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Strike Fighters 2 Series by Thirdwire


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All SF2 Series Simulation Modifications and Add-Ons

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    1. SF2E Version August 2011 F-15A Avionics Enhancement v1c

      Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1c
       
      Updates over the previous v1a version:
      - improved and repositioned scales for a more realistic look
      - added EOGB capability to data ini for GBU-8 (Wing and CL stations)
      - EOGB seeker symbology (gunsight) added to HUD
      - LGB seeker symbology (Target Box) added to HUD (The box marks primary strike target like it
      would be the case by using the Inertial Navigation System function)
      - minor other ini tweakes
       
      -------------------------------------------------------------------------------
       

      Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1a
       
      by :
      Crusader ( avionics, ini tweaks )
       
      #########################################
      # For SF2E updated to version JULY 2011 #
      #########################################
       
      Note:
      No TWS radar mode. That's no error, its just the way it was.
       
      The enhancement adds several readouts or changes to them for a more
      "realistic" look and functionality of the HUD and APG-63 radar.
      Further changes are made to the data and cockpit ini for a new launch
      sequence of AIM-7 missiles, launching in Right Fwq - Right Aft - Left fwd - Left Aft
      sequence.
      Another small tweak is the AIM-7 ejection angle, they are now ejected at a 45° downward
      angle instead of straight down.
       
      All edits/tweakes/enhancements are limited by current game limits, so there are a few
      work arounds and trade-offs.
       
       
       
      Installation :
       
      Copyor move the 3 ini files and cockpit folder provided by this mod into the ..\ your mods folder\ThirdWire\StrikeFighters2 Europe\Objects\Aircraft\F-15A folder
       
       
       

      Other files/mods included:
       
      Gunsight texture by wpnssgt.
       
      Thanks!
       

      For questions/comments ect, contact "Crusader" at CombatAce.com forums.
       

      Disclaimer:
      - I take no responsibility if anything goes wrong , use at your own risk!
      - this mod is FREEWARE and can not be used in any payware product!

      726 downloads

         (2 reviews)

      7 comments

      Updated

    2. SF2I Kfir HUD mod v1

      Kfir HUD enhancment v1
       
      This mod is for Strike Fighters 2 Israel Kfirs , game version June 2010
      It will enhance the Kfir HUD to give it a more real look.

      345 downloads

         (1 review)

      1 comment

      Updated

    3. Mirage Factory Mirage 2000 AdA

      In memory of our friend Olivier Anguille "BPAo"
       
      Gone but not forgotten.
       
      Mirage 2000 French Air Force package by The Mirage Factory

      4,675 downloads

         (23 reviews)

      7 comments

      Updated

    4. German Bomber Bombsight

      A cockpit mod which adds a CCIP-type bombsight for level/shallow dive bombing with Ju 88 and He 111

      222 downloads

         (0 reviews)

      0 comments

      Updated

    5. F-5N Tiger II Aggressor SF2

      F-5N Tiger II v1
      USN/USMC Aggressor aircraft
       
      by Mod Mafia /The Mirage Factory and paulopanz (skin texture+decal updates)
       

      Old model, not up to latest SF2 standard.
      Should work in SF1 series with minor ini tweaks.

      642 downloads

         (3 reviews)

      0 comments

      Updated

    6. Sukhoi Fishpot SU-9.7z

      Updated SU-9F
      Added canopy animation : shift and zero
      mapping missing on gear doors and gearwells only partly mapped:FIXED
      Toned down some parts as they were too Bright.IE: Tyres,wells etc.
      added some missing base decals.
      opacity on canopy fixed.
      loadouts fixed.
      bmps and dds files all now jpegs.
       
       
       
      Installation:
      Just drop contents into your mod folder and overwrite,if you have old version,delete it first,as this pack has all updates etc.
       
      In development:
       
      Further skins,
      A,B,models.
      Ive assigned this a\c to the 179 IAP 8 Army PVO
      but you can alter it to any unit you prefer.
      Im not much up on my soviet units. :)
      I think ive done everything,if not contact me via CA.
      cheers
      Russouk2004

      698 downloads

         (2 reviews)

      1 comment

      Updated

    7. Polish Air Force F-16C/D by The Viper Team

      Polish Air Force F-16C Series By the Viper Team.
       
      Pack Includes:
      F-16C/D 52+ mods.
       
      Pit by ravenclaw. (Somebody stop him!)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Jat and Dave
      Skins by DoctorWho
      Pilots: Base from Florian mod by JAT
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
      Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
      CrazyhorseB34, ini work (and the other dummy)
       
      To install:
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
       
       
       

      -------------------------------------------------------------------------------------------

      977 downloads

         (9 reviews)

      3 comments

      Updated

    8. NATO Fighters 4+ Patch Post Dec 2009 Patch Level

      Thanks to eburger68 for the incredible work he did on getting this updated. Thank you sir.
       
      Dave (USAFMTL)
      -------------------------------------------
      NATO Fighters IV+: Post-Dec2009 Update Pack
      -------------------------------------------
       
      This package contains an update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
       
      1) Updates the NF4+ add-on for use with the SF2E
      Dec2009 & later patch levels.
       
      2) Adds several new aircraft and AAA objects.
       
      3) Adds a number of new textures to existing aircraft.
       
      4) Fixes or updates numerous other files in the
      original NF4+ mod.
       
      This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, or May2010. If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
       
      To get to the original NF4+ files you need to go here:
      http://combatace.com/files/category/407-sf2-series-add-on-missions-and-campaigns/
       
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      New Aircraft
      ------------
      - Canberra B(1)8: added
      - F-4M_80_TMF: added
      - F-4M_85_TMF: added
      - F-4JUK: added
      - Su-24: added
       
      Upgraded Aircraft
      -----------------
      - B-57B : made flyable
      - EF-111A: updated LODs
      - F-111D: updated LODs
      - F-111F: updated LODs; added missing SLIMER.TGA to skins
      - F-4D: added USAFGrey1 skin
      - F-4D_67: added USAFGrey1 skin
      - F-4D_75: subbed Sundowner's USAFCamo1 textures
      - F-4D_78: subbed Sundowner's USAFCamo1 textures
      - F-4D_78: added USAFGreen1 skin
      - F-4E_75: subbed Sundowner's USAFCamo1/2 textures
      - F-4E_78: subbed Sundowner's USAFCamo1/2 textures
      - F-4E_78: added USAFGreen1 & USAFGrey1 skins
      - F-4G_85: added 81st TFS skin
      - F-4M: added custom sounds
      - F-4M_75: added custom sounds; adjusted USERLIST.INI
      - F-16A Block 1: added Kreelin's Sep. 2008 fm
      - F-84F_MF: added ThirdWire SF2 flight model
      - Jaguar GR.1: added 2 RAF skin; tweaked names of others
      - Mirage 5BA/IIIC/IIIE: added ThirdWire SF2 flight models
      - Mirage IIIC: added BleuDA skin
      - RF-84F: added French skin (sans Suez stripes)
      - RF-84F: added 52c skin (per Campaign 1)
      - Tornado GR.1A: added 14 sqn skin
      - Other: added new hangar/loading screens, loadout images,
      UserLists, destroyed models, & damage holes to aircraft
      as appropriate/needed
       
