Strike Fighters 2 Series by Thirdwire
Sub Category
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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F-4C + (67) SEA and Gull package.
By Blackburn32
This is just a small update to the USAF F-4C family. Inspired by historical footage of F-4C's arriving back to Ubon after Operation Bolo.
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This includes:
New skin for F-4C + (67) Phantoms: USAF SEA, GULL GREY and SCAT XXVII (Col. Robin Olds Phamous Phantom)
New textures in cockpit: The Radar and RWR, with some of the dials and textures changed.
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Installation:
Back up your F-4C + (67) folders in case my skins are not to your taste
Drop content of this .7z into Objects/Aircraft in you mod folder and allow for any overwrite
Hopefully you'll enjoy!
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Thanks to:
Sundowner for the inspiration and awesome templates
For all members of Combatace! Whom know that the support system is purely awesome.
309 downloads
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AMI F-16A Block 15 Air Defense Fighter (ADF)
By dtmdragon
AMI/ Italian Air Force F-16A Blk 15 Air Defence Fighter (ADF)
In 2003 The Italian Air Force (Aeronautica Militare Italiana) leased 34 F-16A/B (mostly block 15 ADF variants) as a stop-gap solution until delivery of the Eurofighter Typhoon in 2010-12.
The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission.
- Updated F-16A ADF 3D model by JAT81500
- New skins using the Team Viper F-16C High Res templates modified to fit the ADF.
- Detailed Team Viper F-16 pilot model and ejection seat.
- Flight model updated to the standard of the latest Team Viper F-16 flight model.
- Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120).
- Team Viper effects, sounds, fuel tanks and weapons.
- FANATIC MODDER
To install:
Drop into your Mods folder
Credits:
- JAT81500 for doing the updated F-16A ADF 3D model
- TMF/ Mirage Factory for the original F-16A ADF.
- The Viper Team for thier F-16C/AM series.
- Ravenclaw for the weapons and SF1 AMI F-16 Skins I used as a base and for the decals.
- Migbuster for the F-16C skin templates.
Enjoy,
Dan (dtmdragon)
History
Since the early nineties, the Italian Air Force has eagerly been seeking a replacement for its vintage Aeritalia F-104S Starfighters. Its intended replacement is the Eurofighter Typhoon. Since this program has been running behind schedule for a few years, the Italian air force needed a stop-gap solution. Because the AMI possesses a vast number of Tornado IDS planes, they decided to lease 24 Tornado ADV fighters from the RAF for a 10-year period. This lease ended in 2003 so a replacement was sought. At first the AMI opted to extend the lease period with another 10 years. This proved to be too expensive, so the Italian government turned to the US. The requirement was for a fighter that could perform the air defense mission for 5 to 10 years, until the arrival of the Typhoon.
Inventory
Peace Caesar
On March 15th, 2001 the Italian government signed an LoA for a 5-year lease (with an option on another 5 years) of 34 F-16s and four spare airframes, in a deal worth up to $777 million over a 10-year period. The aircraft were delivered between July 2003 and November 2004. In total, 30 F-16A ADFs as well as 1 F-16B ADF and 3 F-16B block 5 & 10's will be delivered. Four more planes will be provided for use as spare parts.
Before delivery to Italy, the aircraft are brought out of storage at Davis-Monthan AFB, Ariz. and transfered to the Ogden ALC at Hill AFB, Utah, where they undergo 220 days of refurbishment and upgrades.
The Falcons are given a complete refurbishment, which complied with all technical compliance-technical orders that have changed since the aircraft was placed in stasis in Arizona. The depot teams at Hill AFB did structural modifications including Falcon-Up, which replaces particular bulkheads and the structural life improvement program, which strengthens holes around the fuel cell panels and wheel wells by compressing the molecules with 30,000 pounds of pressure. The wings were removed and the bulkhead furthest aft that holds the vertical wing was replaced. The landing gear was refurbished and its bulkhead was also replaced.
The flight controls actuators are replaced with new actuators. In addition the computers and instruments that provide the Falcon its technological edge are removed, sent to the appropriate facilities to be tested then repaired if necessary. All equipment that is a time change item and that has less than a full year's worth of service left is changed.
Approximately 100 Italian Air Force maintenance officers, instructors and technicians are receiving F-16 maintenance training at Lockheed Martin facilities in Fort Worth, Texas.
