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    1. Weapon Pack (Part2)

      Weapons pack (part2) LOD by Lindr2, texture & UVW mapping by Ravenclaw_007, Lindr2
       
      Weapons list:
       
      Soviet Union / Russia:
       
      R-88 - Heat Seeking Missile (K-51+R-8T clone), very rare used on Su-9 only
       
      KAB-1500S - GPS Homing Bomb (Inertial + Sat correction)
       
      Kh-15P - Anti Radiation Missile
       
      Kh-15S - Anti Ship Missile (Inertial/Active Radar Homing)
       
      Kh-55 - Nuclear cruise Missile (Inertial)
       
      Kh-55SM - Nuclear cruise Missile (Inertial)
       
      RAT-52 - Inertial Homing Rocket-Torpedo used on Il-28T
       
      PTB-1150 - FT (MiG-29 Family), on wing
       
      PTB-2000 - FT (Su-24 on fuselage, Su-35,37,34,30 on wings)
       
      China:
       
      Yu-2 - Inertial Homing Rocket-Torpedo (RAT-52 analog), used on H-5, Q-5B
       
      India:
       
      Astra - BVRAAM missile ( for >2010 year)
       
      Yugoslavia:
       
      Grom-2 TV Homing Missile (Kh-23 modification + AGM-65B seeker)
       
      France:
       
      R-510 - Heat Seeking Missile (TV-homing on real) small series
       
      R-511 - Radar Guided Missile
       
      South Africa:
       
      V3R - A Darter Heat Seeking Missile (IRIS-T seeker) used on S-Africa, Pakistan
       
      UK:
       
      Blue Steel - Nuclear cruise Missile (see .txt for help)
       
      US:
       
      AGM-28 Hound Dog - Nuclear Cruise Missile (see AGM-129.txt for help)
       
      AGM-123 Skipper 2 - (GBU-16 + AGM-45 engine) used on USN planes, add LGR class weapon to pylon for USE
       
      AGM-129 ACM - Nuclear Cruise Missile (see AGM-129.txt for help)
       
      GAM-63 Rascal - Nuclear Cruise Missile (see GAM-63.txt for help)
       
      VB-1,VB-2 Azon - US guided bomb 1945-55, used on B-24, B-29 (WWII, Korea War), add CGR class to bomb bay
       
      VB-3,VB-4 Azon - US guided bomb 1945-55, used on B-29 (Korea War), add CGR class to bomb bay
       
      VB-13 Tarzon - US heavy guided bomb, used on B-29 (Korea War), add CGR class to bomb bay need tallboy.bmp texture to use

      3,514 downloads

         (2 reviews)

      1 comment

      Submitted

    2. Jaguar GR3A For SF2

      Jaguar GR3A for Strike Fighters 2
       
      Please read the readme for installation instructions and credits.
       
      4 squadron skins included.
       
      I hope you enjoy this.
       
      16th October 2010.
       
      Slight update to fix the right front slat that might be giving problems. Thanks to CNAF for the input.
       
      If you have already downloaded this and are having problems with the right slat animation check the support topic for a new Data.ini.
       
      Many thanks.
       
      Mikeymead.

      1,772 downloads

         (5 reviews)

      4 comments

      Updated

    3. Iraq, Western Asia (1980-2003)

      Iraq, Western Asia (1980-2003) Terrain
      February 13th, 2017 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      This is a complete remake of the DS/IR terrain released long time ago by Wrench.
      The entire map has been retargetized and retiled using a whole new tileset, combining tiles from JSF_Aggie, Stary, Centurion-1 and my bad transition tiles. All major water bodies, lakes and some minor rivers have been hand-tiled. The Caspian Sea coast had to be hand-tiled as well. Numerous target areas have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from September 22, 1980 (the beginning of the Iran/Iraq War) to May 1, 2003 (the end of major combat operations of Operation Iraqi Freedom); it is designed for the Iran/Iraq War, Operation Desert Shield, Operation Desert Storm, Operation Desert Fox and Operation Iraqi Freedom. Iraq is Enemy, Iran is Friendly, other countries are Friendly as well. Due to limitations in the terrain engine, and not wanting to make three different terrains, I opted to set Iran as Friendly together with other countries such as Saudi Arabia. While you might see US planes spawn in Iran during Single Missions even if the 1979 Iranian Revolution already happened, it's up to the users to play with missions in the editor to fix any historical oddities.
      Targets reflect Real World events as accurately as possible; for instance, after the invasion of Kuwait by Iraq, Kuwaiti airfields are set as Neutral, enemy targets appear inside Kuwait, etc. Some airfields won't be available after a certain date and/or will change name according to historic changes. Various Operation Desert Storm expeditionary bases and FOBs have been added, and will appear only during Operation Desert Storm dates.
      All main targets are in their Real World locations (I tried to be as accurate as possible, to such a level that even surpasses ThirdWire's stock terrains). Shiraz Int'l Airport and Prince Sultan Airbase are beyond the Wall. However, if you have SF2NA, long range AI flights can be generated from such airbases.
      Ground Objects are not included. You can obtain most of them from Wrench's original Iran-Iraq terrains, or from other mod packages.

      >Credits (in no particular order):
      -Wrench, who reworked the original terrain and provided the CombatACE community with plenty of mods and scenarios to play with. He gave me invaluable advise, the tools I needed and introduced me to the beautiful, exhausting world of terrain modding/making. Thank you, sir!
      -swambast, who offered to build two high quality 3D models (Mosul Dam and Mosul Grand Mosque), featured for the first time in this terrain, it's an honor! He also provided major help in tracking and fixing common and uncommon bugs. If the terrain is stable (no CTDs), it's his merit!
      -Nyghtfall, for creating 3d models of the Kuwait Water Towers and Kuwait Freedom Towers.
      -tiopilotos, for providing reworked .tga tiles with new alpha channels. Much appreciated!
      -Spudknocker, who helped me complete the 1980-2003 beta version of the terrain, providing additional target areas.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -MigBuster, I have included some of his great hi-res textures for runways.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -Crusader, who provided me with the info I needed about ODS and other stuff related to targets.
      -JSF_Aggie, for his high quality DS tileset, which I have expanded with my horrible transition tiles.
      -7eleven, who directed me to a website filled with Desert Storm related info.
      -Centurion-1, since I used some tiles from his Desert 4 Mountain Regions+ Addon. I tried to contact you for permission, but it seems RL got in your way. Your WIP mod about the Iran/Iraq war gave me the motivation to complete this terrain. The least I can say is thank you. Best of luck, mate!
      -Stary, because his tilesets are pure art. I borrowed a few TODs and tiles from his excellent IsraelME tileset.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -Stratos, who supported me support during the terrain's development.
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      I am totally sure I missed someone, especially because the terrain was born from Wrench's original ones. So I also included Wrench's original readme files from his IR and IR2003 terrains to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.

      1,508 downloads

         (10 reviews)

      12 comments

      Updated

    4. Dassault Étendard IVM/IVP

      Dassault Étendard IVM/IVP
       
      Etendard IV was like its predecessors a light attack aircraft. In 1956, this unit interests Navy as an embedded multi-role fighter. In December 1956, a semi-navalized prototype is controlled. In May 1957, 5 copies of fully navalized pre-production are controlled by the Navy, which gets its name from Etendard IVM. The first prototype took place May 21, 1958, and the first pre-series will follow on December 21 the same year. Both devices are powered by a SNECMA Atar 08B thrust of 4.4 tonnes. pre-production copies provided with tips of folding wings, the landing gear to be strengthened and the catapult and arrested a drag hook. The second copy of preproduction was pushed by a Rolls-Royce Avon 51 5 tons of thrust, he carried a camera in the nose and was named Etendard IVP (used for tactical reconnaissance). Between 1963 and 1965, 69 Etendard IVM and 21 PVI were delivered to the French air arm, they remained in service until 1991, when they were replaced by the Super-Etendard.
       
