Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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EF-2000 Eurofighter SF2
By Brain32
****EF-2000 Eurofighter For SF2****
by Bongodriver
Credits part of original ReadMe:
A BIG BIG thanks to
USAFMTL (and various partners in crime) for his help and guidance and support.
Jimmybib and Sundowner for initial consultation on skinning and all credit to Sundowner for producing the final skins which are superb.
Moonjumper for his advice on some avionics matters
All of you for you encouragement and kind words through it's development
My Producers....etc...etc :) Oh god I'm going to cry..
Anyway I decided to release slightly early because I'd like some of you to enjoy tweaking this thing, theres alot of talent out there who can make this thing great.
Absolutely no part of this is to be used in payware but moddify the model any way you wish and re distribute in your own freeware mods as you wish with no permission required from me, just give me the relevant credit.
The skins are Sundowners so ask him if you wish to make mods of them.
Enjoy...
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INSTALL: Simply extract contents of "EF-2000 Typhoon" folder into your MOD folder
NOTES: Includes recent pilot and seat fix for SF2 series posted by Sundowner so this pack is as up to date as possible.
Also, again please note I only did the conversion, the guys above did the hard work.
03/07/2009 - added afterburner effects!
Until the next time I bore you to death with my uniform ReadMe's that are basically an edited copy of original ones - enjoy. xD
4,912 downloads
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SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1
By eburger68
"Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
Strike Fighters 2 Vietnam Game Enhancement Package.
Works with Strike Fighters 2 Vietnam.
by
eburger68 and malibu43
V2.1 Final (Gold - Updated)
03.01.10
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What's in this readme:
1. What's Inside
2. Installation
3. Optional Installs
4. Known Issues
5. New Terrain Targets & Targets Areas
6. New Terrain Items
7. Terrain Notes
8. Environment Notes
9. Colors of AAA/Flak Tracers
10. Legal Stuff
11. A Note on Old Diego's Items
12. A Note on the KC-135A Tanker
13. Credits
14. Version 2.1 Change Log
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1. What's Inside:
This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
Here's a brief summary of what's new and changed:
-Terrain is split into North and South vietnam, with unique target areas for each.
-Terrain include dozens of new targets and target areas, using numerous new terrain items.
-Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
-Two new campaigns that are centered around fighting in South Vietnam
-CA_Stary's "Green Hell 2" Terrain Mod
-Brain32's "Re-painted VietnamSEA Tiles"
-Pappa Goat's re-painted versions of the GH2/Brain32 tiles
-Bananimal's "Re-scaled Trees for Green Hell 2"
-Insky/Orsin's "Better Widesky" Environment Mod
-Deadlier and more varied flak, AAA, and SAMs
-New ground objects, weapons, and effects
-New (or newly flyable) aircraft:
- A-1H/J Skyraider (flyable)
- A-6A Intruder (flyable)
- A-6B Intruder (from A-6A)
- B-57B Canberra (flyable)
- B-57G Tropic Moon III
- AC-119G Shadow
- AC-119K Stinger
- AC-123K Black Spot
- AC-130A Spectre
- AC-130A Surprise Package
- An-2 Colt
- B-52F Stratofortess
- B-52G Stratofortess
- C-123K Provider
- C-130A Hercules
- C-130E Hercules
- Canberra B.mk20 (RAAF)
- Cessna180 (RAAF)
- EA-6A Electric Intruder
- EA-6B Prowler
- EB-66C Destroyer
- EF-4C Phantom II
- F-4D Phantom II (69) (from F-4D_67)
- F-4D Night OWL
- F-4E 'Rivet Haste'
- F-5A Freedom Fighter
- F-5B Tandem Tiger
- F-5C Skoshi Tiger
- F-100D Wild Weasel
- F-102A Delta Dagger
- F-104C Starfighter
- F-105F Wild Weasel
- F-105G Wild Weasel
- F-111A Aardvark
- KA-3B Tanker
- KA-6D Tanker
- KC-130F Tanker
- KC-135A Stratotanker
- MiG-17PF Fresco-E
- MiG-19SF Farmer-C (sky-blue texture)
- O-1E Bird Dog
- OV-10A Bronco
- RA-5C Vigilante
- RB-66C Destroyer
- RF-4B Phantom II (from MF RF-4C)
- RF-4C Phantom II (MF)
- RF-8A Crusader (from MF F-8B)
- RF-8G Crusader (from MF F-8C)
- RF-101C Voodoo
- SP-2H Neptune
For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
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2. Installation:
A. PRELIMINARY NOTES
We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
- Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
- SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
B. THE MAIN INSTALLATION
To install this expansion pack properly:
a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
Folder, see this discussion at CombatAce:
http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
c) Run the game once. The game will generate a fresh Mod Folder with default contents.
d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
f) Download the FOTI A-6A from here:
Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
A-6A
A-6B
EA-6A
EA-6B
EB-66C
KA-6D
RB-66C
If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
- If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
- If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
That's it. You should be good to go.
C. OPTIONAL INSTALLATIONS
Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
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3. Optional Installs
Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
A. M60A1 tank
If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
B. A-4Bs
Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
C. Alternate MiG-17A
If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
D. ThirdWire MiG-17PF
If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
- Remove the existing \MiG-17PF folder from your \Aircraft directory.
- Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
At this point the game should start using the ThirdWire model.
Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
E. Dec2009 Cockpits
In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
F. Alternate Exhaust Emitters
On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
G. Mobile SAM Launchers
If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
H. Alternate Flak
One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
1_Insane: only those with a masochistic streak should use this flak. Expect to see
entire flights blown from the sky. Any campaigns you start are almost
guaranteed to be very brief and extremely violent.
2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
care to plot flight paths around flak-infested areas and get out of the
target area as quickly as possible. Despite your efforts, chances are high
that at least one of your wingmen will not make it home.
3_Normal: the least effective and the default installed with the Expansion Pack.
Flak guns are still many times deadlier than in the stock ThirdWire game.
Best practices are not to fly straight and level through flak-infested
areas and not linger over targets.
We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
I. Alternate Flak Effects
On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
J. Smoke-Marking Infantry Squads
By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Violet_Smoke
The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
ARVN_Squad_DATA.INI
US_Squad_early_DATA.INI
US_Squad_DATA.INI
VNMC_Squad_DATA.INI
At the bottom of each file you will find the data for GunBarrel5:
[GunBarrel5]
SystemType=GUN
GunTypeName=DUMMY_GUN
// GunTypeName=M18_Yellow_Smoke
// GunTypeName=M18_Red_Smoke
// GunTypeName=M18_Green_Smoke
// GunTypeName=M18_Violet_Smoke
By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
K. BUFF-less Campaigns
On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
L. Alternate Terrain Tiles
By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
[sF2V Mod Folder]\Terrains\VietnamSEA
[sF2V Mod Folder]\Terrains\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
M. Old Diego's Optional Items
Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
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4. Known Issues
A. General Notes
- Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
- The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
- Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
- Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
- The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
- The model used for the F-102A does have a visible tailhook, however, it is non-functional.
- The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
B. A Note on the Dec2009 & Later Patch Levels
This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
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5. New Terrain Targets & Targets Areas
This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
- Thai Nguyen Thermal Power Plant
- Hanoi Thermal Power Plant
- Uong Bi Thermal Power Plant
- Phu Tho Electric Power Plant
- Ben Thuy Thermal Power Plant
- Nam Dinh Thermal Power Plant
- Lang Chi Electric Power Plant
- Haiphong Thermal Power Plant (East)
- Haiphong Thermal Power Plant (West)
- Haiphong POL Storage (North)
- Haiphong POL Storage (South)
- Duong Nham POL Storage
- Ha Gia POL Storage
- Viet Tri POL Storage
- Bac Giang POL Storage
- Phuc Yen POL Storage
- Gia Thuong POL Storage
- Ben Thuy POL Storage
- Hanoi Air Defense Command & Control Center
- Thai Nguyen Steel & Iron Works
- Haiphong Cement Plant
- Van Dien SAM Support & Vehicle Depot
- Gia Lam Machine Tools Facility
- Yen Vien Industrial Complex
- Kinh No Motor Vehicle Repair Facility
- Vinh Yen Industrial Complex
- Phu Tho Chemical Plant
- Quang Khe
- Ha Dong Barracks
- Xom Bong Munitions Depot
- Hanoi RADCOM Transmitter Facilities
- Hanoi Radio
- Thai Nguyen Munitions Depot
- Trai Ca SAM Storage Facility
- Le Pap Electrical Transformer Station
- Cat Bi Munitions Dump
- Haiphong Electrical Transformer Station
- Hai Duong Barracks West
- Xuan Mai Insurgency School
- Hong Gai PT Boat Base
- Hong Gai Electric Power Plant
- Loc Chau PT Boat Base
- Vinh PT Boat Base
- Yen Bai Arsenal
- Phu Qui Munitions Depot
- Phu Van Munitions Depot & POL Storage
- Vinh Son Radar Facility
- Vinh Son Army Supply Depot
- Vu Con Barracks & Supply Depot
- Vinh Linh Radar Station
- Bac Long Radar Station
- Ta Xa POL Storage
- Kep Air Defense Command & Control Center
- Yen Son Ordnance & Ammunition Depot
- Quang Suoi Barracks
- Son Tay Barracks & Supply Depot
- Chanh Hoa Barracks & Division HQ
- Chap Le Barracks
- Dao Quan POL Storage
- Hai Duong Warehouse Complex & Marshalling Yard
- Phu Ly Transshipment Point
- Ai Mo Warehouse Complex
- Can Thon POL Storage
- Ninh Binh Transshipment Point
- Thanh Hoa Transshipment Point
- Co Trai
- Dong Phong Thong
- Kien Trung
- Ham Rong
- Nam Phong RTAFB
- An Bo POL Storage Depot
- Xuan Bo Supply Depot
- Mu Gia Transshipment Point
- Ban Karai Transshipment Point
- Ban Raving Transshipment Point
- Lang Mo Transshipment Point
- Haiphong Rail Yard
- Hanoi Rail Yard
- Thai Nguyen Rail Yard
- Yen Bai Rail Yard
- Thach Son Xa
We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
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6. New Terrain Items
To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
- DRV Terrain (by Gepard)
- Black Sea Terrain (by PFunkWorks)
- Libya Terrain (by Wrench)
- Norway Terrain (by S.Ansons)
Templates for some Target Areas have been adapted from:
- Operation Desert Storm (by ODS Group)
The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
- CA_Stary's Forests & Farms Mod
- Polak's Hi-Rise Mod & ObjectsPak1
- JSF_Aggie's Enhanced Runways
- RadarDome by Grumpapotamus
- HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
- RailwayStation by Armourdave
If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
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7. Terrain Notes
This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
A. North Vietnam
The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
B. South Vietnam
The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
http://www.airbattle.co.uk/d_history.html
http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
Here's another way to think of the differences between the two terrains when you're flying Single Missions:
1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
-------------------------------------------------------------------------------
8. Environment Notes
For this expansion pack we have implemented several well known terrain and environment mods:
- Brain32's SEA Tile Repaint
- CA_Stary's Green Hell 2
- Better WideSky (based on Cellinsky's original WideSky)
Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
A. Terrains - Trees
You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
Tree Complexity/Detail
The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
mesh complexity, NOT the number of trees!