End of service
On May 23rd, 2012 a disbanding ceremony was held at Trapani-Birgi AFB to mark the disbandment of the resident 18 Gruppo, which was the sole surviving F-16 squadron within the AMI. This marked to end of the service life of the F-16 within the Italian Air Force. This means the AMI is the first air force to fly with the F-16 that phases out the type.
Modifications & Armament
The planes provided to Italy have a standard ADF configuration. All aircraft receive the uprated Pratt & Whitney F100-220E engine and undergo the Falcon-Up structural enhancement program. It is confirmed that a number of weapon systems will be released to the AMI to be used in conjunction with the F-16s, including the AIM-120 AMRAAM missile,
501 downloads
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F-16A Block 15 Air Defense Fighter (ADF)
By dtmdragon
Air National Guard F-16A Block 15 Air Defense Fighter (ADF)
The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission.
I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is:
- Updated F-16A ADF 3D model by JAT81500
- New skins using the Team Viper F-16C High Res templates modified to fit the ADF.
- Detailed Team Viper F-16 pilot model and ejection seat.
- Flight model updated to the standard of the latest Team Viper F-16 flight model.
- Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120).
- Team Viper effects, sounds, fuel tanks and weapons.
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
Credits:
- JAT81500 for doing the updated F-16A ADF 3D model
- TMF/ Mirage Factory for the original F-16A ADF.
- The Viper Team for thier F-16C/AM series.
- Ravenclaw for the weapons.
- Migbuster fot the F-16C skin templates.
- =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from.
- FANATIC MODDER
Enjoy,
Dan (dtmdragon)
History
In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles.
The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992.
Structure & Avionics
Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance.
A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM.
Modifications & Upgrades
The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system).
The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges.
Production
All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier.
Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007.
A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar.
1,082 downloads
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Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
By Wrench
As seen in this thread in the SF2 Knowledge base:
http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874
This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader
Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
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- working Arresting Hook-Lever (all)
- working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display)
- ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L)
- Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73)
- Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing)
- corrected A-4F_74.ini to use the proper cockpit
PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install!
244 downloads
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Super Mystere B2 cockpit
By Stary
Version 1.3 posted, read the changelog.
I strongly suggest you keep the 1.2 version backed up in case you don't like certain aspects of changes introduced in 1.3 (specular effect you might find too excessive)
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Super Mystere B2 cockpit
To install unpack to your Super Mystere folder, overwrite when asked
have fun
Stary
825 downloads
- super mystere b2
- cockpit
- (and 1 more)
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Sukhoi Su-25T Tankovy & Su-25SM Frogfoot for SF2
By dtmdragon
Sukhoi Su-25T Tankovy & Sukhoi Su-25SM Frogfoot for SF2
The Su-25T (Tankovy) is a dedicated antitank version, which has been combat-tested with notable success in Chechnya. The design of the aircraft is similar to the Su-25UB ( unification of 85%). The variant was converted to one-seater, with the rear seat replaced by additional avionics. It has all-weather and night attack capability. In addition to the full arsenal of weapons of the standard Su-25, the Su-25T can employ the KAB-500Kr TV-guided bomb, KH-58 ARM, R-73, MPS-410 ECM Pod and the semi-active laser-guided Kh-25ML. Its enlarged nosecone houses the Shkval optical TV and aiming system with the Prichal laser rangefinder and target designator. It can also carry Vikhr laser-guided, tube-launched missiles, which is its main antitank armament. For night operations, the low-light TV Merkuriy pod system can be carried under the fuselage. Three Su-25Ts prototypes were built in 1983–86 and 8 production aircraft were built in 1990. With the introduction of a definitive Russian Air Force Su-25 upgrade programme, in the form of Stroyevoy Modernizirovannyi, the Su-25T programme was officially canceled in 2000.
The Su-25SM (Stroyevoy Modernizirovannyi) is an "affordable" upgrade programme for the Su-25, conceived by the Russian Air Force in 2000. The programme stems from the attempted Su-25T and Su-25TM (aka Su-39) upgrades, which were evaluated and labelled as over-sophisticated and expensive. The SM upgrade incorporates avionics enhancements and airframe refurbishment to extend the Frogfoot's service life by up to 500 flight hours or 5 years.
The Su-25SM's all-new PRnK-25SM "Bars" navigation/attack suite is built around the BTsVM-90 digital computer system, originally planned for the Su-25TM upgrade programme. Navigation and attack precision provided by the new suite is three times better of the baseline Su-25.