      Original 3D model by Bobrock (Giuseppe Valfrè)
      Templates by 7eleven & Ludo.m54
       
      Texture and Decals - PauloPanz
      Data.ini and cockpit.ini - Coupi
       
      Special gratefulness to Coupi, paulopanz and 7eleven.
      Thank Coupi and paulopanz for this and other projects we participate.

      770 downloads

         (14 reviews)

      11 comments

      Updated

    5. A-4M Skyhawk II - USMC - Complete Pack

      A-4M Skyhawk II - US Marine Corpse for Thirdwire A-4 Skyhawks v1.02
      ==================================================================
       
      *** SF2, SF2V, SF2I required (A-4F_74 model, KfirC1_77 cockpit and A-7E HUD-parts). Tested in full 5-merged installation only ***
      *** DLC 005 A-4K required ***
       
      In this mod included are 4 different versions of the plane with the following differences:
      - A-4M (available 1971-1975): much like A-4F, larger canopy. HighVis markings.
      - A-4M_75 (available 1975-1981): new nose, larger canopy, fintip fairing, new RHAW-system, HighVis markings.
      - A-4M_79 (available 1979-1982): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
      early LowVis camouflage.
      - A-4M_82 (available 1982-1994): new nose, larger canopy, fintip fairing, new RHAW-system, ARBS, LGB capable,
      AGM-65 Maverick (1985+), later LowVis camouflage.
       
      This mod is based on dtmdragons Skyhawk II pack, he unfortunately never released. I used it as base and starting
      point, but rearranged it a bit, to incorporate new pylons and better reflect updates and the different
      camouflages used during the years.
      Included are the following Squadrons:
      - VMA-131 Diamondbacks (M_82)
      - VMA-142 Flying Gators (M_82)
      - VMA-211 Wake Island Avengers (M_75, M_79, M_82)
      - VMA-214 Black Sheep (M, M_75, M_79, 2x M_82)
      - VMA-223 Bulldogs (M_75, M_82)
      - VMA-311 Tomcats (M, M_75, M_82)
      - VMA-322 Fighting Gamecocks (M_82)
      - VMA-324 Devildogs (M)
      - VMA-331 BumbleBees (M, M_75, M_82)
       
      My thank goes to Dan (dtmdragon) for the Skyhawk II-Pack!
       
      Valuable Information came from 331Killerbee, who worked on the real planes and Muesli - Thanks you guys!
       
      A special thanks goes to RussoUK2004, who was patient enough to help me bring the new Blender-made Pylons to SF2!
      Thanks m8, I really appreciate your help!
       
      v1.02
      - corrected Hitboxes on all 4 planes, as they were shifted forward for unknown reasons
      - corrected some lines on A-4K_Body SpecMap and BumpMap
      - corrected the wrong position of the included sounds-folder
      - included an alternate PilotModel (provided by FanaticModder, made by ????)
      - included some new sounds (provided by FanaticModder, made by ????)
      - included a new 400gal droptank usable on centerline (Thanks cocas for helping with the conversion!)
      - updated loadout.inis to include the new tank
       
      v1.01
      - fixed a spelling error in the hangar-screens
      - changed VMA-331 (1980) CAG decal from "1st Marine Air Wing" to "2nd Marine Air Wing". The former decal is just renamed for easy switching.
       
      >>> You can use the Update if you already have v1.01 to just get the changed files! <<<
       
      Notes:
      - new pylons with different missile rails
      - new ARBS-nose
      - skins in 4096x4096
      - stand-in Kfir-cockpit modified and repainted (no real cockpit available)
      - 400gal Centerline Tank
      - corrected Bump- and SpecularMaps for the M (based on DLC A-4K which has them activated) -
      experimental and can for sure be optimized
       
      Installation:
      1. unzip to a temporary folder
      2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P
      3. enjoy!
       
      If some squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini
      ("<mod>\pilotdata"-folder) with XXX changed to the next free number for the missing squadrons:
       
      [squadronXXX]
      Name=VMA142 <-- needed for this mod: VMA131, VMA142, VMA211, VMA214, VMA223, VMA311, VMA322, VMA324 and VMA331
      DisplayName=VMA-142 'Flying Gators' <-- the actual display text. Names for all squadrons are in "The Mod" section
      Nation=USMC <-- USMC for all squadrons
       
      Credits:
      - Thirdwire and TK for a great game, models and the cockpit-parts I used.
      - dtmdragon - original Skyhawk II pack, ini-work, ARBS-configuration
      - Alejandro - A-4M/N canopy/nose mods, Escapac-seat
      - FastCargo - Fakepilot
      - ravenclaw_007 - all weapon-models included
      - RussoUK2004 - conversion of all Pylon-models, improvements
      - cocas - conversion of the 400gal tank model
      - FanaticModder - provided the sounds, made by ????
      - OldDiego/XRAY (not sure) - av8pilot, USMCNM2-pilot
      - ???? - F-16B_PavePenny-model
      - ???? - J52-Engine-Sound
      - me - ini-work, Pylon- and Tankmodels (Blender), paintwork, hangar/loadingscreens, modified cockpit
       
      Please PM me, if I forgot you or you know one of the unknown heroes!
       
      Thanks:
      - mue for his great LODViewer, which was a big help while creating the camos and placing stuff!
      - Crusader several threads as inspiration for the cockpit-mod and how to setup and change things. Those were valuable information. Thanks!
      - RussoUK2004 creation of BumpMaps tutorial from the forums
       
      P.S.
      If you have any problems with this skin or have suggestions and hints, feel free to PM me.
      This pack is freeware and the parts I am responsible for, may not be used for payware of any kind.
      If you want to use anything, just do so, but give credits. Thanks
       
      10_06_2016

      1,463 downloads

         (14 reviews)

      18 comments

      Updated

    6. Operation Tainted Cigar for SF2 - Part 1 of 2

      Operation Tainted Cigar
      for Strike Fighters 2
       
      This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
       
      - a completely revamped/overhauled Cuba terrain
      - a number of new aircraft
      - other aircraft updated to SF2 standards
      - plenty of new aircraft skins
      - a bevy of new ground objects, incl. new ships
      - a handful of new effects, weapons, and guns
      - a more historically plausible campaign
      - SF2NA-compatible campaign w/ carrier battle groups
       
      To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
       
      Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
       
      ~~~~~~~~~~~~~~~~~~~~
      Minimum Requirements
      ~~~~~~~~~~~~~~~~~~~~
       
      To install and play this mod, you must have the following installed as part of your target installation base:
       
      REQUIRED: Strike Fighters 2 (SF2), plus
      Strike Fighters 2 Vietnam (SF2V)
       
      PATCH LEVEL: Mar2012 or higher
       
      This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
       
      The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
       
      Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
       
      -----------------------------------
      * STEP 1: PREPARE THE MOD FOLDER *
      -----------------------------------
       
      This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the OTC mod proper.
       
      -------------------------------------------------
      * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
      -------------------------------------------------
       
      This is the easiest step.
       
      - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
       
      - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       
      ----------------------------
      * STEP 3: EDIT OPTIONS.INI *
      ----------------------------
       
      This step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1948
      EndYear=1990
       
      Now, locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=F-8C_MF
      MissionMap=CUBA
      StartTime=16:37
      StartDate=10/28/1962
      StartTimeDeviation=120
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Finally, a little further down you should find the "Campaign" section. Replace it with the following:
       
      [Campaign]
      CampaignName=19621028 Op Tainted Cigar
      PlayerService=USAF
      PlayerUnit=481st TFS, 27th TFW
      AircraftType=F-100D
      Difficulty=HARD
      Length=NORMAL
      AircraftSupply=NORMAL
      WeaponSupply=LIMITED
      LoadCampaign=TRUE
      CampaignSavename=DefaultCampaignSave
       
      Save your changes and close the Options.INI file.
       
