Strike Fighters 2 Series by Thirdwire
Sub Category
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
-
AH-1S / S(Mod) Cobra TOW ver.2016
By yakarov79
BELL AH-1S(Mod) COBRA Wings Over There Ver 2.0 for SF2
January 2016.
This is a third party add on of the AH-1S(Mod) Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in the SF2 series.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
WARNING!
This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
There is still old file available to download.
New file is named AH-1S_Ver2.0_SF2
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon
pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
Added eye candy parking animation.
Technicaly it is still old G/Q model with few upgrades. Bell enginers just put additional 400horse power, new tail gearbox with tail rotor and
some avionics upgrades. Here I also added some extra power.
For almost 10 years all new cobra was always S but different modification step model. This one was designated S(Mod) but after 1987 (when they
were already extra confused by step models) Army simplified designation system and this one become just S model.
Sometiems S(mod) is refered also as Q. But S(mod) had few visual differences compared to previous model. It also received AN/APR-39.
Tail rotor and tail rotor housing are borrowed from Marine J model. Inlet screens are removed already from this model onward.
In mid 80's lot of S(mod) were sent inot National Guard units. At this point they received wire strike protection system. Some were also equipped
with nvg. But still TSU has no nvg capability so it was not much of real night fighter.
Some S(Mod) gained C-NITE system for night targeting but it is not in my model.
In late 80s some National Guard birds received K-747 blades but it is not here.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then
increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed
and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it
is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not
proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
NVG.
Unfortunately there is no NVG in this game.
I just added green "filter" to cockpit and you can activate it by default Animation 1 key.
In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head.
In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg
will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus,
Skins:
76 model
334th AHC B COmpany, 503rd Avn Bn, Büdingen 1977
11 ACR, Air Cavalry Tropp, Fulda, West Germany 1982.
2nd ACR, Air Cavalry Troop , Feucht, West Germany 1980.
85 model
19th Air Cavalry, Hawaii Air National Guard 1985.
added:
1st Btl,140th Avn Reg,California National Guard, 1991
This pack no longer contains Israel and Turkish Cobra. I've removed it from here as it will be part of new pack.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B/C/D
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
CHANGES to version 1.0
New skins, fixed some details on model, fixed some ini lines.
TOW Weapons redone.
Changed loadouts,
TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack.
Turkish and Israel aircrafts are removed from this pack and are parts of its own pack.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
742 downloads
-
AH-1 S/P Cobra Over Turkey. Part 1. SF2. 2.0
By yakarov79
COBRA Over Turkey Ver 2.0 for SF2
January 2016.
This is a third party add on of the TAH-1S(Mod) and AH-1P and TAH-1P Cobra uusing models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in the SF2 series.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
This is repack from old AH-1S(mod) and brand new AH-1P models used by Turkish Army Aviation.
Pack includes:
AH-1P - Combat version of Cobra aquired by Turkey in 1993.
TAH-1S - Training version also aquired in 1993. *
TAH-1P - one airframe of training TAH-1P was also delivered at the end of 1993.
* WARNING!
regarding TAH-1S
This is totaly new file. I highly recomend to backup your old files from AH-1G mod and old AH-1 S mod. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
All serials are historicaly correct.
TAH versions are for training purposes with limited combat capability. But ini files for combat can be easly modified. Mostly in data.ini file weapons are limited by weight so it will not apear on loadout menu.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B/C/D.
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using repainted helopilots by OldDiego.
Some pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
special thanks to emresukhoi for helping me with this.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
176 downloads
-
AH-1 G/S Tzefa Over Israel. Part 1. SF2.
By yakarov79
Tzefa Over Israel Ver 2.0 for SF2
January 2016.
This is a third party add on of the AH-1S(Mod) Cobra and AH-1G Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works in theSF2 series.
WeaponPACK for this model is also included.
*************************************************************
This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot.
A2A mode - gunner station TSU guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file.
WARNING!
This is totaly new file. I highly recomend to backup your old files from AH-1G mod and old AH-1 S mod. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
In 1974 Israel aquired for test 6 war weary AH-1G Cobra. It saw some combat in newly formed squadrons. After positive feedback abput new aircraft it was sent back to USA for upgrades.
In 1979-1980 Israel received back rebuilded to S(mod) standard 6 aircrafts (rebuild of G model they purchased in 1975. 3 were sent to 160Sq and 3 to 161Sq. Zahal used them during operation Peace for Galilee in 1982. Finaly around 1987 these 6 aircrafts were also rebuild into newer model. One original S(Mod) is still in museum.
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
Weapons.
All weapons are reskined. TOW models are new.
XM158 and M200 launchers. Gunpods.
TOWs BGM-71A/B/C/D.
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
Pilots:
I am using repainted helopilots by OldDiego.
Some pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
Enjoy.
Report Bugs.
Edit your way.
