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5 points
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3 points
Version 1.0.0
20 downloads
Hello To use this set, YOU MUST HAVE the Yak 9P 3d model by Cocas !!! -2 units during The Korean War: 56thIAP "Guard Taejon" (NKPA) and unit "unknown" PLAAF -NEW textures in 4k .jpg -NEW normal map -NEW specular map Simply extract the file into the folder "StrikeFighter2" Enjoy -
3 points
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3 points
Version 1.0.0
19 downloads
SF2 A-7P Corsair II (TMF) FAP Pack 8/4/2025 -For SF2, Any and All (Full 5 Merged Suggested) This is a rebuild of TMF's A-7A Corsair II to the A-7P versions as used by the Portuguese Air Force's No. 302 Squadron "Falcons". This, like the Real Life (tm) version, uses the "A" body upgraded with "E" bits. This includes the cockpit and avionics. That is to say, I've (re)used the TMF A-7E cockpit and avionics for this mod. If, for whatever reason, you dislike the TMF cockpit, I've provided the inis and instructions herein to switch over to the stock 3W A-7E_78 cockpit and avionics inis. So, you'll need whichever SF2 game version gave us the A-7E_78 (disremember which one) This mod is set up and labeled to cause =NO= conflicts with the 3rdWire DLC A-7P, as this carries a unique name (see below). Skins remain in their original bmp format, in their original size and resolution. All markings are decals. Decal Randomization is TRUE. The skin is provided with 18 historically correct serial number decals. The necessary items provided are drop tanks and pilot seat. Weapons used are all stock in-game items. If I missed anything, PLEASE let me know and I'll try to get it fixed. . The canopy operates with the Standard Animations Keystroke (tm), Shift/0 (zero). The wing fold is operated by Shift/9 (nine). The refueling probe operates with the Shift/3 (three) keystroke. When in-game, on the Aircraft Selection Drop down you'll see: A-7P Corsair II (TMF) So you can't mistake it for anything other than what it is. This will also differentialize THIS one from the Third Wire DLC, if you happen to have it. As always fairly easy to follow, yet detailed install instructions are included. So, please read them. The original readme is included. The 'Change Log' is, of course, in the Notes section below. Good Hunting & Happy Landings! Wrench Kevin Stein For Oli -
3 points
Version 1.0.0
38 downloads
B-52D Pacer Plank This mod covers the last few years of the B-52Ds service. In 1976, the Pacer Plank upgrade was carried out by the USAF to reskin the wings of approximately 60 B-52Ds. A further twenty were found to be in good enough condition to continue service along side the upgraded BUFFs. In addition, the GBU-15 was tested on several of the upgraded BUFFs, giving an early precision guided weapon capability. Finally, the D models retained the ability through the end of their careers to carry 4 nuclear weapons, although this was rarely used. Included BD_PP aircraft, decals for the 4 Wings that operated this variant, weapons, sounds and effects Installation unzip, add to mod folder of choice. no overwrite should occur. requires SF2 Vietnam or Europe for B-52D model Notes 1. While tested, the D model never used the GBU-15 in combat. It was also tested with the short pylons, which are not available here. In light of this and the fact that the Hound Dog pylons are permanent, I set it up to work with those. There is a value in plinking the Defenses from 10 miles out, then plastering a runway with 80+ bombs minutes moments later. it is after all, a game. Have a little fun. 2. Water injection on takeoff is simulated by making an "afterburner" that operates from 98-100%. Try not to go above 96% throttle after take off Credits TW original B-52D model Kjakker multiple data ini edits especially concerning electronic warfare suite Spillone104 fakepilot pylons and EW antennae Wrench technical support, presumed creator original decals russouk2004 model for B28 family of weapons ravenclaw_007 new GBU-15 weapons daddyairplanes ini edits to greatly increase base supply of Mk82 and M117 bombs Dels cockpit NightshadeP/R testing (including a fix!) daddyairplanes research, new 2048 skins, recycling old decals for new packaging, adjustment to effects unknown sounds, original effects, original decal work. any info on the original authors is greatly appreciated ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
3 points
Version 1.0.0
41 downloads
B-52F Upgrade '25 This mod upgrades the skins of the B-52F. It includes three Arc Light skins, as well as a generic silver over white anti flash schemeand SIOP scheme from the last few years of operational service Included B-52F aircraft, decals for the 5 skins, weapons, effects and sounds Installation unzip, add to mod folder of choice. allow overwrite if needed. requires SF2 Vietnam or Europe for B-52D model Notes 1. Water injection on takeoff is simulated by making an "afterburner" that operates from 98-100%. Try not to go above 96% throttle after take off Credits TW original B-52D model Kjakker multiple data ini edits especially concerning electronic warfare suite Spillone104 models for pylons Wrench technical support, presumed creator original decals russouk2004 model for B28 family of weapons daddyairplanes ini edits to greatly increase base supply of Mk82 and M117 bombs Dels cockpit NightshadeP/R testing (including a fix!) daddyairplanes research, new 2048 skins, recycling old decals for new packaging, adjustment to effects unknown sounds, original effects, original decal work, Hound Dog missiles. any info on the original authors is greatly appreciated ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
2 points
Version 1.0.0
15 downloads
SF2 F-86F-40 Sabre, Portuguese Air Force Skin Pack 8/7/2025 -For SF2, Any and All (Full Merged Recommended) This is a NEW skin for the F-86F-40 Sabre. It is designed to be used on the SF2 F-86F-40 pack available here at CA. This set represents Portuguese Air Force (Forca Aerea Portuguesa) # 51 Squadron (later renumbered to 201) in approx. 1958, when they started receiving their Sabres. You get 24 historically accurate decals; all have been positively identified as having served in 51/201 Squadron (excepting the very last 2; they're generics). The skin is in jpg format, and decal randomization is TRUE. All markings are decals, excepting the painted squadron color bands on the wingtips, stab tips, and vert fin. The SF2 date switch is NOT used, however the "startdefaultdate=" is set to 1958. Hopefully it works as advertised. On the skin selection menu, on the Loadout Page, you'll see: Esq 51 (201) Falcons As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein -
2 points
Version 2.0
303 downloads
New tiles for the wonderful Korea_MIGAlley terrain from Gepard, thanks very much for your job !!! - news tiles 1024x1024 in JPEG - news files .tod -somes news textures -somes modifications to the data file BE CAREFUL THE FILE "Korea_MIGAlley" from Gepard IS ESSENTIAL !!!!!!! 1/ si vous avez le terrain Korea_MIGAlley de Gepard: a/sauvegarder votre dossier, b/extraire le contenu du zip dans votre dossier Korea_MIGAlley et écraser les fichiers présents par les nouveaux. 1/ If you have the terrain Korea_MIGAlley from Gepard: a/ save your folder b/extract the content of the zip into your folder Korea_MIGAlley, overwrite the files present with the new ones 2/ si vous n'avez pas le terrain Korea_MIGAlley télécharger le ici 2/If you do not have the terrain Korea_MIGAlley download it !! it's great!!! :) -
1 point
Version 1.0.0
26 downloads
TW B-52D Templates These templates are for the Third Wire B-52D. They should also work for the B-52F (based on the TW D model) and work if anyone wants to create a B-52E (visually identical to the D models until Big Belly) Also Included is a tempate to make wing or SAC decals posted over the "Star Spangled Banner" Credits TW original B-52D textures Wrench original silver skin (used as base for silver skins) daddyairplanes new skin layers, extra details ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
1 point
Version v4.0
998 downloads
Mirage F1C (1982-2003) This mod is dedicated to BPAO, nothing would have been possible without him. This add-on shows the first 70 Mirage F-1C upgraded with new radar for the French Armée de l'Air. F1C-82 specifics: R550 R530 S530F, no CLB4/8, AUF2-F1 no radio-altimeter Seat Mk4 no RWR no Barax/Phimat (we don't know for sure, we have assumed this version, that never had RWR, was not upgraded to the 2 other ECM capabilities) Upgraded Radar CyranoIVM Covered units : EC 1/5 Vendée. EC 1/10 Valois. EC 2/5 Ile de France. EC 2/12 Picardie. EC 3/5 Comtat Venaissin. EC 1/12 Cambrésis. EC 1/30 Valois. EC 3/12 Cornouailles. EC 2/30 Normandie-Niemen. EC 3/30 Lorraine. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team -
1 point
Version 1.0.0
65 downloads
SF2 North Cape Terrain Revamp 5/15/23 == For SF2, any and all, but designed with SF2:E in mind == *Please note, if you have the original, I suggest backing it up, simply for safety's sake. It will also archive it, for historical purposes.* This is a revamp of the North Cape terrain by Baltika. It has gone through a somewhat large rebuild, mostly to clean up and add "eye candy" to the airports and some of the other military targets. It still remains in the single 'winter' season. Ports have been upgraded with buildings, docked ships and other martime goodies. The movement ini has also been modified, with additional and/or re-routed routes. It should be noted, this is =NOT= a NavalMap, so don't expect any carrier action. Limited Nations is also "TRUE", using the Usual Suspects (tm). I've supplied a great number of GroundObjects, but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the GameEngine (tm) using what's in you Mods Folders. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! Good Hunting! Wrench Kevin Stein == Remember, you MUST have an active subscription here at CA to download this package == -
1 point
Version 4.0.0
165 downloads
Mirage F1EE(M) The F1M upgrade was applied to 48 Spanish F1CE/EE. The prototype F1M flew in April 1998, and CASA delivered the remainder between March 1999 and 15 March 2001. The project included a revised cockpit with colour LCDs and a Smart HUD from Sextant Avionique, a Sextant inertial navigation system with GPS interface; NATO-compatible Have Quick 2 secure communications; Mode 4 digital IFF; a defensive aids suite; and flight recorders. The radar was upgraded to Cyrano IVM standard, adding sea search and air to ground ranging modes. F1EE(M) Specifics: Same as F1EE_late plus: Major Cockpit redesign: new HUD Left MFD for radar display, weapon and other configuration pages UFCP Up Front Control Panel AN/ALR-300 RWRmiscellaneous others re-layouts and additions GPS antenna for improved Inertial Navigation System double wingtips lights IFF antenna Covered units : Ala 14. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. -
1 point
Version 1.0.0
112 downloads
YOU NEED RAZBAM F-102A FOR USING THIS PACK ---------------------------------------------------------------------------------------- I had this reworked F-102A in my HD for a long time. I have combined Paulopanz 's skinpack in RAZBAM with my own improvements. I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts. There is also - a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods. - a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot. Credits must really go to - RAZBAM - Paulopanz - Ravenclaw Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them. EDIT: 1) About the weapons: - For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack. - This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s - I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone. 2) I have not included a READ ME file, which I think I will do in the future. 3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me. -
