3.0

    222 downloads

    This mod is kind of expansion and update to the SF2 community about PLAAF weapons,to comply with modern generation standards 1.What's included: Air to Air: PL-5B/E/E2 -- IRM (SRAAM,like AIM-9L/M) PL-10 --IRM (SRAAM,like R-74M2/AIM-9X B2) PL-12/A -- AHM (BVRAAM,like R-77/AIM-120C5) PL-15 -- AHM (BVRAAM,like AIM-120D P3) PL-17 -- AHM (BVRAAM/LREW,like R-37M/AIM-174B) Air to Ground/Surface AKD-20 -- ASM (ALCM,like Tomahawk) AKD-88A -- ASM (ASM,like AGM-84) AKD-88B -- ASM (ASM,like AGM-84) AKF-88C -- ASM (ALCM/ASM,like AGM-84G SLAM-ER) AKF-98A -- ASM (ALCM,like AGM-158C) GB-6 (AT anti-tank/AR anti-runway) -- EOGR (SOW,like JSOW) 2. Notes: You can see multiple folders ending with name of GX/XL in Weapons folder. They correspond to inert training models, similar to CATM in the US Air Force.To prevent the game system from spawning them in combat missions, I set them to "invisible". You need to call add thier names in Loadout.ini if you need them. 3. Usage: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) Sky Train: Original model texture (PL-10/PL-12/PL-15/KD-88 series/GB-6/AKF-98A); (2) BF2_Pilot: Original model texture (AKD-20); (3) Me: Original model texture (PL-17); (3.5) Me again: Further modeling and data,animation,visual effect modification; 5.Special thanks to: Their program helped me get reasonable weapon range: (1)AcariaPlainum: https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Extra Special thanks to the following friends for generously sharing the cost of purchasing the GB-6 model @murmansk @T'Ilacis @CAportingbot @pigboy @Carmen @TuyingShehuyan ======================================== This mod is only released in CombatACE and cannot be used for any commercial activities!
  33. 8 points

    Version 1.0.0

    118 downloads

    ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it. So please no copying of my skins for any use other than your own. USAF RF-4C from the 1970-74 timeframe. PLEASE read the Readme.
  34. 8 points

    Version 1.0.0

    114 downloads

    SF2 Green "Not Desert" Terrain Pack 8/23/24 == For SF2, any and all, but Full 5 Recommended == *** Your mod folder(s) =MUST= have, or access to, the stock Desert terrain, as many items are referenced from that stock terrain cat. *** Once upon a time, in the early 2000s, one of our first terraformers, Deuces, released a "Euro-Desert". Basiclly, retiled to a more lush green environment. This is my contribution in that vein. This terrain is designed to be FUN, and perhaps more than a little silly. As can be expected, there are Easter Eggs (tm) EVERYWHERE. This is a revamp of the stock 3rd Wire "Desert" terrain. It has gone through a somewhat extensively large rebuild (tile-wise), being retextured to a more cooler climate (see Notes) Large amounts of "eye candy" have been added to the airports, cities and other military targets. Ports have been upgraded with buildings, docked ships and other maritime goodies. The movement ini has also been modified, with additional and/or re-plotted routes. Be advised, that the original Desert campaign(s) MIGHT work, as I kept "things" as close as possible to the original, with the exception of FINALLY naming the tiled city regions in the southwest of the map that had never been touched since the 2003 initial release of SFP:1. However, I cannot gar-un-tee any of the existing stock or user made campaigns will work on this modded terrain; Be Advised! I've supplied a great number of Ground Objects (many of which you may already have), but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the Game Engine (tm) using what's in your Mods Folders. With Ground Objects in mind, this terrain has the usual minimum year spread from 1945 through (at least!!!!) 2050. There are NO mission restrictions, excepting Naval Action (no CVs!!). When 'in game', on the terrain selection drop down, you'll see NotDesert (Green) Select it, and play normally. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! It should be noted, you might (ok, WILL) experince longer than normal loading times on this terrain. It's because of all stuff I found I needed to include when (re)building it. Also, PLEASE read the "Notes" section for more data on the astronomical, geophysical and climatic conditions of this "region". Good Hunting! Wrench Kevin Stein
  35. 8 points