      -------------------------------------------------
      * STEP 4: Extra Step for Installs without SF2NA *
      -------------------------------------------------
       
      If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
       
      - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
       
      - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
       
      Now for the removals:
       
      - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
       
      - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
       
      * * * * *
       
      THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation of Optional Items
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
       
      The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
       
      1. Optional Aircraft from SF2E
       
      If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
       
      2. Optional DLC Aircraft from ThirdWire
       
      If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
       
      3. Optional Aircraft from the A-Team
       
      This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
       
      http://cplengineeringllc.com/SFP1/Skunworks.html
       
      These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
       
      1) download the original versions from the web site above and unpack them;
       
      2) copy the LOD files (models) from the original versions to the corresponding
      aircraft in \Optional\Aircraft,
       
      3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
      in your OTC Mod Folder.
       
      Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
       
      Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
       
      -------- --------- ----------- -----
      Aircraft LOD Files Substitutes Notes
      -------- --------- ----------- -----
       
      C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
      E-1B E-1B-R0e.LOD E-2A Beta Models section
      P-3A P-3A-R0b.LOD P-2H Modern Planes section
      S-2A S-2A-R2.LOD A-1H Modern Planes section
       
      4. Optional Destroyers
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      1) Remove the substitute destroyers (named Adams and Farragut) that are
      installed by default from \Objects\GroundObject in your Mod folder.
      (These substitute versions are based on the ThirdWire CGN-36.)
       
      2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
      folders in \Optional\GroundObject (in the OTC packages you downloaded).
       
      3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
      and renaming it Coontz2_COL.LOD.
       
      4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
      \Objects\GroundObject in your MOD folder.
       
      Again, the campaigns will automatically use the new versions of these ships.
       
      ~~~~~~~~~~~~~~
      Campaign Notes
      ~~~~~~~~~~~~~~
       
      There are two main campaigns supplied with this version of OTC:
       
      - Cuba: the standard campaign, allowing you to fly a variety of USAF,
      USN, or USMC aircraft in support of the U.S. invasion of Cuba.
       
      - Red Cuba: new "red-side" version of the main campaign, allowing you
      to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
      the island of Cuba.
       
      By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
       
      If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
       
      The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
       
      The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
       
      Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
       
      So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      General SF2 post-Dec2009 Updates/Conversions
      --------------------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: moved to aircraft texture folders
      - UserLists: added UserList.INIs to all aircraft
      - AircraftShortNames: added AircraftShortName statements
      to all aircraft
      - Damage models: added aircraft damage models to most air-
      craft DATA.INIs
      - Decals: moved all aircraft decals to \Decals folder
      - Pilots & Seats: moved all pilots & seats to \Pilots folder
      - Radar frequencies: added radar frequency data to aircraft
      radars, RWR statements, anti-radiation missiles, & ground
      radars (not ships)
      - Weapons & Guns: converted weapons & guns to SF2 standards
      - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
      into several .INIs
      - Ships: added collision LODs where necessary
      - Carriers: added SF2NA data to carriers as needed
       
      Other Updates & Fixes
      ---------------------
      - added damage .TGAs to several aircraft
      - tweaked weapons loadouts/stations on several aircraft
      - updated flight models on a number of aircraft to use SF2
      or SF2-friendly flight models
      - tweaked flight models on most remaining aircraft to make
      them SF2-friendly
      - added cockpits to all MiGs and made them flyable
      - replaced the older F-8s with The Mirage Factory F-8C & F-8E
      - added additional units/skins to F-8C & F-8E
      - added 3rdWire cockpits for F-8C & F-8E
      - added additional units/skins to A-4B/C
      - added additional units/skins to F-100D
      - adapted custom F-4B skins to SF2 equivalents
      - applied SF2 updates to F11F-1 & F3H-2M
      - updated naval aircraft for SF2NA carrier use/parking
      - added new Hangar & Loading screens for all aircraft
      - made minor correction/fixes to most aircraft
      - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
      - added 3rdWire cockpit for F-105D-25
      - replaced original cloud mod with Cellinsky's WideSky cloud mod
      - updated original Menu screens and added a few new ones to round
      out the set
      - created new InstantAction.INI
      - added custom SpeechSystem.INI to suppress some gun-firing radio
      calls ("He's firing his guns!")
      - updated SpeechSystem.INI for SF2NA compatibility
      - carried over original Nations.INI tweaks to SF2 Nations.INI
      - updated Nations.INI for SF2NA compatibility
      - added several new sounds & updated SoundList.INI
      - added handful of new guns
      - tweaked flak guns to improve effectiveness & use new effects
      - added a handful of weapons & tanks (mainly for new aircraft)
      - converted main terrain .INIs to SF2 standards
      - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
      - re-arranged positions of a few carrier stations
      - re-named a few target areas (all at sea)
      - created SF2NA compatible water map for carrier/ship use
      - added new terrain items (static models, etc) to TYPES.INI
      - updated stock Cuba campaign for SF2-compatibility, added new
      aircraft to campaign, & re-ordered deployments for some units
      - created SF2NA-compatible version of stock Cuba campaign w/
      SF2NA-style carrier battle groups & aircraft mission types
      - added "Red Cuba" campaign for Soviet/Cuba side
       
      New Air & Ground Items
      ----------------------
       
      USN/USMC:
      - A-1H (VA-176, VA-95, VA-65, VA-75)
      - A-3B (VAH-4)
      - A-5A (VAH-1, VAH-7)
      - E-2A (various VAW units)
      - F4D-1 (VF-13)
      - KC-130F (VMGR-352)
      - P-2H (VP-18, VP-56)
      - RF-8A (VFP-62, VMCJ-2)
      - SH-3D (HS-7)
       
      USAF:
      - B-47E (380 BW)
      - B-58A (63 BS)
      - F-102A (159 FIS - FL ANG)
      - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
      - F-104C_61 (436 TFS, 476 TFS)
      - F-84F (12 TFW, 15 TFW)
      - RF-101C (363 TRW)
      - U-2A (USAF,CIA)
       
      Soviet/Cuba:
      - MiG-15UTI (Esquadron de Caza)
      - MiG-17 (Esquadron de Caza)
      - MiG-17AS (Esquadron de Caza)
      - MiG-19P (Esquadron de Caza)
      - MiG-21PF (Esquadron de Caza)
      - SeaFury50 (Esquadron de Caza)
       
      Ground Items:
      - CIM-10 Launcher
      - Cuban Squad
      - SON-9A Firecan radar
      - Flatface radar
      - Freya radar
      - M-43 Ambulance
      - M-51 Skysweeper
      - M-59 155 Long Tom
      - NIKE/Hercules site
      - SA-3 Goa launcher
      - Search Radar Tower (SRT)
      - Sidenet radar
      - Spoonrest radar
      - US Squad
      - several Soviet AAA/flak guns
      - US 90mm AAA
      - Kesselbrut's new ZiL truck types
       
      Ships:
      - Adams class
      - Batimore class
      - CG-16 Leahy class
      - CGN-25 Bainbridge
      - Cleveland class
      - Container Ship
      - CVA-41 Midway class
      - CVA-59 Forrestal class
      - CVAN-65 Enterprise
      - Farragut (Coontz) class
      - Gearing FRAM Ib class
      - USCG HEC
      - Foxtrot Submarine
      - FRAM II S2S
      - FRAM II ASW
      - FRAM II DG
      - Hospital Ship
      - Kanin class
      - Kashin class
      - Kynda class
      - Landing Craft (LCM)
      - Liberty Class Ship
      - Liner
      - Motor Torpedo Boat (MTB)
      - MV Atlantic Causeway
      - MV Atlantic Conveyor
      - MV Baltic Ferry
      - MV Nordic Ferry
      - MV Tor Caledonia
      - Navy Tug
      - Oiler
      - Oil Tanker (Tanker2)
      - Petrolero
      - Petya class
      - Riga class
      - Small Cargo Ship
      - Soviet Cargo Ship
      - Soviet Cruiser
      - Soviet Freighter
      - Soviet Tanker
      - Soviet Trawler
      - Sumner class
      - Sverdlov class
      - Trawler
      - Trawler1
      - Trawler2
      - USN Cruiser
      - USN Destroyer
      - USN Escort
      - USN Frigate
      - USN Tanker
      - USN Transport
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
       