- High detail are the "X-type with base" and "X-type" trees, which look
best from high angles,
- Medium detail are the "X-type" trees, more cartoonish from top view
- Low detail are the "fence-type" trees, less buildings in cities
Generally try the Medium first, if you have low framerates, try Low, if you have decent
system go ahead and try High, there isn't much difference between high and medium in
performance hit. And read the section 5 about tips to control draw distance!
By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
Tree Size
By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
B. Terrains - Air Bases
We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
C. Environment - Sun & Stars
Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
D. Alternate Terrain Tiles
By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
[sF2V Mod Folder]\Terrains\VietnamSEA
[sF2V Mod Folder]\Terrains\SouthVietnam
The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
-------------------------------------------------------------------------------
9. Colors of AAA/Flak Tracers
This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
Gun TGA File Color
--- -------- -----
12MM_DSHK tracer6.tga orange
14MM_KPV tracer6.tga orange
23MM_ZU23/T tracer2.tga green
23MM_AZP23 tracer2.tga green
37MM_ZP39T tracer4.tga red (solid)
57MM_S68T tracer7.tga purple (solid)
n/a tracer.tga orange/yellow
n/a tracer3.tga yellow
n/a tracer5.tga green (solid)
n/a tracer6.tga orange/red
The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
1. Rename TRACER7.TGA to TRACER7-OLD.TGA
2. Make a copy of TRACER4.TGA
3. Rename the copy of TRACER4.TGA to TRACER7.TGA
It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
-------------------------------------------------------------------------------
10. Legal Stuff
We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
Thanks,
Malibu43 & eburger68
-------------------------------------------------------------------------------
11. A Note on Old Diego's Ground Objects & Terrain Items
Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
Ground Objects:
- 51CalPit
- NVA
- NVAgren
- NVASA-7
- NVASmlArms
- sampan01
- sampan02
- SampanSail01
- SampanSail02
- SAMsite01
- Sapper
- SForces
- SForcesLaw
- USArmy
- USArmyBzka
- USArmygren
- USArmyM79
- USArmymortar
- USMC
- USMCm60
- USMCm60up
- USMCm79
- VC_bike
- VC_bike_2
- VC_bike_3
- VC_hoe
- VC_rake
- VCmortar
- VCrpg
- VCSmlArms
- VietCong
- waterbuffalo
- WB_plowTM
Terrain Items:
- Boxcar
- CoalTender
- connex20a
- connex20b
- connex40a
- crate rotor
- crate01
- crate02
- cratesStk01
- cratesStk02
- DJBridge (mod of RRBridge01)
- FlatCarNV
- Hut01
- Hut02
- Hut03
- HutS01
- HutS02
- HutS03
- LocomotiveNV
- pallet
- Rail100
- Rail50
- Rail_45L
- Rail_45R
- Rail_sweep_100L
- Rail_sweep_100R
- Rail_sweep_200L
- Rail_sweep_200R
- Rail_sweep_90
- RDBridge01
- RRBridge01
- SAM_Site
- Slum01
- Slum02
- TankCarNV
- Train
- WaterBuffalo
None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
-------------------------------------------------------------------------------
12. A Note on the KC-135A Tanker
Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
http://forum.combatace.com/index.php?app=downloads&showcat=407
-------------------------------------------------------------------------------
13. Credits
This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
ajunaidr
Anthony Beardmore
ArmourDave
Bananimal
bpao
Brain32
Buggerstein
Bunyap
Canadair
CA_Stary
Cellinsky
ChampionsVA56
Column5
comrad
Coyote
David Zurawski
Dels
Diego
Dueces
Erikgen
FastCargo
Fracture
Fubar512
gbreuder
Gepard
Gerald14
Gocad
Gramps
Grumpapotamus
Hawker
HrntFixr
InSky/Orsin
Jat81500
JSF_Aggie
Kesselbrut
KillerBee
krfrge
MigBuster
Mirage Factory
MJ
Monty CZ
mppd
Nicholas Bell
NormanKnight
Old Diego (see "Note" section above)
Ordway
Pappa Goat
pappychksix
Pasko
Paul Nortress (Fist of the Fleet)
PauloPanz
pcpilot
PFunkWorks
Polak
rebel ryder
Rhugouvi
S.Ansons
Signum
Spillone104
Starfighter
STORM
suicidal
Sundowner
Syrinx
Tannethal
TeTeT
Torno
Tracker
USAFMTL (Dave)
Veltro2K
Wingwiner
Wpnssgt
Wrench
Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
Hopefully we didn't miss anyone. If we did, let us know!
-------------------------------------------------------------------------------
14. Version 2.1 - Change Log
Changes from version 1.0:
CAMPAIGNS
- upgrade campaigns for split North/South terrains & new
target areas
- expand campaigns w/ additional aircraft, units, & textures
- overhaul campaign targeting schedules
- revise mission texts for all campaigns
- create optional Campaign DATA.INIs w/ no B-52 strike missions
- set Steel Tiger campaign to begin 04/03/1965
- revise mission texts for all campaigns
EFFECTS
- add Deuce's latest effects & explosions
- upgrade all effects to SF2 standards
- add custom flak effects
- add custom SAM launch effect
- add custom ship smoke effect
- add J-79 exhaust effects to all F-4s
- add alternate DATA.INIs w/ DirtyExhaustEmitter for
B-52s, F-4s, and F-104C to \Optional folder
- add smoke marker effects (by Pappa Goat & krfrge)
- add CA_Stary's Ejection Mod 1.0 effect
- add custom BULLETOBJECT.INI
ENVIRONMENT
- swap out original WideSky for hybrid WideSky/BetterWideSky
EXTRAS:
- include ELH AWNVN docs
- include alternate/optional Rattler RWR sounds
GROUND OBJECTS
- add new air defense collection (AAA/SAMs/radars)
- re-name Sampans to force use in anti-ship missions
- add Green textures to stock 3W objects where available
- add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
- add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
- add tweaked SumnerFRAM2 DATA.INI
- add UserLists for M113-ZPU & M113-ZU-23 to prevent these
items from showing up in Vietnam
- add additional Fansong, Spoonrest, & Barlock variants
- add SA-2E model
- add ARVN_Squad & VNMC_Sqaud ground objects
- correct names for the several "squad" ground units.
GUNS
- add effects missing effects classes to Guns
- add guns necessary for new aircraft & ground objects
- boost effectiveness of flak guns
WEAPONS
- add weapons necessary for new aircraft
- add SA-2X Black SAM
- add SA-3 Goa
- add 15 or so new 'Nam-era aircraft weapons
- add custom grey drop tanks for A-1s
- add KillerBee's Phantom Recon Camera Mod for RF-4s
- change AGM-12s to TV Homing type (EOGR, to let them
work with "Hard" Weapons setting)
- tweak AGM-45 start dates and Attachment Types
- remove Loft values from AGM-78s
- tweak base quantities for ARMs (AGM-45s & AGM-78s)
& bombs used by B-52s (Mk82s, M117s)
- rename Walleyes
- remove custom MER & TER items
- tweak start dates for AIM-9G
- add new AIM-9 model for AIM-9G/H
- tweak texture for AIM-9J
- tweak performance of most air-to-air missiles
NATIONS/SQUADRONLIST
- add "U.S. Army" to NATIONS.INI
- use expanded SQUADRONLIST.INI
SOUNDS
- add new sounds as needed for new ships, ground objects, & aircraft
TERRAINS
- replace single terrain w/ North/South terrains
- include Pappa Goat's re-painted SEA tiles for both terrains
- restrict mision types for base terrain .INIs
- create separate TARGETS.INIs & MOVEMENT.INIs appropriate
for each terrain
- remove now unnecessary target types from TYPES.INIs
- change DATA.INI sea textures (1st two) to HasWater=2
- add MipMapLevels= values to DATA.INI textures w/ water
- add Firecan radars to target areas
- separate runways and buildings into different target areas
& apply start dates on the following airfields: Ben Loi, Bai
Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
Vinh
- adjust target values for key terrain item types in TYPES.INIs
- add dozens of new target areas and bridges, mainly
to NVN terrain (see below for more detail)
- add dozens of new terrain items to support new targets
and target areas (see below for more detail)
---------------------------
EXISTING AIRCRAFT - Changes
A-1H,A-1J
- new hangar & loadout images
- add Syrinx's USAF camo texture w/ tail codes & nose art
- USAFSilver1 skin
- VNAF1 & VNAF2 skins for A-1s
- animated canopy/wingfold
- landing gear tweaks
- correct loadout errors
- remove inis_and_bits folders
- use A1Engine sound from Eagle114th's sounds pack 1.6v
A-4C,A-4C_65
- add AirToAirRefueling loadout
- tweak service end dates to A-4C_65
A-4E,A-4E_65,A-4E_67
- add AirToAirRefueling loadout
- tweak USMC decals
- USNGreen1 skin for A-4E_65
A-4F
- add AirToAirRefueling loadout
- tweak USMC decals
A-6A
- new hangar & loadout images
- tweak flight model
- convert RWR to Vector-type
- add RackLimitOutsideOnly=TRUE to inner weapon stations
- SF2 ECM data
- replace AGM-45s w/ LAU-3As in SEAD loadout
- tweaked decals & add Sqname
A-7D
- WoV A-7 camo texture
B-52D
- B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
- Shark Mouth USAF camo texture
- WoV B-52 camo texture
- restrict Mission Types
B-57B
- new hangar & loadout images
- F-86F-based cockpit
- additional lights
- Night Intruder texture
- restore RAAF texture from WoV
- change Attack loadout
B-57G
- rename model to B-57G (from MBB-57G)
- new hangar & loadout images
- F-86D-based cockpit
- correct specified Squadron for B-57G textures
F-4B,F-4B_65,F-4B_67
- correct Loadout errors
- custom USMC Attack loadout w/ SUU-23
- tweak air-to-air loadouts for F-4B_67
- add LAU-3As to SEAD loadout
- custom USNGrey3 textures for all F-4Bs
- custom USNGrey4 texture for F-4B_67
- VF-51 & VF-161 textures for F-4B_67
F-4C,F-4C_67
- change SUU-23 to SUU-16 in F-4C_67
- remove gunpod from F-4C loadouts
- add Mike D. SEA camo texture
- add LAU-3As to SEAD loadout
- tweak Service end dates
- add new TAC tail insignia for F-4C USAFGrey1 texture
F-4D,F-4D_67
- add Mike D. SEA camo texture
- comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
w/ single ALQ-101 replacing one Sparrow
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust Start/End Dates for F-4D
F-4E,F-4E_72
- add Mike D. SEA camo texture
- comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
w/ single ALQ-101 replacing one Sparrow
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust Start/End Dates for F-4E
F-4J
- replace AIM-7-E-2s w/ AIM-7Es
- custom USMC Attack loadout w/ SUU-23
- add LAU-3As to SEAD loadout
- adjust service years
- custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
F-8C,F-8C_66
- remove Strike mission role from Loadouts
F-8D,F-8D_66
- remove Strike mission role from Loadouts
F-8E,F-8E_66
-tweak USMC decals
F-100D,F-100D_64,F-100D_68
- restrict mission types
- tweak Service end dates for F-100s
- remove Shrikes from SEAD loadouts
F-105D,F-105D_66
- replace AGM-45s w/ LAU-3As in SEAD loadout
- adjust service years for F-105D_66
F-105G
- new Loadout.tga
- tweak flight model
- SF2 ECM data
F-111A
- new loadout.tga
- SF2 RWR data
- change ServiceStartYear to 1968 or 1972
- add UserList
- restrict Mission Types
IL-28
- add NVietnam to UserList.ini
- VPAFSilver & VPAFgreen textures
- airbrakes
- new landing lights
J-6
- change NVietnam ServiceStartYear to 1972
- green/silver camo scheme
MiG-17
- use MiGBuster's & Fubar512's accurate flight model
- add NVietnam to UserList
- VPAFmetal & VPAFSilver textures
- add Anti-Ship Mission Type & Loadout
- tweak start/end dates
- correct Export dates
MiG-17F
- use MiGBuster's & Fubar512's accurate flight model
- comrad's VPAF_dCamo texture
- add Anti-Ship Mission Type & Loadout
- tweak start/end dates
MiG-17PF
- use MiGBuster's & Fubar512's accurate flight model
- add ThirdWire MiG-17PF as Optional install
MiG-19S
- change NVietnam ServiceStartYear to 1972
- restrict Mission Types
MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
- restrict Mission Types
- add 927_Camo & 927_Green textures to MiG-21PFM
General (All)
- add destroyed model data to most aircraft
- tweak anti-ship loadouts for all aircraft w/ Anti_Ship
Mission Type
- add tail serial decals for all Navy aircraft as well as
the F-4C USAFGrey1 texture & USAF A-1 textures
- correct shadow data for a number of aircraft
---------------------------
NEW AIRCRAFT - Additions
- A-6B Intruder (from A-6A)
- AC-119G Shadow
- AC-119K Stinger
- AC-123K Black Spot
- AC-130A Spectre
- AC-130A Surprise Package
- An-2 Colt
- B-52F Stratofortess
- B-52G Stratofortess
- C-123K Provider
- C-130A Hercules
- C-130E Hercules
- Canberra B.mk20 (RAAF)
- Cessna180 (RAAF)
- EA-6A Electric Intruder
- EA-6B Prowler
- EB-66C Destroyer
- EF-4C Phantom II
- F-4D Phantom II (69) (from F-4D_67)
- F-4D Night OWL
- F-4E 'Rivet Haste'
- F-5A Freedom Fighter
- F-5B Tandem Tiger
- F-5C Skoshi Tiger
- F-100D Wild Weasel
- F-102A Delta Dagger
- F-104C Starfighter
- F-105F Wild Weasel
- KA-3B Tanker
- KA-6D Tanker
- KC-130F Tanker
- KC-135A Stratotanker
- MiG-17PF Fresco-E
- MiG-19SF Farmer-C (sky-blue texture)
- O-1E Bird Dog
- OV-10A Bronco
- RA-5C Vigilante
- RB-66C Destroyer
- RF-4B Phantom II (from MF RF-4C)
- RF-4C Phantom II (MF)
- RF-8A Crusader (from MF F-8B)
- RF-8G Crusader (from MF F-8C)
- RF-101C Voodoo
- SP-2H Neptune
--------------------
malibu43 & eburger68
16 November 2009
1 March 2010 (updated)
9,204 downloads
-
SFG1WMSpeech.rar
By Retrogade
BYE BYE Bubba- New Wingman Voices for SFG1
By Renegade
This file will allow you to replace all of the stock "Bubba" Wingman voice files with these new sound files I have recorded with a few of my friends. They will provide much more variety to the stock speech files. I am not sure if they will work in SFG2 unless it uses the same speech format.
Instructions-
Extract using WinRar to a temporary location.
Backup your original "Speech" Folder in SFG
Drag and Drop these new files into your old
SFG>SPEECH Folder and overwrite the old ones.
Enjoy...
Note: These files do not replace ALL of the stock speech files only the wingmen call outs!
Thanks goto-
Renegade for the Recording and Voicework
Flasheart and PsychLep for their voices as well.
We had alot of fun making these!
*This is my very first upload... please report any problems in the comment section.
1,140 downloads
-
F-16C Block 25/30 by The Viper Team
By Dave
F-16C Blk25/30 By the Viper Team.
Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, avionics and ini work.
CrazyhorseB34, ini work and testing
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
2,922 downloads
-
SF2NA Expansion Pack - Part 1 of 3
By eburger68
Strike Fighters 2: North Atlantic
Expansion Pack
Version 1.2
This "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain, an expanded version of the default "Northern Sabre" campaign, as well as five additional campaigns set in various years from 1969 to 1986.
To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). This mod supports the use of several ThirdWire aircraft released as DLCs -- the F-4K, F-4N, and F-8E(FN) -- but these aircraft are not required.
Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. Please do not attempt to combine it with any other major mod such as "NATO Fighters," as you could end up with a non-working install.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following installed as part of your target installation base:
REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus
Strike Fighters 2 (SF2), plus
Strike Fighters 2 Europe (SF2E), plus
Strike Fighters 2 Vietnam (SF2V)
PATCH LEVEL: Mar2012 or higher
This mod does support installations that include the F-4K, F-4N, or F-8E(FN) DLC aircraft from ThirdWire, but they are not required.
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
Before installing, please ensure that your target SF2NA install meets the minimum requirements laid out above.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters" or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to SF2NA_ExpPack.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "SF2NA Expansion Pack" install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Expansion Pack" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Expansion Pack" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the three "Expansion Pack" archive packages that you downloaded to a temporary location on your hard drive.
- Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1948
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1979-0918 Northern Sabre (79)
PlayerService=USN
PlayerUnit=VF-41 Black Aces
AircraftType=F-14A_77
Difficulty=HARD
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=TRUE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. Your "SF2NA Expansion Pack" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
~~~~~~~~~~~~~~~~~
Optional Installs
~~~~~~~~~~~~~~~~~
This mod includes a number of "optional" items that can be installed, provided you have the required files to suport them. These "optional" items can be broken down into two types:
1. ThirdWire DLC Aircraft
The following DLC aircraft can be installed, replacing the substitutes that are installed by default.
DLC Aircraft Substitute
------------ ----------
F-4K F-4K (based on F-4M)
F-4K_75 F-4K_75 (based on F-4M_75)
F-4K_80 F-4K_80 (based on F-4M_80)
F-4N F-4N (based on F-4B_67)
F-8E_FN F-8E_FN_TMF (Mirage Factory)
If you have the DLCs installed to your target SF2 installation and wish to use these DLCs instead of the default substitutes, simply remove the substitutes from \Objects\Aircraft in your Mod Folder and move the appropriate aircraft from \Optional\DLC_Aircraft (part of the first package you downloaded) to \Objects\Aircraft. In other words, swap the DLC versions for the substitutes. The campaigns will automatically use the DLC versions, if they installed properly.
2. Optional Destroyers
Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
Installation of these destroyers is simple:
a. Remove the substitute destroyers (named Adams and Farragut) that are installed by default from \Objects\GroundObject in your Mod folder. (These substitute versions are based on the ThirdWire CGN-36.)
b. Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut folders in \Optional\GroundObject (part of the first package you downloaded).
c. Create collision LODs for both destroyers by making a copy of Coontz2.LOD and renaming it Coontz2_COL.LOD.
d. Move the Adams and Farragut destroyers from \Optional\GroundObject to \Objects\GroundObject in your MOD folder.
Again, the campaigns will automatically use the new versions of these ships.
3. Alternate Terrains
The SF2NA Expansion Pack now contains files to support the use of two alterate terrains: Gerwin's Iceland Classic Terrain and Baltika's Iceland Full-Scale Terrain. You can find all the necessary files along with ReadMes with installation instructions in these two directories:
\Optional\Baltika: files for Baltika's Iceland Full_scale Terrain v.2.0
\Optional\Gerwin: files for Gerwin's Iceland Classic Terrain
In both cases you will need to download the original terrain, as this mod package does not contain all the files for these terrains.
Also, please note that while Gerwin's terrain can be used with the custom SF2NA Expansion Pack campaigns (with some minor edits described in the ReadMe), Baltika's terrain requires the installation of an alternate set of campaign files (included in the directory for that terrain) if you want to use that terrain in campaigns.
~~~~~~~~~~~~~~~
What's Included
~~~~~~~~~~~~~~~
This mod adds a number of new items to the standard mix of aircraft, ground objects, guns, weapons, and effects found in SF2NA.