1 point
Version 1.0.0
134 downloads
Viper Dawn : First USAF F-16A Block 10s (for TW F-16A) This mod utilizes the stock TW F-16A Netz and previous work to represent the first three operational USAF F-16A wings (not the training wings). Featuring historical serial numbers for each unit, and markings to reflect the eras this is the most accurate skin representation of the early block (1/5/10) F-16s to date. I use the same TW model for all three as the biggest visible difference in the three was the black radome on the Block 1s. I represented this via decal for the appropriate serial numbers and they were all delivered to the 388th TFW in in 1979. Otherwise it would be impossible to distiguish between teh three models in game. Included - 2 363rd TFW skins for the 17th TFS "Owls" and 19th TFS "Gamecocks". Note the 17th would go on to rename as the Hooters after they transitioned to the C/D model F-16 - 4 388th TFW skins, represented these units in operation from the first USAF Vipers in 1979 until their transition to Block 15s in 1983 - 12 474th TFW skins. The 474th operated the Block 10 from late 1980 until the wing was disbanded in late 1989. These dozen skins reflect some of teh marking changes for the three squadrons over nearly a decade of service - weapons in use by the early Vipers in the early 1980s, with some ini tweaks by myself Required valid copy of Strike Fighters 2: Israel Instructions unzip, unload contents of "2 Mod folder" into mod folder of your choice. allow overwrites if needed NOTE: there are two previous F-16A Block 10 mods based on the TW model. this mod is based on them, but with improvement. because they leverage the TW model and are image and ini only, i have kept teh basic inis in this release for your convienence. But it was made much easier to create standing on their shoulders ****************NOTE*************** This mod heavily leverages decals that are meant for a Team Viper Block 10 set, and feature decals and number list entries for the B models as well. Due to lack of a TW two seat F-16, these are restricted by ini however, when a Team Viper Block 10 becomes available, the decal set here will be ready to go speeding up release of this skin set for the new models. Credits TW original game Dave, MigBuster original ini work to change up the stock Netz, templates ravenclaw_007 weapons daddyairplanes various ini edits, skins, decals. and research. a f ck ton of research i hope you enjoy this md ads much as i enjoyed creating it Kevin Unruh aka daddyairplanes 1 Nov 2024 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
1 point
Version 1.0.0
90 downloads
Ejercito del Aire CR.12 Phantom IIs A TMF Rebuilt project This mod brings the Spanish RF-4C, known as the CR.12 Phantom II in Ejercito del Aire service into the game, with an early version and a late version with bolt on refueling probe as well as Sidewinder capability Required a functional copy of any Strike Fighters 2 game except for SF2 North Atlantic (the only one without a native F-4 destroyed model) Included Effects, sounds, weapons, and 2 CR.12 aircraft CR.12: four skins representing camo schemes from 1978 through 1999 CR.12 (Late): three skins to represent service from 1993 until retirement in 2002. Also add INTERCEPT mission which several sources say the Spanish did with armed Photo Phantoms ****************************************************************************************************************************************************** NOTE!! This mod is not covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use this mod for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package after you ask me or a TMF member for permission. ************************************************************************************************************************************************ Credits -The Mirage Factory the very original aircraft (see TMF Readme) -ravenclaw_007 original model, RF-4 pit -Sundowner further modifications to model and pit, effects for new photoflash bombs and last minute request for refuel probe -daddyairplanes skins, tgas, multiple ini edits -guruu sounds -Sundowner, ravenclaw_007, yakarov79 and daddyairplanes templates are a mix of layers as contributed by these four. compiled in current form by daddyairplanes About The Mirage Factory Rebuilt Back in the early days of Wings Over series modding The Mirage Factory, lead by bpao was the peak of modding excellence. Many of their models are still heavily in use today, 15 years later and still amongst the very best. This despite the team not creating any new mods since the passing of Oliver Anguille in 2009. But time does move on, and the next generation of modders have ideas, techniques and tools not available back then. With the help of some of the original modellers (who have copies of the original max files) we can update these fine aircraft for the 2020s. Rebuilt for new terrains and campaigns that were just hopeful wishes over a decade ago. The Mirage in the logo is camoflaged, much like the real aircraft in later service. The "HD" has been replaced with "Rebuilt" as what was HD in the 2010s is jsut standard today. Finally, the new logo thanks Oli, both for the aircraft that are still relevant today and for the inspiration he's given to the modders that followed him. on behalf of The Mirage Factory (original and rebuilt) I thank you for downloading this mod, and hope you enjoy it. Kevin Unruh aka daddyairplanes 6 Sep 2024 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
1 point
Version 1.0.0
404 downloads
nstallation of the Sentraedi Fighter SU-27K: The installation procedure is quite normal, FACILITY: This SU-27K (SU-33) package is for an SF2 installation. Simply copy and paste the items from the included folders into the corresponding folders contained in your Saved Games > ThirdWire folder GRADES: This is a primitive version of the SU-27K Flanker airborne heavy fighter, it is not optimized for ground attacks but can carry a lot of bombs and rockets the model is a SU-35 casing that we once worked with ALEDUCAT and it was never finished, the controls were optimized for vector thrust so it doesn't move some ailerons, today I finished it as a Sukhoi 27k to share it. Create a set of classic double rockets for this model. the chosen cabin is the one created by YEYEYE, the original readme file is added. The missiles that I chose are from a pack of weapons, I don't know who created them but it is appreciated. Hope you enjoy. By pressing the corresponding vectoring keys (vertical thrust) the plane becomes unstable like the SU-57 model, being able to perform the Cobra maneuver. I had planned to create the characters of the series but unfortunately every day it becomes more difficult for me to finish projects to be able to share them with you, it would be of great help if you followed me on my youtube channel https://www.youtube.com/@arielmelo9789/videos I could justify the time invested in my ex-wife hahahaha. -
1 point
Version 4.0.0
153 downloads
In June 1975, with tension growing with Morocco, Spain decided to strengthen its Air Force and bought 15 Mirage F1C that were allocated to Albacete AB. In mid-1976 there was still some tension with Morocco and Algerian and Libyan MiG-25 flights on the Mediterranean, which would lead the Spanish Air Force to purchase ten more Mirage F1C and two years later order 48 Mirage F1C and F1E. F1EE_Early specifics: no R550, AIM-9 SideWinder instead R530 and S530F capability but S530F not used by EdA at this time CLB4, no CLB8 Seat Mk4 Inertial Navigation System Sagem UNI43 RWR BF AAR probe AN/ALE-40 Chaffs Flares dispenser (actually introduced after delivery, in ~mid 1980s) Syrel ELINT pod capability Covered units : Ala 46, 462 Escuadron. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. -
1 point
Version 1.1.0
509 downloads
Feb 12th 2019 ============= Italian IDS (before MLU) version 1.0 --------------------------------------------------------- Italian Tornado IDS. CAUTION !!!! -------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : IDS-AM faster_no_specular_LOD Unpack and use this one. CAUTION 2: --------------------- Weapons : Since 1988 MBB-Aeritalia recce pod since 1992 AGM-88 since 1995 CLDP laser pod --> LGBs since 1998 JDAM-s Keys: --------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : -------------------------------------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: -------------------------------------------- fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. --------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado citizen67 - AMI loadouts, stencils, documentation menvra - testing, AMI loadouts spinners - hangar and loading screens svetlin - testing stratos - testing paulopanz - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ********************************************************************************************************** Have fun Wojtek -
1 point
Version 4.0.0
154 downloads
Mirage F1CR standard F4 When it became clear that the Mirage F1 was becoming a successful production aircraft, Dassault began investigating the possibility of a dedicated reconnaissance version for its most important client, the French Air Force. However, the escalating cost of fighter aircraft meant that add-on pods for this purpose were a more economical alternative. Many French Air Force aircraft, as well as those of some export clients (such as Iraq's Mirage F1EQ), did indeed have a variety of reconnaissance pods available, which were attached to the underside of the main fuselage. However, the development of a tactical reconnaissance aircraft for the French Air Force continued, and the first Mirage F1CR flew on 20 November 1981. F1CR specifics: A/A: R550/R550-2 self-defence only, no R530 and no S530F (no wiring) A/G: AUF2 (no CLB4, no CLB8), rockets, bombs, BAP/BAT radio-altimeter Inertial Navigation System (Sagem ULISS 47), VOR/ILS Low-alt Panoramic (Omera 40 75mm) and High-alt vertical (Omera 33 150 mm) cameras Radar Cyrano IV-MR Seat Mk10 - AAR probe no right gun, Super Cyclope Infra-Red linescan imager (SAT SCM 2400) instead Barax, Phimat capability CC420 pods capability RPL201 EFT F1CR F4 standard specifics: RWR BF single wingtip position lights This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team -
1 point
Version 1.0.0
185 downloads
Fiat G.91T.3 Reduxe for SF2 WHAT´S IN: 4 aircraft with 25 brand new highrez (8K) skins I always liked this little bird and so I reworked it a bit. ------------------------------------------------------------------------------------------------------------------- Installation: 1st you have to delete earlier Versions of the G.91T.3 in your Aircraft folder. Elsewise there will be conflicts!!! Simply copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 If asked, let overwrite ------------------------------------------------------------------------------------------------------------------- Animation key 1 = Canopy open / close ------------------------------------------------------------------------------------------------------------------- Credits: ErikGen: Creator of the original G.91 Models Stary: Creator of Cockpits models Spillone104: Part of the original Gina Team ID(io)T Team: Original Frecce Tricolori Pilot GKABS: original Pilot (reworked for PAF by Soulfreak) Diego: GAF Pilot model Ravenclaw007: GAF Pilot repaint & Weapons. Soulfreak: All paintwork, all decals, Hangar & Loading screens & ini dance Special thanks to the Dornier Museum. They provided me great references (t.O.) ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. If anyone will use this mod or parts of it, my permission is needed! ------------------------------------------------------------------------------------------------------------------ It was tested in a SF2 complete installation. Schapen, Dezember 24th 2023 Carlo "Soulfreak" Heuer -