    Version 1.0.0

    55 downloads

    YOU MUST HAVE THE F-51D/K from FastCargo ! -Textures in 4K with Normal map and specular map - 3 Fighters Squadron WW2 ETO with invasion strips : 487thFS (x11 nose arts), 343rdFS (x5 nose arts), 375thFS (one nose art! if you know of any websites where I could find nose art for the 375thFS, I'd be interested! ;) ) - Simply extract the contents of the file into the mod folder
  36. 8 points

    Version 1.0.0

    69 downloads

    F-86D Sabre Dog Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. Make a backup copy of your files if you have a similar mod already on your PC, you might not like this one. A fake pilot is required to run this mod. A new model of F-86D and IF-86D as used by the Yugoslav Air Force In the game, you will find it under the prefix JRV All skins are in 3072x3072 format. You can easily resize as needed. If needed I can provide it in 4096 format. Decals represent historically correct serial numbers assigned to aircraft during their service in the YugoslavAir Force. There is one issue that I do not like and that might bother someone too, but I will attempt to fix this as soon as I have more available references. The issue is that amid 130 delivered F-86D around 30 (32) were converted into reconnaissance version. And around 30 were designated for spare parts upon delivery. Serial numbers that cover "spare parts airframes" are easy to determine, and those serial numbers were removed from whole serials /decals/numbers. Unfortunately finding which of the 98 operational airframes were converted into a recon version is nearly impossible (I was able to find two numbers among 32). So in the game, you will have 98 airframe serial numbers for F-86D (a little less for the 1968 camouflaged skin set) and 32 for IF-86D... while those 32 serials of IF-86D should be subtracted from those 98. This mod is no longer using a fake rocket tray gun. Now thanks to sudden enlightenment it works as stock Lightning F.1 Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... strahi - help with skins and research. Weapons Mk4 Might Mouse by Ravenclaw. additional SAB-100 illumination bomb but made as free falling parachuted rocket. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. It's not like this mod is using some ancient or extraterrestrial files..
  37. 8 points

    Version 1.0.2

    347 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6B mod0 and mod1 Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. yakarov79: for making new texture sets. By yakarov79 fixed collision points and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. new skins with new bump maps and specular maps, so nothing old will work now. I used my LAU-7 instead of that old one. now it has the correct proportions to AIM-9, I made a new launcher for AGM-12 and AGM-45 - Aero5A now weapons are properly attached to the launcher... added some small bits in the model and fixed some mapping issues, Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  38. 8 points