      Aircraft
      -----------------------------------------------------------------------
      JSF_Aggie ........................ A-4B & A-4C skins
      Bunyap & pappychksix ............. A-3B Skywarrior
      MontyCZ .......................... A-1H Skyraider
      Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
      Wrench ........................... A-1H skins (3rdWire)
      Julhelm .......................... A-5A Vigilante
      russouk2004 & Capun .............. B-47E Stratojet
      Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
      Ahmed Junaid Raza ................ B-57B Canberra
      Zurawski ......................... B-57B Cockpit
      Pasko & Column5 .................. B-58A Hustler
      Wrench ........................... B-58A Hustler SF2 updates
      Foxmonter ........................ F3H-2M Demon
      NeverEnough ...................... F3H-2M SF2 updates
      ChampionsVA56 .................... F3H-2M Ultimate Pack
      Julhelm .......................... F4D-1 Skyray
      ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
      MyTai01 .......................... F-4B skins
      The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
      Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
      salvatorestupido, & JSF_Aggie
      JSF_Aggie ........................ F-100D skins
      Veltro2K ......................... F-102A Delta Dagger
      Ordway ........................... F-102A Cockpit
      Ahmed Junaid Raza ................ F-104A/C Starfighter
      Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
      Frank Rosato ..................... F-104A/C Pack for SF2
      ArmourDave ....................... F-105D-25 Thunderchief
      Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
      DaniloE31 ........................ F-106 Update Pack for SF2
      Fleet-Defender & Team ............ F11F-1 Tiger
      Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
      The Mirage Factory ............... F-84F Thunderstreak
      pappychksix ...................... F-84F skin
      Zurawski ......................... F-84F cockpit
      Wrench ........................... F-84F (3rdWire) customizations
      pappychksix & 331KillerBee ....... KC-130F tanker
      Tracker & ChampionsVA56 .......... P-2H Neptune
      Wrench ........................... P-2H updates
      Erikgen .......................... RF-101C
      Florian .......................... SH-3D Sea King
      Pasko & Column5 .................. U-2A Dragon Lady
      A-Team ........................... several optional aircraft (models not
      included) -- see above for more info
      Pasko ............................ MiG-15bis_FAR & MiG-15UTI
      Paulopanz ........................ MiG-15bis & MiG-15UTI skins
      Stary ............................ MiG-15/17 cockpit
      Spillone104 & Paulopanz .......... MiG-19P Farmer
      Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
      The Mirage Factory ............... MiG-21F-13 Fishbed
      Paladrian ........................ MiG-21 cockpits
      Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
      MiG-21PF, & Il-28
      Simon Porter ..................... Sea Fury
      Paulopanz ........................ Sea Fury skins
       
      Ground Objects
      -----------------------------------------------------------------------
      Nicholas Bell .................... WOE 1950's AA Mod
      Canadair ......................... Powerful Flak
      Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
      Fubar512 ......................... ZSU-23 AAA tweaks
      Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
      Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
      rebel ryder & Nicholas Bell....... M1939 flak guns
      Julhelm .......................... Firecan radar
      Kesselbrut ....................... ZPU-1, US/UK_Cal50
      rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
      Wrench ........................... M-59 (based on M-113)
      Pasko ............................ SS-4 vehicles & items, Su-100
      Kesselbrut ....................... ZiL Transport Pack
      SUICIDAL ......................... New Destroyed Tank LODs
      Pasko ............................ Hawk launcher & radars
      Fubar512 & Wrench ................ Hawk INI tweaks
      Unknown author ................... CIM-10A Bomarc
      Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
      Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Fubar512 ......................... NIKE-Hercules sites layout/placement
      Spillone104 ...................... SA-2 Guideline Pack
      WhiteBoySamurai .................. Leahy & Bainbridge class
      YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
      Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
      Adams class, & Farragut class
      GrinchWSLG ....................... Fletcher class
      JSF_Aggie ........................ ThirdWire LHA upgrade
      Florian .......................... USN AOE Transport
      WhiteBoySamurai ...................Riga & Petya class ships
      Orsin ............................ Kanin (Udaloy) class
      Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
      Suicidal & Torno ................. Container Ship
      Loborojo & Suicidal .............. Petrolero
      Fubar512 ......................... Fleet Oiler
      Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
      Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
      Hotel, November, LCM
      Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
      Cocas ............................ Trawler & Soviet Trawler
      Raven ............................ Trawler skins
      Marcfighters ..................... Zulu (USS Trutta)
      Fubar512 & MiGBuster ............. Carrier Deck Illumination package
       
      Other
      -----------------------------------------------------------------------
      Deuces ........................... Cuba terrain for OTC
      Wrench ........................... updated Cuba terrain for SF2
      Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
      Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
      Spectre8750 ...................... Fake Afterburner Node
       
      Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
       
      --------------------------
      eburger68 & Dave (USAFMTL)
      1 May 2014
      12 July 2013
      28 April 2013
      25 June 2011
      8 December 2010

      1,344 downloads

         (8 reviews)

      6 comments

      Updated

    7. SF2 SAMs Pack

      --------------------------------------------
      SF2 SAMs Pack
      --------------------------------------------
       
      This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - added missing Freq data to a number of radars
       
      - implemented numerous tweaks to launchers & radars to standardize data and improve performance
       
      - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
       
      - added RadarFamily data w/ associated TEWs entries and TGAs
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
       
      \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
       
      \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
       
      \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
       
      NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
       
      Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
      The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
      ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
      bigal1 ........................................ Bloodhound SAM
      Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
      Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
      Fubar512 & Wrench ............................. Hawk INI tweaks
      Florian ....................................... Roland Rad
      CrazyhorseB34 ................................. Roland Rad desert skin
      FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
      Monty CZ....................................... SA-10 & Flaplid, Stinger site
      Fubar512 ...................................... SA-10 INI tweaks
      EricJ ......................................... SA-11 & SA-17
      EricJ & winterhunter .......................... Starstreak Stormer
      Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
      YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
      Gerald14 & Kesselbrut ......................... M6 Linebacker
      BANIDOS Team .................................. TAM VCLM
      rebel ryder ................................... BRDM-SA9
      Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
      ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
      WhiteBoySamurai ............................... R440/FM-80
      Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
      Wrench ........................................ Hawk Site upgrades/layout
      Fubar512 ...................................... NIKE-Hercules sites layout/placement
      OldDiego ...................................... SAMSite01
       
      If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
       
       
      ---------------
      Eric Howes
      eburger68
      16 August 2012

      2,124 downloads

         (10 reviews)

      12 comments

      Updated

    8. Sukhoi Su-25T Tankovy & Su-25SM Frogfoot for SF2

      Sukhoi Su-25T Tankovy & Sukhoi Su-25SM Frogfoot for SF2
       
       
       
      The Su-25T (Tankovy) is a dedicated antitank version, which has been combat-tested with notable success in Chechnya. The design of the aircraft is similar to the Su-25UB ( unification of 85%). The variant was converted to one-seater, with the rear seat replaced by additional avionics. It has all-weather and night attack capability. In addition to the full arsenal of weapons of the standard Su-25, the Su-25T can employ the KAB-500Kr TV-guided bomb, KH-58 ARM, R-73, MPS-410 ECM Pod and the semi-active laser-guided Kh-25ML. Its enlarged nosecone houses the Shkval optical TV and aiming system with the Prichal laser rangefinder and target designator. It can also carry Vikhr laser-guided, tube-launched missiles, which is its main antitank armament. For night operations, the low-light TV Merkuriy pod system can be carried under the fuselage. Three Su-25Ts prototypes were built in 1983–86 and 8 production aircraft were built in 1990. With the introduction of a definitive Russian Air Force Su-25 upgrade programme, in the form of Stroyevoy Modernizirovannyi, the Su-25T programme was officially canceled in 2000.
       