1 point
Version 1.0.0
324 downloads
Weapons Pack3 , Rockets & Rocket Pods - this weapons pack includes all Rockets and Rocket Pods that i have done so far i know that there are still some pod missing and i will release them later if i find more info and good pictures - the LAU-61A is to be considered as a place holder i just have one picture of a LAU-61 from the rear and i have no clue what version it is , the firing fingers in the picture are different than the one in the manuals until i can solve this problem the pod is a place holder ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOTE: i strongly recomend that you remove / delete an existing file with the same name as the one in the pack befor you replace it with a new file you best replace the files one by one , overwrite old files is not recommended ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - all weapons and textures are made by ravenclaw_007 Templates are available on request if you still find an error please let me know , and there will be a Weapons pack3 with all other weapons as soon as i´m done with it Have Fun , ravenclaw_007 -
1 point
Version 1.0.0
144 downloads
Fiat G.91T.1 & R.1B for SF2 WHAT´S IN: 4 aircraft with 14 brand new highrez (8K) skins I always liked this little bird and so I reworked it a bit for the AMI. ------------------------------------------------------------------------------------------------------------------- Installation: 1st you have to delete earlier Versions of the G.91T.1 in your Aircraft folder. Elsewise there will be conflicts!!! Simply copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 If asked, let overwrite ------------------------------------------------------------------------------------------------------------------- Animation key 1 = Canopy open / close ------------------------------------------------------------------------------------------------------------------- Credits: ErikGen: Creator of the original G.91 Models Stary: Creator of Cockpits models DenisOliveira: new 3D parts (Nose hole Fix of R.4 model) Spillone104: Part of the original Gina Team ID(io)T Team: Original Frecce Tricolori Pilot GKABS: original Pilot (reworked for AMI by Soulfreak) Soulfreak: All paintwork, all decals, Hangar & Loading screens & ini dance Special thanks to Richard Caruana wo helped me a lot with AMI fonts. ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. If anyone will use this mod or parts of it, my permission is needed! ------------------------------------------------------------------------------------------------------------------ It was tested in a SF2 complete installation. Known Issue is that the T.1 has problems with rudder offset from time to time. But I can´t fix it. :-( Schapen, Dezember 23rd 2023 Carlo "Soulfreak" Heuer -
1 point
Version 1.0.0
430 downloads
= For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is the release of Marcfighters Atlas Impala Mk.2, single seat COIN/Attack jet as used by the South African Air Force. This aircraft has/had languished for a considerable amount of time in that "hangar of forgotten & unfinished mods". I hope that this will correct that. This mod represents the Atlas Impala MK2, single seat attack jets. The mod uses all stock 3W weapons (which may need further research/adjustments). 25 all new historically correct SAAF serial number decals are included, and Randomization is TRUE These decals are used for both included skins. This is the SAAF -ONLY-, non exported version. No user list was created; the aircraft is single nation only. There are 2 skins, and "Early" and "Late"; the late uses the SF2-date switch and starts in 1982 When in-game, you'll see Atlas Impala MK.II (MB-326K SAAF) on the aircraft drop down selection panel. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. The Uploader takes NO credit for the aircraft itself, only for those edits and adjustment to get it more in compliance with the SF2 Environment (tm). See "Notes" section for full change log and other VERy important statements. = Please Note: is models is released "AS IS". Anything that cannot be corrected/adjusted via ini edits will remain so for all time = Happy Landings! Wrench Kevin Stein ** Important Note: if you install this to the Angola Mod, be advised that there exists an aircraft named Impala Mk.II. This should NOT conflict with it, but you may have some editing to do, as theirs is labeled "Stand In". It is not advised to just drop this one into that mod without further editing. ** UPDATED: 3/7/2019 "Early" skin has been repainted to remove national markings. All have now been replaced with decals. sf2_atlas_impala-mk2_v2_pack.7z -
1 point
Version 4.0.0
135 downloads
Mirage F1EJ Royal Jordanian Air Force received 17 F1CJ, 17 F1EJ & 2 F1BJ. F1EJ specifics: R550 (no R550-2), no R530, S530F, no AUF2, CLB4, no CLB8 Radio-altimeter Seat Mk6 Inertial Navigation System Sagem UNI47, VOR/ILS RWR BF (1-20 GHz) No AAR probe Sycomor Chaffs/Flares gondolas (P0 stations, ~1993) Barem jammer, Syrel ELINT, CC420 pods capability This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
1 point
Version 4.0.0
147 downloads
Mirage F1EH-200 In December 1975, Morocco ordered 25 Mirage F1CH interceptors. In March 1977, an additional contract was signed, stipulating the delivery of five additional Mirage F1CHs, as well as 20 Mirage F1EHs (including six aircraft equipped with in-flight refuelling probes). F1EH-200 specifics: same as EH_Early + S530F (1990+) AN/ALE-40 Chaffs/Flares dispenser (control panel on left bench) ALR-66 RWR instead of BF ELT-### ECM Pod capability AAQ-8 IRCM Infra-Red CounterMeasure pod capability HARES pod capability Long fuselage version Refueling capability This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
1 point
Version 4.0.0
142 downloads
Mirage F1EH (1984-2007) In December 1975, Morocco ordered 25 Mirage F1CH interceptors. In March 1977, an additional contract was signed, stipulating the delivery of five additional Mirage F1CHs, as well as 20 Mirage F1EHs (including six aircraft equipped with in-flight refuelling probes). F1EH_Late specifics: same as EH_Early + S530F (1990+) AN/ALE-40 Chaffs/Flares dispenser (control panel on left bench) ALR-66 RWR instead of BF ELT-### ECM Pod capability AAQ-8 IRCM Infra-Red CounterMeasure pod capability HARES pod capability Covered unit : Escadron ATLAS This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
1 point
Version 4.0.0
132 downloads
Mirage F1EH (1979-1985) In December 1975, Morocco ordered 25 Mirage F1CH interceptors. In March 1977, an additional contract was signed, stipulating the delivery of five additional Mirage F1CHs, as well as 20 Mirage F1EHs (including six aircraft equipped with in-flight refuelling probes). F1EH_Early specifics: R550, R530, AIM9-B/J/P CLB4 under fuselage, AUF2 underwings - no CLB8 Radio-altimeter Seat Mk6 Inertial Navigation System Sagem UNI43 RWR BF No AAR probe COR2 pod capability Covered unit : Escadron ATLAS This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
1 point
Version 2.0.0
349 downloads
MIG-31A Foxhound The most capable Russian air defense interceptor aircraft, the FOXHOUND has a multiple-target engagement capability and was the first Soviet fighter to have a true look-down, shoot-down capability. The key to the MiG-31's effectiveness is the SBI-16 Zaslon fixed phased array antenna radar, codenamed 'Flash Dance' by NATO, which is said to be the world's most powerful fighter radar. The new Soloviev D-30F6 engine was specified for the MiG-31 in order to improve range, the key performance parameter for which an improvement over the MiG-25 was demanded. By 1987 over 150 FOXHOUNDs were operationally deployed at several locations from the Arkhangelsk area in the northwestern USSR to the Soviet Far East. The FOXHOUND is dedicated to the homeland air defense mission. The FOXHOUND carries the long-range AA-9 air-to-air missiles, and can engage 4 different targets simuitaneouly with the M-9. 3D Model (Veltro2k) Cockpit credit goes to the creator unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 point
Version 1.2
2,108 downloads
Third Wire MiG-23 fighters made flyable & updated for SF2 MiG-23M, MiG-23M (85), MiG-23MF, MiG-23ML, MiG-23MLA, MiG-23MLD, MiG-23MLD (Soviet-Afgan War), MiG-23MLDe, MiG-23P, MiG-23P (82), MiG-23MS This is a follow on from my "Third Wire MiG-23MLD updated & flyable for SF2" mod and completely supersedes it. - All are flyable with a modified version of Stary's MLD cockpit/ avionics with corrections by Crusader and myself. There are slightly different cockpits/ gunsights depending on the model of aircraft. - Wing spoilers are now working as they were always there just not activated. Thanks again Crusader! - Opening Canopy. - KM-1 Ejection seats added. Grey on most but black for Mig-23MLDe, MiG-23P and MiG-23P (82). - Loadouts enhanced and corrected. Some Afghanistan specific ones added. Use of Kh-25M air-to-surface missile and datalink pod added. - Missile positions corrected, especially for the AA-8. - Single missile rail for the fuselage AA-8. - Improved/ corrected FM. - Improved engine sound and afterburner effect. - All Mig-23 have an ACM/ boresight radar mode but it is set straight ahead along the gunsight and does not move/ scan. The MLD and P (82) have an ACM/ boresight mode that scans vertically like the F-16 or F-15 etc. - MLD, MLDe and P (82) have KDS-23 countermeasure dispenser installed in the centreline drop tank pylon. This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - MLD Leading edge flaps automatically deploy during maneuvering as they did on the MLD with the type 3 wing. - MLD Primary and secondary roles expanded to reflect the evolution of the MLD into a more multi role fighter platform. - Removed ECM jammer from MLD. - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Most if not all the exported and Warsaw pack ML aircraft were actually MLA models, this is an error in most publications, model kits and flight sims alike and has only been corrected in recent publications. The ML was operated by the Soviet airforce and by the time the export models were being built the production line had switched to the MLA. This is now corrected in the game. All skins updated with cockpit textures and various other minor details. - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23s. Lots of other texture corrections done. - Skins added for Iraqi, Syria (Late), Polish camouflage, Egypt, North Korea, Libya, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian and Libian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Additional MiG-23M (85) variant created. This is a few squadrons of the Soviet M model that had its IFF upgraded some time between 1978 and the early 90's (Same nose IFF antenna as the MLD and P (82). - Additional MiG-23MLD (Soviet-Afgan War) variant created. This is the Soviet MLD but reflects the specific loadouts, modifications, countermeasures and markings of the MLD models that served in the Soviet Afgan war. - Updated weapons from the RSSW 099 mod. To Install: 1, Delete ALL previous TW MiG-23 mods. 2, Unpack and drop the 2 parts of this download into your main mods folder. 3, You MUST override when prompted. Credits: - ThirdWire. - Crusader. - Stary. - Snailman. - Eburger68. - Paladrian. - Svetlin - Cocas CombatAce fair agreement applies. Enjoy, Dan (dtmdragon). -