      Other Updates
      -------------
      - Campaigns 1-4: updated & corrected
      - Flight: added sight textures for F-117A, AV-8B, & Su-25
      for adjusted years
      - AAA: updated ground units & guns; added tracers
      - AAA: added Gepard, M-167 VADS, & M-42 Duster
      - AAA: added ZPU-4 & ZiL-157 ZPU-1
      - EnvironmentSystem: re-configured cloud layers to eliminate
      unsightly clipping
      - Terrain: added LimitedNations statement to main .INI; added
      Spain & USMC to Nations.INI
      - Other: added a number of weapons, pilots, guns, & sounds
      either to support new aircraft or to fill in previously
      missing items
       
      General SF2 post-Dec2009 Updates
      --------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Damage Holes: changed to .DDS on default aircraft
      - F-4 DATA.INIs: updated to use new node names
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: copied to aircraft texture folders
       
      ** Please note that this update package includes all the fixes and updates from the "NF4+ Fixpack & AAA Add-on" released in Oct. 2009.
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
       
      The Mirage Factory & Sundowner ...... F-4M_80, F-4M_85, F-4JUK
      Sundowner ........................... new USAF F-4 skins
      Ahmed Junaid Raza ................... Canberra B(1)8
      Veltro2K, Lindr2, & Tunderchief ..... Su-24 Fencer
      FastCargo ........................... updated E/F-111 lods
      Suicidal/Banidos Team ............... M-167 VADS
      Gabilon & MiGMaster ................. Gepard
      Kesselbrut .......................... ZiL-157 ZPU-1
      Kreelin ............................. F-16A Block 1 flight model
       
      Credit for the original NF4+ add-on goes to Column 5, Dave (USAFMTL), hgbn and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
       
      Thanks to Crusader and Brain32 for assistance putting this update pack together.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.

      2,924 downloads

         (2 reviews)

      2 comments

      Updated

    9. F-15 A/B/C/D Baz Super Pack (Version 1.11)

      F-15A/B/C/D BAZ for Generation 2 SF2 Israel only
       
      *********************************** Version 1.11 ********************************
       
      Minor issues fixed.
       
      *********************************** Version 1.1 *********************************
       
      Updated to June 2010 patch specifications, cockpit issues fixed
       
      *********************************************************************************
       
      Version 1.0
      Generic readme for ALL F-15s updated to Generation 2 specifications.
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      The Mirage Factory - For the nice F-15C/D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
      Deuces - For the F-15 Afterburner and weapon effects.
      Diego - For the Modern USAF Pilot skins.
      Fubar512 - For the FM work.
      JimmyBib - For the F-15C cockpit flight control textures.
      MoonJumper - Avionics work.
      Sundowner - Textures.
      USAFMTL and wilco - Decals.
      Wpnssgt - Models, Textures.
      Kesselburt - Original F-15C cockpit.
      USAFMTL - Loading and Hanger Screens.
      Brain32 - Improved/new textures for F-15C cockpit.
      331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
       
      There is an alternate F-15C that is the original a flying toaster/wpnssgt. (the ones that FC used to create this package with) The primary F-15C Baz is the original TMF F-15A model converted to SF2 standards. Its a damn good model and wanted to see it carry on. Thanks to Sony T for permission.
       
      What you will need first:
       
      This archive file (duh!).
       
      An installed version of SF2:I patched to the latest level (FEB 2010).
       
      Included in this archive:
       
      Effects, Objects, Sounds, Readme, Flight directories.
       

      Instructions:
       
      First, READ AND UNDERSTAND THIS README IN IT's ENTIRETY!
       
      Second, READ AND UNDERSTAND THIS README IN IT's ENTIRETY!
       
      Third, READ AND UNDERSTAND...oh, you get the idea.
       
      Copy the Effects, Objects, Flight, and Sounds directories to your Mod folder. Allow overwrites (any weapon or effects changes are minimal or none). Please read the specific readmes for more information about specific models of the F-15.
       
      Thanks to Wilco and MJ for all the decal and endless questions I had. Also thanks to Alex70b and guyran for their input as well.
       
      That's it! Enjoy the IAF F-15's.
       
      FastCargo/USAFMTL/Wilco
      23 Feb 10

      2,015 downloads

         (6 reviews)

      2 comments

      Updated

    10. F-22A Raptor Version 2.1 For SF2 Series

      F-22A Raptor Version 2.01 for Strike Fighters 2 Series
       
      18 Jun 2009
       
      The Raptor Team:
      Dels – Model maker extraordinaire
      USAFMTL – Decal work and project manager
      Jimmybib - Skins (Updated 17 Jun 09)
      Jat - Avionics Work (Updated 17 Jun 09)
      Moonjumper - INI work
      Starfighter – FM work
      Fast Cargo - Weps Assist
      CA_Stary - AB Effects
      Klavs81 - For pilot legs in the cockpit
      Wpnssgt and Fubar for their start on this project.
       
      Installation:
       
      Just drop into your:
       
      Vista User Name/Saved Games/ThirdWire/StrikeFighters2 folder and let the folders overwrite themselves.
       

      Limitations.
      Would of loved to of had TVC. But it doesn't exist in game.
       
      This is freeware and may not be sold. This may not be distributed to any other sites but Column5.us and Check-six.
       
      Anything I forgot to mention is purely unintentional.
       
      Dave USAFMTL
       
      www.combatace.com
      THE place for Third Wire Mods, forums and the sim discussion. Anyplace else....is just playing catch up.
       
      19 Jun 09 Update
      Fixed RCS modifier
      BaseRCSModifier=-0.000001
       
      Feb 2010 Updates By Jat
       
      Nov 2010
       
      Avionics updates my SND

      5,346 downloads

         (15 reviews)

      4 comments

      Updated

    11. Mirage Factory F-4S Phantom II

      The Mirage Factory F-4S by Sundowner and Crew
       
      Model work by bpao and Sundowner
      Skins by Sundowner
      FM by Fubar512
      Technical Adviser: Crab_02
      Testing by Dave and Fubar512
       
      Just install into your SF2 (merged install with SF2:Vietnam) C:\Users\username\Saved Games\ThirdWire\StrikeFighters2 folders
       
      Go fly.
       
      Update 24 Dec 10
       
      Added Sounds
       
      AIM-7F added to loadout.ini and in the download.

      1,648 downloads

         (6 reviews)

      0 comments

      Updated

    12. 57th FIS F-4E

      F-4E_78 57th FIS Skin by Dave
       
      Templates and base skins by Sundowner.
       
      For use with default F-4E_78 for SF2.
       
      To install:
       
      Drop the "Objects" folder into any SF2 install:
       
      C:\Users\yourname\Saved Games\ThirdWire\StrikeFighters2
       
      Let it overwrite the aircraft and decals folder names. The go fly.
       