For updates visit on:
strikechoppers.wordpress.com
*********************************************************************************************************
*********************************************************************************************************
Reference:
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam
Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier
AH-1 Tzefa in IAF service, Ra'anan Weiss
GUNSLINGERS IN ACTIONS - Squadron Signal
WALK AROUND AH-1G Cobra - Squadron Signal
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Osprey Colour Series Cobra Tank Killer Supreme
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
With the 1st Marine Division in Desert Shield and Desert Storm
U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM
Concord 3002 US Marine Corps Helicopters
airport-data.com
aerialvisuals.ca
planepictures.net
316 downloads
0 comments
Updated
-
AH-1Q Wings Over Europe SF2 ver. 2016
By yakarov79
BELL AH-1Q COBRA Ver 2.2 for SF2
January 2016
This is a third party add on of the AH-1Q Cobra using models and cockpits created by me.
The original flight model is standard as on many free to download helicopters.
I have just modified it a bit.
It is designed for and works only in SF2 series.
*************************************************************
This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, contact me first.
Any persons wishing to make further modfications, MUST remember to put everyone's name in it.
Bribes and donations are accepted;
*************************************************************
*************************************************************
THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
*************************************************************
Jarek Hereda
----------------------------------------------------------------------------------------------------------------------
******************IMPORTANT******************
This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack.
Standard commands for activating Cobra features:
AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.
ARRESTING HOOK - jump from pilot station to gunner station.
LANDING GEAR - belly light deploy/retract at any speed in late models
- nose lights activate/deactivate in early model. Lights must on.
A2A mode - gunner station guncross for turret.
A2Ground mode - pilot M73 cross.
ANIMATION 7 - turret doors
ANIMATION 8 - ammo bay dooors
ANIMATION 9 - gunner door (ext and cockpit view)
ANIMATION 10 - pilot door (ext and cockpit view)
Added eye candy parking animation.
WARNING!
This is totaly new file. I highly recomend to backup your old files. OR just delete all old files.
This is totaly new files and will not work in many parts with old.
There is still old file available to download.
New file is named AH-1Q_Ver2.5_SF2_2016.rar
For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed.
When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing.
There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.
There is skin only for 11 ACR in Europe. Well Q was upgraded to S(MOD) quickly so not much info to find about Q in units.
All serial numbers are proper for Q model but am not sure if these numbers appeared in 11th ACR.
15086 for sure was there.
Weapons.
All weapons are reskined. TOW models are new.
Most of the weapon are same as in previous packs and are common to G/Q/S/P model.
Including XM158 and M200 launchers.
TOWs BGM-71A/B
One more thing. I am using mostly standard weapon effects.
Make sure to edit it your way if you decide to use this weapons.
CHANGES to previous version:
New skins, fixed some details on model, fixed some ini lines.
TOW Weapons redone.
Changed loadouts,
TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack.
Pilots:
I am using helopilots by OldDiego.
Some pilots models might be too big for this helo.
Instalation:
Copy all files into specific folders.
*********************************************************************************************************
IMPORTANT
If you dont have US Army Aviation service you will need to add the following to your Nations.ini file which should be in your Flight folder.
Make sure the XXX is replaced with the next number in sequence in your file:
[Nationxxx]
Name=USA
DisplayName=United States Army Aviation
Alignment=FRIENDLY
PilotNameList=NamesUSAF.lst
RankList=RanksUSAF.lst
CallsignList=CallsignsUS.lst
Formation.Fighter=USFighter
Formation.Attack=USFighter
Formation.Bomber=USBomber
Formation.Transport=USBomber
Formation.Tank=USTank
Formation.MobileAD=USAD
PilotTrainingStandard=EXCELLENT
GenderRatio=0
DebriefSuccessMusic=DebriefSuccess.wav
DebriefFailMusic=DebriefFail.wav
DebriefKilledMusic=DebriefKilled.wav
SpeechFile=USAFSpeech.cat
SpeechTextFile=USAFSpeechText.cat
Medals=MedalsUSAF.ini
MedalTextFile=MedalsUSAF.str
UseFAC=TRUE
*********************************************************************************************************
Reference:
TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter
TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter
TM 9-1425-473-20 Technical Manual TOW Guided Missile M65
TM 11-1520-221-34P Electronic Equipment Configurations...
Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)
Aerofax Datagraph 4 - Bell AH-1 Cobra Variants
Squadron Signal - Bell AH-1 Cobra In Action
Osprey - New Vanguard 125 - Huey Cobra Gunships
XM-118 Organizational DS GS and Depot Maintenance XM118
11thacraviation.com
usarmygermany.com
airport-data.com
aerialvisuals.ca
planepictures.net
744 downloads
-
SF2 "Civil/Firefighter" Mod Part 5B
By Wrench
SF2 "Civil/Firefighter" Mod Part 5B 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 5b of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 5B contains the following items:
Objects/
Aircraft
(please note this is the 2nd, and last half of the aircraft folder.)
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
this concludes the uploads!
Have at it folks; make something of this or at the very least, HAVE SOME FUN!!