1 point
Version 4.0
511 downloads
Mirage F1EQ-4 This mod is dedicated to BPAO, nothing would have been possible without him. During the late 1970s, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions. The EQ4 has the same capabilities like the EQ2 with the addition of In-Flight Refueling, buddy-pod tanker, large RPL201 2.200 L external fuel tank and the Harold reconnaissance pod. Covered unit : 91st Squadron F1EQ-4 specifics: R550, no R530, S530F, AUF2, CLB4, CLB8 radio-altimeter Doppler Radar Navigation Radio-compass Seat Mk4 RWR BF AAR probe Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability Sycomor gondolas (P0 station, retrofit 1986-87) Harold pod RPL201 EFT Intertechnique AAR pod (Shift-1 for Hose-Drogue deployment/retraction, MaxSpeed=550 km/h=300 kts) This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F.1 Team -
1 point
Version
9,564 downloads
"Strike Fighters 2: Vietnam Air and Ground Expansion Pack" Strike Fighters 2 Vietnam Game Enhancement Package. Works with Strike Fighters 2 Vietnam. by eburger68 and malibu43 V2.1 Final (Gold - Updated) 03.01.10 ------------------------------------------------------------------ What's in this readme: 1. What's Inside 2. Installation 3. Optional Installs 4. Known Issues 5. New Terrain Targets & Targets Areas 6. New Terrain Items 7. Terrain Notes 8. Environment Notes 9. Colors of AAA/Flak Tracers 10. Legal Stuff 11. A Note on Old Diego's Items 12. A Note on the KC-135A Tanker 13. Credits 14. Version 2.1 Change Log ------------------------------------------------------------------ 1. What's Inside: This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly. Here's a brief summary of what's new and changed: -Terrain is split into North and South vietnam, with unique target areas for each. -Terrain include dozens of new targets and target areas, using numerous new terrain items. -Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures. -Two new campaigns that are centered around fighting in South Vietnam -CA_Stary's "Green Hell 2" Terrain Mod -Brain32's "Re-painted VietnamSEA Tiles" -Pappa Goat's re-painted versions of the GH2/Brain32 tiles -Bananimal's "Re-scaled Trees for Green Hell 2" -Insky/Orsin's "Better Widesky" Environment Mod -Deadlier and more varied flak, AAA, and SAMs -New ground objects, weapons, and effects -New (or newly flyable) aircraft: - A-1H/J Skyraider (flyable) - A-6A Intruder (flyable) - A-6B Intruder (from A-6A) - B-57B Canberra (flyable) - B-57G Tropic Moon III - AC-119G Shadow - AC-119K Stinger - AC-123K Black Spot - AC-130A Spectre - AC-130A Surprise Package - An-2 Colt - B-52F Stratofortess - B-52G Stratofortess - C-123K Provider - C-130A Hercules - C-130E Hercules - Canberra B.mk20 (RAAF) - Cessna180 (RAAF) - EA-6A Electric Intruder - EA-6B Prowler - EB-66C Destroyer - EF-4C Phantom II - F-4D Phantom II (69) (from F-4D_67) - F-4D Night OWL - F-4E 'Rivet Haste' - F-5A Freedom Fighter - F-5B Tandem Tiger - F-5C Skoshi Tiger - F-100D Wild Weasel - F-102A Delta Dagger - F-104C Starfighter - F-105F Wild Weasel - F-105G Wild Weasel - F-111A Aardvark - KA-3B Tanker - KA-6D Tanker - KC-130F Tanker - KC-135A Stratotanker - MiG-17PF Fresco-E - MiG-19SF Farmer-C (sky-blue texture) - O-1E Bird Dog - OV-10A Bronco - RA-5C Vigilante - RB-66C Destroyer - RF-4B Phantom II (from MF RF-4C) - RF-4C Phantom II (MF) - RF-8A Crusader (from MF F-8B) - RF-8G Crusader (from MF F-8C) - RF-101C Voodoo - SP-2H Neptune For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below. Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update"). ------------------------------------------------------------------------------- 2. Installation: A. PRELIMINARY NOTES We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation. The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step. - Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below). - SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire. All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack. B. THE MAIN INSTALLATION To install this expansion pack properly: a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level. b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder. Note: for more guidance on managing "Strike Fighters 2" installations and your Mod Folder, see this discussion at CombatAce: http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170 c) Run the game once. The game will generate a fresh Mod Folder with default contents. d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive. e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\ Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\ If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location. f) Download the FOTI A-6A from here: Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft): A-6A A-6B EA-6A EA-6B EB-66C KA-6D RB-66C If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished. If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step. g) SF2I & Dec2009 or later patch level users: this is your additional installation step. - If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted. - If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted. That's it. You should be good to go. C. OPTIONAL INSTALLATIONS Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information). You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information. ------------------------------------------------------------------------------- 3. Optional Installs Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory. A. M60A1 tank If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item. B. A-4Bs Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory. First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted. C. Alternate MiG-17A If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder. D. ThirdWire MiG-17PF If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following: - Remove the existing \MiG-17PF folder from your \Aircraft directory. - Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory. At this point the game should start using the ThirdWire model. Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D." E. Dec2009 Cockpits In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions. If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted. F. Alternate Exhaust Emitters On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter. To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted. A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals. G. Mobile SAM Launchers If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder. Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign. H. Alternate Flak One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home. Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm): 1_Insane: only those with a masochistic streak should use this flak. Expect to see entire flights blown from the sky. Any campaigns you start are almost guaranteed to be very brief and extremely violent. 2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take care to plot flight paths around flak-infested areas and get out of the target area as quickly as possible. Despite your efforts, chances are high that at least one of your wingmen will not make it home. 3_Normal: the least effective and the default installed with the Expansion Pack. Flak guns are still many times deadlier than in the stock ThirdWire game. Best practices are not to fly straight and level through flak-infested areas and not linger over targets. We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted. I. Alternate Flak Effects On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory. To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir. Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns. J. Smoke-Marking Infantry Squads By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect: 1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted. 2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5: [GunBarrel5] SystemType=GUN GunTypeName=M18_Red_Smoke // GunTypeName=M18_Green_Smoke // GunTypeName=M18_Yellow_Smoke // GunTypeName=M18_Violet_Smoke The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use. 3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files: ARVN_Squad_DATA.INI US_Squad_early_DATA.INI US_Squad_DATA.INI VNMC_Squad_DATA.INI At the bottom of each file you will find the data for GunBarrel5: [GunBarrel5] SystemType=GUN GunTypeName=DUMMY_GUN // GunTypeName=M18_Yellow_Smoke // GunTypeName=M18_Red_Smoke // GunTypeName=M18_Green_Smoke // GunTypeName=M18_Violet_Smoke By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with. K. BUFF-less Campaigns On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on. L. Alternate Terrain Tiles By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory. To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted: [sF2V Mod Folder]\Terrains\VietnamSEA [sF2V Mod Folder]\Terrains\SouthVietnam The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles. M. Old Diego's Optional Items Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs. Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions. These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir. Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe. ------------------------------------------------------------------------------- 4. Known Issues A. General Notes - Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's. - The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission. - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively. - Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level. - The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune. - The model used for the F-102A does have a visible tailhook, however, it is non-functional. - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place. B. A Note on the Dec2009 & Later Patch Levels This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected. Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances. We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed. We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch. ------------------------------------------------------------------------------- 5. New Terrain Targets & Targets Areas This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas: - Thai Nguyen Thermal Power Plant - Hanoi Thermal Power Plant - Uong Bi Thermal Power Plant - Phu Tho Electric Power Plant - Ben Thuy Thermal Power Plant - Nam Dinh Thermal Power Plant - Lang Chi Electric Power Plant - Haiphong Thermal Power Plant (East) - Haiphong Thermal Power Plant (West) - Haiphong POL Storage (North) - Haiphong POL Storage (South) - Duong Nham POL Storage - Ha Gia POL Storage - Viet Tri POL Storage - Bac Giang POL Storage - Phuc Yen POL Storage - Gia Thuong POL Storage - Ben Thuy POL Storage - Hanoi Air Defense Command & Control Center - Thai Nguyen Steel & Iron Works - Haiphong Cement Plant - Van Dien SAM Support & Vehicle Depot - Gia Lam Machine Tools Facility - Yen Vien Industrial Complex - Kinh No Motor Vehicle Repair Facility - Vinh Yen Industrial Complex - Phu Tho Chemical Plant - Quang Khe - Ha Dong Barracks - Xom Bong Munitions Depot - Hanoi RADCOM Transmitter Facilities - Hanoi Radio - Thai Nguyen Munitions Depot - Trai Ca SAM Storage Facility - Le Pap Electrical Transformer Station - Cat Bi Munitions Dump - Haiphong Electrical Transformer Station - Hai Duong Barracks West - Xuan Mai Insurgency School - Hong Gai PT Boat Base - Hong Gai Electric Power Plant - Loc Chau PT Boat Base - Vinh PT Boat Base - Yen Bai Arsenal - Phu Qui Munitions Depot - Phu Van Munitions Depot & POL Storage - Vinh Son Radar Facility - Vinh Son Army Supply Depot - Vu Con Barracks & Supply Depot - Vinh Linh Radar Station - Bac Long Radar Station - Ta Xa POL Storage - Kep Air Defense Command & Control Center - Yen Son Ordnance & Ammunition Depot - Quang Suoi Barracks - Son Tay Barracks & Supply Depot - Chanh Hoa Barracks & Division HQ - Chap Le Barracks - Dao Quan POL Storage - Hai Duong Warehouse Complex & Marshalling Yard - Phu Ly Transshipment Point - Ai Mo Warehouse Complex - Can Thon POL Storage - Ninh Binh Transshipment Point - Thanh Hoa Transshipment Point - Co Trai - Dong Phong Thong - Kien Trung - Ham Rong - Nam Phong RTAFB - An Bo POL Storage Depot - Xuan Bo Supply Depot - Mu Gia Transshipment Point - Ban Karai Transshipment Point - Ban Raving Transshipment Point - Lang Mo Transshipment Point - Haiphong Rail Yard - Hanoi Rail Yard - Thai Nguyen Rail Yard - Yen Bai Rail Yard - Thach Son Xa We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages. ------------------------------------------------------------------------------- 6. New Terrain Items To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series: - DRV Terrain (by Gepard) - Black Sea Terrain (by PFunkWorks) - Libya Terrain (by Wrench) - Norway Terrain (by S.Ansons) Templates for some Target Areas have been adapted from: - Operation Desert Storm (by ODS Group) The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources: - CA_Stary's Forests & Farms Mod - Polak's Hi-Rise Mod & ObjectsPak1 - JSF_Aggie's Enhanced Runways - RadarDome by Grumpapotamus - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner - RailwayStation by Armourdave If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list. ------------------------------------------------------------------------------- 7. Terrain Notes This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains: A. North Vietnam The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions. B. South Vietnam The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions: http://www.airbattle.co.uk/d_history.html http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394 Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units. Here's another way to think of the differences between the two terrains when you're flying Single Missions: 1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen. 2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain. 3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain. 4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area. 5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia. 6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam. Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons. Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh. Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas." ------------------------------------------------------------------------------- 8. Environment Notes For this expansion pack we have implemented several well known terrain and environment mods: - Brain32's SEA Tile Repaint - CA_Stary's Green Hell 2 - Better WideSky (based on Cellinsky's original WideSky) Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods. A. Terrains - Trees You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains. Tree Complexity/Detail The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2": Now you'll notice three folders: High Detail, Medium detail and Low Detail. These contain, well, three versions of the mod. Level of detail corresponds to "tree cluster" mesh complexity, NOT the number of trees! - High detail are the "X-type with base" and "X-type" trees, which look best from high angles, - Medium detail are the "X-type" trees, more cartoonish from top view - Low detail are the "fence-type" trees, less buildings in cities Generally try the Medium first, if you have low framerates, try Low, if you have decent system go ahead and try High, there isn't much difference between high and medium in performance hit. And read the section 5 about tips to control draw distance! By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted. Tree Size By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however. You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted. B. Terrains - Air Bases We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack. Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder. C. Environment - Sun & Stars Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars. If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory. D. Alternate Terrain Tiles By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory. To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted: [sF2V Mod Folder]\Terrains\VietnamSEA [sF2V Mod Folder]\Terrains\SouthVietnam The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles. ------------------------------------------------------------------------------- 9. Colors of AAA/Flak Tracers This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences: Gun TGA File Color --- -------- ----- 12MM_DSHK tracer6.tga orange 14MM_KPV tracer6.tga orange 23MM_ZU23/T tracer2.tga green 23MM_AZP23 tracer2.tga green 37MM_ZP39T tracer4.tga red (solid) 57MM_S68T tracer7.tga purple (solid) n/a tracer.tga orange/yellow n/a tracer3.tga yellow n/a tracer5.tga green (solid) n/a tracer6.tga orange/red The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed. For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would: 1. Rename TRACER7.TGA to TRACER7-OLD.TGA 2. Make a copy of TRACER4.TGA 3. Rename the copy of TRACER4.TGA to TRACER7.TGA It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA. ------------------------------------------------------------------------------- 10. Legal Stuff We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s). Thanks, Malibu43 & eburger68 ------------------------------------------------------------------------------- 11. A Note on Old Diego's Ground Objects & Terrain Items Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include: Ground Objects: - 51CalPit - NVA - NVAgren - NVASA-7 - NVASmlArms - sampan01 - sampan02 - SampanSail01 - SampanSail02 - SAMsite01 - Sapper - SForces - SForcesLaw - USArmy - USArmyBzka - USArmygren - USArmyM79 - USArmymortar - USMC - USMCm60 - USMCm60up - USMCm79 - VC_bike - VC_bike_2 - VC_bike_3 - VC_hoe - VC_rake - VCmortar - VCrpg - VCSmlArms - VietCong - waterbuffalo - WB_plowTM Terrain Items: - Boxcar - CoalTender - connex20a - connex20b - connex40a - crate rotor - crate01 - crate02 - cratesStk01 - cratesStk02 - DJBridge (mod of RRBridge01) - FlatCarNV - Hut01 - Hut02 - Hut03 - HutS01 - HutS02 - HutS03 - LocomotiveNV - pallet - Rail100 - Rail50 - Rail_45L - Rail_45R - Rail_sweep_100L - Rail_sweep_100R - Rail_sweep_200L - Rail_sweep_200R - Rail_sweep_90 - RDBridge01 - RRBridge01 - SAM_Site - Slum01 - Slum02 - TankCarNV - Train - WaterBuffalo None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so. ------------------------------------------------------------------------------- 12. A Note on the KC-135A Tanker Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce: http://forum.combatace.com/index.php?app=downloads&showcat=407 ------------------------------------------------------------------------------- 13. Credits This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals: ajunaidr Anthony Beardmore ArmourDave Bananimal bpao Brain32 Buggerstein Bunyap Canadair CA_Stary Cellinsky ChampionsVA56 Column5 comrad Coyote David Zurawski Dels Diego Dueces Erikgen FastCargo Fracture Fubar512 gbreuder Gepard Gerald14 Gocad Gramps Grumpapotamus Hawker HrntFixr InSky/Orsin Jat81500 JSF_Aggie Kesselbrut KillerBee krfrge MigBuster Mirage Factory MJ Monty CZ mppd Nicholas Bell NormanKnight Old Diego (see "Note" section above) Ordway Pappa Goat pappychksix Pasko Paul Nortress (Fist of the Fleet) PauloPanz pcpilot PFunkWorks Polak rebel ryder Rhugouvi S.Ansons Signum Spillone104 Starfighter STORM suicidal Sundowner Syrinx Tannethal TeTeT Torno Tracker USAFMTL (Dave) Veltro2K Wingwiner Wpnssgt Wrench Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow. Hopefully we didn't miss anyone. If we did, let us know! ------------------------------------------------------------------------------- 14. Version 2.1 - Change Log Changes from version 1.0: CAMPAIGNS - upgrade campaigns for split North/South terrains & new target areas - expand campaigns w/ additional aircraft, units, & textures - overhaul campaign targeting schedules - revise mission texts for all campaigns - create optional Campaign DATA.INIs w/ no B-52 strike missions - set Steel Tiger campaign to begin 04/03/1965 - revise mission texts for all campaigns EFFECTS - add Deuce's latest effects & explosions - upgrade all effects to SF2 standards - add custom flak effects - add custom SAM launch effect - add custom ship smoke effect - add J-79 exhaust effects to all F-4s - add alternate DATA.INIs w/ DirtyExhaustEmitter for B-52s, F-4s, and F-104C to \Optional folder - add smoke marker effects (by Pappa Goat & krfrge) - add CA_Stary's Ejection Mod 1.0 effect - add custom BULLETOBJECT.INI ENVIRONMENT - swap out original WideSky for hybrid WideSky/BetterWideSky EXTRAS: - include ELH AWNVN docs - include alternate/optional Rattler RWR sounds GROUND OBJECTS - add new air defense collection (AAA/SAMs/radars) - re-name Sampans to force use in anti-ship missions - add Green textures to stock 3W objects where available - add new APCs, Artillery, Squads, Tanks, Troops, & Trucks - add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers) - add tweaked SumnerFRAM2 DATA.INI - add UserLists for M113-ZPU & M113-ZU-23 to prevent these items from showing up in Vietnam - add additional Fansong, Spoonrest, & Barlock variants - add SA-2E model - add ARVN_Squad & VNMC_Sqaud ground objects - correct names for the several "squad" ground units. GUNS - add effects missing effects classes to Guns - add guns necessary for new aircraft & ground objects - boost effectiveness of flak guns WEAPONS - add weapons necessary for new aircraft - add SA-2X Black SAM - add SA-3 Goa - add 15 or so new 'Nam-era aircraft weapons - add custom grey drop tanks for A-1s - add KillerBee's Phantom Recon Camera Mod for RF-4s - change AGM-12s to TV Homing type (EOGR, to let them work with "Hard" Weapons setting) - tweak AGM-45 start dates and Attachment Types - remove Loft values from AGM-78s - tweak base quantities for ARMs (AGM-45s & AGM-78s) & bombs used by B-52s (Mk82s, M117s) - rename Walleyes - remove custom MER & TER items - tweak start dates for AIM-9G - add new AIM-9 model for AIM-9G/H - tweak texture for AIM-9J - tweak performance of most air-to-air missiles NATIONS/SQUADRONLIST - add "U.S. Army" to NATIONS.INI - use expanded SQUADRONLIST.INI SOUNDS - add new sounds as needed for new ships, ground objects, & aircraft TERRAINS - replace single terrain w/ North/South terrains - include Pappa Goat's re-painted SEA tiles for both terrains - restrict mision types for base terrain .INIs - create separate TARGETS.INIs & MOVEMENT.INIs appropriate for each terrain - remove now unnecessary target types from TYPES.INIs - change DATA.INI sea textures (1st two) to HasWater=2 - add MipMapLevels= values to DATA.INI textures w/ water - add Firecan radars to target areas - separate runways and buildings into different target areas & apply start dates on the following airfields: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh - adjust target values for key terrain item types in TYPES.INIs - add dozens of new target areas and bridges, mainly to NVN terrain (see below for more detail) - add dozens of new terrain