    Version 1.0.1

    274 downloads

    Late Model RF-4C's : Photo Phantoms After Vietnam A TMF Rebuilt project This mod brings four versions of the phamous photo Phantom into the game, and begins to represent it in its final years of USAF service as well as in South Korean service. Required A functional copy of any Strike Fighters 2 game except for SF2 North Atlantic (the only one without a native F-4 destroyed model) Included Effects, sounds, weapons, and 4 RF-4C aircraft RF-4C_75: regular tanks and centerline pylon to allow nuke carriage. RF-4C_85: choice of regular Phantom centerline tank or F-15 style tank. Last full up model in use RF-4C_LORAN_75: similar to _75 but with dorsal "towel rack" antennae for ARN-92 avionics RF-4C_ARN_101: similar to _85, but with the dorsal antennae for the ARN-101 avionics This pack is the starter kit, with a few skins per aircraft to get started. There are many other skinpacks available to suite your taste in operations; check in the F-4 Skins section of the SF2 downloads : https://combatace.com/files/category/512-f-4/ ****************************************************************************************************************************************************** NOTE!! This mod is not covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use this mod for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package after you ask me or a TMF member for permission. ************************************************************************************************************************************************ Credits -The Mirage Factory the very original aircraft (see TMF Readme) -ravenclaw_007 original model, RF-4 pit -Sundowner further modifications to model and pit, effects for new photoflash bombs -daddyairplanes skins, tgas, multiple ini edits, creation of 4 distinct aircraft from one model -guruu sounds -GKABS B43 nuclear weapons -Menrva, NightshadeP/R testing. Nightshade often shows me my errors in screenshots he's just sharing for fun, while Menrva helps me with the more technical aspects -Sundowner, ravenclaw_007, yakarov79 and daddyairplanes templates are a mix of layers as contributed by these four. compiled in current form by daddyairplanes About The Mirage Factory Rebuilt Back in the early days of Wings Over series modding The Mirage Factory, lead by bpao was the peak of modding excellence. Many of their models are still heavily in use today, 15 years later and still amongst the very best. This despite the team not creating any new mods since the passing of Oliver Anguille in 2009. But time does move on, and the next generation of modders have ideas, techniques and tools not available back then. With the help of some of the original modellers (who have copies of the original max files) we can update these fine aircraft for the 2020s. Rebuilt for new terrains and campaigns that were just hopeful wishes over a decade ago. The Mirage in the logo is camoflaged, much like the real aircraft in later service. The "HD" has been replaced with "Rebuilt" as what was HD in the 2010s is jsut standard today. Finally, the new logo thanks Oli, both for the aircraft that are still relevant today and for the inspiration he's given to the modders that followed him. on behalf of The Mirage Factory (original and rebuilt) I thank you for downloading this mod, and hope you enjoy it. Kevin Unruh aka daddyairplanes 19 July 2024 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  39. 7 points

    Version 1.0.2

    1,301 downloads

    -------------------------------------- Strike Fighters 2: RED EDITION -------------------------------------- This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign) There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... ) 1. Battle for Kuril islands (2031) - [Far East theater] 2. Northern Sabre (2031) - [Iceland theater] 3. Battle for Kuril islands (1986) - [Far East theater] 4. Northern Sabre (1986) - [Iceland theater] _____________________________________________________________________________________________________________ To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. This Download (because of size restrictions) have not included decals and have lower count of available Aircraft. (Originally Campaign enable up to 210 playable aircraft) ( in 1.0.2. version there are 132 available Aircraft in Gameplay ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPORTANT: Install instructions and Credits are in the enclosed read me !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________________________________________________________________________________________________________ I´ve to thank Thirdwire Combatace site owner - Erik Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!! __________________________________________________________________________________________________________________________________________________________________________ What is new: New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION of some type of "AIRCRAFT ENCYCLOPEDIA" Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience ! Examples: Source of information: ... many books in PDF in order to extract information that i need. from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of missiles have very useful "Description" : Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range. example: AIM-120D1 (160km Range ARH) MICA NG (150Km Range ARH) Meteor BVRAAM (200Km Range ARH) R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing R-77M (193Km Range ARH) R-27EA (130km Range - ARH 9B-1103K active seeker) R-27EM (170km Range - ARH 9B-1103K active seeker) etc. Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT. like: Kh-35E "Kayak" ASM (300Km Range) Kh-69 (400Km range Stealth Cruise missile) Kh-38ML Laser Guided Missile (40Km Range) Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range) Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (NEW MENU DESIGN): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUKHOI S-37 (3D MODEL) by logan4 RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase) S-37 Fighter jets are made by also brilliant modder: logan4 When they were ready, they will be in COMBATACE download section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA unresponsive Controls (with Joystick) - FIX SOLUTION: This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play & Enjoy Odzadze Link to video, with instructions how to install game Mod
  40. 7 points