      Enjoy
      Dave aka USAFMTL

      204 downloads

         (3 reviews)

      0 comments

      Updated

    13. F-4S Skin Pack

      F-4S Skin Package by Dave
       
      Templates and base skins by Sundowner.
       
      For use with The Mirage Factory F-4S for SF2.
       
      To install:
       
      Drop the "Objects" folder into any SF2 install:
       
      C:\Users\yourname\Saved Games\ThirdWire\StrikeFighters2
       
      Let it overwrite the aircraft and decals folder names. The go fly.
       
      Enjoy
      Dave aka USAFMTL

      589 downloads

         (2 reviews)

      0 comments

      Updated

    14. 3rd TFW for TMF F-4E ARN-101 and F-4G_89

      3rd TFW Skin pack for The Mirage Factory F-4E ARN-101 and The Mirage Factory F-4G_89
       
      You can get the aircraft here:
       
      http://combatace.com/files/file/9268-mirage-factory-f-4e-phantom-arn-101-for-sf2-series/
       
      To install just move the folders to your:
       
      C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects
       
      Thanks to Sundowner for the skin so I could convert it to use on the ARN-101 and F-4G.
       
      Package is 363mb unzipped!
       
      Enjoy
       
      Dave "USAFMTL"

      394 downloads

         (3 reviews)

      0 comments

      Updated

    15. Israeli Air Force Viper Pack by Wilco

      F-16A Netz (87) & F-16C Barak and 2 seat F-16B
       
      This mod is a package of every single seat and 2 seat F-16 in service with IDF combat and agressor squadrons since 1987.
       
      INSTALLATION:
      To install simply drop into your SF2(I) folder and allow it to overwrite folder names. Features loadouts by year, so it is necessary that you have the July 2011 patch installed.
       
      CREDITS:
      Aircraft and cockpit models The Mirage Factory
      Avionics (Barak) Crusader
      Skins, hangar and loading screens wilco
      LANTIRN, Litening, Pave Penny, AGM-65, LAU-88A ravenclaw
      GBU-38 EricJ
      other weapons 331Killerbee (from the SF2 Weapons Pack)
       
      Special thanks to Dave and the members of Team Flying Dragon (ekek, Stick, alex70b and guyran) for their support.
      Extra special thanks to TK/Third Wire and TMF (a really big thank you) for both the game and the base mods. Without them this mod wouldn't be available.
       
      Hangar screen photo by Ofer Zidon.

      1,408 downloads

         (6 reviews)

      7 comments

      Updated

    16. F-16C Block 30/32 Aggressors by The Viper Team

      F-16C Aggressor Series By the Viper Team.
       
      Pack Includes:
      F-16C Block 30/32
      F-16D Block 30
      F-16N
       
      Pit by ravenclaw. (Ok now he has gone too far.....)
      Models by bpao, modified highly by Jat and ravenclaw.
      Skins templates by Migbuster and EricJ
      MFD panel glass by Stary
      Units skins by Sony Tuckson, Jat, Migbuster and EricJ
      ACMIs, CATM-9's and ALQ-167 by ravenclaw
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work.
      Crash test Dummy and screens, Dave
      CrazyhorseB34, the other dummy
       
      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       
      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.

      1,650 downloads

         (6 reviews)

      5 comments

      Updated

    17. F-16A/B Netz for SF2:Israel

      IAF F-16A Netz Series By the Viper Team.
       
      Pack Includes:
      F-16A Netz_87
      F-16B Netz_87
       

      Pit by Thirdwire
      Models by bpao, modified highly by Jat and ravenclaw.
      Skins templates by Migbuster and EricJ
      MFD panel glass by Stary
      Skins by Wilco, Jat, and ravenclaw
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work.
      Crash test Dummy Dave
       

      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       

      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.

      1,039 downloads

         (7 reviews)

      4 comments

      Updated

    18. NATO Fighters 4+ Part 5

      NATO Fighters Update #5 by eburger
       
      This version is for the latest patch versions and lots of "goodies".
       
      You will need NF4+ Parts 1-4 of course to have a complete mod.
       

      -----------------------------------------------
      NATO Fighters IV+: Post-Dec2009 Update Pack # 5
      -----------------------------------------------
       
      This package contains a fifth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
       
      1) Adds new aircraft and ground objects
       
      2) Adds new textures to existing aircraft
       
      3) Adds large number of new ground objects
       
      4) Updates or adds over 200 weapons and guns
       
      5) Fixes or updates numerous other files in the
      original NF4+ mod
       
      6) Updates items for May2011 & Exp. Pack 2 compatibility
       
      This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level and that already have the first four NF4+ update packs applied.
       
      IMPORTANT: If your NF4 installation includes Exp. Pack 2, you must be running at the May2011 patch level or later.
       
      Please note the those running at the May2011 patch level or later will have an additional installation step to add update files for that patch level to their installations. Those running SF2E Expansion Pack 2 will have still another installation step (after installing the May2011 updates).
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      BEFORE YOU INSTALL
       
      Before installing this update pack, please ensure that:
       
      - your SF2E installation is patched to at least the Dec2009 patch level;
      - the original NF4+ add-on is installed;
      - the first four update packs (or patches) are applied to your NF4+ installation.
       
      The four original NF4+ installation packages can be obtained from CombatAce:
       
      http://combatace.com...-1-main-folder/
      http://combatace.com...objects-folder/
      http://combatace.com...craft-folder-1/
      http://combatace.com...craft-folder-2/
       
      The first four update packs can also be had at CombatAce:
       
      http://combatace.com...09-patch-level/
      http://combatace.com...-update-pack-2/
      http://combatace.com...-update-pack-3/
      http://combatace.com...-update-pack-4/
       
      The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      INSTALLING THE UPDATE
       
      Installation of this update is simple.
       
      1. Copy the contents of the \1_All_Patch_Levels directory to your SF2E Mod Folder,
      overwriting as prompted.
       
      If you are NOT running at the May2011 patch level or later (incl. exp. Pack 2),
      then you're finished. If you are running at the May2011 patch level or later,
      then proceed to the next step.
       
      2. May2011 Patch Level: if you are running at the May2011 patch level or later, then
      copy the contents of the \2_May2011 directory to your SF2E Mod Folder, overwriting
      as prompted.
       
      If your NF4+ install does NOT include Exp. Pack 2, then you're finished. If your
      NF4+ includes Exp. Pack 2, then you have one more step.
       
      3. Exp. Pack 2 Only: copy the contents of the \3_ExpPack2 directory to your SF2E Mod
      Folder, overwriting as prompted.
       