A new KA1-1-01 Head-Up Display (HUD) was added providing, among other things, double the field of view of the original ASP-17BTs-8 electro-optical sight. Other systems and components incorporated during the upgrade include a Multi-Function Display (MFD), RSBN-85 Short Range Aid to Navigation (SHORAN), ARK-35-1 Automatic Direction Finder (ADF), A-737-01 GPS/GLONASS Receiver, Karat-B-25 Flight Data Recorder (FDR), Berkut-1 Video Recording System (VRS), Banker-2 UHF/VHF communication radio, SO-96 Transponder and a L150 "Pastel" RWR.
The R-95Sh engines have been overhauled and modified with an anti-surge system installed. The system is designed to improve the resistance of the engine to ingested powders and gases during gun and rocket salvo firing.
The combination of reconditioned and new equipment, with increased automation and self-test capability has allowed for a reduction of pre- and post-flight maintenance by some 25 to 30%. Overall weight savings are around 300 kg (660 lb).
Su-25SM weapon suite has been expanded with the addition of the Vympel R-73 highly agile air-to-air missile (without helmet mounted cuing) and the S-13T 130 mm rockets (carried in five-round B-13 pods). Further, the Kh-25ML and Kh-29L Weapon Employment Profiles have been significantly improved, permitting some complex missile launch scenarios to be executed, such as: firing two consecutive missiles on two different targets in a single attack pass. The GSh-30-2 cannon (250-round magazine) has received three new reduced rate-of-fire modes: 750, 375 and 188 Rounds per Minute. Like the Su-25T it can carry the MPS-410 ECM Pod.
The eventual procurement programme is expected to include between 100 and 130 kits, covering 60 to 70 percent of the Russian Air Force active single-seat fleet, as operated in the early 2000s. The Su-25SM has been operating over Syria in 2015.
Special note on the Vikhr rocket launcher tubes:
TLR/ ATR weapons rack can only carry a maximum of 6 LGR missiles but the Vikhr rocket launcher for the Su-25T carries 8. As a work around there are two 8 tube ATR launchers that are different 'rack specific' weapon stations but have the exact same position. One of the launchers holds 6 LGR the other holds just 2. The missiles are positioned on the ATR racks so the one that holds 2 fills in the empty tubes of the ATR that holds 6. The Loadout.ini will loads both racks correctly but it is not possible to manually load them and get 8 rockets in the tubes, you will only get 6 if you do it manually.
To install:
Drop into your Mods folder
Included in the ‘optional’ folder is a modified NATO Fighters 5 1986 Red Storm (WP) Campaign to include the Su-25T. It will show up an extra campaign named “861019 Red Storm (WP) Su-25T” and will not affect any of the other NATO Fighters campaigns.
Credits:
- Florian
- Wingoverisrael
- Torno
- Paulopanz
- Baffmeister
- Y.Gordon
- YEYEYE
- 101tfs
- Lindr2
- Erwin_hans
- Brian32
Su-25T WIP thread: http://combatace.com/topic/87831-su-25t-tankovy/
Enjoy,
Dan (dtmdragon)
1,796 downloads
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SF2 R95 PA Arromanches (58-59 Refit) Mod
By Eole
R95 PA Arromanches (58-59 Refit) by Eole v1.0
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*** SF2NA required for Carrier operations
*** tested in full 5-merged installation ***
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_Mod folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
Optional
=======
If you want to fly the optional mission include you'll need first to download the Veltro2K's Breguet Alizé
You can get here
http://combatace.com/files/file/15245-breguet-br1050-early-versions/
Credits
=======
- Hinchinbrooke Melbourne 3D Model.
- Eric Howes SF2NA_Carriers_Pack
- MigBuster INS Vikrant (R11) with Hi Res deck 1.0
- myself Skins, Decals, ini-work
If I have neglected to credit anyone here, please let me know. I'ill get it fixed ASAP.
Special Thanks
============
- Mue for your outstanding LODViewer
- all modders at CombatAce for their work and inspiration!
