Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
-
AH-1P / S(Prod) Cobra TOW ver.2016
By yakarov79
BELL AH-1S(Prod) COBRA Ver 2.0 for SF2
January 2016.
This is a third party add on of the AH-1S(Prod) Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in the SF2 series.
ver 1 was never uploaded as i started t o upgrade files during work on this. So this is upgraded to my 2.0 standard.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
Airfield eye candy blades animation.
Technicaly it is old S model with few upgrades. It has new 1st version of flat plate canopy. Rest things remain same as in previous S(mod) Cobra. In 1987 S(Prod) Cobra was redesignated AH-1P.
In mid 80s some birds received K-747 blades. Here represented by 78 model.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
NVG.
Unfortunately there is no NVG in this game.
I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,
Skins:
77 model
1st Sq(Air),17th Cav. 82nd CAB. 1978
42nd Combat Avn Brigade,New York ANG.1981
78 model with K747 blades.
1st Sq, 167th Air cavalry Nebraska ANG.1991
D Company 25th CAB, 25th Inf Div.
All serial numbers are proper for S(Prod) / P model but am not sure if these numbers appeared in specific units.
some seiral are taken from available photos and are matched to units. Some are just placeholders but are correct for model block buid.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B/C/D
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
Operator's Manual Army Model AH 1S(Prod) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
289 downloads
-
AH-1S / S(Mod) Cobra TOW ver.2016
By yakarov79
BELL AH-1S(Mod) COBRA Wings Over There Ver 2.0 for SF2
January 2016.
This is a third party add on of the AH-1S(Mod) Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in the SF2 series.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
WARNING!
This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
There is still old file available to download.
New file is named AH-1S_Ver2.0_SF2
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon
pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
Added eye candy parking animation.
Technicaly it is still old G/Q model with few upgrades. Bell enginers just put additional 400horse power, new tail gearbox with tail rotor and
some avionics upgrades. Here I also added some extra power.
For almost 10 years all new cobra was always S but different modification step model. This one was designated S(Mod) but after 1987 (when they
were already extra confused by step models) Army simplified designation system and this one become just S model.
Sometiems S(mod) is refered also as Q. But S(mod) had few visual differences compared to previous model. It also received AN/APR-39.
Tail rotor and tail rotor housing are borrowed from Marine J model. Inlet screens are removed already from this model onward.
In mid 80's lot of S(mod) were sent inot National Guard units. At this point they received wire strike protection system. Some were also equipped
with nvg. But still TSU has no nvg capability so it was not much of real night fighter.
Some S(Mod) gained C-NITE system for night targeting but it is not in my model.
In late 80s some National Guard birds received K-747 blades but it is not here.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then
increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed
and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it
is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not
proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
NVG.
Unfortunately there is no NVG in this game.
I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg
will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,
Skins:
76 model
334th AHC B COmpany, 503rd Avn Bn, Büdingen 1977
11 ACR, Air Cavalry Tropp, Fulda, West Germany 1982.
2nd ACR, Air Cavalry Troop , Feucht, West Germany 1980.
85 model
19th Air Cavalry, Hawaii Air National Guard 1985.
added:
1st Btl,140th Avn Reg,California National Guard, 1991
This pack no longer contains Israel and Turkish Cobra. I've removed it from here as it will be part of new pack.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B/C/D
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
CHANGES to version 1.0
New skins, fixed some details on model, fixed some ini lines.
TOW Weapons redone.
Changed loadouts,
TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack.
Turkish and Israel aircrafts are removed from this pack and are parts of its own pack.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
737 downloads
-
AH-1 S/P Cobra Over Turkey. Part 1. SF2. 2.0
By yakarov79
COBRA Over Turkey Ver 2.0 for SF2
January 2016.
This is a third party add on of the TAH-1S(Mod) and AH-1P and TAH-1P Cobra uusing models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in the SF2 series.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
This is repack from old AH-1S(mod) and brand new AH-1P models used by Turkish Army Aviation.