New Aircraft
A-4C_65 C-130E F-4K_80 FA-18A Mya-3MD
A-4F_74 C-130H F-4M Harrier3 RA-5C
A-4M E-2A/B F-4M_75 Harrier3_82 RF-8G
A-4M_73 E-3A F-4M_80 HC-130P RF-8G_77
A-4M_78 EF-111A F-4M_85 IL-28 SEtendard
A-6A F-4B_67 F-4N KA-3B SH-3D
A-7B F-4C_67 F-4S KA-6D SkyraiderAEW
A-7B_71 F-4D_78 F-8E_FN KC-135E SkyraiderMk1
AV-8A F-4J F-14A_82 MiG-21PFM Tu-16K-10
B-52D F-4J_74 F-15C MiG-21S Tu-16KS
B-52F F-4JUK F-100D_68 MiG-21SM Tu-95KD
B-52G F-4K F-102A MiG-23BN Tu-95MS
Buccaneer-S2D F-4K_75 F-111F MiG-29A Yak-38M
Mi-8 Yak-38MP
New Warships *
Adams CGN-25 Farragut KrestaII Suffren Type_22
ANZAC CGN-25_76 Foch Kynda Suffren_77 Type_23
ArkRoyal CGN-25_85 ForrestSherman Leygues Sumner Type_42
Belknap County_Class Garcia LPH-2 Surcouf Type_82
Bremen CVA-41 GearingFRAM1B Mitscher Tourville UdaloyI
CG-16 CVA-59 Kanin Petya Type_12I UdaloyII
CG-16_68 CVAN-65_62 Kidd Riga Type_12L Virginia
CG-16_88 D-Orves KirovIII Slava Type_12M
CG-47/CG-52 Duperre KirovIV Sovremenny Type_21
* Note: no new ship models are included; all ships are based on existing ThirdWire and third-party models.
New Civilian Ships
Navy_Tug
SmallCargoShip
SovietCargoShip
Trawler
Trawler1
Trawler2
USNCargoShip
USNTanker
USNTransport
New AAA/SAMs/Radars
2S6 SA-7_L SA-14_L
ChaparralL SA-7B_L SA-16_L
Hawk_CWAR SA-8_S SA-18_L
Hawk_HIPIR SA-8B_S StingerSite
Hawk_PAR SA-9L StingerUS
HawkL SA-9LB StraightFlush
M-42 SA-11L TubeArm
M167-VADS SA-11LB
SA-6L SA-13L
Other Additions & Upgrades
On top of the new items listed above, this mod makes the following other changes to SF2NA:
- Wrench's collection of new targets & target areas added to IcelandNA terrain
- static SAM sites (for SA-6s & SA-11s) added to IcelandNA terrain
- MiGBuster's airfield upgrades (hi-res textures & runway lighting) added to IcelandNA terrain
- shipping routes and truck routes added to terrain to support Anti_Ship & Armed_Recon missions
- invasion routes added to terrain to support CAS single missions
- dozens of new guns and weapons added
- a number of new effects added
- custom tracers from Stary added
- basic cloud mod added to improve sky environment
~~~~~~~~~~~~~~~~~~~~
Summary of Campaigns
~~~~~~~~~~~~~~~~~~~~
This mod includes six campaigns -- an expanded version of the default 1979 "Northern Sabre" plus five new campaigns set in various years from 1969 to 1986. All the new campaigns retain the default structure and background story of the default campaign. They differ in the aircraft, units, and ships that are available to both sides.
Here's a quick summary of the campaigns:
Campaign Name Campaign Notes
------------- --------------
1979-0918 Northern Sabre (79) The default campaign, expanded to include the USS Independence, B-52Gs,
F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the F-4K_75.
1982-0918 Northern Sabre (82) A new campaign set in 1982, w/ the USS Independence & USS Forrestal,
B-52Gs, F-111Fs, AV-8A Harriers, & USMC F-4J_74s. The RAF flies the
F-4M_80 & F-4K_80.
1975-0918 Northern Sabre (75) A new campaign set in 1975, w/ the USS John F. Kennedy & USS Forrestal,
B-52Gs & AV-8A Harriers. Also included are the HMS Ark Royal and R98
Clemenceau. British aircraft now include F-4Ks, Buccaneer-S2Ds, & RAF
Harrier GR.3s. The French fly Super Etendards & F-8E(FN)s. The 57th
FIS flies the F-4C_67 (instead of the F-4E_75).
1986-0918 Northern Sabre (86) A new campaign set in 1986, w/ the USS Nimitz & USS Forrestal,
B-52Gs, F-111Fs, EF-111As, F-4D_78s, AV-8A Harriers, & USN/USMC
F/A-18As. The 57th FIS flies F-15Cs. The RAF flies the F-4M_85 & F-4JUK.
1969-0918 Northern Sabre (69) A new campaign set in 1969, w/ the USS John F. Kennedy & USS Saratoga,
B-52Gs, F-100_68s, & USMC F-4B_67s. The 57th FIS flies F-102As. The RAF
flies the F-4M.
1975-0418 Northern Sabre (75) Another campaign set in 1975, w/ the USS John F. Kennedy & USS Franklin
D. Roosevelt, B-52Gs, AV-8A Harriers, & USMC F-4J_74s. The 57th FIS
flies the F-4C_67. And the RAF flies the F-4M_75.
In addition to the usual mix of fighter and attack aircraft (F-4s, F-14s, A-4s, A-6s, A-7s, EA-6Bs), USN carrier air wings now include recon aircraft (the RF-8G or RA-5C), tankers (the KA-3B or KA-6D), and SH-3D Sea Kings. Available Russian aircraft (fighters, attack aircraft, & bombers) have also been adjusted as appropriate for each campaign.
Phantam Phanatics will interested to know where they can find their favorite Phantom Phlyables:
Model Campaign
----- --------
F-4B_67 1969-0918
F-4J 1969-0918
F-4J_74 1975-0418, 1975-0918, 1979-0918
F-4N 1975-0418
F-4S 1982-0918
F-4C_67 1975-0418, 1975-0918
F-4D_78 1986-0918 (non-player aircraft)
F-4E_75 1979-0918, 1982-0918
F-4K 1969-0918, 1975-0918, 1979-0918, 1982-0918
F-4M 1969-0918, 1975-0418, 1982-0918, 1986-0918
F-4JUK 1986-0918
~~~~~~~~~~~~~
General Notes
~~~~~~~~~~~~~
The SF2NA campaign engine has several annoyances, the worst of which is its propensity to task aircraft that have not been configured for Naval_Attack or Cruise_Missile missions with striking Soviet naval groups. Thus, despite my best efforts, you will occasionally see B-52Gs flying missions against Soviet ships in campaigns set prior to 1982 (when the AGM-86 ALCM becomes available).
After witnessing the utterly pathetic plight of AI-controlled B-52s attempting to hit Soviet ships with conventional bombs, I decided that they must have guided missiles of some sort to use for Naval_Attack missions. The obvious candidates were the AGM-69 SRAM and AGM-28 Hound Dog. Both are nuclear weapons, however. And I definitely wanted to keep these campaigns non-nuclear (once the conflict goes nuclear, it's difficult to see the point of continuing).
The solution I came up with is not perfectly satisfactory, but better than the ugly alternatives: fictional conventional versions of the SRAM and Hound Dog, which are now used by the B-52s for Naval_Attack missions prior to 1982.
Along the same lines I have gone out of my way to configure other aircraft that could be tasked with Naval_Attack or Naval_SEAD missions (which, practically speaking, means any aircraft configured for regular Strike or SEAD missions) to use guided weapons of some sort, as AI-controlled aircraft are simply god-awfully bad at hitting ships with unguided bombs.