----------------------
Patrick Le Naour (Eole)
10 April 2015
Thanks
======
253 downloads
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Thirdwire A-4E to K Cockpit Repaint
By Nyghtfall
Thirdwire A-4E/F/G/H/K Cockpit Repaint by Nyghtfall v1.2
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*** SF2V, SF2I, DLC 002 (A-4G) and DLC 005 (A-4K) required for the according Skyhawk-Models ***
*** tested in full 5-merged installation ***
Update v1.2
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All A-4E-based cockpits are now included with a repaint similar to the A-4F from the initial release, together with updated cockpit.inis:
- A-4E, E_65, E_67, A_Ahit, E_Ahit_73
- A-4F, F_74, F_Ahit
- A-4G
- A-4H_Ahit, H_Ahit_68, H_Ahit_70, H_Ahit_73
- A-4K
Early Variants (A-4A to C and L) will follow later, as they require some more paintwork.
Update v1.1
===========
Crusader did some excellent cockpit.ini-tweaks and corrected the following issues:
- chaff/flare counter entries for the A-4F_74 (one counter for chaff, one for flares)
- added entry for the ECM Control knob, will switch from "Rec" to "Rpt" if ECM is turned on
- ECM box, "Rec" light, new function, now works as Type=THREAT_SAM_WARNING_LIGHT . Thats the normal operating setting of the ECM, light indicates that emissions are received and ECM can be switched to transmit.
- Spoilers Indicator light - changed entry to use external animation link function, now the spoiler light works correctly (gears extended and ground contact, airbrake extended)
Initial Release v1.0
====================
This is a repaint for Thirdwire's Stock A-4F and A-4F(74) Cockpits. While working on a proper A-4PTM-Cockpit based on the A-4F-one, this was a secondary result and maybe someone will find it useful. I aimed for an worn look and instruments, that are a bit darker than the stock ones and so I redid most instruments. I also corrected the font used on the instruments (special thanks to The Trooper for the font!). A slightly changed cockpit.ini for both planes is provided also. I corrected the ArrestingHook- and Gearlever, which are rotating levers now (rather than sliding ones).
Known Issues
=============
- Landinggear-Lever only turns 47° instead of 90° --> In the Cockpit-LOD, the lever-mesh is missing the bottom, so I used this, to avoid a visible hole.
Sources
=======
- US Navy and Marine Corps A-4 Skyhawk Units of the Vietnam War, Osprey 2007
- Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
- A-4 Skyhawk Association, http://a4skyhawk.org/
- Airliners.net
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_Mod" folder and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
Credits
=======
- Thirdwire and TK for a great game and nice models I used.
- Crusader ini-Tweaks for the update (Thanks m8!)
- me template, paintwork, ini-edits, zipping the pack.
Thanks
======
- Crusader for your work to improve this pack!
- The Trooper for providing the proper font used on instruments.
- mue for his LOD-Viewer, which was a BIG help!
Legal Stuff
===========
Use whatever parts you need as long as it's not for payware. And giving credits is also not to bad.
P.S.
====
If you have any problems with this pack or have suggestions and hints, feel free to PM me.
05_03_2016
465 downloads
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F-89 Scorpion Pack for SF2
By Wrench
F-89 Scorpion Pak for SF2 6/4/2010
-- Version 2, 3/3/2016 --
This package includes the full set of F-89 Scorpions, from MontyCZ's original C & D version, PLUS the variant mods I'd created, giving the H, J (Early) and J (Late). The various readmes for the sub-variants are included in their specific aircraft folder, just for historical purposes.
This package has been peaked and tweeked for use in SF2 =ONLY=, and is NOT designed for use on SF/Wo* series 1st Gen sims. It makes use of certain elements found ONLY, and usable ONLY, in SF2.
Everything is included -aircraft, inis, skins, decals, weapons, pilots. =EXCEPT= a cockpit. Due to changes in SF2's internal coding, these aircraft now make use of the stock in-game F-4B via ini edits that through sorcery now reach back into the cat files, and create usable cockpits without the need of a cockpit folder. How this works, I don't know or care; but that it =does= is a wonderful thing!!
On such aircraft that have operating canopies (those that use the F-89D lod), the canopy works via the Standard Manual Animation Keystroke , shift/0.
This package is designed to REPLACE the original set, and will drop right over it, providing you have it already. If you don't, no worries! Just install as normal.
As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Good Hunting!