       
       
      The Su-25SM (Stroyevoy Modernizirovannyi) is an "affordable" upgrade programme for the Su-25, conceived by the Russian Air Force in 2000. The programme stems from the attempted Su-25T and Su-25TM (aka Su-39) upgrades, which were evaluated and labelled as over-sophisticated and expensive. The SM upgrade incorporates avionics enhancements and airframe refurbishment to extend the Frogfoot's service life by up to 500 flight hours or 5 years.
      The Su-25SM's all-new PRnK-25SM "Bars" navigation/attack suite is built around the BTsVM-90 digital computer system, originally planned for the Su-25TM upgrade programme. Navigation and attack precision provided by the new suite is three times better of the baseline Su-25.
      A new KA1-1-01 Head-Up Display (HUD) was added providing, among other things, double the field of view of the original ASP-17BTs-8 electro-optical sight. Other systems and components incorporated during the upgrade include a Multi-Function Display (MFD), RSBN-85 Short Range Aid to Navigation (SHORAN), ARK-35-1 Automatic Direction Finder (ADF), A-737-01 GPS/GLONASS Receiver, Karat-B-25 Flight Data Recorder (FDR), Berkut-1 Video Recording System (VRS), Banker-2 UHF/VHF communication radio, SO-96 Transponder and a L150 "Pastel" RWR.
      The R-95Sh engines have been overhauled and modified with an anti-surge system installed. The system is designed to improve the resistance of the engine to ingested powders and gases during gun and rocket salvo firing.
      The combination of reconditioned and new equipment, with increased automation and self-test capability has allowed for a reduction of pre- and post-flight maintenance by some 25 to 30%. Overall weight savings are around 300 kg (660 lb).
      Su-25SM weapon suite has been expanded with the addition of the Vympel R-73 highly agile air-to-air missile (without helmet mounted cuing) and the S-13T 130 mm rockets (carried in five-round B-13 pods). Further, the Kh-25ML and Kh-29L Weapon Employment Profiles have been significantly improved, permitting some complex missile launch scenarios to be executed, such as: firing two consecutive missiles on two different targets in a single attack pass. The GSh-30-2 cannon (250-round magazine) has received three new reduced rate-of-fire modes: 750, 375 and 188 Rounds per Minute. Like the Su-25T it can carry the MPS-410 ECM Pod.
      The eventual procurement programme is expected to include between 100 and 130 kits, covering 60 to 70 percent of the Russian Air Force active single-seat fleet, as operated in the early 2000s. The Su-25SM has been operating over Syria in 2015.
       
       
       
      Special note on the Vikhr rocket launcher tubes:
       
      TLR/ ATR weapons rack can only carry a maximum of 6 LGR missiles but the Vikhr rocket launcher for the Su-25T carries 8. As a work around there are two 8 tube ATR launchers that are different 'rack specific' weapon stations but have the exact same position. One of the launchers holds 6 LGR the other holds just 2. The missiles are positioned on the ATR racks so the one that holds 2 fills in the empty tubes of the ATR that holds 6. The Loadout.ini will loads both racks correctly but it is not possible to manually load them and get 8 rockets in the tubes, you will only get 6 if you do it manually.
       
       
       
      To install:
       
      Drop into your Mods folder
       
      Included in the ‘optional’ folder is a modified NATO Fighters 5 1986 Red Storm (WP) Campaign to include the Su-25T. It will show up an extra campaign named “861019 Red Storm (WP) Su-25T” and will not affect any of the other NATO Fighters campaigns.
       
       
       
      Credits:
       
      - Florian
      - Wingoverisrael
      - Torno
      - Paulopanz
      - Baffmeister
      - Y.Gordon
      - YEYEYE
      - 101tfs
      - Lindr2
      - Erwin_hans
      - Brian32
       
      Su-25T WIP thread: http://combatace.com/topic/87831-su-25t-tankovy/
       
      Enjoy,
       
      Dan (dtmdragon)

      1,707 downloads

         (18 reviews)

      5 comments

      Updated

    9. Mig29A Pack

      so here i´m releasing the Mirage Factory MiG 29A Package
      All Mig 29A´s from the original SF1 Packs are in this package.
       
       
      Credit´s
      Soulfreak--for Paran and Norm 90 skin
      GMG Group for awnsering stupid questions :-D
      CA Team for the knowledge base
      MF Team for releasing the original Pack.

      1,716 downloads

         (4 reviews)

      8 comments

      Submitted

    10. Mirage Factory F-5E for SF2

      Adaptation of the original Add-on to work on SF2, Thirdwire second generation.
       
      Includes all the original files by Mirage Factory, adapted weapons, and skins, along with several aggresor skins by wpnssgt
       
      Readme included

      1,901 downloads

         (4 reviews)

      7 comments

      Updated

    11. SF2NA Expansion Pack - Part 3 of 3

      Part three of the Strike Fighters 2: North Atlantic Expansion Pack.
       
      Eric Howes

      3,058 downloads

         (9 reviews)

      6 comments

      Updated

    12. USN Nimitz Class Carriers

      This is a little mod I did of the Digital Overlord's CVN-75. I wanted to have different numbers, so I edited them to represent CVN-68 to CVN-76. His carrier is far superior than the default, or any others I have seen. I also made them work fully with the new patch.
       
      Install....
      Extract the rar file to the root of whatever sim you are using.
      You need the mission editor (on this site) so you can make some missions that start from the carriers.
       
      Thanks for DigitalOverlord for his great CVN-75 aircraft carrier.
      ..and to all those that make carriers for the game. I really like naval aviation, and that is definitely represented in this game.

      5,197 downloads

         (4 reviews)

      7 comments

      Updated

    13. Germany terrain rework (Part 3 of 3)

      This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
      This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
      All airfields has been modified with new buildings . A couple are made from scratch.
      Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
      Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
      I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
      Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
      And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
      And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
      Thank you all!
       
      Rends

      2,123 downloads

         (11 reviews)

      7 comments

      Submitted

    14. B-52G Addon by Wpnssgt

      Very Early Cockpit included...So do not worry about how bad it looks. There are some very small bugs but I am actively working on. Report any strange problems! The more feedback I get the better the next version will be.
       
      Two schemes by Marcelo included... Silver & SEA.
       
      ENJOY!!!!

      5,652 downloads

         (1 review)

      1 comment

      Updated

    15. The Scandinavian Front 2: Final Release

      PLEASE BE AWARE; This release of TSF 2 is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found. Unless things change significantly, there will not be more releases.
      Please read the letter below to understand why.

      If you just want the SK 60 or the Saab 37 Viggen - look in the Aircraft section. If not posted there, they will be posted there shortly.

      A letter from the Project Leader:
      My name is Jonathan and I am the project leader of The Scandinavian Front. I want to apologize that I will not be living up to the vision I had for The Scandinavian Front. The reason for this is because between my new full time job and all my other projects, TSF 2 fell by the wayside. This is not fair to TSF nor is it fair to you.

      This is to be considered a Beta release. It has bugs. The Campaigns have not been fully balanced. But it is a playground that you can play around with - just like always. But this will be the Final Release of TSF 2. I sat down one too many times trying to make it perfect and I will have to accept that TSF 2 may never be. Maybe some day I will sit down and release a patch to bring it up to speed. But today is not that day.

      I want to thank all the fans of TSF 2 for their support during this time. It has been invaluble. I also want to thank AngelP, Stary, Ravenclaw and my mate Paulopanz who have been there for me to make this mod what it is today. Without them, I could never have made this dream. Do not blame them for the unpolished state of this release, they gave me their all and I am very grateful.