~~~~~~~
Updates
~~~~~~~
In Jan. 2015 this mod package was refreshed with the following updates, additions, & fixes:
- added MiG-27K & MiG-27M
- added new skins for several aircraft & ground objects
- performed minor fixes/update on over a dozen aircraft
& ground objects
- added small number of new guns & weapons
- added seven new civilian ships
This mod package was refreshed in Sept. 2014 with the following updates, additions, & fixes:
- added new F-111E/F skins
- added Mi-8 Hip
- added Myasishchev 3MD
- added Skyraider AEW
- added Tu-95KD & Tu-95MS
- added SF2NA Vertical Updates to Yak-38s
- added Carrier Deck Illumination mod updates to carriers
- added updated skin & DATA.INI to ark Royal
- added Kidd class DDG (new model)
- added Suffren DDG (new model)
- added Sovremenny
- added terrain files support Gerwin's IcelandNA classic terrain
- added terrain files & campaigns to support Baltika's Iceland02 terrain
- performed minor fixes to most other aircraft & ground objects
- added a few dozen new or updated weapons
- updated all campaigns to support new aircraft & fix minor issues
~~~~~~~
Credits
~~~~~~~
This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
Aircraft
-----------------------------------------------------------------------
dtmdragon ........................... A-4M Skyhawk for SF2
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Wrench .............................. AV-8A for SF2
Crusader ............................ AV-8A Harrier Avionics Mod
gbreuder ............................ B-52 Vietnam Era Upgrade Package
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
Kesselbrut .......................... B-52 cockpit
ravenclaw_007 ....................... Buccaneer-S2D
Dels ................................ C-130E & C-130H
Daddyairplanes ...................... C-130E/H upgrades & new skins
The Mirage Factory .................. E-3A
USAFTML ............................. E-3A AEW Update
Daddyairplanes ...................... E-3A skins & SF2 updates
HomeFries ........................... EA-6 SuperPack for SF2
Fastcargo ........................... F-111F & EF-111A
liamp51 ............................. Re-textured F-111A cockpit
slick_cowboy ........................ F-111E/F new skins
Beer, Sundowner, & Dave (USAFMTL).... New F-4B/N/S skins
Rippersix & dtmdragon ............... F-4E APQ-120 avionics update
daddyairplanes ...................... F-4J_74
mppd ................................ F-4J/N/S DECM antennas
The Mirage Factory & Sundowner ...... F-4JUK
Paulopanz ........................... F-4K DLC Enhancement Pack
The Mirage Factory .................. F-8E_FN
Swordsman422 ........................ F-14A Skin & Decal Pack for SF2NA
FastCargo & team .................... F-15C_85
Henrik .............................. F-100D 48th TFW skins
Veltro2K ............................ F-102A Delta Dagger
Ordway .............................. F-102A Cockpit
The Mirage Factory / ModMafia ....... F/A-18A
Wildcat, column5, & BPAo ............ F/A-18A skins
Crusader ............................ SF2E Harrier Avionics Mod
dtmdragon ........................... Harrier GR.3 (82)
Bunyap & pappychksix ................ KA-3B Skywarrior
Bpao ................................ KC-135E tanker
Marcfighters & Kreelin. ............. Mi-8 Hip
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
The Mirage Factory .................. MiG-29A Fulcrum
Veltro2K, Lindr2, & Paulopanz ....... Myasishchev 3MD
Julhelm ............................. RA-5C Vigilante
The Mirage Factory .................. RF-8G Crusader
Gocad ............................... RF-8G VFP-63 skin
Florian ............................. SH-3D Sea King
foxmonter ........................... SEtendard
Wrench .............................. SEtendard updates
MontyCZ, 76IAPBlackbird, & Wrench ... Skyraider AEW
Wrench .............................. Skyraider Mk.1 skins/upgrades
Paulopanz & Spillone104 ............. Tu-16 Badger Collection
Veltro2K ............................ Tu-95KD, Tu-95MS
Snailman ............................ Yak-38 Vertical Pack
Snailman ............................ SF2NA Vertical Pack
Komrad .............................. New Yak-38 skins
Ground Objects
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Gabilon ............................. 2S6 & SA-13
Kesselbrut ...........................SA-9
Pasko ............................... Chaparral, Hawk launcher/radars, SA-7
Fubar512 & Wrench ................... Hawk INI tweaks
Monty CZ............................. Stinger site
EricJ ............................... SA-11
YEYEYE .............................. TubeArm
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
BANIDOS TEAM ........................ M-167 VADS
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Leahy, Ticonderoga, & Bainbridge class ships
WhiteBoySamurai ..................... Kidd Class DDG
WhiteBoySamurai ..................... Suffren DDG
WhiteBoySamurai ..................... Kirov, Riga, & Petya class ships
WhiteBoySamurai ..................... Sovremenny
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport & Bremen class
Julhelm ............................. USN Tanker & Kresta II
Hinchinbrooke ....................... County Class, Type 12M, Type 42, Type 82, Ark Royal
BANIDOS TEAM ........................ Type 12I/L & Type 22
SUICIDAL & TORNO .................... Type 21 & Type 23
Gramps .............................. ANZAC class
Orsin ............................... Udaloy & Slava classes
WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
Wrench .............................. Foch/Clemenceau mod
MiGbuster ........................... Ark Royal hi-res skin & updated DATA.INI
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Cocas ............................... Trawler
BANIDOS Team ........................ ContainerShip
Julhelm ............................. Container_Ship & SovietTanker
Fubar512 ............................ Fleet Oiler
Cocas ............................... SovietTrawler
SUICIDAL-ART ........................ M113A1
Other
-----------------------------------------------------------------------
cellinsky, Insky/Orsin, & PanamaRed Environment mods
MiGbuster ........................... IcelandNA airfield upgrades
Wrench .............................. IcelandNA Targets Tweek Pack
Gerwin .............................. IcelandNA classic terrain
Baltika ............................. Iceland02 optional terrain
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Stary ............................... new gun tracers
JSF_Aggie, Arthur66, & macelena ..... previous versions of some campaigns
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
--------------------------
Eric Howes
eburger68
19 January 2015
10 September 2014
22 April 2013
3,520 downloads
-
Desert Terrain V.4
By Piecemeal
This is the latest (and my final) version of the Desert terrain. After months of tweaking and testing I've come to realise that this is as good as I'm going to get it.
So thus I've decided to just release it to the masses and see how it goes....
Desert 4 is similar to Desert V.3 albeit with a few important differences:
1. MOST IMPORTANTLY!!! - This terrain has been navalised, so you'll need to have SF2:NA in order to have missions work the way they should.
As to whether this terrain will work without SF2:NA , I'm not sure and I can't guarantee it; but you're free to give it a try.
2. This terrain is based on the STOCK DESERT TERRAIN, so DON'T use the tiles from V3 as that mod is based on Polak's desert terrain. The tiles
along the coast will be totally messed up.
3. D9 and D10 Airbases are still based in the mountainous north-western region of the map. However, the problem of having AI flights crashing
into a nearby mountain soon after take-off from D10 has been solved by removing the hill in question. Huge thanks has to go to to Baffmeister
for his work with that! Credit also has to go to Baffmeister for the surface levelling and re-tiling work around those and other airbases, as
well as his work on the islands.
4. The tiles are the work of JSF_Aggie, which are a huge improvement from the stock ones. Note: the tiles within the terrain folder have been
resized to 512 X 512 pixels for better framerate performance. But for those with higher spec PCs, you can get the full size tiles in the
download section here:
http://combatace.com/files/file/12368-hi-res-desert-tiles/
5. I've used Stary's excellent Desert Ground Environment mod, which for that region of the world, brings 110% more realism to town and city
regions, with more realistic buildings and trees.
6. More target areas have been added, as well as a few more "Easter Eggs". So get flyin' and start lookin'!
2,404 downloads
-
SF2 F-104 Starfighter Super Mega Pack 2016
By Viper63a
SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
By Viper63a et al!
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BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
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NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.
NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.
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After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....
http://combatace.com/files/file/11458-classified-mission-mod-version-11/
Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!
What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.
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This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...
CF-104
CF-104_72
CF-104_76
F-104A
F-104A_60
F-104B
F-104C
F-104C_61
F-104C_65
F-104C_66
F-104C_67
F-104D
F-104F
F-104G
F-104G(O)
F-104G(O)NL
F-104G_82
F-104G_GAF
F-104G_GN
F-104G_ROCAF
F-104J
F-104S-ASA-CB
F-104S-ASA-CI
F-104S-ASA-M
F-104S-CB
F-104S-CI
F-104S-CB_tur
NF-104A
RF-104G
If you find any issues or concerns, please let me know via the Support Topic section for this mod...
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Installation:
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As always, I recommend that you back up your mod folder before you install any new mod...just in case.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
Original "Readmes" are in the Extra folder with some other goodies...
Enjoy!
=Viper=
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Special Thanks!
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I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!
KJakker - Major help with upgrading the cockpits! Thanks!
Fanatic Modder for his assistance, INI files and corrections!
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Credits: Used alot, parts or refereneced the packs below...
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Classified Mission Mod (Version 1.1) - FastCargo
http://combatace.com/files/file/11458-classified-mission-mod-version-11/
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Thirdwire F-104A/C Pack 1 - MigBuster
http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/
3rd Wire for the F-104 Models and pits
Skins / new Decals & Flight Model changes: MiGbuster
IR Sensor: Spillone
Cockpit grey repaint files: Ordway
Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
Other decals and previous ini edits: WRENCH & USAFMTL Dave
Fake pilot mod: FastCargo
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SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench
http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/
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F-104A Pack - Spillone104
F-104C Pack 1.1 - Spillone104
http://combatace.com/files/file/13082-f-104a-pack/
http://combatace.com/files/file/13083-f-104c-pack/
Original F-104A: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104
Beta testers : Starfighter2 and Paulopanz
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Lockheed NF-104A for SF2 - Spillone104
http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
Added 3D parts: Spillone104
Textures : Spillone104 with great Bobrock templates.
Decals : JimBib
Fake pilot mod: FastCargo
INI and FM : Starfighter2 and Spillone104
Effects : Starfighter2, X-Ray and Spillone104
Sounds : Spillone104
Beta testers : X-Ray, Starfighter2 and TheTestPilot
Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
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West German Marine Zippers - 7eleven
JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven
http://combatace.com/files/file/14366-west-german-marine-zippers/
http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/
original model by - Third Wire
GAF F-104G temp by - ravenclaw_007
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AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz
http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/
- Spillone104 new 3D parts & Orpheus upgrades
- Steve S original SF-1 Orpheus
- BobRock F-104G temps
- Paulopanz skins, decals, screens, data.inis edits & upgrades
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F-104G_ROCAF - ace888
http://combatace.com/files/file/11723-f-104g-rocaf/
TK/Thirdwire
Spillone104
Starfighter2
FastCargo
Crab-02
Spectre8750
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Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue
http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/
Based on Thirdwire's F-104G model, also drop tanks by TW
Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
MK_GQ7 seat: Ravenclaw007
F-104S pylons and other additional 3D Parts by Crab_02
Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
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F-104S pack for SF2 1.0+Fix- Spillone104
http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
http://combatace.com/files/file/12635-f-104s-quick-fix/
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
MK_GQ7 seat: Ravenclaw007
Fake Pilot mod: FastCargo
BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.
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SF2 WOV F-104C&D-10 Starfighters - snapper 21
http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/
F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
Original Model by Ajunaidr
Skins by Sundowner
Decals and data ini tweaks by USAFMTL
Avionics by Fubar
Drop tanks and data by Crab_02
Cockpit: starfighter 2
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F-104A and C Pack for SF2 by SupGen 1.0 - SupGen
http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/
SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.
-------------------------------------------------------------------------------
Lastly - Alot of references from NATO Figters 5 - eburger68
This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
ErikGen ....................................... updated/upgraded F-101C & RF-101C
Spillone104 & Paulopanz ....................... updated F-104A/C
Paulopanz ..................................... F-104G skins
Crusader ...................................... F-105D & Harrier cockpit mods
Frank Rosato ...................................... F-104A/C Pack for SF2
Wrench ............................................ F-104C DLC 28 Pack for SF2
Soulfreak ......................................... F-104G MFG skins
Centurion ......................................... F-105D Hill AFB skins
Crusader .......................................... F-105 gunsight mod
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I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.
Thanks and Enjoy!
Viper63a
2,277 downloads
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MiG-15 Bis cockpit HD
By Stary
This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis.
Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials.
I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;)
Read the readme for the boring stuff and additional info.
Have fun
Stary
533 downloads
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The Scandinavian Front 2: Final Release
By JonathanRL
PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases.
Please read the letter below to understand why.
If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly.
A letter from the Project Leader:
My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you.
This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day.
I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful.
FEATURES
Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014.
Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history!
Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic!
More AI Aircraft to fly with or against!
Updated Terrain Tiles, Weapons and Menu Screens.
Optimized code; unused and outdated assets removed.
Installation:
This mod requires SF2: Europe.
SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible.
First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.
Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this.
Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice.
If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter.
If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites.
If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites.
(Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)
3,520 downloads
- flygvapnet
- viggen
- (and 5 more)
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twin rocket-pods assembly , left and right
as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft
rocket-pods includet are
- Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to
if you encounter any problems feel free to contact me
have fun , ravenclaw_007
320 downloads
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UH-1H Huey. SF2. V1
By yakarov79
Bell UH-1H Iroquois
This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world.
It is designed for and works only in SF2 series. And will never work in SF1.
*************************************************************
This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
---------------------------------------------------------------------------------------------------
Copy all files to specific folders in your game mod directory.
ANIMATION 1 & 2 - cockpit doors.
open bomb bay - open cargo doors - you will figure out why/how etc.
This is beta file. Some small ini edits might be needed.
I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it.
For now and in near future I will not work on it - so honestly, I am abandoning it.
Better to share than keep it on a hard drive.
Aircraft include my generic Bell Huey cockpit.
Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired.
Flying.
As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely.
Have fun.
Hope you will enjoy it same as me when working on it.
Edit and report bugs.
Jarek Hereda.
1,019 downloads
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Antonov An-26 "Curl"
By paulopanz
After successful operations of the An-24T tactical transport in austere locations, interest in a version with a retractable cargo ramp increased. Initial studies for he retractable ramp were carried out as part of the projected An-40 medium transport.
When given the go-ahead for the An-26 in March 1968, the Antonov OKB adapted the ramp design of the An-40 to the An-24 fuselage, resulting in the An-26. Particular attention was given to the military mission, and the majority of early An-26 production was delivered to the VTA (voyenno-transportnaya aviatsiya).
Using the majority of the An-24 airframe, with its high-set cantilevered wings, twin turboprops and stalky main undercarriage, the An-26 included military equipment, such as tip-up paratroop canvas seats, an overhead traveling hoist, bulged observation windows and parachute static line attachment cables. The An-26 made its public debut at the 27th Paris Air Show at Le Bourget where the second prototype, CCCP-26184 (c/n00202), was shown in the static aircraft park.
The An-26 is also manufactured without a license agreement in China by the Xian Aircraft factory as the Y-14, later changed to be included in the Xian Y7 series.
WHAT'S IN:
- a new, long awaited, plane
- 50 military/civil skins (*), all around the world
- historical decalsets
CREDITS:
- Samdim Design (Dimitri Samborski): original FS model
- JosefK: strike fighters 2 porting
- paulopanz: skins & decals
Enjoy
@paulopanz
(*) new and ported in SF2
Military:
1 Afghani; 1 Belarus; 1 CVL; 2 FAR; 1 Cuba; 1 IrAF; 1 FAPA; 1 JVL; 1 KzAF;
1 LSK; 2 ML; 3 PWL; 1 SAC; 1 Serb; 2 UkrAF; 1 VMF; 1 VPAF; 7 VVS.
Civil:
5 Aerocaribbean; 2 Aeroflot; 1 Artika; 2 Cubana; 2 Interflug; 1 Dosaaf;
1 Komavia; 1 Raf-Avia; 2 Red Cross; 1 United Nations; 1 Yamal.
460 downloads
-
NovaLogic Terrains
By Menrva
NovaLogic Terrains
July 13th, 2021 (1st Release)
by Menrva and gerwin
>For Strike Fighters 2, Recommended Full-5 Merged
This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL05_Savannah1 (Region: Woodland) from F-22 Raptor
NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL06_Desert2A (Region: Brush) from F-22 Raptor
NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3
These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.
About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.
>Credits (in no particular order):
-gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
-Wrench, for permission to upload this package which is based on outdated assets from old games.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
596 downloads
- f-22 raptor
- f-22 lightning ii
- (and 4 more)
-
Su-15TM Cockpit upgrade.
By michaelk
Su-15TM Small cockpit tweak.
Version 1.0.1
1. Siatic Reticle (No HUD, Indicators/lights only).
2. Correct/Real Russian Cyrillic Markings/Labels (As far as possible to match with this cockpit model).
3. Avionic.
Thanks Autor this cockpit.
146 downloads
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European MLU Vipers
By Dave
F-16AM/BM By the Viper Team.
Pit by ravenclaw. (Another master piece and he isn't done yet.)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Jat and ravenclaw (Ok, Jat got me this time and did you know Volker paints too!??)
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
2,181 downloads
-
JAS-39C Gripen
By Dave
JAS-39C Gripen
You Gripen Team is:
Model, Weps and Skins by Gux
FM by Column5
Avionics by Moonjumper and Jat
Testing by USAFMTL
Installation insctructions:
Just install the aircraft into your objects/aircraft folder.
Put the weapons folder in objects folder. If you have a weapons pack installed then that folder will already be there. In that case take the contents and put them in the weapons folder.
Add the weapons according the link below. The gundata is added the same way. Just using the gundata editor.
http://forum.combatace.com/index.php?showtopic=9323
The data you need to add is in two separate notepad documents.
Sounds go into the sounds folder.
Been tested in WOE only.
Enjoy
USAFMTL
17,950 downloads
-
Al Mansura Air Battle mission pack for WOI
By Gepard
The Air Battle of Al Mansura mission pack
=================================
This missions are written for "Wings over Israel".
=================================
HISTORICAL BACKGROUND
The air battle of Al Mansura was the biggest air combat between Mach 2 fighterplanes. It was fought during Yom Kippur War on 14.October 1973 between the Egyptian Air Force and the israeli Heyl hav Avir. The israelis tried to knock out the egyptian airbase Al Mansura with a massive air raid and were intercepted by egyptian MiG's. Al Mansura was damaged, but finally the israelis lost 17 planes the egyptian 6. Up today the Israelis deny that this battle has taken place.
-----------------------------------------------------------------
This missions pack contains 6 missions.
You can fly this battle for the egyptian side and for the israelis.
You can choose between intercept (MiG's), escort (Kurnass, Nesher) and strike (Ahit) missions.
------------------------------------------------------------------
INSTALLATION
Unzip all files into your Wings Over Israel\ missions folder
Thats it.
-------------------------------------------------------------------
This missions are FREEWARE. No commercial use is allowed.
------------------------------------------------------------------
Hope you enjoy it
Michael (Gepard)
Made in Germany
June 2008
890 downloads
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F-22 Cockpit
By Julhelm
F-22 Cockpit for Strike Fighters 2
----------------------------------------------
Since the AFX cockpit essentially was an F-22 cockpit with changes, I decided to make a proper F-22 pit and finally got around to doing so. Also wanted to capitalize on latest developments. You'll see.
----------------------------------------------
Installation:
Drop the files into your F-22 folder.
----------------------------------------------
Known Issues:
The weapons display indicator is retarded and doesn't accurately count down the AAMRAM's. I tried various ways but none would work to my satisfaction.
Wing stations are not supported on the weapons display. If there is sufficient demand I could add them back but it's a handful.
----------------------------------------------
Credits:
Models & textures by Julhelm
As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net.
This message will self destruct in five seconds.
1,302 downloads
-
Asian F-16 Viper Pack Part 1
By ace888
SF2 Asian F-16 Viper Pack Part 1
First - My sincere thanks to Sony Tuckson and the entire Mirage Factory Team for the permission to use the F-16 Files.
This is for SF2 Full Merge Installed updated to July 11 patch.
The file contain the following squadrons:
**Republic of China Air Force (ROCAF)
21st FS (Luke AF, pilot training)
21st FS Gamblers (Lead bird for the squadron)
21st FS Special
100 Anniversary (This year marks the 100th anniversary of the founding of the Republic of China and the KMT party by Dr. Sun)
401st 12th TRS
401st 17th FS
401st 26th FS
401st 27th FS
401st CAG (Commander of Air Group aircraft)
455th 14th FS
455th 21st FS
455th 23rd FS
455th CAG
Aggressor Blue
Aggressor Brown
Aggressor Green
Aggressor Grey
Aggressor Snow
ED 702 (Aircraft 702 (A model) and aircraft 822 (B model) were assigned to Edwards AF for testing and weapon intergration before being sent to Luke AF to join the training fleet)
Flying Tiger (401 TFW honoring the "AVG" of the Flying Tigers)
ROCAF Solo
**Republic of Singapore Air Force (RSAF)
140th SQ
140th SQ Late
143rd SQ (added just for fun, never flew the F-16A Blk 15 OCU)
145th SQ (also added for fun)
311th TFTS (Squadron at Luke AF to train the pilots, very short live)
425th FS (Current squadron at Luke AF to train the RSAF pilots, added for fun)
**Royal Thai Air Force (RTAF)
102nd SQ Early
102nd SQ Late
103rd SQ Early
103rd SQ Late
403rd SQ
Wing 1
Wing 4
**Indonesia Air Force (TNI-AU)
3rd SQ Blue Camo
3rd SQ Blue LV
3rd SQ Grey Camo
3rd SQ Grey LV
The files above represented the F-16AM Blk20 for the ROCAF, F-16A Blk15 OCU for the RSAF, F-16A_ADF for the RTAF, and F-16A Blk15OCU for the TNI-AU.
Due to the "fake pilot" mode, you will see the IFF blade on all Blk15 OCU by RSAF and TNI-AU when there shouldn't be... But who cares, it looks good :)
As always, great care is taken to insure proper skin, decal-type/size/position and color when possible.
Any modification that is not fully represented to the actual aircraft is made to improve the looks of the skin rather then to downgrade the quality of the actual aircraft skin and decals, or simply it is beyond my ability.
I DID NOT upload the pilot, effects, and weapons because of three things:
1. If you have been with the commuty for a long time, I assume you have it all and will modify it to your own liking.
2. If you are new to the community, then you have a lot to read and upload to get the full impact of the wonderful work that many have contributed.
3. I am too lazy to do it for you...
Additional Credits:
"Bpao"
Crusader
X Ray and Jat81500
Ravenclaw.
Aleducat
PeacePuma
331Killerbee
If I missed anyone it is not intentional and you will be credited :)
Cheers!
22nd July, 2011
Ace888
769 downloads
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Buccaneer RAF and RAFG for SF1 only
Buccaneer RAF and RAFG for SF1 only
includet
--------
Buccaneer S2A
Buccaneer S2B
Buccaneer S2B RAFG , without refuelprobe
Buccaneer S2/S2B Cockpits
Weapons
Mk6 Ejection Seat
Effects
Funktions
----------
- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- strg+8 = windshield wiper - not on the Mk50
Installation
------------
for instalations please read the README !!!!