Wrench
Kevin Stein
Version 2:
See "Change Log" in the readme
1,010 downloads
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Republic of Korea Navy Ulsan class frigate pack
This package contains the complete collection of Ulsan class frigates of the Republic of Korea Navy:
Ulsan Flight I (c.1980), armed with two 76mm guns, four twin 30mm AAA guns, and eight Harpoon missiles Ulsan Flight II (c.1986), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles Ulsan Flight III (c.1988), armed with two 76mm guns, three twin 40mm AAA guns, and eight Harpoon missiles (with the aft guns on an elevated platform for better firing arcs)
These ships are modular and share a common hull design with different weapon loadouts. They are essentially a larger cousin of the contemporary Donghae and Pohang corvettes.
See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
223 downloads
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Republic of Korea Navy corvette pack
This is a package of 4 modern corvettes of the Republic of Korea Navy:
Donghae class (c.1983), armed with a 76mm gun and three twin 30mm AAA guns Pohang Flight II (c.1984), armed with a 76mm gun, two twin 30mm AAA guns, and two Exocet missiles Pohang Flight III (c.1986), armed with two 76mm guns and two twin 40mm AAA guns Pohang Flight IV (c.1988), armed with two 76mm guns, two twin 40mm AAA guns, and four Harpoon missiles
These ships are modular and share a common hull design with different weapon loadouts. They are considered frigates for task force generation.
See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
242 downloads
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F-94B cockpit (proper)
By Stary
This is correct 360-degree F-94B cockpit, to replace my earlier F-94C Starfire released in 2015 (as we lack Starfire model still...)
unpack to your F-94B folder, overwrite when asked (you might want to delete replacement cockpit folder first if exists any)
295 downloads
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WW2 German Flight Crew
By Geezer
This pack contains flight crew figures designed to fit Veltro's WIP FW189, but they can be used for most any other German WW2 aircraft. There are two different pilot figures - a fighter pilot and a bomber pilot. There are also two gunner figures that - with some repositioning - 3D model guys can fit into aircraft they are working on.
103 downloads
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SF2 FJ-3 Fury USN/USMC Skin Pack 3
By Wrench
SF2 FJ-3 Fury USN/USMC Skin Pack 3 2/23/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains 3 new skins/decal sets for the FJ-3/3M Fury.
This package contains skins for the following squadrons:
USN:
VF-21 "Mach Busters" (USS Forrestal, shakedown cruise, 1956)
VF-111 "Sundowners" (USS Bennington, mid-1957 WesPac )
USMC:
VMF-235 "Death Angels"
Almost all markings are decals, with the exception of some special squardron markings and color "zaps". The skins are in jpg format. Decal randomization is TRUE. See "Notes" for more information on the markings and so forth
As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Happy Landings!
Wrench
Kevin Stein
139 downloads
0 comments
Submitted
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Vought F8U-1 (F-8A) Crusader for SF2
The first production model of the Crusader was the F8U-1,which was later redesignated the F-8A. It first flew on September 20, 1955, and 318 were built between 1956 and 1958. The initial order had been for 448 aircraft, but the last 130 were delivered as F8U-1Es (F-8Bs). The first thirty aircraft were fitted with the Pratt & Whitney J57-P-12 engine, but this was replaced with the more powerful -4 version and in all subsequent F-8As. The original thirty were then retrofitted with the -4 as well. This made the F-8A a Mach 1.5 aircraft. Other improvements added during the production run included the addition of a retractable in-flight refueling probe in a blister on the forward left side of the fuselage. This was begun with the fiftieth production aircraft, and retrofitted to the earlier airframes. The original Vought ejection seat was replaced with the Martin Baker F5 seat.
The F-8A was armed with four 20mm canon, thirty-two 2.75-inch rockets in a drawer in the lower fuselage, and two Sidewinder missiles could be carried on fuselage stations. The AN/APG-30 gunsight radar and fire control system was installed for weapons delivery. The first aircraft was accepted for service in December 1956, just four years and three months after the issue of the original requirement by the Navy. It was delivered to VF-32 in March, 1957, with VMF-122 being the first Marine squadron to receive the Crusader. The first carrier deployment was with VF-32 on board the USS Saratoga, (CVA-60).
After being replaced with later versions of the Crusader, the F-8As were relegated to training roles, serving as advanced single-seat trainers. The designation TF-8A was often applied to these aircraft.
Your F-8A has early markings for either VA-32 or VF-122. The rocket armament IS INCLUDED but you will not see the drawer open and close.
This mod has been extensively tested in SF2V.
A read-me file with installation steps and CREDITS included.