      That's it. You're finished.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      New Aircraft
      - AV-8A Harrier
      - Su-17
      - Su-17M2
      - Su-17M4
      - Su-20A
      - Su-22
      - Su-22M
      - Su-22M3
      - Su-22M4
      - Su-24M
      - Tu-22M3
       
      Other New Items
      - added 26 new ground objects, including APCs, tanks, trucks,
      as well as misc. other items
      - added large number of new weapons & tanks, many to support
      new aircraft
      - added 8 new guns
      - added 11 new pilots/seats (most for new aircraft)
      - added 28 new sounds (most for new aircraft)
       
      Aircraft Updates (All Patch Levels)
      - adjusted shadow data for a number of aircraft
      - performed minor tweaks/corrections to F-86K, F-102A, F-104A, F-106A,
      MiG-15bis, MiG-29As, Mirage 5BA, Mirage IIIC (TMF), Mirage IIIE (TMF),
      Su-27, & Tornado F.3
      - tweaked flight models for all F-16As
      - overhauled rocket stations/loadouts for F-84F (TMF)
      - added new camo texture to F-86K
      - updated Javelin w/ Wrench's mods
      - added six new textures to Javelin
      - overhauled MiG-31 w/ updated avionics & loadouts
      - overhauled flight models for Mirage 2000C & Mirage 2000D/N
      - added new drop tanks for Mirage 2000C
      - overhauled avionics & loadouts for Su-9B, Su-11, Su-15A, Su-15TM
      - completely overhauled Su-17M & Su-17M3
      - overhauled Su-24
      - overhauled Yak-25M & Yak-28B w/ latest updates from Lindr2
      - added several new skins to Yak-25M
       
      Misc. Updates (All Patch Levels)
      - updated campaigns, incorporating latest updates from ThirdWire
      - performed large number of weapons updates/tweaks
      - updated a number of Soviet AAA guns, SAMs, and radars
      - removed ability to target aircraft from several Soviet tanks
      - updated SquadronList.INI to incorporate Aug2011 additions
      - updated SoundList.ini to incorporate May2011 changes
       
      May2011 Updates
      - updated WP effects w/ Stary's changes
      - updated EnvironmentSystem.INI for May2011 using tweaks/changes
      from Stary & PanamaRed
      - updated B-57B, Hunter 4, Hunter 5, Hunter 6, Hunter 51, Hunter 9,
      & MiG-15bis to incorporate May2011 changes (already done for Exp.
      Pack 2)
      - updated CF-104s, F-104G, & F-104G_82 to incorporate May2011 changes
      - incorporated new May2011 skins into CF-104_72, F-4M, F-4M_75, F-84F,
      Hunter 4, Hunter 5, Hunter 51, Hunter 6, Hunter 9, & Mystere IVA
       
      Exp. Pack 2 Updates
      - updated campaigns, incorporating latest updates from ThirdWire
      - incorporated new May2011 skins for Canberra 2, Canberra 6, Canberra 20,
      Hunter 1, & Hunter 2
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
       
      Wrench ........................................... AV-8A Harrier for SF2
      Stary & PanamaRed ................................ updated EnvironmentSystem.INI
      Paulopanz ........................................ F-86K updates
      Wrench ........................................... Javelin updates & new skins
      The Mirage Factory ............................... updated flight models for Mirage 2000C/D/N
      Lindr2 ........................................... Su-17, Su-17M2, Su-17M4, Su-20A, Su-22
      Su-22M, Su-22M3, Su-22M4
      Lindr2 ........................................... updates for Su-17M & Su-17M3
      Lindr2 ........................................... Su-24M
      Lindr2 ........................................... updates for Su-24
      Paulpanz ......................................... Yak-25M updates
      Lindr2 ........................................... Yak-28B updates
      Pasko ............................................ Euro & Desert SAMS/Vehicles Packs
      Abhi ............................................. AN-TQ1 Avenger
      Wrench ........................................... M-51 Skysweeper, SA-8/B Mobile SAMs,
      US 90mm AA
      Ojcar & Kesselbrut ............................... Bofors L70 AA Gun
      Kesselbrut/Gerald14 .............................. M3A1
      Kesselbrut ....................................... ZiL Family Transport Pack
      Crusader ......................................... BM-14-16 Katyuscha Mod
      RebelRyder ....................................... BMP-1, BMP-1_AT-3, BRDM-2, BRDM-2_AT,
      BRDM-3, ZiS Canvas
      Suicidal ......................................... BTR-60, Humvees
      Razvan Stanciu & EricJ ........................... BTR-80A
      grumpapotamus .................................... Lynx APC
      bigal1 ........................................... SCUD Launcher
       
      Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       

      --------------------------
      eburger68 & Dave (USAFMTL)
      22 Aug. 2011

      1,949 downloads

         (4 reviews)

      3 comments

      Updated

    19. Tornado GR1/GR4 for SF2

      Tornado Gr1 and Gr4 for SF2 by Sundowner via AD.
       
      Hanger screens by Sundowner and Dave
      Various ini edits by Dave, Wrench, The and Sundowner
      Skins by Sundowner
       
      New weapon edits....by dtmdragon and IanH!!!! Thanks fellas.... Ian really busted his butt off in this so most of the credit goes to him.
       
      Included are the updated files for AD & Sundowners Tornado GR1 & GR4 series. Copy and paste these 3 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to update both the Aircraft and the new Weapons.
       
      This has been designed to work on everything from a Stock Game (Sept '11 patched) to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have.
       
       
       
      Aircraft Specific Info (in-game, not accurate to real life timeline) -
      ---------------------------------------------------------------------
       
      RAF TORNADO VERSIONS
      ---------------------
       
      GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM.
       
      GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's.
       
      GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above.
       
      GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III.
       
      GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world.
       
      ROYAL SAUDI AIR FORCE VERSIONS
      -------------------------------
       
      GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90.
       
      GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-Lite standard. It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry.
       
       
       
      OTHER INFO
      -----------
       
      Loadout Screen -
      --------------
       
      GR1 & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9.
       
      GR4/RSAF - The Top loadout box shows empty but it's the fuel, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH!
       

      Issues -
      ------
       
      1. Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon.
       
      2. The ALARM Missile model comes with it's own launch rail built-in. I've tried to hide it in the Aircraft models ALARM Launch Rail but a tiny part is still visable, sorry.
       
      3. The RAF's Enhanced Paveway III model is incorrect. I had to use a GBU-27 model as the current GBU-24 model (around which the RAF EnPW3 is based) is sized incorrectly.
       
      If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums.
       
      Hope you have fun with this.........................................Cheers!

      2,466 downloads

         (9 reviews)

      2 comments

      Updated

    20. F-16C Block 50/52 by The Viper Team

      F-16C Blk50/52 Series By the Viper Team.
       
      Pack Includes:
      F-16C Block 50/52
      Greek and Turkish Blk 50/52's
      Block 50/52+ mods.
       
      Pit by ravenclaw. (Somebody stop him!)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Jat and Dave
      Skins: use of JanHas's F4 skins
      Turkish skins by Pureblue
      Greek pattern by EricJ
      Pilots: Base from Florian mod by JAT
      Loading Screens by ST0RM
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
      Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
      CrazyhorseB34, ini work (and the other dummy)
       
      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       

      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
       
       
       

      -------------------------------------------------------------------------------------------

      4,545 downloads

         (17 reviews)

      15 comments

      Updated

    21. Updated F-16A Block 10

      Updated default F-16 for SF2 combined install. You must have SF2:Israel to use this mod. Updated Wrench's mod. Fixed decal tail problem with the first number not showing up.
       