    Version 1.0.0

    124 downloads

    Battle of Britain 2 1960th ***************************************************** This mod is made for SF2E. ---------------------------------------------------------- I. Battle of Britain 2 1960th terrain is a rework of Battle of Britain 2 Operation Sealion terrain, with focus on the 1960th. So you can fly and fight in a potentional Battle of Britain, which is fought in the 1960th. As basic the terrain is set as a Western European Union versus UK conflict. You can fly either for the french, west german, dutch, danish and belgium forces or for the RAF or the Royal Navy. The conflict starts with the occupation of the British Channel Islands by France and the british response.Thatswhy the airfileds on that islands are set for the red side and not for the RAF. You also find beachheads of a WEU invasion force, so that you can fly CAS missions on south Englands coast. If you like a more classic Soviets vs Britain setting, then you should look into the Goodies folder. In the subfolder Soviets vs UK you find the neccessary files to modify this terrain. Simply copy the two files (....nations and .....targets) into the Battle of Britain 2 1960th mainfolder and let overwrite the existing files. Then you can fight down the Soviets or, if you want, you can fly for the Soviets. If you want to switch back you can do it easily with copy the files from Europe vs UK folder. Compared with BoB2 OpSealion the new terrain has 19 additional targetareas. Some parts of the map are new tiled, some areas with photorealistic tiles, made by satpictures. The airfields are completly reworked, there are no two airfields which are looking as each other. The positioning of trees on the map (tod objects) is reworked on the most tiles. A known issue are the blue squares around the islands of Guernsey, Herm and Alderney, which not really match the color of the surrounding sea. I hope to solve this in a later update. The terrain comes with a campaign. It is a Western European Union vs UK campaign. If you want to fly for the Western European Union you need flyable versions of following planes F-104G Starfighter F-84F Thunderstreak Mirage3C Super MystereB2 F-100D All this planes are stock planes, for flyable versions you need only a cockpit. It can be found easily in the download area of CombatAce. ----------------------------------------------------------------------- II. CREDITS: While making Battle of Britain 2 1960th terrain i used a lot of files made by other modders. Thanks for this files! The tileset is basing on Jan Tumas tileset for First Eagles Photorealistic tiles are made by me. The most tod files are made by me, but i also used files made by Stary. The white cliffs objects are made by GKABS. Civil airport buildings and radars are made by GKABS Some hangars and other airfield components are taken from AirfieldDevKit_v1.1 myde by Pureblue The Robinson hangars are made by RussoUK2004 The industrial factories are made by Geezer. The fortification objects are made by Geezer. The cargoships which you find in London Docks are made by Nils 'Julhelm' Dücker Skin for Stonehenge is made by Charles The static planes (707,727,Caravelle,Comet,DC-8 and 9) are made by JimBib McDonalds building is made by Swambast ControlTower.LOD is made by RussoUK Techniker.LOD is made by Geezer, moded by me Plattenbau_4_Geschosse is made by Wingwiner as BlokW704P, i converted it from bmp to jpg I hope that have nobody forgotten. I want to say thank you to all who supported me. ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. Battle of Britain 2 1960th terrain and all of his parts are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! Swambasts McDonalds building is not freeware and can be only used in this terrain. ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany December 2024
  41. 7 points

    Version 1.0.0

    48 downloads

    SF2 F-86F Sabre, 461st FDS, USAFE Skin Pack 11/27/2024 -For SF2, Any and All (Full Merged Recommended) This is a NEW (well, rebuilt) skin for the F-86F-40 Sabre. It is designed to be used on the SF2 F-86F-40 pack available here at CA. As this unit served in Europe (USAFE), it's recommended for a SF2:E installed Sabre. This set represents the 461st Fighter Day Squadron in approx 1956, when they use the "Euro Camo" (dark green/dark gray uppers, PRU blue unders). This skin will replace any earlier versions, as a small glitch at the aft wing root has finally been fixed and repainted. You get 24 historically accurate decals. Meaning: those marked with a star (*) have been postively ID'd as have been used by the 461st. All the others, marked with the cross/plus sign (+), while having served in the 36th Fighter Day Wing, could not associated with a particular squadron. The skin is in jpg format, and decal randomization is TRUE. The SF2 date switch is NOT used. A new skin specific Hangar Screen is also included. As the 461st is a 'stock' squadron, the squadron displayed name is activated via my (patent pending) fake SqTail decal. On the skin selection menu, on the Loadout Page, you'll see: 461st FDS, 36th FDW USAFE (Camo) As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  42. 7 points