Pack includes:
AH-1P - Combat version of Cobra aquired by Turkey in 1993.
TAH-1S - Training version also aquired in 1993. *
TAH-1P - one airframe of training TAH-1P was also delivered at the end of 1993.
* WARNING!
regarding TAH-1S
This is totaly new file. I highly recomend to backup your old files from AH-1G mod and old AH-1 S mod. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
All serials are historicaly correct.
TAH versions are for training purposes with limited combat capability. But ini files for combat can be easly modified. Mostly in data.ini file weapons are limited by weight so it will not apear on loadout menu.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B/C/D.
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using repainted helopilots by OldDiego.
Some pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
special thanks to emresukhoi for helping me with this.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
173 downloads
-
AH-1 G/S Tzefa Over Israel. Part 1. SF2.
By yakarov79
Tzefa Over Israel Ver 2.0 for SF2
January 2016.
This is a third party add on of the AH-1S(Mod) Cobra and AH-1G Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in theSF2 series.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
WARNING!
This is totaly new file. I highly recomend to backup your old files from AH-1G mod and old AH-1 S mod. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
In 1974 Israel aquired for test 6 war weary AH-1G Cobra. It saw some combat in newly formed squadrons. After positive feedback abput new aircraft it was sent back to USA for upgrades.
In 1979-1980 Israel received back rebuilded to S(mod) standard 6 aircrafts (rebuild of G model they purchased in 1975. 3 were sent to 160Sq and 3 to 161Sq. Zahal used them during operation Peace for Galilee in 1982. Finaly around 1987 these 6 aircrafts were also rebuild into newer model. One original S(Mod) is still in museum.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
Weapons.
All weapons are reskined. TOW models are new.
XM158 and M200 launchers. Gunpods.
TOWs BGM-71A/B/C/D.
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using repainted helopilots by OldDiego.
Some pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
311 downloads
0 comments
Updated
-
AH-1Q Wings Over Europe SF2 ver. 2016
By yakarov79
BELL AH-1Q COBRA Ver 2.2 for SF2
January 2016
This is a third party add on of the AH-1Q Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
******************IMPORTANT******************
This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - belly light deploy/retract at any speed in late models
- nose lights activate/deactivate in early model. Lights must on.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
Added eye candy parking animation.
WARNING!
This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
There is still old file available to download.
New file is named AH-1Q_Ver2.5_SF2_2016.rar
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
There is skin only for 11 ACR in Europe. Well Q was upgraded to S(MOD) quickly so not much info to find about Q in units.
All serial numbers are proper for Q model but am not sure if these numbers appeared in 11th ACR.
15086 for sure was there.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
CHANGES to previous version:
New skins, fixed some details on model, fixed some ini lines.
TOW Weapons redone.
Changed loadouts,
TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack.
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
*********************************************************************************************************
IMPORTANT
If you dont have US Army Aviation service you will need to add the following to your Nations.ini file which should be in your Flight folder.
Make sure the XXX is replaced with the next number in sequence in your file:
[Nationxxx]
Name=USA
DisplayName=United States Army Aviation
Alignment=FRIENDLY
PilotNameList=NamesUSAF.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
UseFAC=TRUE
*********************************************************************************************************
Reference:
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
11thacraviation.com
usarmygermany.com
airport-data.com
aerialvisuals.ca
planepictures.net
736 downloads
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SF2 "Civil/Firefighter" Mod Part 5B
By Wrench
SF2 "Civil/Firefighter" Mod Part 5B 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 5b of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 5B contains the following items:
Objects/
Aircraft
(please note this is the 2nd, and last half of the aircraft folder.)
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
this concludes the uploads!
Have at it folks; make something of this or at the very least, HAVE SOME FUN!!