      To install, drop into your mod folder and fly.
       
      Updates
      Switched to Migbuster USAF skins
      Added ACES II and adjusted data.ini accordingly
      Added Modusaf pilot
      Used new random decal format
      Updated Number.lst
      Added AIM-9L/9
      Added ALQ-119v16
      Added new hanger and loading screens
      Added 89th TFS "Rhinos" out of WPAFB
       
      Credits for the items I used:
      Wrench
      Ravenclaw
      Diego

      1,692 downloads

         (6 reviews)

      3 comments

      Updated

    22. 57th FIS SEA Skin

      57th FIS, Keflavik, Iceland Circa 1975
       
      A skin for the F-4E_75 of the 57th FIS while the aircraft were in SEA camouflage. Sundowners templates were used. Thank you again kind sir.
       
      To install just put into your objects folder and let it overwrite. That's all there is to it. Enjoy
       

      Dave

      141 downloads

         (1 review)

      0 comments

      Updated

    23. 1948 War for Independence/1956 Suez Crisis

      This mod encompasses a 1948 war for independence campaign and an add to the default campaign by adding most of the missing units and countries involved. It’s as close as I could get it but I am sure someone will say it’s lacking something.
       
      READ THE README!!!!!!!!!!!!!!
       

      -------------------------------------------------------
      48-56 Mod Update: Change Log
      -------------------------------------------------------
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      SEP. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes & Updates
      ---------------
      - updated key INIs to support the May2011 & later patch levels
      - added some default objects so that the mod install can function
      as a complete, self-contained Mod (i.e., you can generate a new,
      separate Mods folder, delete the \Aircraft and \GroundObject
      folders, and install only what's included in this mod package)
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      APR. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - minor fixes to Independence War campaign
      - minor fixes to La Fayette
      - minor corrections to Canberra tip tanks
      - minor corrections/tweaks to all three Seahawks
       
      Updates/Additions
      -----------------
      - overhauled Suez & Kadesh campaigns to incoprorate
      new units, skins & use more realistic unit strengths
      - updated SquadronList.INI
      - added several new weapons
      - added new EAF, IDF, & French skins to C-47A
      - C-47A now flyable with custom cockpit
      - added new EAF & SyAAF skins to Il-28
      - added new numbering & kill-mark decals to Meteor 8
      - added kill-mark decals to MiG-15bis
      - added MiG-15UTI w/ four Arab skins
      - minor corrections to Mystere IVA decals
      - added six new skins for the Ouragan
      - all new skins/decals for all three Seahawks
      - added new skins & decals to Vampire 52
      - added new custom cockpit (based on Meteor 8) to
      Vampire 52
      - added RAF pilots for Canberra
      - added F-84F tank textures
      - added MF F-84F for Alternate Hunters Campaign
      - added Arab Medals Pack
       
      * Note: all new skins, decals, cockpits, & medals in this
      update were kindly supplied by Paulopanz
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JAN. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - supplied missing muzzleflash.tga
      - fixed landing deck on HMS Albion
      - tweaked deck data on other carriers
      - fixed carrier landings for SeaHawks
      - fixed carrier landings for Corsairs
      - fixed carrier landings for Wyvern
      - fixed bomb sight on Canberra B.2
      - corrected errors in SeaHawk drop tanks
      - added RadarFamilyName data to several ground objects
       
      Updates/Additions
      -----------------
      - updated F-84F to incorporate new fuel tank nodes
      - updated Hunter 5 for Exp. Pack 2 to incorporates model changes
      - updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
      - swapped out old Canberra fm for 3rdWire SF2 fm
      - tweaked flight model for SeaHawks
      - overhauled SeaHawk FB.3 loadouts
      - made minor updates to Spitfires & P-51D
      - added Tank_Venom for Venom FB.4
      - added two skins to Canberra B.2
      - updated Suez & Kadesh campaigns to include new Venom drop tank
      - updated FlightEngine.INI for Exp. Pack 2 & later
      - updated SquadronList.INI to incorporate Exp. Pack 2 additions
      - updated IsraelMe.INI to include Water & Location .BMP pointers
      - added Su-85 & Su-100 for Arab forces
      - added IDF Super Sherman for Israeli forces
      - added 15 new weapons
      - updated several guns; added 85MM_D-8TG
      - added new campaign/base screen for naval units in Suez campaign
      - tweaked CampaignStart/End texts for Suez & Kadesh campaigns
       

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JULY 2010
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from ???
       

      --------------
      Eric Howes
      (eburger68)
      26 July 2010
      28 Jan. 2011
      19 Feb. 2011
       

      Thank you to these contributors:
       
      Monty CZ for the S-199. What a masterpiece.
      Florian for the updated RF-84F. She is uber good now.
      Gunrunner for the RF-84F skins. Perfect is not the word for it.
      Paul for the extensive work ON many many skins for the mod.
      guyran for the Arab version of the campaign.
      Wrench for the many add ons via Geo also the terrain work.
      Jimbeamer5 for his skin work.
      C5 for the FM work on the F4U-7
      Crusader for fixing the AU-1 and the F4U-7 and all the little tweaks.
      The Mirage factory for the Corsairs and other models.
      Bunyap for the Seahawks and Harvard
      Wilco my savior on the P-51 and Sptit skins
      Pasko for the Mossie and the MD-450
      Veltro for the Stirling and Halifax mods. Thanks Ed.
      kulbit80 for some skins a planning maps.
      eburger for tons of fixes and the MK1 eye ball.
      Lloyd for the skins on the Mossie and the Iraqi Sea Fury
      Skippybing for the Wyvern.
      Kess for the pits.
      Hinch for the great carriers.
       
      If I forgot anyone, let me know. I will correct it.
      My apologies ahead of time.
       
      Enjoy
       
      Dave USAFMTL
       
      10 Jun 10
       
      Missing cockpit pictures for the Wyvren added.
       
      16 Jun 10
       
      Various fixes by eburger68
       
      26 Jul 2010
       

      ---------------------------------
       
      8-56 Mod Update: Change Log
      -------------------------------------------------------
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JAN. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - supplied missing muzzleflash.tga
      - fixed landing deck on HMS Albion
      - tweaked deck data on other carriers
      - fixed carrier landings for SeaHawks
      - fixed carrier landings for Corsairs
      - fixed carrier landings for Wyvern
      - fixed bomb sight on Canberra B.2
      - corrected errors in SeaHawk drop tanks
      - added RadarFamilyName data to several ground objects
       
      Updates/Additions
      -----------------
      - updated F-84F to incorporate new fuel tank nodes
      - updated Hunter 5 for Exp. Pack 2 to incorporates model changes
      - updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
      - swapped out old Canberra fm for 3rdWire SF2 fm
      - tweaked flight model for SeaHawks
      - overhauled SeaHawk FB.3 loadouts
      - made minor updates to Spitfires & P-51D
      - added Tank_Venom for Venom FB.4
      - added two skins to Canberra B.2
      - updated Suez & Kadesh campaigns to include new Venom drop tank
      - updated FlightEngine.INI for Exp. Pack 2 & later
      - updated SquadronList.INI to incorporate Exp. Pack 2 additions
      - updated IsraelMe.INI to include Water & Location .BMP pointers
      - added Su-85 & Su-100 for Arab forces
      - added IDF Super Sherman for Israeli forces
      - added 15 new weapons
      - updated several guns; added 85MM_D-8TG
      - added new campaign/base screen for naval units in Suez campaign
      - tweaked CampaignStart/End texts for Suez & Kadesh campaigns
       