678 downloads
0 comments
Updated
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[Fictional] BAC Lightning F.1C 'Black Magic'
By Spinners
BAC Lightning F.1C for STRIKE FIGHTERS 2 EP2
This is a very simple mod of the Third Wire Lightning F.2A to give a fictional Lightning F.1C in an all black scheme.
Please note that this mod requires you to have the excellent Strike Fighters 2 Expansion Pack 2.
BACKSTORY
Along with the upgrade of the Lightning F.2's of RAF Germany the earlier Lightning F.1A's and F.1B's were upgraded to a similar standard emerging as the Lightning F.1C. Entering service with No.56 Squadron in 1968 the final squadron to operate the type was No.111 whose aircraft wore this black retirement scheme during 1977.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the Lightning1C folder into your Aircraft folder.
2. From the DECALS folder drag and drop the Lightning1C folder into your Decals folder.
CREDITS
As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 24/02/16
109 downloads
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USAF 12 days 92th FIS F-86A-5
By regula50
USAF 12 days 92th FIS F-86A-5 campaign
For Strike Fighters 2 Europe
This campaign with 24 missions cover the periode Aug 5, 1953 to Aug 16, 1953.
Fictional, but based after a real event by the end of the Korean War.
Units(air and armour)bases and deployment after real figures by August 1953.
Need Expansion Pack 1 for MiG-15bis, Meteor F8 and Vampire FB.5 and
Expansion Pack 2 for MiG-15.
Campaign utilised the following extra aircrafts(to download),all availables by Combat Ace:
F-86A-5(Korea for base model and Europe for textures)(By Wrench)
F-86F-40(European version textures, 22FDS, 23FDS, 53FDS, 417FBS)(By Wrench)
F-84E(Korea version)(By RussoUK/Wrench)
F-84G(base model)(By RussoUK/Wrench)
Sabre4(RAF)(By Wrench)
DH Venom 1.3(By paulopanz)
Dassault Ouragan MD-450(with Armée de l'air textures)(By paulopanz)
MiG-15UTI by Pasko
MiG-15UTI Midget Collectior Edition 1.0(For Czechoslovaquia and Poland textures)(by paulopanz)
Many thanks them to all.
As usually all info and others in the readme.
Happy flight and enjoy.
Update 24-02-16.
Added 730 IAP and 899 IAP(both regiments with MiG-15/15bis deployed in Germany between Aug 1949 and 1954).
Revised armor/fire suppression protection systems of MiG-15, MiG-15bis and IL-28.
161 downloads
0 comments
Updated
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Sea Harrier FRS.2 AMRAAM station update/ correction
By dtmdragon
Sea Harrier FRS.2 Aim-120 AMRAAM fuselage station update/ correction.
This is an update to the Sea Harrier FRS.2 for SF2 V1.1 that replaces and corrects the fuselage Aim-120 weapon pylons and positioning.
Simply place in your mods folder and OVERRIDE when prompted.
Notes:
The pylon is set up as a weapons station the same before but it is used 4 times instead of 2 to get the right length.
You must have the Sea Harrier FRS.2 for SF2 V1.1
http://combatace.com/files/file/12956-sea-harrier-frs2/
Credits for the SF2 Shar FA.2:
Russouk2004
USAFMTL
DTMDragon
Wrench - also for the 'new' weapons pylon.
ChrisBV
AmokFloo
AleDucat
Monty CZ
Kesselbrut
VolksJager.
Ravenclaw007
IanH
437 downloads
0 comments
Updated
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SF2 FJ-3 Fury USN Skin Pack
By Wrench
SF2 FJ-3 Fury USN Skin Pack 2/19/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains 2 new Us Navy skins for the FJ-3/3M Fury.
This package contains skins for the following squadrons:
VF-91 "Red Lightnings" (USS Ticonderoga, WesPac, 1957/58 "NG" code)
VF-173 "Jesters" * (USS Franklin D. Roosevelt, 1956/57 "R" code)
(* note: VF-73 also was called Jesters, in approximately the same time frame!)
Also, for VF-173, I've suppled tail and wing code letters (AD) for it's deployment aboard USS Randolph (6th Fleet); although the profiles (in the skin folder) MAY be in error, as the time frame overlaps that of the deployment about the Rosie.
Almost all markings are decals, with the exception of some special squardron markings and color "zaps". The skins are in jpg format. Decal randomization is TRUE.