Note
----
this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-
testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
- Special Thanks to Cliff11 for converting it to SF1 and testing it to the max
i hope i did not forget anybody
Known Issue
-----------
The distance lod´s dont work on most of the aircrafts for reasons i dont know yet
Have Fun
ravenclaw_007
979 downloads
-
[Yukikaze] F/A-27C&Admiral56
By YEYEYE
Fictional aircraft F/A-27C and carrier Admiral56
This mod is included the fighter FA/-27C and the carrier Admiral56 appear in Yukikaze (anime) "Operation 4";cockpit is using TMF's F-16,can't find too much INFO about this bird,especially the cockpit.
Credits:
Cockpit,Avionics---The Mirage Factory
This file is not to be used in payware.
and.......Merry Christmas
1,160 downloads
-
Mirage F1C-200
By ludo.m54
Mirage F1C-200.
This mod is dedicated to BPAO, nothing would have been possible without him.
This add-on shows the last Mirage F-1C for the French Armée de l'Air. The name F-1C200 comes from the serial numbers beginning from 200.
Specificities :
- Radar Cyrano IVM.
- RWR.
- Fuel probe
Covered units :
Escadron de Chasse 1/5 Vendée.
Escadron de Chasse 2/5 Ile de France.
Escadron de Chasse 3/5 Comtat Venaissin.
Escadron de Chasse 1/10 Valois.
Escadron de Chasse 1/12 Cambrésis.
Escadron de Chasse 3/12 Cornouailles.
Escadron de Chasse 2/12 Picardie.
Escadron de Chasse 2/30 Normandie-Niemen Djibouti Camo
Escadron de Chasse 3/33 Lorraine Djibouti Camo.
Escadron de Chasse 4/30 Vexin Djibouti Camo.
Escadron de Chasse 4/33 Vexin Djibouti Camo.
A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F-1 Team.
2,204 downloads
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Mirage F-1CG
By ludo.m54
Mirage F-1CG.
This mod is dedicated to BPAO, nothing would have been possible without him.
Greece operated 40 Dassault Mirage F1CG single seat aircraft. F1CG was first ordered in 1974 and entered service with the Hellenic Air Force in 1975. The aircraft were used by 334 Squadron and 342 Squadron. Mirage F1CG was armed with the Sidewinder AIM-9P missile, rather than the most commonly used Matra Magic II, and it could carry four AIM-9Ps, rather than just two.
Covered unit :
334 MIRA
342 MIRA
A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F.1 Team
830 downloads
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SF2NA: Black Sea Crisis (Part 1 of 4)
By eburger68
"Black Sea Crisis" for
Strike Fighters 2 North Atlantic
September 1994. Conspiring with senior elements of the military, a coalition of hard line Russian nationalists and former communists in the State Duma deposes President Yeltsin, who makes a dramatic escape from Russia in the middle of the night aboard a hastily commandeered Aeroflot airliner.
Declaring the December 1991 dissolution of the Soviet Union to be an illegal act of high treason, the new powers in the Kremlin announce their intention to bring "renegade" former Soviet republics back into Moscow's orbit. Within days Russian tank divisions are massing on the Ukraine's eastern border.
Alarmed at the rapidly mounting threat to their newly independent country, Ukraine's leaders turn to NATO and the United States for assistance. The United States responds by sailing the Eisenhower carrier group through the Turkish Straits and into the Black Sea, while simultaneously deploying several USAF bomber squadrons to Incirlik Air Base in Turkey. As tensions continue to rise, a Marine Amphibious Group is also dispatched to Sevastopol with its complement of battle-ready U.S. Marines.
Despite the show-of-force by Washington, the revanchist hardliners in Moscow press on with the build up of military forces on the Ukrainian border, all the while demanding that U.S. military units withdraw immediately from the Black Sea area. Ignoring pleas for talks to resolve the crisis, Russian tanks cross the border in the early morning hours of September 29 as part of a full scale invasion of the Ukraine.
~~~~~~~~~~~~~~~~~~~~
Minimum Requirements
~~~~~~~~~~~~~~~~~~~~
To install and play this mod, you must have the following games as part of a merged install:
SF2 VERSION: Strike Fighters 2 North Atlantic
Strike Fighters 2 Europe
PATCH LEVEL: Mar2012 or higher
~~~~~~~~~~~~
Installation
~~~~~~~~~~~~
This mod requires "Strike Fighters 2 North Atlantic" (SF2NA) as well as "Strike Fighters 2: Europe" (SF2E) in a merged install. Before installing this mod package, please ensure the installation of "Strike Fighters 2 North Atlantic" and "Strike Fighters 2: Europe" that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
http://thirdwire.com/downloads.htm
The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
-----------------------------------
* STEP 1: PREPARE THE MOD FOLDER *
-----------------------------------
This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as "NATO Fighters 5," "Operation Desert Storm," or the SF2V Expansion Pack.
- Open your SF2 Installation directory and make a copy of StrikeFighters2 NorthAtlantic.exe. Rename the copied .EXE file to StrikeFighters2_BlackSeaCrisis.exe (or whatever unique name you prefer).
- Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "Black Sea Crisis" mod install will have been created in one of these locations:
Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "Black Sea Crisis" mod files to your Mod Folder.
- Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
Now you're ready to install the "Black Sea Crisis" mod proper.
-------------------------------------------------
* STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
-------------------------------------------------
This is the easiest step.
- Unpack the four "Black Sea Crisis" archive packages you downloaded to a temporary location on your hard drive.
- Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.)
If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
----------------------------
* STEP 3: EDIT OPTIONS.INI *
----------------------------
This last step involves a bit of text editing, so please pay attention.
Open the Options.INI in your Mod Folder. Locate the "Single Mission" section. At minimum you should change the EndYear= statement to 2000 or higher. I recommend setting the StartYear= and EndYear= as follows:
StartYear=1992
EndYear=2020
Finally, a little further down you should find the "Campaign" section. Replace it with the following:
[Campaign]
CampaignName=1994-0929 Black Sea Crisis (Full)
PlayerService=USN
PlayerUnit=VF-142 Ghostriders
AircraftType=F-14B_87
Difficulty=NORMAL
Length=NORMAL
AircraftSupply=NORMAL
WeaponSupply=LIMITED
LoadCampaign=FALSE
CampaignSavename=DefaultCampaignSave
Save your changes and close the Options.INI file.
* * * * *
THAT'S IT. The "Black Sea Crisis" mod should now be installed on your PC and ready to play.
If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly (and that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on the Included Campaigns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod includes five different versions of the same underlying campaign:
- 1994-0929 Black Sea Crisis
The basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower carrier battle group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, and USAF bombers at Incirlik Air Base in Turkey (which are not player-flyable).
- 1994-0929 Black Sea Crisis (Full)
A variant of the basic Blue campaign. Blue-side forces include the Ukrainian Air Force, the Eisenhower Carrier Battle Group and its air wing, the Nassau Amphibious Group with its complement of AV-8Bs, USAF fighters and attack aircraft deployed to Ukrainian air bases, and USAF bombers at Incirlik Air Base in Turkey (these last not being player-flyable).
- 1994-0929 Black Sea Crisis (Red)
A Red variant of the "Full" 1994 campaign discussed just above. In this variant the player flies for the Russian Air Force.
- 1996-0929 Black Sea Crisis
Another Blue-side variant of the "Full" campaign above, but set in 1996. The Eisenhower's carrier air wing now includes F/A-18Cs in lieu of the A-6Es and A-7Es of the 1994 campaign. The Nassau's AV-8Bs are an upgraded version.
- 1996-0929 Black Sea Crisis (Red)
A Red variant of the 1996 campaign described above. Russian forces are essentially the same, but some fighters now use AA-12s in lieu of AA-10s.
** Conventional SF2 Campaign Variants **
The game engine for SF2NA brought many welcome new features to the world of Strike Fighters 2. As useful as those new features are, the SF2NA campaign engine (i.e., the engine that allows for "naval campaigns" with battle groups and cruise missile strikes) was clearly designed specifically for the SF2NA Iceland/North Atlantic campaign, as it attempts to turn every campaign into North Atlantic, Part II.
Once battle groups are "discovered" by the opposing side, the campaign engine will throw everything at that battle group, mission after mission, until all the ships are sunk or the attacking side runs out of aircraft capable of performing strike missions. This can become a bit wearisome, and it is extremely difficult to prevent those battle groups from being "discovered" and attacked. In the standard SF2NA-style campaigns listed above, this usually happens around the fifth mission of the campaign.
To give players an alternative to the standard "North Atlantic" duel-to-death naval campaign, I have included standard SF2-style campaigns that put the campaigns' focus squarely on the battle for the Ukraine. The carrier battle groups will no longer be attacked. (One can imagine a scenario in which the Kremlin -- based on a combination of military and political reasons -- elects not to directly attack American carrier groups while still engaging U.S. aircraft flying in defense of Ukraine.)
The upside to these "conventional" campaigns is that the campaign engine no longer gets stuck in the same cycle of hurling strike aircraft at the battle groups over and over. The downside is that carrier battle groups no longer move together. The carrier moves, but the escort ships are static terrain elements. Also, the big bombers on both sides tend to make less frequent appearances from their off-map air bases.
How to Use the Conventional Campaigns:
If you wish to try the conventional campaigns, you will have to install them from \Optional\CampaignsAlt (found in the directory where you unpacked the "Black Sea Crisis" downloads).
1. Drag the \Campaigns folder to the Mods folder where you installed the "Black Sea Crisis" mod, allowing Windows to overwrite files as prompted.
2. Drag the \Terrains folder to the "Black Sea Crisis" Mods folder as well, again allowing Windows to overwrite files as prompted.
When you re-start the game, the listed campaigns will play as conventional, SF2-style campaigns.
Please note that in the above install process you are effectively converting the Black Sea terrain into a conventional SF2 terrain. While the terrain is coverted into a conventional, non-naval terrain, naval aircraft in Single Missions will fly from land bases, not carriers.
To convert the terrain back into an SF2NA-style "naval" terrain, copy these files from \Terrains\BlackSea2 (in the directory where you unpacked the "Black Sea Crisis" download files) to the \Terrains\BlackSea2 directory in your Mods folder:
BlackSea2.INI
BlackSea2_TARGETS.INI
BlackSea2_WATER.bmp
That's right -- those are the only files that need to be restored. I would recommend restoring the original SF2NA-style campaigns at the same time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Anti-Ship Missiles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
So, for many anti-ship missiles you will now find two versions:
1) "Standard" guided version
These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.).