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JULY 2010
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from ???
      48-56 Mod Update: Change Log
      ---------------------------------
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from Kulbit80
      --------------
      Eric Howes
      (eburger68)

      2,186 downloads

         (5 reviews)

      4 comments

      Updated

    24. SF2 Falklands Mod

      --------------------------------------------------
      Kesselbrut's
      "Falklands '82" (Operation Corporate)
      for Strike Fighters 2
      --------------------------------------------------
       
      This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
       
      This update pack should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
       
      Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Dec2009 patch level (the Jun2010 patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      Also, please be aware that the mod requires either the original Strike Fighters 2 (with the Desert terrain) or Strike Fighters 2: Vietnam (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
       
      The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
       
      NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
       
      STEP 1: PREPARE THE MOD FOLDER
       
      This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
       
      - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
       
      - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
      Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
       
      ...where [YourModFolder] matches the name of the copied .EXE file that you created.
       
      - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
       
      Now you're ready to install the Falklands'82 mod proper.
       

      STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER
       
      This is the easiest step.
       
      - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
       
      - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
       
      If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
       

      STEP 3: EDIT OPTIONS.INI
       
      This last step involves a bit of text editing, so please pay attention.
       
      Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
       
      [instantAction]
      AircraftType=HarrierFRS1
      MissionMap=Malvinas
      StartTime=15:15:00
      StartDate=05/21/1982
      StartTimeDeviation=10
      TextureSet=0
      NationalMarking=0
      SquadronMarking=0
      AircraftNumber=0
      KillMarking=0
       
      Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
       
      StartYear=1982
      EndYear=1983
       
      Save your changes and close the Options.INI file.
       

      STEP 4: Optional Step for SF2V Users
       
      This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
       
      - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
       
      - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
       
      THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installation of Optional Items
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
       
      - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
       
      - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
       
      - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Game Play Notes (PLEASE READ)
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      There are some important things you should know about playing this updated version of the "Falklands '82" mod.
       
      1. Single Missions vs Campaigns
       
      Like the original "Falklands '82" for SFP1, the Malvinas terrain here is set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
       
      Campaigns: both campaigns automatically start on May 1, 1982, and continue
      into early June 1982.
       
      Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
      you set the date to 1982, you may get a CTD (crash to desktop)
      when attempting to start the mission.
       
      As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
       
      2. Recommended "Gameplay Options"
       
      Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
       
      You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
       
      3. Canberra Bomb Sight
       
      In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
       
      4. Carriers
       
      All Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
       
      5. Infanty Speed
       
      Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
       

      ~~~~~~~~~~
      Known Bugs
      ~~~~~~~~~~
       
      There are a few bugs (none "showstoppers") that you should be aware of.
       
      1. Stanley Airfield
       
      The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
       
      First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
       
      Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
       
      Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
       
      With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
       
      2. Non-paved Airfields
       
      When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
       
      3. Rapier SAMs
       
      The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
       
      4. Helicopters & AI Pilots
       
      All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
       
      At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
       
      Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
       
      5. Comrpnt's Missions
       
      Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
       
      In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
       
      As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod was released in December 2010. In January 2012 it was updated with the following fixes and changes:
       
      Fixes & Updates
      ---------------
      - campaigns overhauled, with revised AirOffensive schedules, unit start
      dates, and other minor changes
      - variant of Argentinean campaign added (Operation Rosario), which bases
      3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
      of Rio Grande Airbase
      - Operation Corporate campaign now allows players to fly the small detach-
      ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
      - flak & bomb effects fixed to reduce cartoonishly large debris
      - Formation.INI updated to reflect changes from the latest 3rdWire patches
      - terrain Tyes.INI overhauled to standardize data and better organize/
      prioritize target types for campaigns
      - terrain Targets.INI tweaked to fix various minor errors & address
      problems with front line
      - front line (Movement.INI) adjusted to correct problems with game engine's
      handling of certain target areas in campaigns
      - Exocet ASMs changed to allow them to hit moving targets in Single Missions
      - ship-based SAMs overhauled to improve performance
      - most warships tweaked to improve performance of ship-based SAMs
      - Super Etendard's weapon stations tweaked to correct roll to the left
      - Super Etendard's cockpit position moved forward
      - Super Etendard's decals.INI fixed to show all decals
      - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
      guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
      - AIM-9 Sidewinder rails added to A-4Q Skyhawk
      - CruiseSpeed for all Skyhawks boosted slightly
      - mission radii for all Harriers reduced to prevent them from flying
      missions against the Argentinean mainland
      - UH-1H flight model tweaked for performance
      - ground-based SAMs, AAA, & radars tweaked to improve performance
       
      In September 2011 this mod was re-released following extensive bug fixes, changes, and additions.
       
      Fixes
      -----
      - missing/incorrect Sea Harrier decals
      - bright white Sidewinder rails on Sea Harrier
      - A-4 nation decals missing
      - non-working nozzel on Sea Harrier
      - incorrect alignment/decals for UH-1H
      - wrong missiles on Mirage IIIEA
      - Mirage IIIEA unable to maintain expected high altitude speed
      - wrong .INI pointer for A-109A unit in Malvinas campaign
      - Type_12M frigate not appearing in terrain
      - front line leaves British ships on Argentine side in campaign
      - wrong alignment for Port Howard target area
      - wrong model for AR_R-530R
      - wrong squadron for Harrier GR.3 (No.1 not No.3)
      - loadout/weapon stations problems with S-2F Tracker
      - rolling radius on Super Etendard nose wheel too high
      - Airfields 1,2,5 use mix of old/new runway textures
      - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
      - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
      - Harrier FRS.1 damaged 50% when landing on carriers
      - aircraft on use ski jump improperly on Hermes
      - AI pilots land incorrectly on Hermes
      - double green Pucara's 1-Tex skin wrong color-depth
      - AI pilots w/ Twin Otter not take off/land correctly
      - AI pilots w/ T-34C Mentor not take off or fly correctly
      - wildly inaccurate squadron strengths in campaigns for some aircraft
      - "Intelligence" values on wrong force/side in Malvinas campaign
      - some number decals not appear on aircraft in campaigns
      - other minor errors in campaign DATA.INIs
      - ReadMe for Malvinas WP not included
       