      FEATURES

      Fly and fight with Aircraft from the Scandinavian Air Forces, including the legendary Saab lineup of aircraft in combat against the Soviet Union in multiple scenarios from 1950 to 2014.

      Campaigns include several intensive conflicts, training missions and a virtual museum allowing you to follow a Swedish Flottilj for most of its history!

      Now at last - Saab SK60 and Saab 37 Viggen are avalible to fly in TSF 2 alongside - for the first time - Soviet Aircraft in service of the fictionalFinno-Soviet Republic!

      More AI Aircraft to fly with or against!

      Updated Terrain Tiles, Weapons and Menu Screens.

      Optimized code; unused and outdated assets removed.

      Installation:
      This mod requires SF2: Europe.
      SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
      Please be aware that without SF2 North Atlantic, at least two Campaigns will be unavalible.
      First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
      Check Thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
      Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
      If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
      Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
      Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.

      Download ALL THE FILES into THE SAME FOLDER and Unzip TSF2_Final from TSF2_FinalPack.7z.001. You need 7z or Winrar to do this.

      Unzip the contents of the 7zip files "TSF2_Final" into the mod folder of your choice.
      If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF NA.7z". Read the Readme included and follow it to the letter.
      If you own Strike Figthers 2 Expansion Pack 1, unzip "Install if you do not have SF NA.7z". Allow any overwrites.
      If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
      If you own DLC 028, unzip "Install_if_you_have_DLC28.7z". Allow any overwrites.
      (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)

      3,520 downloads

         (6 reviews)

      14 comments

      Updated

    16. Operation Odyssey Dawn Update

      Opération Harmattan---------Operation Ellamy---------Operation Odyssey Dawn--------Operation Freedom Falcon----------Operación Amanecer de la Odisea---------Operation Mobile
       
       
      UPDATE
       
       
      This Update is mandatory to be applied over the orignal installation you can get here:
       
      http://combatace.com/files/file/14901-operation-odyssey-dawn-20-hd-part-1/
      http://combatace.com/files/file/14902-operation-odyssey-dawn-20-hd-part-2/
      http://combatace.com/files/file/14903-operation-odyssey-dawn-20-hd-part-3/
       
       
      Requirements:
       
      Just any standalone SF2 installion under July 2013 Patch level. That's it.
       
      How to install it?
       
      1) Download the original MOD
       
       
      http://combatace.com/files/file/14901-operation-odyssey-dawn-20-hd-part-1/
      http://combatace.com/files/file/14902-operation-odyssey-dawn-20-hd-part-2/
      http://combatace.com/files/file/14903-operation-odyssey-dawn-20-hd-part-3/
       
      2) Unzip it. If you have issues try this program:
       
      http://www.bandisoft.com/bandizip/
       
      3) Drag it into a CLEAN Mod folder
       
      4) Unzip this new file
       
      5) Drag to the MOD folder all the contents you'll find in the file called "COMMON FILES"
       
      Then do the following:
       
      * If you have SF2NA , just drag all the contents of the file called "SF2NA" and overwrite everything when it is asked.
       
      * If you don't have SF2NA , just drag all the contents of the file called " NO SF2NA" and overwrite everything when it is asked.
       
      6) Enjoy
       
       
      CREDITS:
       
      "I approve of the mod"
       
      dmtdragon
      The Mirage Factory
      Cocas
      Dels
      eburger68
      ianh755
      Dave
      Sundowner
      JSF_Anggie
      Aleks1
      JAT81500
      Feedee
      Bobrock
      JeanBa
      Stratos
      Ice Man
      Logan4
      Wrench
      Bongodriver
      Foxmonter
      DenissOliveira
      Ludo.m54
      Centurion-1
      Coupi
      Paulopanz
      Marcelo
      ace888
      Brain32
      wpnssgt
      Veltro2k
      Blackfish
      Sordo
      EricJ
      Eole2
      RavenClaw_007
      FastCargo
      Baddmeister
      YEYEYE
      Crusader
      Sillone104
      WhiteBoySamurai
      frnt
      Kesselbrut

      815 downloads

         (1 review)

      4 comments

      Updated

    17. USAF A-37B Pack

      A-37B USAF Pack
      This is the current end point for two years worth of work. Centurion-1 began by creating a new model for the Super Tweet, several contributors later we are releasing it to you
       
      Included are decals, new J85 sound, an updated squadronlist.ini, appropriate weapons, and 3 versions of the aircraft.
      - A-37B: the original, as used by the USAF, Air National Guard, and several Latin American air arms. no refuel probe
      - A-37B (76): adds refuel probe, as used by US ANG and USAF Reserve units the second half of the 1970s
      - OA-37B: Final version as in US service, and as currently used by Latin American air arms. With refuel probe
      - Photoshop templates for those that want to bring the other air forces into play
       
      **********************************KNOWN ISSUES***********************************************************
      -Cockpit is missing throttles. Unless Centruion1 returns this is unresolveable
      -Lod is locked in, unless Centurion-1 returns.
      -Modders: there is a bleed issue on the right side. any bands like the VNAF had need to be on skin, not tga. small decals like insignia work fine.
      -This mod uses my master squadronlist.ini. IF installed into another install with other than stock squadronlist, do not install. It will mess up the other things on your install and my mod is adapted to force the decals.
       
      NOTICE: this mod currently is AS IS and can only be modded by skinning and ini edits. It's not perfect, but its
      in house and therefore free.
      ********************************************************************************************************************************
      Installation: drop into mod folders. allow overwrites if it comes up. Delete DAT version, this replaces and upgrades player experience. Modders, put the templates where you wish to work on them
      DON'T FORGET TO BACK UP BEFORE INSTALLING!
       
      ****************NOTE!!!!!! IMPORTANT NOTE *************************************************************
       
      If you install this in a install that has eburgers SF2V Air & Ground Expansion Pack, DO NOT INSTALL THE PILOTDATA FOLDER!!!! This will overwrite the Squadronlist.ini in the pack and may break something. If you do not have the Air&Ground pack or NATO Fighters installed the new squadronlist ini will work fine and be a big improvement for units available.
      *********************************************************************************************************
       
      References:
      Squadron/Signal A-37/T-37 Dragonfly in action
      Wikipedia
      Google Images
       
      Credits
      Centurion-1: original model, template and mapping work
      Crusader:Cockpit and data.ini tweaks
      Wrench:various FM and ini tweaks, original hangar screens
      Eole: Vietnamese versions (North and South), loading screens, additional template work, additional FM and ini work
      VA56Champ: tga work that helped expedite the process from Thai skins
      ravenclaw_007: all weapons except for the A-37 Tanks
      Daddyairplanes:USAF, Peru, Thai and Dhimar skins, final wrap up, template tweaks and decal.ini setup
      Engine sound: (F80Engine)currently unknown, if this was you let me know so I can give you proper credit. J85-2 sound added by Eole.
       
      Special Thanks for Wrench's advise on this project, Eole returning to bring up the Vietnamese, and Centurion for starting
      this bad boy. Matt, I hope you're doing ok wherever and whatever you're upto.
       
      This has taken place over two years time so if I have missed anyone please let me know and I will get you creditted ASAP
       
      I hope you enjoy this mod folks!
      Kevin Unruh
      aka daddyairplanes
      4 July 2016

      1,369 downloads

         (8 reviews)

      17 comments

      Updated

    18. F-15 A/B/C/D Baz Super Pack (Version 1.11)

      F-15A/B/C/D BAZ for Generation 2 SF2 Israel only
       
      *********************************** Version 1.11 ********************************
       
      Minor issues fixed.
       