2) ASM/cruise missile version
These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
- U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM).
- Soviet/WP missiles follow the naming convention used by ThirdWire's
Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Note on Laser-Guided Bombs (LGBs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target.
To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided."
By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version.
You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example:
LGB version: GBU-12D/B Paveway II LGB
AI version: GBU-12D/B Paveway II (AI)
While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons.
~~~~~~~
Updates
~~~~~~~
This mod was released in October 2014. In September 2015 it was updated with the following additions, fixes, and changes:
New Aircraft:
- AH-1W Cobra
- AH-64A Apache
- Ka-27 Helix
- Mi-24P Hind-F
- P-3C Orion
- Su-27M Flanker-E
New Skins:
- AV-8Bplus new skins
- C-5A new skins
- C-17 new skins
- C-141B new skins
- HC-130P new skins
- S-3B new skins
Other Updates:
- minor fixes & tweaks to
most other aircraft
- minor updates to terrain
- addition of new aircraft
to campaigns
- other minor updates to
campaigns
- addition of around 200
new weapons & guns
~~~~~~~
Credits
~~~~~~~
This mod package incorporates a large number of items from the following modders:
Aircraft
-----------------------------------------------------------------------
HomeFries ........................... A-6 Superpack for SF2
Wrench .............................. A-7 low-viz skin
Spectre8750 ......................... A-10A (new model) & cockpit
yakarov79 .......................... AH-1J_80
EricJ ............................... AH-1J camo skin
Dels ................................ AH-64
Bobrock & Brain32 ................... AV-8B-da & AV-8Bplus
Wrench .............................. AV-8B updates
331KillerBee & USAFMTL .............. AV-8Bplus skins
Crusader ............................ Harrier Avionics Mod
Dels ................................ B-52G
Dave (USAFMTL) & team ............... B-52G upgrades
USAFMTL, JSF_Aggie, Dels & wpnssgt... B-52H
Dels & the Bone Team ................ B-1B
Kesselbrut .......................... B-52 cockpit
Veltro2k ............................ C-5A, C-17, & C-141B
Wrench .............................. C-5A, C-17, & C-141B updates
Daddyairplanes ...................... C-5A, C-17, & C-141B skins
Dels ................................ C-130E, C-130H, EC-130H
Daddyairplanes ...................... C-130E/H upgrades & new skins
The Mirage Factory .................. E-3A
USAFMTL ............................. E-3A AEW Update
Daddyairplanes ...................... E-3A skins & SF2 updates
HomeFries ........................... EA-6 SuperPack for SF2
The Mirage Factory .................. E-8C J-Stars
Fastcargo ........................... F-111F & EF-111A
liamp51 ............................. Re-textured F-111A cockpit
slick_cowboy ........................ F-111E/F new skins
Dels ................................ F-117A
The Mirage Factory .................. F-14A & F-14B
Spectre8750, Caesar, SupGen, ....... F-14 Superpack
& Crusader
FastCargo & team .................... F-15C & F-15E
The Mirage Factory, ................. F-16A_Blk10 & F-16A_Blk15
Viper Crew .......................... F-16C_B25, F-16C_B30, F-16C_B40, F-16C_B42,
F-16C_B50, & F-16C_B52
The Mirage Factory / ModMafia ....... F/A-18A & F/A-18C
Wildcat, column5, SidDogg, & BPAo ... F/A-18 skins
Veltro2K ............................ Il-76, Il-78, & A-50
WhiteboySamurai ..................... Ka-27
Marcfighters......................... KC-10
Daddyairplanes ...................... KC-10 new skins
Pappychksix & 331KillerBee .......... KC-130F
Bpao ................................ KC-135E & KC-135R tankers
Marcfighters & Kreelin. ............. Mi-8 Hip
YEYEYE .............................. Mi-24P
emresukhoi .......................... Mi-24P skins
ArmourDave & Sal .................... Su-17 cockpit (used for Floggers)
Paladrian ........................... MiG-21 cockpits
AtariBaby ........................... MiG-21 Complete Pack for SF2
The Mirage Factory .................. MiG-29A Fulcrum
Russouk2004 ......................... MiG-29A updated model
Russouk2004 ......................... MiG-29C Fulcrum
Jv44kt, Erwin_Hans, & Lindr2 ........ MiG-31
Florian ............................. P-3C beta
FoxMonter ........................... S-3B
Wrench .............................. S-3B updates
slick cowboy ........................ S-3B skins
Florian ............................. SH-3D Sea King
Veltro2k & Lindr2 ................... Su-24M, Su-24MP, Su-24MR
Mikeymead ........................... repainted/updated Su-24 cockpit
NATO Fighters 4+ team ............... Su-25
Florian, Baffmeister, & Paulopanz ... Su-25 (updated model & skins)
Marcfighter, Erwin Hans ............. Su-27
SayWhat!, Massimo, Erwin Hans, ...... Su-27 skins
& Diogo
Marcfighter, Erwin Hans, ............ Su-33 (Su-27 w/ canards)
Bpao, & Jv44KT
tarru & Drdoyo ...................... Su-33 skins
Orsin & Lindr2 ...................... Su-27 & Su-33 flight models
YEYEYE .............................. Flanker cockpits
Paulopanz & Spillone104 ............. Tu-16 Badger Collection
Veltro2K ............................ Tu-95KD, Tu-95MS
Snailman ............................ Yak-38 Vertical Pack
Komrad .............................. New Yak-38 skins
Gabilon, Oliver, & Bpao ............. Yak-41M
Snailman ............................ SF2NA Vertical Pack
Ground Objects
-----------------------------------------------------------------------
Kesselbrut .......................... CommTrailer, HQTrailer
Pasko ............................... D-20, 155mm Howitzer, M-59, EW_Radar
rebel ryder ......................... BMP-1, BRDM-2, BRDM-3, & M-109
BANIDOS TEAM ........................ BTR-60
Razvan Stanciu & EricJ .............. BTR-80
Gepard .............................. T-64s
BPAo, Fubar512, 331KillerBee ........ T-80BV
Gerald14 & Kesselbrut ............... M3A1 Bradley & M6 Linebacker
Pasko & Kesselbrut .................. M60A3, M60A1AOS
Kesselbrut .......................... M1 Abrams, LVTP-7, 105mm Howitzer, ZiL-157 trucks
SUICIDAL & TORNO .................... Humvees
Spectre8750 ......................... Ural-375 trucks, GAZ-66 trucks, & GAZ-66_ZPU23
bigal1 .............................. M270MLR
BANIDOS Team ........................ M167 VADS
Gerald14 ............................ "Russian Defence/ZSU-23-4 Pack"
SUICIDAL ............................ New Destroyed Tank LODs
Monty CZ............................. Stinger site
YEYEYE .............................. PAC-2 system
Pasko ............................... Hawk launcher/radars, Chaparral, SA-7
Fubar512 & Wrench ................... Hawk INI tweaks
Gabilon ............................. 2S6, Tor-M1, & SA-13
Abhi ................................ AN/TQ-1 Avenger, Pantsir-S1
Pasko ............................... SA-3 launchers, Flatface, Sidenet
FastCargo ........................... SA-5 & SquarePair
Kesselbrut, BPAo & Sundowner .........SA-9
Monty CZ............................. SA-10 & Flaplid, Stinger site
Fubar512 ............................ SA-10 INI tweaks
EricJ ............................... SA-11 & SA-17
YEYEYE .............................. TubeArm
Crusader ............................ Soviet MANPADs for SF2
Stary ............................... Soviet MANPADS (new models)
Fubar512 & MiGBuster ................ Carrier Deck Illumination package
WhiteBoySamurai ..................... Bainbridge & Leahy class ships
WhiteBoySamurai ..................... Ticonderoga & Arleigh Burke class ships
WhiteBoySamurai ..................... Kidd Class DDG
WhiteBoySamurai ..................... Kirov, Sovremenny, & Nanuchka missle boats
Cocas ............................... Trawler & Soviet Trawler
Raven ............................... Trawler skins
Kesselbrut .......................... Trawler 1 & 2, Small Cargo Ship, Navy Tug
Kesselbrut .......................... Kilo Class submerged (November)
AleDucat ............................ Kilo Class Sub (ARA Salta)
JSF_Aggie ........................... ThirdWire LHA upgrade
Florian ............................. USN AOE Transport
Julhelm ............................. USN Tanker & Kresta II
Orsin ............................... Udaloy & Slava classes
WhiteBoySamurai ..................... Udaloy & Slava Upgrade Packages
Other
-----------------------------------------------------------------------
Pfunk ............................... Black Sea 2 terrain
Stary ............................... seasonal terrain tiles (Baltic terrain)
cellinsky, Insky/Orsin, & PanamaRed Environment mods
OldDiego, Pappy, Wrench, Pasko, ..... Pilots
Florian/AmokFloo, & PureBlue
Stary ............................... new gun tracers
Spillone104 ......................... custom engine sounds
Spectre8750 ......................... Fake Afterburner Node
Stary ............................... Ejection mod
If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP.
The works of art used for the campaign end screens -- "The Black Sea" (1881), "Russian Black Sea Fleet on a Parade Review" (1849), and "Pushkin on the Coast Black Sea" (1887) -- are all by the 19th century Russian maritime artist Ivan Aivazovsky. You can see more of Aivazovsky's works online at Wikiart:
http://www.wikiart.org/en/ivan-aivazovsky
--------------------------
Eric Howes
eburger68
25 October 2014
22 September 2015
1,769 downloads
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Grumman F7F Tigercat cockpits pack
By Stary
GRUMMAN F7F-1 and F7F-3N "Tigercat" cockpits pack
For Strike Fighters 2, preferably all-merged and up to date
by Stary and KJakker, version 1.1
March and August 2015
Update 1.1:
-fixes for engine gauges supplied by KJakker, thank you
-removal of temporary mesh helpers in 3N variant
What's this:
This is pack of two dedicated and quite accurate cockpits for the Grumman Tigercat twin engine heavy fighter/point strike fighter aircraft; F7F-1 and F7F-3(N) radar equipped variants respectively.
Best for late WW2, 1946 and specifically Korea installs. Made for and tested with Geo's excellent Tigercat.
Please read the readme for more informations about known bugs and other balooney. Seriously read it.
380 downloads
- tigercat
- nightfighter
- (and 4 more)
-
Download Statistics
14,206
Files12,485
Comments26,858
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