      Additions
      ---------
      - RWR/ECM corrections on Harrier GR.3
      - overhauled decals on Harrier GR.3
      - engine updates on Harrier GR.3
      - loadout updates on Harrier GR.3
      - RWR/ECM corrections on Sea Harrier FRS.1
      - engine updates on Sea Harrier FRS.1
      - loadout updates on Sea Harrier FRS.1
      - corrected black skins from Elephant for Sea Harrier FRS.1
      - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
      - corrected 809 skins from PanamaRed & Elephant
      - overhauled decals for Sea Harrier FRS.1 based on work by Elephant
      - Lynx & Sea King upgrades by dtmdragon
      - Argentine pilot pics from IceMan
      - new RAF & RN pilots from Elephant & PanamaRed
      - new SquadronList.INI from STORM w/ texture data keyed to it
      - WATERNORMAL.BMP from SF2 Desert.CAT
      - optional verions of WATERNORMAL.BMP from luk1978
       
      New Optional Items
      ------------------
      - 3rdWire Nesher-based Dagger (SF2I only)
      - 3rdWire Mirage IIIEA cockpit (SF2I only)
      - 3rdWire Harrier GR.3 (SF2E only)
      - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
      - alternate WaterNormal.BMPs
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      General Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
       
      General SF2 post-Dec2009 Updates/Conversions
      --------------------------------------------
      - Hangar/Loading Screens: converted to .JPG format
      - Loadout Images: coverted to .TGA format
      - Cockpit Positions: checked & updated as needed
      - HUD/DTVFilter Materials: added & updated as needed
      - Effects: added proper shaders to all effects
      - EnvironmentSystem: added proper Dec2009 shaders & new
      environment parameters
      - Menu Screens: coverted to .JPG format
      - Non-decal TGAs: moved to aircraft texture folders
      - UserLists: added UserList.INIs to all aircraft
      - AircraftShortNames: added AircraftShortName statements
      to all aircraft
      - Damage models: added aircraft damage models to all air-
      craft DATA.INIs
      - Decals: moved all aircraft decals to \Decals folder
      - Pilots & Seats: moved all pilots & seats to \Pilots folder
      - Radar frequencies: added radar frequency data to aircraft
      radars, RWR statements, anti-radiation missiles, & ground
      radars (not ships)
      - converted weapons & guns to SF2
       
      Other Updates & Fixes
      ---------------------
      - added damage .TGAs to several aircraft
      - tweaked weapons loadouts/stations on several aircraft
      - updated flight models on Mirage IIIEA, IAI Dagger, Harrier
      GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
      Etendard, T-34C Mentor, & IA-58a Pucara
      - tweaked flight models on most remaining aircraft to make
      them SF2-friendly
      - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
      rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
      - added new Hangar & Loading screens for a number of aircraft
      - made minor correction/fixes to most aircraft
      - replaced original cloud mod with Cellinsky's WideSky cloud mod
      - updated original Menu screens and added a few new ones to round
      out the set
      - created new InstantAction.INI
      - added custom SpeechSystem.INI to suppress some gun-firing radio
      calls ("He's firing his guns!")
      - carried over original Nations.INI tweaks to SF2 Nations.INI
      - added custom pilot pics from comrpnt's mod pack
      - carried over relevant customizations from original Formations.INI
      to SF2 Formations.INI
      - added several new sounds & updated SoundList.INI
      - tweaked flak guns to improve effectiveness & use new effects
      - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
      now working
      - added bobrock's Invincible re-paint skin
      - converted main terrain .INIs to SF2 standards
      - added seven new terrain target areas for temporary ship locations
      to TARGETS.INI
      - added new terrain items (static models, ships, etc) to TYPES.INI
      - added new terrain items (static models, ships) to TARGETS.INI
      - fixed StanleyAirfield_DATA.INI to enable aircraft to take off
      - tweaked FOB_DATA.INI to allow more than four aircraft to take
      off properly from Port San Carlos FOB
      - implemented custom terrain lights from comrpnt's mod pack
      - updated campaigns for SF2-compatibility (& added MB-339A)
       
      New Air & Ground Items
      ----------------------
      - MB-339A ARA
      - Twin Otter
      - Type 12L frigate
      - Type 21 frigate
      - Type 22 frigate
      - Sotoyomo & Z-28 patrol craft
      - Argentine Mercedes trucks (Trucks camiones)
      - Banidos team static terrain models
      - several new weapons or weapons models
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
       
      comrpnt .......................... Falklands Mod & Mission Pack
      ChrisBV .......................... Sea Harrier Pack
      NeverEnough ...................... IA-58a Pucara for SF2
      Tracker & Syd Adams .............. Twin Otter
      ID(io)T Team...................... MB-339A
      Banidos Team ..................... Static Malvinas Models
      Banidos Team ..................... Trucks Camiones
      Banidos Team ..................... Type 12L, 21, & Type 22 frigates
      bobrock .......................... Invincible re-paint skin
      Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
      Adrian Benetti ................... Malvinas Weapons Pack
      ChrisBV .......................... Falklands War-era Weapons Mini-Pack
      Cellinsky ........................ WideSky cloud mod
      SayWhat?! ........................ IA-58a Pucara skins
      JefeFOSS ......................... Canberra FAA Oscuro skin
      PGC .............................. Mirage IIIEA skins
      torno & HrntFixr ................. C-130/KC-130 skins
      torno ............................ ARA Sea King skin
      Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
      Fallschirmjager, & 3-A-305
      PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
      Mentor fixes, Pucara fixes
      Elephant ........................ updated Harrier FRS.1 skins & decals
      STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
      luk1978 .......................... new WaterNormal.BMP versions
      Ice Man .......................... Argentine pilot pics
      dtmdragon ........................ Lynx & Sea King upgrades
      torno ............................ Dagger skins & antennas for 3rdWire Nesher
      Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
      ataribaby ........................ Super Etendard fixes
      Wrench ........................... Exocet ASM fixes
       
      Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
       
      Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       

      --------------------------
      eburger68 & Dave (USAFMTL)
      15 November 2010
      5 Jan 2012

      5,132 downloads

         (13 reviews)

      17 comments

      Updated

    25. NATO Fighters IV+: Post-Dec2009 Update Pack # 4

      -----------------------------------------------
      NATO Fighters IV+: Post-Dec2009 Update Pack # 4
      -----------------------------------------------
       
      This package contains a fourth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
       
      1) Adds new aircraft and ground objects
       
      2) Makes several aircraft flyable
       
      3) Adds new textures to existing aircraft
       
      4) Updates over 100 weapons and guns
       
      5) Fixes or updates numerous other files in the
      original NF4+ mod
       
      6) Updates items for Exp. Pack 2 compatibility
       
      This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level -- including Feb2010, Mar2010, May2010, Jun2010, or Dec2010 -- and that already have the first, second, and third NF4+ update packs applied.
       
      Please note the those running SF2E Expansion Pack 2 (Dec2010) will have an additional installation step to add Exp. Pack 2 update files to their installations. There are also several "optional" items included in this package -- see below for more information on what they are and how to use them.
       
      If you are running SF2E at the Jun2009b patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT apply this update pack.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      BEFORE YOU INSTALL
       
      Before installing this update pack, please ensure that:
       
      - your SF2E installation is patched to at least the Dec2009 patch level;
      - the original NF4+ add-on is installed;
      - the first, second, & third update packs (or patches) are applied to
      your NF4+ installation.
       