As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Happy Landings!
Wrench
Kevin Stein
150 downloads
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AH-1G Cobra Over Vietnam ver.2016
By yakarov79
BELL AH-1G COBRA Over Vietnam Ver 2.0 for SF2
February 2016
This is a third party add on of the AH-1GCobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
This addon works only with my WeaponPACK (Included in rar file) All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - belly light deploy/retract at any speed in late models
- nose lights activate/deactivate in early model. Lights must on.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
WARNING!
This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
6 models in this pack:
All serial numbers are historicaly correct.
AH-1G '67 - early model with Emerson TAT-102 turret. Glass nose with landing lights.
NETT. Cobra New Equipment Trainning Team.
C/1/7 Cavalry. Sharkmouth for C/1/7 Cavalry.
334th Assault Helicopter Company. Playboys.
B/1/7 Cavalry. Still under construction.
AH-1G '67up - late model of 67 block build and early 68 block build. Already equiped with M28 turret system. Nose light removed. Belly landing light added.
D/227 AHB.
11th ACR.
AH-1G '68 - regular model of 1968 and later block build. And also upgraded and repaired 67 models to this regular Cobra standard. M28 turret system in standard, belly landing light, Hyd reservoir panel with vented inspection.
This model is already wired for instalation of XM-35 weapon subsytem
11th ACR.
C/1/9 Cavalry.
D/1/4 Cavalry.
D/229 AHB.
C/2/20 Aerial Rocket Artilery.
AH-1G '70 - late model with tail rotor upgrade. 1968-69 block build models and also big amount of early models were upgraded to this standard since 1970-1971 onward.
11th ACR.
D/3/4/ Cavalry.
F/79 Aerial Field Artilery.
AH-1G '72 - Late ultimate model of G. Fitted with Striela supresion system. Sugar scoop/Toilet Bowl exhaust. Engine fairing shrouds.
F-4 cavalry.
F-8 Cavalry.
129 Assault Helicopter Company.
AH-1G USMC
VMO-2
HML-367 (2 versions)
I have redone all weapons - launchers M159,157,158,M200, Gunpods - M18 and M195 Subsystem
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
For updates visit on:
strikechoppers.wordpress.com
Fixed shadow issues.
Updated weapon data pack with new skins and some new models for weapons.
Fixes on extent points, and some small model fixes.
New slow/fast rotor model with new tga file.
Comes with all required weapon files.
fixes at external .lod model.
new skins, some parts remapped.few new decals and serial numbers updated
new models for weapons.
small fixes in ini files.
new loadout.ini file.
changes in cockpit model.
changes in cockpit textures
*********************************************************************************************************
IMPORTANT
You will need to add the following to your Nations.ini file which should be in your Flight folder.
Make sure the XXX is replaced with the next number in sequence in your file:
[Nationxxx]
Name=USA
DisplayName=United States Army Aviation
Alignment=FRIENDLY
PilotNameList=NamesUSAF.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
UseFAC=TRUE
*********************************************************************************************************
Reference:
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
F Troop Yearbook 1971-1972
XM-118 Organizational DS GS and Depot Maintenance XM118
vhpamuseum.org
11thacraviation.com
darkhorsevietnam.com
blueghosts.com
centaursinvietnam.org
usarmygermany.com
airport-data.com
aerialvisuals.ca
planepictures.net
752 downloads
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BAE Sea Harrier II FA.5 (what if)
By dtmdragon
SF2 BAE Sea Harrier II FA.5 (what if)
What if instead of upgrading their Sea Harrier FRS.1 to the FA.2 standard the Royal Navy joined the Harrier II program that produced the Harrier GR.5/7/9?
And so I give you the Sea Harrier FA.5/7/9
Credits:
-Bobrock
-Brian32
-Dave
-Wrench
-ianh755
-ravenclaw_007
Instillation:
Drop into your mods folder and override when prompted.
Note:
Has only been tested in a merged install of all SF2 titles.
Enjoy,
Dan (dtmdragon)
225 downloads
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F-15 grey update with cockpit repaint
By Blackburn32
This is a highres update for the F-15A, it also includes the Streak Eagle and some 'what if' skins.
Place the contents in your F-15A folder within the aircraft section of you mods folder.
200 downloads
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SF2_and_SF1_Dogfightv2.2.zip
By Nippy
Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2)
Dogfight is a quick mission generator much like Microsofts Quick Combat and
Ubisofts Quick Mission Builder.