items to support new targets and target areas (see below for more detail) --------------------------- EXISTING AIRCRAFT - Changes A-1H,A-1J - new hangar & loadout images - add Syrinx's USAF camo texture w/ tail codes & nose art - USAFSilver1 skin - VNAF1 & VNAF2 skins for A-1s - animated canopy/wingfold - landing gear tweaks - correct loadout errors - remove inis_and_bits folders - use A1Engine sound from Eagle114th's sounds pack 1.6v A-4C,A-4C_65 - add AirToAirRefueling loadout - tweak service end dates to A-4C_65 A-4E,A-4E_65,A-4E_67 - add AirToAirRefueling loadout - tweak USMC decals - USNGreen1 skin for A-4E_65 A-4F - add AirToAirRefueling loadout - tweak USMC decals A-6A - new hangar & loadout images - tweak flight model - convert RWR to Vector-type - add RackLimitOutsideOnly=TRUE to inner weapon stations - SF2 ECM data - replace AGM-45s w/ LAU-3As in SEAD loadout - tweaked decals & add Sqname A-7D - WoV A-7 camo texture B-52D - B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods) - Shark Mouth USAF camo texture - WoV B-52 camo texture - restrict Mission Types B-57B - new hangar & loadout images - F-86F-based cockpit - additional lights - Night Intruder texture - restore RAAF texture from WoV - change Attack loadout B-57G - rename model to B-57G (from MBB-57G) - new hangar & loadout images - F-86D-based cockpit - correct specified Squadron for B-57G textures F-4B,F-4B_65,F-4B_67 - correct Loadout errors - custom USMC Attack loadout w/ SUU-23 - tweak air-to-air loadouts for F-4B_67 - add LAU-3As to SEAD loadout - custom USNGrey3 textures for all F-4Bs - custom USNGrey4 texture for F-4B_67 - VF-51 & VF-161 textures for F-4B_67 F-4C,F-4C_67 - change SUU-23 to SUU-16 in F-4C_67 - remove gunpod from F-4C loadouts - add Mike D. SEA camo texture - add LAU-3As to SEAD loadout - tweak Service end dates - add new TAC tail insignia for F-4C USAFGrey1 texture F-4D,F-4D_67 - add Mike D. SEA camo texture - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2 w/ single ALQ-101 replacing one Sparrow - replace AGM-45s w/ LAU-3As in SEAD loadout - adjust Start/End Dates for F-4D F-4E,F-4E_72 - add Mike D. SEA camo texture - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2 w/ single ALQ-101 replacing one Sparrow - replace AGM-45s w/ LAU-3As in SEAD loadout - adjust Start/End Dates for F-4E F-4J - replace AIM-7-E-2s w/ AIM-7Es - custom USMC Attack loadout w/ SUU-23 - add LAU-3As to SEAD loadout - adjust service years - custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures F-8C,F-8C_66 - remove Strike mission role from Loadouts F-8D,F-8D_66 - remove Strike mission role from Loadouts F-8E,F-8E_66 -tweak USMC decals F-100D,F-100D_64,F-100D_68 - restrict mission types - tweak Service end dates for F-100s - remove Shrikes from SEAD loadouts F-105D,F-105D_66 - replace AGM-45s w/ LAU-3As in SEAD loadout - adjust service years for F-105D_66 F-105G - new Loadout.tga - tweak flight model - SF2 ECM data F-111A - new loadout.tga - SF2 RWR data - change ServiceStartYear to 1968 or 1972 - add UserList - restrict Mission Types IL-28 - add NVietnam to UserList.ini - VPAFSilver & VPAFgreen textures - airbrakes - new landing lights J-6 - change NVietnam ServiceStartYear to 1972 - green/silver camo scheme MiG-17 - use MiGBuster's & Fubar512's accurate flight model - add NVietnam to UserList - VPAFmetal & VPAFSilver textures - add Anti-Ship Mission Type & Loadout - tweak start/end dates - correct Export dates MiG-17F - use MiGBuster's & Fubar512's accurate flight model - comrad's VPAF_dCamo texture - add Anti-Ship Mission Type & Loadout - tweak start/end dates MiG-17PF - use MiGBuster's & Fubar512's accurate flight model - add ThirdWire MiG-17PF as Optional install MiG-19S - change NVietnam ServiceStartYear to 1972 - restrict Mission Types MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV - restrict Mission Types - add 927_Camo & 927_Green textures to MiG-21PFM General (All) - add destroyed model data to most aircraft - tweak anti-ship loadouts for all aircraft w/ Anti_Ship Mission Type - add tail serial decals for all Navy aircraft as well as the F-4C USAFGrey1 texture & USAF A-1 textures - correct shadow data for a number of aircraft --------------------------- NEW AIRCRAFT - Additions - A-6B Intruder (from A-6A) - AC-119G Shadow - AC-119K Stinger - AC-123K Black Spot - AC-130A Spectre - AC-130A Surprise Package - An-2 Colt - B-52F Stratofortess - B-52G Stratofortess - C-123K Provider - C-130A Hercules - C-130E Hercules - Canberra B.mk20 (RAAF) - Cessna180 (RAAF) - EA-6A Electric Intruder - EA-6B Prowler - EB-66C Destroyer - EF-4C Phantom II - F-4D Phantom II (69) (from F-4D_67) - F-4D Night OWL - F-4E 'Rivet Haste' - F-5A Freedom Fighter - F-5B Tandem Tiger - F-5C Skoshi Tiger - F-100D Wild Weasel - F-102A Delta Dagger - F-104C Starfighter - F-105F Wild Weasel - KA-3B Tanker - KA-6D Tanker - KC-130F Tanker - KC-135A Stratotanker - MiG-17PF Fresco-E - MiG-19SF Farmer-C (sky-blue texture) - O-1E Bird Dog - OV-10A Bronco - RA-5C Vigilante - RB-66C Destroyer - RF-4B Phantom II (from MF RF-4C) - RF-4C Phantom II (MF) - RF-8A Crusader (from MF F-8B) - RF-8G Crusader (from MF F-8C) - RF-101C Voodoo - SP-2H Neptune -------------------- malibu43 & eburger68 16 November 2009 1 March 2010 (updated) -
1 point
Version v2.7
922 downloads
Mirage F-1CZ This mod is dedicated to BPAO, nothing would have been possible without him. South Africa began looking for a replacement for the Mirage III in 1971 and purchased a licence to manufacture the Mirage F1 and its engine, the intention being to produce up to 100 Mirage F1s. This license was however cancelled because of the 1977 arms embargo. The SAAF then bought 16 Mirage F1CZs and 32 Mirage F1AZs which were quickly delivered by Dassault before the embargo was implemented, with deliveries starting in 1975. Both the F1CZ and F1AZ variants of the SAAF saw action during operations in the Border War. Covered unit : N°3 Squadron A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. -
1 point
Version 1.0.0
101 downloads
This fix is for Florian's AlphaJet-A to improve the cockpit. To use with this addon : Back-up your files first because you may not like it. Reminder : the 3D model source of this cockpit is lost and won't be redone. Read the readme files first. You will have edited files : - the cockpit and avionics ini files - 3 textures for the cockpit folder In the In the AlphaJet_Data.ini file, change to "CGPosition=0.0,0.0,0.0" (because the original entry "CGPosition=0.0,0.0,-0.3" won't give the right position of the cockpit view) -
1 point
Version v2.0
3,360 downloads
Campaigns Updated! Units updated and fictional campaign issues fixed... A few sample Angolan MiG skins added! More available here at CA! Full and Final Angola and South West Afrika terrain! Also includes a few different campaigns set throughout the border war period and after. Menu screens to fit the SAAF Theme they make the name of the Sim, Strike Fighters 2 The Last Domino, after the famous SADF documentary... Also includes working FAPLA Mi-8 and Mi-24, as well as an Impalla Mk2 Stand in and Alouette III for the SAAF. Ground objects from Tiospilotos have also been included so that AAA and SAMs will show up on your install. This terrain is a Massive terrain covering most of South West Afrika with the Caprivi Strip, as well as Almost all of Angola as well as much of Botswana, some of Zambia and a small portion of the Congo. It is meant to cover the entirety of the Border War Conflict between FAPLA, SWAPO and the SADF, UNITA and SWADF. The Terrain covers many types of environments from the Skeleton Coast to the wetlands to the great plains and Bush of Ovomboland. This is meant to be a truly African terrain to fly the assortment of South African Air Force birds available here at CA. Credits: Stratos, Ludo.m54, Jeanba, Pualopanz, Coupi, recently me Spudknocker and even more recently tiospilotos. Here are links to all required aircraft thanks to Emp_Palpatine... Cheetah_E, Cheetah_C, Mirage3R2Z, Mirage3EZ, Mirage3CZ : http://combatace.com...-d-e-superpack/ MF-1AZ http://combatace.com...6-mirage-f-1az/ MF-1CZ http://combatace.com...8-mirage-f-1cz/ MF-1CZ Late http://combatace.com...age-f-1cz-late/ Buccaneer-Mk50_1980 http://combatace.com...0-saaf-for-sf2/ CanberraBI12_Late http://combatace.com...saaf-canberras/ Angolan Flogger skins in Flogger super package A note on campaigns- You may want to fly in Medium flight model mode due to the high altitude of the terrains and the limits of the SF2 AI system Happy Terrorist Hunting!! -
1 point
Version 1.5.0
496 downloads
April 2020 ========= Marineflieger IDS version 1.50 ------------------------------------------------- Marineflieger Tornado IDS. Version 1.5 looks to be final standart for all my Tonkas. CAUTION !!!! --------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem use files in EXTRAS folder. Just copy it to :/Objects and overwrite. CAUTION 2: -------------------- Weapons : Since 1988 MBB-Aeritalia recce pod since 2000 Litening II laser pod --> LGBs since 2002 AGM-88 CAUTION 3: -------------------- Better check TUTORIALS before you'll delete them ;-) Keys: ---------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit SO,THE MOST IMPORTANT PART ... CREDITS: Nothing wouldn't be possible without these guyz : --------------------------------------------------------------------------------- ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons, German loadouts and lot of help yakarov79 - skinning lessons, testing, damages, 3d details baffmeister - flight model, testing coupi - decals, skins, hit boxes, damages, testing crusader - documentation, testing, avionics, HUD, air search radar, loadouts, RWR soulfreak - skins, decals sophocles - testing, sounds spinners - hangar and loading screens florian - some parts and ideas I used in my model from his German Tornado 76_IAP - 3d lessons guuruu - ALL BUGS .. AND ALL PREVIOUS TONKA DEVELOPERS. THANK YOU GUYZ VERY MUCH. Godfather of project: ---------------------------------- fanatic modder - testing, documentation, flight model, engine datas, inspiration, sounds, loadouts ************************************************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ************************************************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************************************************* Have fun Wojtek -
1 point
Version 1.0.0
416 downloads
AV-8B Plus Harrier Marina Militare This is the AV-8B Plus Harrier in service with the Italian navy. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. It is designed for and works only in SF2 series. Skin is in 4096x4096 format. So you can easily resize down. If you have problems running this in game. Resize skins to lower resolutions All serials are correct for the Italian version of Harrier II. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit 3= night vision mode - not really helping but it is there - inside and outside animation. ************************************************************************************ You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD . AAQ-28 can be loaded only on station number 5 and centerline AIM-120 can be loaded only on stations 2 and 6. ECM also activates RWR on digital display indicator - even if ECM pod is not loaded. If you have yakarov79´s AV-8B Harrier already - some files are same so simply overwrite. for proper sound work you should add these lines into soundlist.ini SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 SoundFileXXX=USMComm_1 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - Skin, Decals & ini dance yakarov79 - whole sort of strange things - model-re-model, new cockpit, templates, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you. 331Killerbee - ideas, good words, work on ini files, loadouts, effects etc. Crusaders - who helped yakarov79 with avionics ini. Sounds taken from sources offering free sound samples. bobrock- the original first version of the standard model Schapen, Nov. 24th 2019 Carlo "Soulfreak" Vecchi THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 point