183 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 5A
By Wrench
SF2 "Civil/Firefighter" Mod Part 5A 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 5a of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 5A contains the following items:
Objects/
Aircraft
(please note this is the 1st half of the aircraft folder. Part 5B will contain the rest. It was just way too large to make one zip of)
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
182 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 4
By Wrench
SF2 "Civil/Firefighter" Mod Part 4 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 4 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 4 contains the following items:
Objects/
Decals
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
173 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 3
By Wrench
SF2 "Civil/Firefighter" Mod Part 3 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 3 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 3 contains the following items:
Terrains/
Bowl
The terrain is a full 4-season, using Stary's GermanyCE set.
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
163 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 2
By Wrench
SF2 "Civil/Firefighter" Mod Part 2 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 2 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 2 contains the following items:
Objects/
GroundObject
Guns
Pilots
Weapons
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
178 downloads
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SF2 "Civil/Firefighter" Mod Part 1
By Wrench
SF2 "Civil/Firefighter" Mod Part 1 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 1 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 1 contains the following items:
Effects
Flight
Menu
Missions
Sounds
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. I've tried, as best as possible, to keep each part a managable size.
You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
172 downloads
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Yak-28L (SFP1)
By lindr2
Yak-28L for SFP1 Readme
Yak-28L 'Lotos' (Lotus) (1961)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
To Install:
- unpack Archive in temporary folder
- copy Yak-28L folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks & MER to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
(Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
Plane specifications:
Yak-28L:
- Engine R-11AF-300
- GSh-23 gun
- max flight distance 2100 km
- Mach limit 1.94
- no radar, 'Lotos' Navigation system
- Bombs loadout
- 6 FAB-250 type bombs (1620 kg max)
or
- 4 Fab-500 type bombs (2120 kg max)
or
1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
Yak-28L features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28L production: (111 planes 1961-64)
Yak-28L conversion/modifications: Yak-28RR ('Radiotsionnoy Razvedki' {Radiation Recon}) - 10 planes
184 downloads
0 comments
Updated
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Yak-28B for SFP1
By lindr2
Yak-28B for SFP1 Readme
Yak-28B Bomber plane (1959)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
To Install:
- unpack Archive in temporary folder
- copy Yak-28B folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks & MER to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
(Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
Plane specifications:
Yak-28B:
- Engine R-11AF-300
- NR-23 gun
- max flight distance 2200 km
- Mach limit 1.78
- RBP-3 radar (AG)
- Bombs loadout
- 6 FAB-250 type bombs (1620 kg max)
or
- 4 Fab-500 type bombs (2120 kg max)
or
1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
Yak-28 features:
- animated canopy
- animated air intake cone
- animated nozzles
- grag chute
Yak-28B production: (37 planes 1959-61) Replaced by Yak-28I, Yak-28L
235 downloads
0 comments
Updated
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RF-101B Voodoo V1.0
By Dave
McDonnell RF-101B Voodoo v 1.0 By Erikgen
FM by Column5
Testing by mppd and USAFMTL
Read the readme. It has a lot of information in it.
852 downloads
0 comments
Updated
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RF-101G Voodoo V1.0
By ErikGen
McDonnell RF-101G Voodoo v1.0
The USAF modified 29 F-101A fighters into RF-101G recon aircraft, and 31 F-101C fighters into RF-101H recon aircraft for use by three units of the Air National Guard starting in 1967.
Installation:
This aircraft is for WoV, WoE and WoI patched Oct2008b ... not tested with SFP1 .
1) Copy the Object folder into your main game folder (\Wings Over ...\).
2) Copy the P&W J-57P.wav into your ...\sounds\ folder.
3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks
The Med_res_textures folder contains 1024x1024 resolution textures for better fps.
CREDITS:
Dave : various support and help
column5 : FM
mppd : ANG skin , fuel tank models and historical info
Spillone104 : J57 sound
me : remaining stuff
Thank you guys.
Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
http://forum.combatace.com/index.php?showtopic=26131
Enrico "erikgen"
885 downloads
0 comments
Updated
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F-101B Voodoo V1.1
By ErikGen
McDonnell F-101B Voodoo v1.1
McDonnell had built 480 F-101Bs, the two-seat, all-weather interceptor used by the Air Defense Command from 1969 to 1972. Surviving USAF aircraft were transferred to the ANG where they served until 1982.
This aircraft is the version equipped with IRTS sensor.CREDITS:
Dave : various support and help (his exelent skin work, not included in this release, will be available soon as separate pack)
column5 : FM (thanks a lot Don)
mppd : skins (fantastic decal set), fuel tank models and support for the Genie making
Spillone104 : J57 sound
triplethr3at, NGHENGO, Spillone104 : test team
me : remaining stuff
Thank you very much, guys.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
25-12-2008 - V1.01 - fixed error in right wing texture ... noone noticed it untill Badfrank tried to apply a (not historical) camo skin ... the two wings were sharing the same texture side. Now all seems to be ok. Thanks Badfrank.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
23-01-2009 - V1.1 - Last change
- changes to various meshes in order to eliminate little imperfection i saw (old skins are not compromised)
- minor .ini elaboration (ehm ... simply i dont remember what i did)
- disabled the SpecificStationCode=AIM4 row from falcon WeaponStations and augmented load limits ; who have the AIM4 code into his weapondata.ini should remove the two slashes in order to get back them
- updated old skins with new details from Mike (mppd)
- added a Canadian skin as bonus for your patience.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
Please, read the readme file before install. If you find problems with this aircraft , PM me or post at CombatAce in the proper section.
Have fun.
This mod is released under the freeware licensing agreement (http://forum.combatace.com/index.php?showtopic=26131)
Enrico "erikgen"
1,966 downloads
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Yak-28I (SFP1)
By lindr2
Yak-28I for SFP1 Readme
Yak-28I 'Initsiativa' (Initiative) (1962)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
To Install:
- unpack Archive in temporary folder
- copy Yak-28I folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks & MER to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
(Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
Plane specifications:
Yak-28I:
- Engine R-11AF2-300
- GSh-23 gun
- max flight distance 2100 km
- Mach limit 1.84
- 'Initsiativa-2' Radar
- Bombs loadout
- 6 FAB-250 type bombs (1620 kg max)
or
- 4 Fab-500 type bombs (2120 kg max)
or
1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
Yak-28I features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28I production: (223 planes 1962~66)
Yak-28I used in Afganistan campaign (1980-82) 149-th GvBAP (Khanabad Airfield, Uzbekistan)
4 feb 1980 one plane crashed near Karshi.
203 downloads
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Yak-28PP (SFP1)
By lindr2
Yak-28PP for SFP1 Readme
Yak-28PP ECM plane (1965)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
UB-16UMP, S-5 models by Krizis
To Install:
- unpack Archive in temporary folder
- copy Yak-28PP folder to Aircraft folder.
- copy Sounds to Sound folder
- copy pilots to Aircraft folder
- copy Fuel tanks & Weapons to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_weapons.ini
Plane specifications:
Yak-28PP:
- Engine R-11AF2-300
- max flight distance 2200 km
- Mach limit 1.62
- ECM:
- SPS-5 "Fasol" freq 0.1-0.25 HHz
- SPS-22,33,44,55 "Buket" freq 0.88-5.12 HHz
- SPS-141,142,143 "Siren'-1D" freq 4.5-12 HHz
Yak-28PP features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28PP production: (84 planes 1967-71)
Yak-28PP used in Afganistan campaign (1979-89)
- 149-th GvBAP (Khanabad Airfield, Uzbekistan)
Used: Soviet-Russia 1967-1993, Ukraine 1992-94
227 downloads
0 comments
Updated
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Yak-28U (SFP1)
By lindr2
Yak-28U for SFP1 Readme
Yak-28U Trainer (1962)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
To Install:
- unpack Archive in temporary folder
- copy Yak-28U folder to Aircraft folder.