    Version 1.5.0

    179 downloads

    Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. New model of F-86D as used by far East Asian countries. The set includes the Republic of China Air Force, South Korea Air Force, and the Philippine Air Force. Do not overwrite any old files that you might downloaded here in CA. Make a backup of old files or rename new ones. But definitely do not mix any files of the old F-86 with this new one. In the game, you will find it under the prefix * F-86D Sabre Dog I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. However, I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 4096x4096 format. You can easily resize as needed. Decals represent historically correct serial numbers assigned to aircraft during their service in a particular year. Or I believe it does. Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Unlikely, this mod uses some ancient or extraterrestrial files..
  43. 7 points

    Version 0.6.0

    231 downloads

    Beta Version. In case someone don’t know much about them, J-35 is 5-Gen stealth multirole fighter from the mysterious country in the East too. It is designed for air superiority and strike missions and powered by two medium-thrust turbofan engines the WS-19,and in theory, it has similar situational awareness and collaborative combat capabilities as the J-20.In addition to being an advanced naval tactical fighter, it will also gradually replace the old third and fourth generation fighters in the PLAAF inventory such as the J-10 in the future. On October 29, 2021,carrier-based variant made its maiden flight,air force variant on September 26, 2023. PLAAF Officially revealed the J-35A on November 5, 2024. =========================================================================================================== What does this mod probably have? (1) It contains 1 birds, J-35 ①J-35,Navy type,aircraft carrier based variant with a catapult launch bar and folded wings; (2) Cockpit from J-20s; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 3.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Like the J-20 and F-22,the J-35 uses AESA radar too, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; (3) IRL, there is no sign that the J-35 carries a cannon so far,just as J-20,but I still add rumored 4x23 rotary cannon; (4) After referring to the prototype FC-31, I decided to only set 4 stations for the weapons bay, which makes it lack the means to mount SRAAM, so I set station 1 and 2 under the wings as PL-10 stations, which is similar to the F-35, kinda "What If"; (5) At the time this model was made, there weren’t a lot of reference images, so there is a certain degree of “distortion”, and I did what I could when I made the further adjustments; =========================================================================================================== Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== Special Thanks: 1.JAT81500(For the JHMCS/pilot mod) 2.Crusader(For parts of HUD textures) I'm just standing on the shoulders of giants.
  44. 7 points

    Version 1.0.0

    26 downloads

    ALBATROS D II ( OEF ) REDUX This is the file for the Albatros D II ( OEF ) which for some reason I didnt include with the earlier upload of the D II ( Late ) I was sure that I had included this file, but apparently I did not, and no one, brought it to my attantion, you little tinkers you !!! However, here is the file that SHOULD have been there, and was not. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing D II ( Late ) and ( OEF ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his sterling work on the original models, also to Geezer for the pilot models. As always...............................ENJOY !!!
  45. 7 points

    Version 2.0.0

    165 downloads

    1.What inclued: (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target; (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km; (3)KH-31AD,extended range variant of KH-31A; (4)KH-31PD,extended range variant of KH-31P; (info from wiki); 2.Note: Nothing Special Today; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)A_S_P(offsite user): Original models and textures; (2)Me: port models to game and add some detail objects and magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
  46. 7 points

    Version 1.0.0

    148 downloads

    1.What inclued: FAB-500 UMPK; UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki); 2.Note: In-game it is identified as EOGR,You may need specify rail; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)citizensnip(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
  47. 7 points

    Version 1.1

    36 downloads

    ALBATROS D I REDUX A workover of my previously uploaded Albatros DI models, I have completely reworked the skins and markings, there are 5 versions in this upload, A factory "Standard" skin in ply and Linen, a version with a lighter stained ply and more yellowis Linen for the wings and empenage. The next one is an all over 2 colour camouflage over blue scheme, then an rework of the previously released DI of Prince Friedrich Karl von Preußen, which is an all over sea green colour, there IS a discussion as to whether this aircraft had a camouflage scheme on the upper surfaces, however it is only speculation, as there are no actual photos I can find of this machine. The final DI is an all blue with camouflage upper surfaces, of Hans Bethge of Jasta 1. Everything as always is packed up and ready to go, just unzip, and drop into your directory where you have all your other flying circusses !!! Just be aware it will over write any existing DI's you may have already installed, so dont forget to backup or rename the original files, to avoid any unfortunate mistakes !!!! Included are all the sound files, decals, guns, pilots and of course the actual Albatros. A shout out to Steven 1918 of course, without whom we wouldnt have the DI/DII Albatros in the first place, also to Geezer for the Pilot figure, and anyone else I may have inadvertently forgotten. As always...............................ENJOY !!!
  48. 7 points