Version 2.5
881 downloads
Single-seat defence-suppression aircraft, armed with Kh-58 or Kh-31 air-to-surface missiles. What's in: - an old model revamped, fixed and great improved - a new FM tweaked for SF-2 - a whole new skinset (original reworked): - weapons - PT-5500 fuel tank - pilot - sounds CREDITS: Original plane: - Eburger68 for 1st SF-2 portings - Dave (USAFTML), Wpnssgt, Tomcat1974, Sundowner, Ghostrider, Deuces, Moonjumper, HrntFixr, Sidewinder86, Gepard, Wrench, Paladrian (MiG-21 cockpit) Boopidoo & Badger the Bad (Su-15 cockpit) for original SF-1 model Upgrades: - Spillone104 3D works, rope/spike fixed, model tweaked, new PT-5500 tank; - Baffmeister new FM and data.ini; - Paulopanz skins, decals, screens; References: Y.Gordon - Red Star, Volume n. 34 INSTALL: - put all the "to mod" folder content inside your mod folder - overwrite Enjoy. @ paulopanz -
1 point
Version 1.1
501 downloads
AMI/ Italian Air Force F-16A Blk 15 Air Defence Fighter (ADF) In 2003 The Italian Air Force (Aeronautica Militare Italiana) leased 34 F-16A/B (mostly block 15 ADF variants) as a stop-gap solution until delivery of the Eurofighter Typhoon in 2010-12. The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission. - Updated F-16A ADF 3D model by JAT81500 - New skins using the Team Viper F-16C High Res templates modified to fit the ADF. - Detailed Team Viper F-16 pilot model and ejection seat. - Flight model updated to the standard of the latest Team Viper F-16 flight model. - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120). - Team Viper effects, sounds, fuel tanks and weapons. - FANATIC MODDER To install: Drop into your Mods folder Credits: - JAT81500 for doing the updated F-16A ADF 3D model - TMF/ Mirage Factory for the original F-16A ADF. - The Viper Team for thier F-16C/AM series. - Ravenclaw for the weapons and SF1 AMI F-16 Skins I used as a base and for the decals. - Migbuster for the F-16C skin templates. Enjoy, Dan (dtmdragon) History Since the early nineties, the Italian Air Force has eagerly been seeking a replacement for its vintage Aeritalia F-104S Starfighters. Its intended replacement is the Eurofighter Typhoon. Since this program has been running behind schedule for a few years, the Italian air force needed a stop-gap solution. Because the AMI possesses a vast number of Tornado IDS planes, they decided to lease 24 Tornado ADV fighters from the RAF for a 10-year period. This lease ended in 2003 so a replacement was sought. At first the AMI opted to extend the lease period with another 10 years. This proved to be too expensive, so the Italian government turned to the US. The requirement was for a fighter that could perform the air defense mission for 5 to 10 years, until the arrival of the Typhoon. Inventory Peace Caesar On March 15th, 2001 the Italian government signed an LoA for a 5-year lease (with an option on another 5 years) of 34 F-16s and four spare airframes, in a deal worth up to $777 million over a 10-year period. The aircraft were delivered between July 2003 and November 2004. In total, 30 F-16A ADFs as well as 1 F-16B ADF and 3 F-16B block 5 & 10's will be delivered. Four more planes will be provided for use as spare parts. Before delivery to Italy, the aircraft are brought out of storage at Davis-Monthan AFB, Ariz. and transfered to the Ogden ALC at Hill AFB, Utah, where they undergo 220 days of refurbishment and upgrades. The Falcons are given a complete refurbishment, which complied with all technical compliance-technical orders that have changed since the aircraft was placed in stasis in Arizona. The depot teams at Hill AFB did structural modifications including Falcon-Up, which replaces particular bulkheads and the structural life improvement program, which strengthens holes around the fuel cell panels and wheel wells by compressing the molecules with 30,000 pounds of pressure. The wings were removed and the bulkhead furthest aft that holds the vertical wing was replaced. The landing gear was refurbished and its bulkhead was also replaced. The flight controls actuators are replaced with new actuators. In addition the computers and instruments that provide the Falcon its technological edge are removed, sent to the appropriate facilities to be tested then repaired if necessary. All equipment that is a time change item and that has less than a full year's worth of service left is changed. Approximately 100 Italian Air Force maintenance officers, instructors and technicians are receiving F-16 maintenance training at Lockheed Martin facilities in Fort Worth, Texas. End of service On May 23rd, 2012 a disbanding ceremony was held at Trapani-Birgi AFB to mark the disbandment of the resident 18 Gruppo, which was the sole surviving F-16 squadron within the AMI. This marked to end of the service life of the F-16 within the Italian Air Force. This means the AMI is the first air force to fly with the F-16 that phases out the type. Modifications & Armament The planes provided to Italy have a standard ADF configuration. All aircraft receive the uprated Pratt & Whitney F100-220E engine and undergo the Falcon-Up structural enhancement program. It is confirmed that a number of weapon systems will be released to the AMI to be used in conjunction with the F-16s, including the AIM-120 AMRAAM missile, -
1 point
Version 1.2
1,082 downloads
Air National Guard F-16A Block 15 Air Defense Fighter (ADF) The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission. I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is: - Updated F-16A ADF 3D model by JAT81500 - New skins using the Team Viper F-16C High Res templates modified to fit the ADF. - Detailed Team Viper F-16 pilot model and ejection seat. - Flight model updated to the standard of the latest Team Viper F-16 flight model. - Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120). - Team Viper effects, sounds, fuel tanks and weapons. To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX Credits: - JAT81500 for doing the updated F-16A ADF 3D model - TMF/ Mirage Factory for the original F-16A ADF. - The Viper Team for thier F-16C/AM series. - Ravenclaw for the weapons. - Migbuster fot the F-16C skin templates. - =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from. - FANATIC MODDER Enjoy, Dan (dtmdragon) History In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles. The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992. Structure & Avionics Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance. A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM. Modifications & Upgrades The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system). The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges. Production All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier. Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007. A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar. -
1 point
Version 1.0
369 downloads
'What if' F/A-16C Blk 30/32 CAS Vipers Background: In the 1980's, the USAF started setting aside F-16s for the planned A-16 modification, a dedicated CAS version. In 1989, the designation block 60 was reserved for the A-16. The A-16 Block 60 was to be equipped with a 30 mm cannon. This project failed because the 30 mm gun would heat up and singe the inner components of the left fuselage. The Block 60 did not go into production and the A-16 became wrapped up in the debate about close CAS. The supporters of the A-16 project wanted the USAF to replace its A-10A Thunderbolt with A-16's, arguing that the A-10 was too slow to survive above a high-tech battlefield. Detractors argued that the A-16 had insufficient range and load-carrying capability to make an effective attack aircraft, and, in addition, it would be too vulnerable to enemy anti-aircraft fire. However the USAF was ordered to retain two wings of A-10 aircraft for the CAS mission. No order for the A-16 was ever placed. When the USAF was forced to opt for the A-10 instead of the A-16, the decision was made to retrofit up to 400 existing Block30/32 F-16C/D's with new equipment to perform the CAS and BAI (Battlefield Air Interdiction) missions, effectively killing the A-16 program. Modifications would include a GPS, Digital Terrain System, system hardening, modular mission computer, and an Automatic Target Handoff System. A prototype Block 30 was based at Shaw AFB and went through numerous physical adjustments. Official designation, was to be F/A-16. In January 1992, this plan too was abandoned in favor of using LANTIRN Block40/42 F-16C/D's. The USAF was reluctant to let the idea of a dedicated CAS F-16 go, and planned to replace its A-10's with F-16s fitted with a version of the Warthog's Avenger cannon. In November 1988, the 174th TFW New York ANG transited from the A-10A to the F-16A/B block 10, becoming the first unit to operate the F-16 in a CAS support role. During Desert Storm, their F-16A/B aircraft were equipped with the GPU-5/A Pave Claw pod on the centerline station. If the tests were successful, there were plans for a fleet of F/A-16C's with the same armament. To demonstrate the concept, the AF installed Pave Penny avionics, 30mm gun pods and European One paint jobs on 7 F-16C's. A single F-16D was given similar treatment with a Falcon Eye system as well. These aircraft flew from Nellis with the 'WA' tailcode. The F-16s from the 174th were deployed to the Persian Gulf during Desert Storm, but the project proved to be a miserable failure. Precision aiming was impossible for several reasons: • The pylon mount isn't as steady as the A-10's rigid mounting; • The F-16 flies much faster than an A-10, giving the pilots too little time approaching the target; • Firing the gun shook the aircraft harshly and made it impossible to control; • Essential CCIP (continuously computed impact point) software was unavailable. Pilots ended up using the gun as an area effect weapon, spraying multiple targets with ammunition, producing an effect rather like a cluster bomb. It took only a couple of days of this before they gave up, unbolted the gun pods, and went back to dropping cluster bombs. And so the F/A-16C plan was quietly forgotten.... BUT...... What if the project was a success? And so I give you the F/A-16C Blk 30/32 CAS Viper: 3 separate aircraft: - F/A-16C Block 30 1986- 1993 (1986 Service date makes it NATO Fighters 5 compatible, 1991 would be more realistic.) - F/A-16C Block 32 1993- 2003 - F/A-16CM Block 30 2003+ Unique CAS loadouts including the Pave Claw 30mm gun pods. There are heaps of extra loadouts if you have a look with the mission editor. All F/A-16C have the Falcon Eye FLIR pod on the nose in front of the canopy. It was slaved to the pilot’s helmet which had a helmet mounted display. Basically anywhere the pilot looked at night he would see the world in infrared. It was also the West’s first HMD with targeting information, weapons cueing, navigation and terrain avoidance ques. There are Euro-one style skins for the early F/A-16C, the latter blocks two have a mix of normal F-16 camo skins and a lighter ghost grey style like on the A-10. To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX Included in the folder 'NATO Fighters 5' is a modified 1986 Red Storm NATO Fighters campaign that includes the F/A-16. It will show up as an extra campaign and not affect any of the NATO Fighters 5 campaigns. Credits: - The Viper Team for their stunning viper packs. - Ravenclaw_007 for his new weapon packs. - Migbuster fot the F-16C skin templates. - Nato Fighters Team. Enjoy, Dan (dtmdragon) Combat Ace fair use agreement applies. -