      *********************************** Version 1.1 *********************************
       
      Updated to June 2010 patch specifications, cockpit issues fixed
       
      *********************************************************************************
       
      Version 1.0
      Generic readme for ALL F-15s updated to Generation 2 specifications.
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15C/D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL and wilco - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
      USAFMTL - Loading and Hanger Screens.
      Brain32 - Improved/new textures for F-15C cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
       
      There is an alternate F-15C that is the original a flying toaster/wpnssgt. (the ones that FC used to create this package with) The primary F-15C Baz is the original TMF F-15A model converted to SF2 standards. Its a damn good model and wanted to see it carry on. Thanks to Sony T for permission.
       
      What you will need first:
       
      This archive file (duh!).
       
      An installed version of SF2:I patched to the latest level (FEB 2010).
       
      Included in this archive:
       
      Effects, Objects, Sounds, Readme, Flight directories.
       

      Instructions:
       
      First, READ AND UNDERSTAND THIS README IN IT's ENTIRETY!
       
      Second, READ AND UNDERSTAND THIS README IN IT's ENTIRETY!
       
      Third, READ AND UNDERSTAND...oh, you get the idea.
       
      Copy the Effects, Objects, Flight, and Sounds directories to your Mod folder. Allow overwrites (any weapon or effects changes are minimal or none). Please read the specific readmes for more information about specific models of the F-15.
       
      Thanks to Wilco and MJ for all the decal and endless questions I had. Also thanks to Alex70b and guyran for their input as well.
       
      That's it! Enjoy the IAF F-15's.
       
      FastCargo/USAFMTL/Wilco
      23 Feb 10

      1,972 downloads

         (6 reviews)

      2 comments

      Updated

    19. F-16C Block 30/32 by The Viper Team

      F-16C Blk30/32 Series By the Viper Team.
       
      Pack Includes:
      F-16C Block 32
      Greek and Turkish Blk 30's
      Block 30/32 Cupid mods.
       
      Pit by ravenclaw. (Somebody stop him!)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Jat, Pureblue, Dave and EricJ
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
      Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
      CrazyhorseB34, ini work (and the other dummy)

      1,977 downloads

         (9 reviews)

      8 comments

      Updated

    20. Formosa Strait Terrain version 1.0

      FORMOSA STRAIT TERRAIN
      =====================
       
      I.
      Formosa Strait terrain is made for "Wings Over Europe" WOE.
       
      With certain limitations you can use it in WOV, WOI and SFP1 too.
      (See PS on bottom of this file.)
      ==============================================
       
      II.
      Formosa Strait Terrain covers the island of Taiwan, a part of the coastline of the Peoples Republic of China (PRC) and the Strait between which has different names like Formosa Strait, Taiwan Strait or Taiwanhaixia. All names i use are taken from an old german atlas and it seems to be that there are a lot of different transcriptions of chinese names in german or english language.
      Formosa Strait Terrain is a nearly 100% terrain, what means, that the distances are not cut down to 60% as in the GermanyCE standard terrain.Certain differences are caused by warp while converting GOTOPO30 satellite height data into WOE format.
      The position of the runways should be more or less correct, their direction is not always as in reality. The airfields themself are made by using variations of WOE standard airfileds and by using the 9 airfileds i made for Deutschland terrain.
       
      Formosa Terrian has 233 target areas
      this are
      14 waypointdefinitions for panzer battles
      2 missile bases (PRC)
      6 coast defence missile batteries(PRC)
      15 Bridges (PRC)
      10 Bridges (Taiwan)
      19 SAM sites (PRC)
      14 SAM sites (Taiwan)
      7 airfields (PRC)
      15 airfields (Taiwan)
      41 industrial targets in towns (PRC)
      44 industrial targets in towns (Taiwan)
      1 powerplant complex with 3 industrial areas (PRC)
      1 power plant complex(Taiwan)
      2 ports (PRC)
      9 ports (Taiwan)
      4 EWR (PRC)
      5 EWR (Taiwan)
      3 PRC Warship groups
      4 taiwanese Warship groups
      3 Carrier Battle stations
      etc
       
      To use Formosa Strait Terrain you should have installed a WeaponPack and western SAM.
      You can fins HAWK SAM and WeaponPack at www.combatace.com
       
      ++++++++++++++++++++++++++++++++++++++++
       
      III.
      INSTALLATION
       
      1.)unzip all files into your Wings over Europe/Terrain folder
       
      2.)unzip Groundobject.zip into your Objects folder.
      (this file install modified versions of the SumnerFram2 destroyer and the Cargoship. It also install a Silkwork Anti Ship missiles launcher and chinese Panzers of the Types 59, 63, 69 and 80)
       
      Thats it.
       
      ++++++++++++++++++++++++++++++++++++++
       
      IV.
      I want to say thank you to Darreck for the Coolingtowers and Enrico Gennari for the files which i used to create the ports, which were originaly made for individual airbases which are available for SFP1 Deutschland terrain and WOE.
       
      *******************************************
       
      V.
      Formosa Strait Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
       
      +++++++++++++++++++++++++++++++++++++
       
      VI.
      Hope you enjoy it.
       
      Michael (Gepard)
       
      ============================================
       
      VII.
      Made in Germany
      Mai 2008
       
      ============================================
       
      VIII.
       
      PS
       
      Q: How i can get Formosa Strait Terrain running in WOV, WOI or SFP1
       
      A:
      1. Open file Formosa.ini
      2. Look for line CatFile=..\GermanyCE\GermanyCE.cat
      3. Replace this line with:
      for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
      for WOI: CatFile=..\IsraelME\IsraelME.cat
      for SFP1: CatFile=..\Desert\Desert.cat
      4. Download a WOE capable terrain replacement tileset via Internet. Such tilesets you can find at www.combatace.com
       
       
      Limitations are caused by the fact, that certain objects which are standard in WOE (power plants, bridges) are not always included in WOV, WOI or SFP1.

      2,978 downloads

         (8 reviews)

      1 comment

      Submitted

    21. F-16XL Version 2.0

      F-16XL Version 2.0
       
      Original Model by wpnssgt via Swede
      Updated models by Dels, smoothed out the tail section, fixed some animations and the nose. Also all new nozzle work. Thank you Dels.
      ini work by moonjumper and usafmtl
      Fm by Fubar512
      Skins by creepin death
      Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.

      5,839 downloads

         (15 reviews)

      0 comments

      Updated

    22. SAIA90 Mirlo (Public Preview)

      Bueno gente, aquí esta...
       
      No incluye cockpit, por lo que habría que tomar prestado el del F-18A, que es el que mejor le queda, y aplicarle el repainting de littlesmoke.
      Incluyo las armas: MAAM90 en sus tres versiones + tanque + Spice1000 (Public Preview de Aliko).
       
      Para piloto, recomiendo el PilotGear4 del pack de pilotos de AmokFlo, y el Mk.10-2 del pack de asientos que publiqué hace un tiempo.
       
       
      Saludos y que lo disfruten!
       
       
       
      ************************************************************************************
       
       
       
      Well people, here it is...
       
      Cockpit is not included, so you'll have to borrow F-18A's one, since that is the one that best fit it, and then applying littlesmoke's repainting.
      But I do include some weapons: MAAM90 in its three versions + tank + Spice1000 (Aliko's Public Preview).
       
      As for the pilot, I recommend you PilotGear4 from AmokFlo pilot's pack, and Mk.10-2 from seat's pack I've published some time ago.
       
       
      Best regards... and enjoy it!
       
       
       
      Alex

      1,230 downloads

         (3 reviews)

      20 comments

      Updated

    23. Photo Real UK Terrain V2.

      This terrain now uses the 250 meter resolution as described here....
       
      http://combatace.com/topic/89389-kamchatka-250m-version-with-adjusted-tileset-etc/
       
      Thanks Stary.
       
      Please be aware that due to the terrain resolution, number of objects etc this terrain may take a while to load or not even run at all...Reading the README's is vitally important..!!
       
      What's new ?
       
      We now have seasons but the winter version dose'nt have snow as I cant seem to get it right.
       
      Quite a few new tiles and tod's for the new airfield layouts by myself.
       