    Version 1.0.0

    46 downloads

    Albatros C III Redux This is a complete work over of the Albatros CIII. I was inspired by both Steven 1918's and Sinbads earlier releases of this aircraft. I used Stevens original release as a baseline, and also took inspiration from Sinbads relese as well. However, these are totally new skins. there are 3 from early war, with the early style of cross. an all over Linen one, a Blue aircraft, and a Stained ply wood version, the next set are from the mid war period, with the newer syle of Cross,. A more Blue Grey version, a Dark Stained Ply aircraft, a Green over Blue , and finally a Camouflage painted Albatros. The next couple are both in Lozenge, one Blue, and the other Green with the lozenge on the uper surfaces, and the lower surfaces of the wings. Finally I did an Austrian machine, which is speculative, as some references sat the KuK Luftruppen did use the type, whilst others do not seem to refer to it being in service with Austria at all, but it's there anyhow, and the last one on the list would be a Turkish machine in all over Light Grey. I have not made any of the Aircraft as belonging to any particular Kasta, as information is not particularly good on this aeroplane, so all the markings are generic, but also different for each colour scheme. This is an all in one package, so everything you need is included Sounds, Pilot, Guns, Decals, simply unzip the file and drop it straight into you FE directory. Just be aware that if you already have the C III installed, that this WILL overwrite it, so please back up or rename your existing Albatros C III !!! A shout out to Stephen 1918 for doing the original, to Sinbad for his model, from which I copied and improved some details from, also to Geezer for the Pilot model. As ever ....................ENJOY !!..........................
  49. 7 points

    Version 1.0.0

    139 downloads

    SF2 F-16A Block 1 (TMF) Pack 6/28/2024 -For SF2, Any and All-(SF2:I Required, Full 5 Merged Suggested) - Another 1stGen Salvage Operation - This is a rebuild of TMF's F-16A Block 1 Fighting Falcon. This is =JUST= the block 1, with its short life span (78-90, including exported/European built versions). Having SF2:I is required, as this mod makes use of the Netz's destroyed model. This mod is set up and labeled to cause =NO= conflicts with the myriad of F-16 mods, both based off the Third Wire Netz or any add-on Vipers. Skins remain in their original bmp format, in their original size and resolution. Most markings are decals, with the exception of some painted on national markings. Decal Randomization is TRUE. Each skin is provided with 24 historically correct serial number decals (for the A block 1). All necessary items are provided; drop tanks. decals, pilots, sounds, and so forth. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll get it fixed. Please read the "Notes" for how to select the alternative STRIKE loadout. The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The refueling door operates with the Shift/1 (one) keystroke. This also makes use of the expanded RWR listings, and hopefully I've gotten all them tgas together. The aircraft is supplied with 3 skins for the original "starting" Air Force users: USAF: 16th TFS, 388th TFW Belgian Air Force: No.359 Squadron (<1979) Netherlands Air Force (KLU) No.322 Squadron (<1980) Those squadrons in the stock 3W squadronlist.ini (BAF & KLU) have their displayed name activated via either my (patent pending) fake SqTail decal, or a squadron badge decal, or both. When in-game, on the Aircraft Selection Drop down you'll see: F-16A Blk 1 Fighting Falcon (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the many other Falcon mods zipping around, including the stock 3W one. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli
  50. 6 points

    Version 1.0.0

    53 downloads

    Fictional CAC CA-28 Sabre Dingo Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Do not take this too seriously, but templates are available upon request. (with specific know-how) It uses a cockpit from EF variants of Sabre as the radar operator is in the back. Credits: The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model, skins, decals, research... Weapons: Mk4 Mighty Mouse by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. .


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