1 point
Version v4.0
1,564 downloads
Mirage F1C RWR BF models. This mod is dedicated to BPAO, nothing would have been possible without him. This add-on shows the improved Mirage F-1C for the French Armée de l'Air. F1C-RWR specifics: R550 R530 S530F, no CLB4/8, AUF2-F1 no radio-altimeter Seat Mk4 Upgraded Radar CyranoIVM RWR BF Barax/Phimat capability (we have assumed, lack of documentation, also possible that F1 used Barracuda1/2 in the first years, we currently don't know) Covered units : Escadron de Chasse 1/10 Valois. Escadron de Chasse 1/12 Cambrésis. Escadron de Chasse 2/12 Cornouailles. Escadron de Chasse 3/12 Cornouailles. Escadron de Chasse 1/30 Valois. Installation : - Copy and paste the Objects folder in your mod folder. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team -
1 point
Version 1.0
86 downloads
'What if' Israeli Air Force F-111 skins plus Bonus real life F-111 ECM corrections and F-111D HUD - IDF camo with white underside - IDF camo with black underside - IDF Grey Can be used with any model F-111 but made for the F-111A. I also suggest you add 'ISRAEL' to all the weapon station 'AttachmentType=' statments in the F-111_data.INI BONUS (optional): Also included is the correct working HUD for the F-111D and the correct internal ECM jammers for ALL the F-111 models. These are not 'what ifs'. All the F-111 came with the internal AN/ALQ-94 or AN/ALQ-137 deceptive and noise jammer. Likewise the F-111D had a basic HUD. You will need: http://combatace.com/files/file/15561-sf2-updated-usaf-ef-111aef-combat-lancersaardvarksravens/ http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ Credits: FastCargo's Super Vark package 2.4 Slick Cowboy's F-111_improvedskinpack 2.0 viper63a's SF2 Updated USAF E/F-111/A/E/F Combat Lancers/Aardvarks/Ravens -
1 point
Version 1.1
1,692 downloads
Updated default F-16 for SF2 combined install. You must have SF2:Israel to use this mod. Updated Wrench's mod. Fixed decal tail problem with the first number not showing up. To install, drop into your mod folder and fly. Updates Switched to Migbuster USAF skins Added ACES II and adjusted data.ini accordingly Added Modusaf pilot Used new random decal format Updated Number.lst Added AIM-9L/9 Added ALQ-119v16 Added new hanger and loading screens Added 89th TFS "Rhinos" out of WPAFB Credits for the items I used: Wrench Ravenclaw Diego -
1 point
Version 1.0
408 downloads
Br.1050_Alize_Early_v1.0 The Breguet Br.1050 Alizé (French: "Tradewind") was a French carrier-based anti-submarine warfare aircraft. It was developed in the 1950s, based loosely on the second prototype Breguet Vultur attack aircraft which had been modified into the Breguet Br.965 Épaulard anti-submarine warfare aircraft. Made with the collaboration of some great people............ Credits: Veltro2K :3D model + initial INI's files work Eole: Project coordinator and other Work: FOXMONTER :Cockpit BaffMeister:FMs Beta 0.90 JonathanRL:Weapon stations edit Torno: Pilots PauloPanz:Decals.ini work Nyghtfall: Decals, decals tunning RavenClaw_007: Rocket lanchers And all who created the other weapons others weapons THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 point
Version 1.0
465 downloads
The Breguet Br.1050 Alizé (Late) The Breguet Br.1050 Alizé (French: "Tradewind") was a French carrier-based anti-submarine warfare aircraft. It was developed in the 1950s, based loosely on the second prototype Breguet Vultur attack aircraft which had been modified into the Breguet Br.965 Épaulard anti-submarine warfare aircraft. Made with the collaboration of some great people............ Credits: Veltro2K :3D model + initial INI's files work Eole: Project coordinator and other Work: FOXMONTER :Cockpit BaffMeister:FMs Beta 0.90 JonathanRL:Weapon stations edit Torno: Pilots PauloPanz:Decals.ini work Nyghtfall: Decals, decals tunning RavenClaw_007: Rocket lanchers And all who created the other weapons THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 point
Version 1.0
248 downloads
All jigs, tools and components for the Messerschmitt Me 262 jet fighter in Czechoslovakia at the time of the German surrender were seized by the Soviet forces and then handed over to the newly restored Czechoslovak government by Marshal Ivan Konev. Forward fuselages and other components of the Me 262 had been manufactured at Letnany, some components had been produced in converted railway tunnels, and the CKD and Walter works had built the Junkers Jumo 004 turbojet, assembly of the fighters having been undertaken at Cheb, near the German border. Sufficient components were recovered for Avia to build 17 single- and two-seat Me 262s, the first single-seater flying as the S 92.1 on 27 August 1946. Dubbed the Turbina (Turbine). Credits: Veltro2K for the aircraft Coupi for skins and decals Kesselbrut for the cockpit ??? for destroyed model; from 1stGen WW2 Terrains ??? for the jumo wav; renamed for one by Spillone? Ravenclaw? somebody I disremember (for a 1950 jet) Wrench, for some decals, some ini work, screens, and general "what do I do with this?" testing and such like. Please read the README FILE not to be used in whole or in part of anything that is payware -
1 point
Version 1.0
309 downloads
The Dassault Mirage IIIV was a French vertical take-off and landing (VTOL) prototype fighter aircraft of the mid-1960s. The Mirage IIIV model followed the Dassault Mirage III and featured eight small vertical lift jets straddling the main engine. The design was in response to a NATO specification for a VTOL strike fighter. One of the two aircraft built was destroyed in an accident and the project was abandoned; the surviving aircraft is on public display. Some of the features, do to no Info where inprovised by me. Due to my poor paint skills Template included ,Modders feel free to add skins ,decals and numbers Cockpit: Mirage IIIE..All credit goes to its creator Best Sim : Thirdwire unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 point
Version 1.0
433 downloads
French Navy Jaguar M More info here: http://www.netmarine.net/aero/aeronefs/jaguar/index.htm Very important, Please READ: In order to play this MOD you MUST have installed the original Jaguar A , in order to have the 3D files. How to install it: 1-Drag all the folders from the rar file into the MOD folder. 2-Go to Objects/Aircraft/ 3-Open the folder called "JaguarA" 4-From that folder copy the folder "Cockpit" and the files: JagA.lod JagA-001.lod JagA-002.lod JagA-003.lod JagA-004.lod JagA_01_holes.TGA JagA_02_holes.TGA JagA_03_holes.TGA JagA_04_holes.TGA JagA_05_holes.TGA JagA.SHD JagA.OUT Jag_Light.TGA F-4E_DAMAGE1 F-4E_DAMGE2 5-Drag them into the folder JaguarM 6-Fly it A mission called "French Navy (Jaguar)" has been added in order to operate the plane from an aircraft carrier. Important remarks: The plane is unperpowered and difficult to land in an aicraft carrier, please never attempt to land it with one engine or fully loaded. Credits of version M: Skin: Cangas Flight Model tweeks: Cangas Screens: Cangas PA-Clemenceau and Foch: Cangas, original model by Hinchinbrooke Credits of the original Jaguar version "A": Here is the long awaited Jauguar A for the french Air Force It should be compatible with SFP1 and SF2 (all versions) The base work is from BPAO, in 2005. Skins are 1024x1024, but a 2048 version is planned for version 2. It comes in 3 versions : - early 1972-85 (presently the JagA Lot1) : no laser bombing capacities - intermediate 1978-95 (presently the JagA2 Lot4) : can carry laser guided munitions, but no designator - late 1996-2006 (presently the JagA3 Lot5) : can deliver and designate laser guided ammunitions. Each version is subdivided into two sub-version for simplicity and compatibility with SF1 : With European camo fuel tanks and with Desert camo fuel tanks The weapon pack requires further refinements, but this will be done as an update Install : Just insert the content of the jaguar directory in your addon install, overwriting files when prompted to do so Credits : all 3D work is by BPAo , aircraft and pit (thank you chap, we don't forget you) The basic textures,skins and decals by Tom Venom and Sony Tuckson. skin updates and additional skins paulopanz, Coupi, ludo.m54 Decals by JAT, additional decals by paulopanz The flight Model is based on the Jaguar GR1 (http://combatace.com...for-sf2-series/) by column5, kreelin, baffmeister and was adjusted (engine, mass ...) for the Jaguar A version.) Effects : Deuces, JSF_Aggie, BPAo, Sony Tuckson Special thanks to UF_Josse and various memebers of the C6 forum for their information Jeanba : bugs, historical mistakes, delays and some packaging Crusader : Correcting Jeanba's bugs, basic packagings, weapons, historical researches Tk : for the game Additionnal thanks to rollnloop for your tests No animal were harmed during the creation of this model (except for bbq). Legal stuff: This mod is freeware. Commercial use is not allowed. It is not allowed to include part ore totality of this mod in a commercial software. If uploading part or all this addon, please include porper credits in the readme Have fun Cangas -
1 point
Version 1.1
2,001 downloads
F-16C Blk40/42 Series By the Viper Team. Pack Includes: F-16C Block 40/42 Turkish Blk 40's Block 40/42 Cupid mods Pit by ravenclaw. (Somebody stop him!) Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team) Skins templates by Migbuster (Went back and made even higher res skins...because he could) Skins: use of JanHas's F4 skins Turkish skins by Pureblue Greek pattern by EricJ Pilots: Base from Florian mod by JAT Loading Screens by ST0RM MFD panel glass by Stary (Did you know he does terrains and clouds too?) Units skins by Jat, Pureblue, Dave and EricJ Weapons by ravenclaw and GrinchWSLG (Masters of disaster) Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!) Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF) Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.) Crash test Dummy, Dave (Thank god he doesn't have a usable brain) CrazyhorseB34, ini work (and the other dummy) To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this. This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations. ------------------------------------------------------------------------------------------- -
1 point
Version
118 downloads
This skin set is intended for use with the excellent Eastern Front Campaign set recently released by Stephen1918. The Imperial Russian Air Service obtained Sopwith 1 ½ Strutters primarily from both England and France. Others were Russian license built French Strutters. Enclosed you will find cockpits for both the English and French versions, install one or the other as you wish (but the honor of France requires that the French aluminum and camo versions really should have the French cockpit). There are also new Russian hangar and loading screens. If you want to use them, you will need to save the originals and rename these "Hangar" and "Loading" This is only a skin set, so (if you have not already done so) you'll need to download and install the previously released Sopwith 1A2. Sometime in the future, on a date known to no one, there will be another Strutter release with a revised aircraft as wellas new skins, (probably a 1A1) but this will do very nicely for now. Enjoy sinbad
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