This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).
As a template for the Missions I used a standard 1v1 fighter encounter so the action
begins very close together (2 km seperation for WWI types, slightly further for faster types).
To use you:
1)Start Dogfight.
2)Select aircraft types, numbers and heights, Pilot training etc.
3)Press the Red WRITE MISSIONbutton.
4)LEAVE Dogfight running.
5)Start the Thirdwire Simulator.
6)Go to the Single Mission page and then Load Mission Menu.
7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
8)When you want to change the mission click on Alt and Tab simultaneously.
9)Select Dogfight, make your changes and then press the red GENERATE button.
10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
12)Play the mission!
Repeat 8-12 as many times as you want
This sounds a bit long winded but you do soon get used to it.
Installion
-------------
Unzip Dogfight.zip.
Find the folder called Dogfightv2.2 containing:
templates (folder)
df.cfg
df.exe
readme.txt
COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS
i.e Dogfightv2.2 and Objects are at the same level.
OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
(or wherever you want to launch if from).
Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.
The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.
Thanks
Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.
I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
Gary Ireland
140 downloads
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Fiat G55 "RAHMI"
By Trotski
FIAT G55 "RAHMI"
HISTORY
While the "Western Infidel War " was in progress tensions between the Imperial State of Paran, and the Dhimari Principality, were at a high level, with small skirmishes and clashes on the borders. Paran managed to acquire some Fiat G55's from various sources ( not all of them legal) and equipped its number 1 Squadron, named the Huntress squadron, with these aircraft. 1 Squadron used these Fiats until 1947 when they re equipped with the S-199 SAIF, the remaining G 55's going into storage. Along with these aircraft and the S-99 ( Bf-109 G10) Parani fighter pilots learned their trade, and to great effect. The aircraft was given the name RAHMI or Lancer
Installation and blah blah
I have taken the existing Fiat G 55 and repainted it, you will noticed that the original marking ( Italian ) have been over painted and the Parani markings placed over the top, this has been done on purpose, to make these aircraft look like they were ex Italian airforce, and still retained their original markings, personally I think it looks pretty good done this way, so if you can see the original Italian insignia on the wings and tail, this is done on purpose, and not because of any rubbish painting on my behalf. I wasn't going to be doing any early aircraft for Paran/Dhimar, but a couple of people have expressed an interest in earlier aeroplanes, so this is the first one. As with all my uploads I hopefully have included everything you need , including the guns, as apparently some of you guys have had issues with guns not working, so now you have 'em, they will work !! I also advise you update your Soundlist files to reflect the sounds I have included with this package.
CREDITS !!!
Credit for the original aircraft By Veltro Cockpit by Kesselbrut, and some other bloke, pilot by Geezer ( and very nice it is too !! ) Flight model by Charles, everything else by yours truly.
keep your mk 1's peeled, for more Parani lovliness................ENJOY !!
105 downloads
0 comments
Updated
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SF2 FJ-3 Fury Ini Update & Skin Pack
By Wrench
SF2 FJ-3 Fury Ini Update & Skin Pack 2/19/2016
= For SF2, Any & All (Full-5 Merged Reccomended) =
This package contains an update kit for NAA FJ-3/3M Fury (v2), available at the following URL:
http://combatace.com/files/file/14053-sf2-naa-fj-3m-fury-ver2/
If you don't have it already, you'll need that mod first.
Like many (ok, most) of the other Sabres recently updated, the following items have been changed, added to, adjusted and whatevered:
updated hit boxes/collision points
corrected mis-named nodes
activated nose wheel steering
Exported now "TRUE", years now match Userlist (I'd forgotten US Marines is a seperate nation!!)
FM remains the same; I've just performed some very basic and small tweeks.
A new skin is included for VF-191 "Satan's Kittens" (that I'd forgotten to finish from 3 years ago!!)
All markings are decals, and the skin is in jpg format. The aircraft is finished in standard USN Gull Grey/White. I've supplied 18 modex number decals, and decal randomization is TRUE. The skin is basicly "blank", making it fairly easy to create other units, via decals.
As always the standard, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Happy Landings!
Wrench
Kevin Stein
*Please note the mod has been placed in the "F-86 Skins" section, as there isn't one specificly for FJ Furys
158 downloads
0 comments
Submitted
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