      Lots of new objects including several complete RAF style airbase layouts made by myself.
       
      I have included a few ground object files, some downloaded from here [ships] and some made by myself [RAF trucks and radar etc] but to make sure everything shows I would get just about every UK ground object you can from the CA downloads section.....there are just too many for me to add to the file and keep its size fairly small.
       
      FINALLY a big "THANK YOU" to EVERY body that has made any mods for the SF2 series..........there's a good chance some of you work is used here ....Thanks again.

      1,732 downloads

         (9 reviews)

      8 comments

      Updated

    24. Anatolia Project v2

      Anatolia v2 (09/25/2011) for SF2 Series by PureBlue (Umut Destan)
      ------------------------------------------------------------------
       
      v2 Ramblings
      -----------------------
       
      New features:
      - The tileset is now based on Stary's GermanyCE reworked tileset v1.1.
      - New planning map contributed by Spectre8750
      - New target areas (Mostly around the border, for future campaign plans)
      - New airfields (Stefanovikio AB, Ercan and Paphos in Cyprus)
      - A few airfields with new designs
      - Most naval groundobjects now include properly defined "destroyed models."
      - New SAM vehicles included (Crotale Standin, Avenger, L60 Bofors...)
      - More work in Cyprus. Some roads, barracks, harbours.. (Still work in progress)
       
       
       
      I suggest creating an Exclusive Install for this terrain.
      The pack already includes historically accurate groundobjects, and many of the aircraft used
      in the region are already available as mods and more are on the way..
       
      Hopefully the next step for the project will be a pack that includes everything; campaings/objects/aircraft/terrain.
       
      Have fun!
       
       
       
      v1 Ramblings
      -----------------------
       
      This project has been in development for 3 years and is the fruit of long hours of
      research, design and implementation work. I've met great people along the way and
      they made many contributions to the project. I thank every one of them but my special
      appreciations go to, Steve "Swambast" who worked countless hours with me and developed
      STT (Swambast's Target Translator) which let me lay the foundation of this project;
      and Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
      Dave and the CombatAce team for providing us the platform to meet and have fun.
       
      The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
      The download also includes many ground and terrain objects, contributed by the talented modders in our
      community. It's essential to install all these components to get the complete experience.
       
      Enjoy!
       
       
       
      INFO & INSTALLATION
      --------------------------------------------------------------------------------------------
       
      This project is designed for 2nd Gen SF2 series.
      Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
       
      There are 2 ways/methods to install this Mod.
      #1 An exclusive install just for this Mod.
      #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
       
      *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
      ships and air defense systems placed in handpicked locations, it's better to only use the objects that
      come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
      in their inventory. (As best as I could research and find appropriate mods for)
       
       
      INSTALL METHOD #1
      1. Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
      (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
      Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
      Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
       
      2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
       
      3. Time to copy the project files. Copy the included "Terrains" and "Objects" folders to your ModFolder.
      With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
       
       
      INSTALL METHOD #2
      With this method, you only copy the included "Terrains" and "Objects" folders to your ModFolder.
       
       
      IMPORTANT RECOMMENDATIONS
      1. Everytime you load up the game. Run a quick single mission and quit without flying.
      All the successive SingleMission/Campaign games will work as designed and expected.
      (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
      everything, so the first mission you load up will have many objects/ships missing from the map.
      The game does some kind of caching so after that first mission, everything will show!)
       
      2. If you don't have a powerfull computer, lower your settings to avoid crashes.
      If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
      -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
       
      3. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
       
      4. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
      Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
       
      5. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
      Without the GroundObjects and their respective files, the map will not look as designed.
      (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
       
      6. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
      wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
       
       
       
       
      CREDITS (Thank you all!)
      ==================================================================================
       
      - STT (Swambast's Targeting Tool) by Steve "Swambast"
      - TK and Thirdwire
      - Stary for the Tileset and Hangars,Lighthouses
      - 8 new airbases for WOE by Gepard
      - Factory Places, Subpen/bridges by Gepard
      - Many airfields Light mods by Comprnt
      - Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
      - Planning map contributed by Spectre8750
      - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
      - Wingwiner's FactorPlace and Buildings, TwoCars mod
      - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
      Scorpion (Skin by Richard, 3D Model by Daniel ôKessselbrutö Himmel)
      - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
      - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
      - Nike Units: mod by ErikGen, compiled by Fubar512
      - SA-10/S-300 system by Monty CZ
      - StingerSite by Monty, packaged by Capun and Wrench
      - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
      - Fletcher DD GrinchWSLG
      - Airfield Objects by Sundowner
      - Hawk Batteries by Pasko
      - Radar Dome by Grampotmus
      - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
      - Static Airliners - Amokfloo
      - Objects from AirbasesWithSomeSpice Mod, CREDITS:
      Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
      Ravenclaw, Fire Trucks Faun6x4
      Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
      Comrpnt, QRA and Lights
      Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
      Polak, tools
      - DaringRAN, HMS Cradiff by Hinchbrook
      - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
      - USNCargoship, AK-Class by Polak
      - Oiler by Fubar
      - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
      - M-47 by Stefano "Steve" S.
      - M60A1,A3 Pasko,Kesselbrut
      - M270MLR by Bigal1
      - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
      - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
      - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
      - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
      - ADATS from ODS Mod
      - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
      - GAZ-66 6x6 trucks by Spectre8750
      - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
      - BMP-1, N109, M109A6 by RebelRyder
      - AMX by Stefano "Steve" S.
      - BursaUlucamii by NGHENGO (Mau!)
      - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
      - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
      - Roland by Gabilon and Mig Master
      - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
      - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
      - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
      - SwissAir, Lufthansa static aircraft by Ravenclaw
      - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
      - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
      - PECCO Crane model by Fubar512
      + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
      105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
      AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
      MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
      Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
      UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
      Stanley, Goose Green and Pebble Island, All civil buildingsà, Helopilot1; Helopilot2
      by Daniel ôKessselbrutö Himmel (From Falklands mod)
      - By unknown developers: Blue Airfields, Freighter2, SAM_Site
      - F122 class Frigate by Amokfloo, textures by JimBeamer5, converted to Elli/Adrias class by Pureblue
      - BoforsL60 by SUICIDAL-ART
      - Komar (LaCombattanteIIa standin) by Pasko
      - M38Jeep skins, red & yellow by Badfrank
      - Pantsir SAM (Crotale standin) by Abhi and Aleks
      - Stryker M-1134 ATGM (SF-1 gen) by SUICIDAL-ART
      - T-80BV model by SWS, converted by BPAo and Fubar512, 331Killerbee
      - AN/TWQ-1 Avenger by Abhi, Suicidal, Yeyeye
       
       
      // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
       
       
      // Anatolia Terrain by Pureblue (Umut Destan)
      //
      // Istanbul 2011

      1,431 downloads

         (10 reviews)

      5 comments

      Submitted

    25. F-16C Blk 50+ FACH

      This it is the F-16C block 50+ "Peace Puma" of the Fuerza Aerea de Chile (FACH), mod based on excellent f-16 developed by TMF. The F-16C Peace Puma is a advanced version of the Falcon block 50 specifically the Chilean model includes a series of innovations on the previous variants, transform which it into a powerful fighter bomber of 21st century.
       
      SFP1/WoX series 1
       
      Update tweaks:
       
      Multirol capacity
      pod litening II
      ECM improved
       
      US/Israeli armament:
       
      AA Missiles; Derby, Python III-IV, AIM-9M, AIM-120 Amraam
      AG Missiles; Maverick
      Bombs MK-82/83, JDAM Gbu-10
       
      Graphic improvements:
       
      New camouflage, opaque glass cockpit, new internal reflection in cockpit, full decals, IFF antennas, modification of the parachute compartment, new pilot group 3 FACH, seat ACES II.
       
      Credits and Acknowledgments in the readme text.

      2,117 downloads

         (10 reviews)

      9 comments

      Updated

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