      The four original NF4+ installation packages can be obtained from CombatAce:
       
      http://combatace.com...-1-main-folder/
      http://combatace.com...objects-folder/
      http://combatace.com...craft-folder-1/
      http://combatace.com...craft-folder-2/
       
      The first three update packs can also be had at CombatAce:
       
      http://combatace.com...09-patch-level/
      http://combatace.com...-update-pack-2/
      http://combatace.com...-update-pack-3/
       
      The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      INSTALLING THE UPDATE
       
      Installation of this update is simple.
       
      1. Copy the contents of the \All_Patch_Levels directory to your SF2E Mod Folder,
      overwriting as prompted.
       
      If you are NOT running Exp. Pack 2, then you're finished. If you are running
      Exp. Pack 2, then you have one more step.
       
      2. Exp. Pack 2 Only: copy the contents of the \Dec_2010_Patch directory to your
      SF2E Mod Folder, overwriting as prompted.
       
      That's it. You're finished. Please look over the next section on "optional" items included here that you may want to install.
       
      ~~~~~~~~~~~~~~
      Optional Items
      ~~~~~~~~~~~~~~
       
      The \_Optional directory included in this package contains files to make three aircraft flyable (one available only in Exp. Pack 2). If you have SF2I you might have already made the other two flyable, in which case you you do not need these files.
       
      Here's what's available (by directory).
       
      Canberra20: Contains files to make the Exp. Pack 2 Canberra B.20 flyable. If you
      installed Exp. Pack to an install merged with the original SF2 (w/ the
      mercenary canmpaign and Desert terrain) then the Exp. Pack 2 installer
      should have dropped the Canberra20 in your \Aircraft folder. Simply
      copy these files to your \Objects\Aircraft\Canberra20 folder to make
      the aircraft flyable.
       
      Mirage5F: Update 3 included files to make the Mirage 5F flyable, but additional files
      from SF2I were required. If you do not have SF2I, you can use the alternate
      files in this folder to make the Mirage 5F flyable. Simply copy these files
      to your \Objects\Aircraft\Mirage5F folder to make the aircraft flyable.
       
      MystereIVA: Update 3 included files to make the Mystere IVA flyable, but additional files
      from SF2I were required. If you do not have SF2I, you can use the alternate
      files in this folder to make the Mystere IVA flyable. Simply copy these files
      to your \Objects\Aircraft\MystereIVA folder to make the aircraft flyable.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes
      -----
      - large number of weapons updates/tweaks
      - added internal gun ammo wt data for several aircraft
      - minor corrections to FlapLid radar unit
      - added missing cockpit files to several aircraft
       
      Updates (All Patch Levels)
      --------------------------
      - updated & revised campaigns
      - revised USAF F-4 loadouts
      - misc. aircraft fixes, incl. re-naming the old
      Lightning F.6 to avoid conflicts with new one
      - overhauled Lightning F6 flight model to match 3rdWire fm
      - tweaks to AlphaObject settings in the terrain DATA.INI
      - AMD_SM_B2: new Super Mystere cockpit
      - F-100D_59_RDAF: tweaked skins for SF2 mapping
      - F-100D_64_RDAF: tweaked skins for SF2 mapping
      - F-84F: made flyable; added refueling probe & Wrench' custom USAF decals
      - F-84F (MF): replaced several skins with better versions
      - Hunter 4 & 5: made flyable & added serials
      - Hunter 51: tweaked skin for SF2 mapping
      - Hunters (4-9): Exp. 2 fixes/updates
      - Super Mystere B.2: made flyable w/ 4 skins (silver & camo)
      - number of other minor fixes/updates to existing aircraft
      - several new weapons & drop tanks
      - several new new pilots/seats
      - two new sounds
      - added French carrier station (disabled) to terrain TARGETS.INI
      - added several new tank/APC models
      - added new destroyed models for tanks
      - updated SquadronList.INI to incorporate Exp. Pack 2 additions
       
      Updates (Exp. Pack 2)
      ---------------------
      - updated campaigns
      - added '56 campaign
      - small INI tweaks to incorporate Exp. 2 changes
      - updated B-57B to reflect new model changes
      - updated Hunter 4,5,51,6,9 to reflect new model changes
      - Canberra B.2: made flyable
      - Canberra B.6: made flyable
      - Hunter 1 & 2: added serials
       
      New Aircraft
      ------------
      - Canberra B2 (3rd-party model)
      - Canberra B6 (3rd-party model)
      - F-104C Starfighter
       
      New Skins
      ---------
      - AMD SM B2: additional French Silver skins for units
      - Canadair: two new GAF skins
      - F-104G_63: RDAF Grey & Camo skins
      - F-4D_78: USAF Grey skin
      - F-84F (MF): KLU Camo, Jabo33, USAF Silver/Grey
      - F-86K: French Silver, KLU Silver
      - Hunter 4: KLU Camo skins
      - Hunter 6: KLU Camo skin
      - JaguarGR: added several new RAF Camo skins
      - Lightning F6: new silver & camo skins for units
      - Mirage IIIC: silver Alsace & Cigognes skins
      - Mystere IVA: four unit-specific silver skins
      - Super Mystere B2: four new skins (silver & camo)
      - Yak-28B: new camo skin
       
      Optional Items
      --------------
      - Mirage 5F: alternate cockpit for those without SF2I
      - Mystere IVA: alternate cockpit for those without SF2I
      - Canberra B.20: files to make flyable (Exp. Pack 2 only)
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
       
      Ajunaidr ............................... F-104C
      Ajunaidr ............................... Canberra B2/B6
      USAFMTL/Dave ........................... F-104C skins
      Kulbit(80) ............................. Super Mystere B.2 camo skin
      Eole ................................... AMD_SM_B2 skins
      PGC .................................... Mirage IIIC skins
      Paulopanz .............................. Mystere IVA skins, Hunter KLU skins
      Sundowner .............................. Lightning F6 skins, F-4D_78 grey skin
      ravenclaw_007 .......................... CL-13B GAF camo skins
      Greg Thomas ............................ F-104G green RDAF skin
      Muesli, Soulfreak ...................... F-84F (MF) skins
      Matthew Ouellette ...................... Yak-28 camo skin, F-86K French skin
      Bobrock ................................ F-86K KLU skin
      Wrench ................................. F-84F USAF decals & mods
      Spinners ............................... items from RAF Decals Pack
      Ordway & CA_Stary ...................... Super Mystere cockpit
      Ordway ................................. Mystere IVA cockpit
      rebel ryder ............................ BMP-1
      Gepard ................................. T-64
      BPAo, Fubar512, & 331Killerbee ......... T-80
      SUICIDAL ............................... New Destroyed Tank LODs
      Pasko, Patak, & Kesselbrut ............. M60A3
       
      Credit for the original NF4+ add-on goes to Column 5, Dave (USAFMTL) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       

      --------------------------
      eburger68 & Dave (USAFMTL)
      14 Feb. 2011

      1,972 downloads

         (3 reviews)

      3 comments

      Updated

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