- copy Sounds to Sound folder
- copy pilots to Aircraft folder
- open weaponeditor & merge weapondata.ini with Yak-28UFT.ini
Plane specifications:
Yak-28U:
- Engine R-11AF-300
- max flight distance 2400 km
- Mach limit 1.8
- additional FT (disposed inside bombbay)
Yak-28U features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28U production: (187 planes 1961-68)
211 downloads
0 comments
Updated
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Yak-28RR (SFP1)
By lindr2
Yak-28RR for SFP1 Readme
Yak-28RR 'Radiotsionnoy Razvedki' {Radiation Recon} plane (1967)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
To Install:
- unpack Archive in temporary folder
- copy Yak-28RR folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_pods.ini
Plane specifications:
Yak-28RR:
- Engine R-11AF-300
- GSh-23 gun
- max flight distance 2400 km
- Mach limit 1.8
- two RR8311-100 air sampling pods (also used on An-12RR, An-26RR ect)
Yak-28RR features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28RR production: ~10 planes (converted from Yak-28L)
179 downloads
0 comments
Updated
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AT-6G TEXAN HAF
By acesfakia
NORTH AMERICAN T-6D/G TEXAN
HAF HELLENIC AIR FORCE
I notice that is a lot planes skin with Greek colors...or decals...so i do my best to fix some.
The airhcraft was use for 22 years in Greece service in the Royal Hellenic Air Force.... 1947-1969 as main training airhcraft.
first was 25 mk ii a/b
after 35 planes T-6D as help come from the USA..
and in 1950 some ?-6G..
Later all the harvard transform in T-6G
Until 1964 was with out camo ,with yelow lines on the wings.. and after 1964 paint it with dark green/ grey camo nato. 108 planes total.
I hope you will like it...thanks all...the combatace...
189 downloads
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Australian Army UH-1H Huey
By Guest
ere is the excellent Uh-1B Huey modded by me as the Uh-1H in service (at least for another for another year or two) with Australian Army Aviation. All I've done is renamed some files, created a new texture, and some new screens.
Just paste the UH-1H folder into your Objects/Aircraft folder and fly!
Thanks to the Capun, MarcFighter, Kesselbut and Pasko!
6,161 downloads
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0 comments
Updated
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Gladiator MK II
By KnightWolf45
Gloster Gladiator MK II read me 30/04/2011
This his my frist Full aircraft model frits of many i hope :)
the Gladitor was use in small numbers but its pilots made many acts of bravarie.
know bugs i cloud not get the decals to show up in SF2 but they work cool on WoE 08 pacht
Credits
Model:
Me
Skins and Decals:
LoydNB
FM and geral ini work:
Cliff11
Screens:
RAVEN
Cockpit:
Kesselbrut
beta testes
Cliff11 RAVEN and CadeteBRA
thank you all
upload in Combat Ace freeware terms use it in any non paywere mod.
ver 0.95
402 downloads
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FastCargo's F-5B Freedom Fighter
By Kulbit80
This is conversion of great Northop F-5B Freedom Fighter ver 1.1 by FastCargo for SF2 to the first generation Third Wire sims (tested on WOE and WOV).
All credits goes to FastCargo and can be read in original F-5B Readme.
I changed: - all .ini files to ANSI format
- made invisible fuel tanks that are part of aircraft model in SF2 and
can't be jettisonable in SF1
- added possibility of carrying F-5A and F-5C wingtip and central fuel
tanks that can be found in Mirage Factory Weapons Pack 01/25/2009 on CombatAce
- decals on right place in first gen structure
- a few more little changes like rear cockpit position, added missile
(sidewinder) rails or kick off useless files for firs gen etc.
Thanks to FastCargo for fantastic aircraft (especially rear seat flight feelings) and both FC and Wrench for advice on CombatAce Knowledge Base.
Michal Minta
Kulbit(80).
1,156 downloads
0 comments
Updated
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