183 downloads
0 comments
Submitted
-
SF2 "Civil/Firefighter" Mod Part 5A
By Wrench
SF2 "Civil/Firefighter" Mod Part 5A 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 5a of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 5A contains the following items:
Objects/
Aircraft
(please note this is the 1st half of the aircraft folder. Part 5B will contain the rest. It was just way too large to make one zip of)
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
182 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 4
By Wrench
SF2 "Civil/Firefighter" Mod Part 4 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 4 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 4 contains the following items:
Objects/
Decals
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
173 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 3
By Wrench
SF2 "Civil/Firefighter" Mod Part 3 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 3 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 3 contains the following items:
Terrains/
Bowl
The terrain is a full 4-season, using Stary's GermanyCE set.
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
163 downloads
0 comments
Submitted
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SF2 "Civil/Firefighter" Mod Part 2
By Wrench
SF2 "Civil/Firefighter" Mod Part 2 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 2 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 2 contains the following items:
Objects/
GroundObject
Guns
Pilots
Weapons
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
178 downloads
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SF2 "Civil/Firefighter" Mod Part 1
By Wrench
SF2 "Civil/Firefighter" Mod Part 1 1/13/2016
= For SF2, Full 4/5 Merged RECCOMENDED*! =
*-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
This is part 1 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
Part 1 contains the following items:
Effects
Flight
Menu
Missions
Sounds
As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. I've tried, as best as possible, to keep each part a managable size.
You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
Good Luck!
Wrench
Kevin Stein
172 downloads
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0 comments
Updated
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Gladiator MK II
By KnightWolf45
Gloster Gladiator MK II read me 30/04/2011
This his my frist Full aircraft model frits of many i hope :)
the Gladitor was use in small numbers but its pilots made many acts of bravarie.
know bugs i cloud not get the decals to show up in SF2 but they work cool on WoE 08 pacht
Credits
Model:
Me
Skins and Decals:
LoydNB
FM and geral ini work:
Cliff11
Screens:
RAVEN
Cockpit:
Kesselbrut
beta testes
Cliff11 RAVEN and CadeteBRA
thank you all
upload in Combat Ace freeware terms use it in any non paywere mod.
ver 0.95
405 downloads
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Kaw Yak-9P
By KnightWolf45
Yak-9P ver 1.0
Cocas (3D model),Paulopanz (Skins) ,Baffmeister (FM) and Pasko (Cockpit)
weapons and guns are from 331killerbee´s weapons pack
credit goes for who ever made them
702 downloads
0 comments
Updated
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NATC A4D (A-4A) Skyhawk
By ST0RM
Here is a skin for the A4D (A-4A) Skyhawk from the Naval Air Test Center at Pax River, Md.
Pax River was heavily involved in the early, and future, development of the Skyhawk as it replaced the Skyraider in the light attack and nuclear strike role on board carriers.
104 downloads
0 comments
Updated
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VX-5 A4D-2 (A-4B) Skyhawk
By ST0RM
Here is a skin for the A4D-2 (A-4B) Skyhawk from VX-5 'Vampires", based at China Lake, Ca.
148 downloads
0 comments
Updated
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NOTU A-4E Skyhawk
By ST0RM
My latest Flight Test scheme is an A-4E Skyhawk from the Naval Air Test Center, Ordnance Test Unit, China Lake, circa 1968.
To install, simply drop everything into your MOD folder.
I've included the VHF antenna Russouk2004 made for me, as the TW stock A-4E was missing it. It's already added to the jet via my enclosed DATA.ini file.
Please add the following text to the SquadronList.ini
[squadronXXX]
Name=VX31
DisplayName=VX-31 Red Devils
Nation=USN
I know Test schemes aren't for everyone, so for those that appreciate the old days of Flight Test, this is for you.
Thanks again to Russouk2004 for the antenna, And Wrench for the assist with the aux fuel tank decal tip. And of course TK for the base files.
-Jeff "Storm" Stoermer
137 downloads
0 comments
Updated
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NAWS China Lake A-4C
By ST0RM
Here is a skin for the A-4C_65 Skyhawk from VX-31 "Red Devils" based at Naval Air Weapons Station China Lake, Ca. circa 1965.
150 downloads
0 comments
Updated
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A-4M USMC Low-vis Grey Skin
By dtmdragon
USMC Low Vis Grey skin for my SF2 A-4M
http://combatace.com/files/file/11522-a-4m-skyhawk-for-strike-fighters-2/
Simply drop files in correct locations.
Credit to Third Wire and Mirage factory for thier grey A-4 Echo skin I used as a base
235 downloads
0 comments
Updated
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A-4G Skins SF2 & SFV2
By James Fox
Two Skins for SF2 & SFV2 A-4E_65. Screenshots in zip
243 downloads
0 comments
Updated
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UH-1 Huey, Greek Army
By acesfakia
strike fighters 1/2
skin for the Greek uh-1 in the Greeek Army service.
Soon will come and the SAR...edition for the HAF
Download the australian army Helicopter...better to use this file.
ace
91 downloads
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UH-1B SAR HAF
By acesfakia
STRIKE FIGHTERS 2
Skin for the UH-1H SAR in greek service.
Another nice skin for the Great Anatolia Terrain
You can use this skin in this Hellicopters.....
1
http://combatace.com/files/file/2567-australian-army-uh-1h-huey/
2
http://combatace.com/files/file/1371-th-1l-huey-navy/
I hope you like it...
Ace
86 downloads
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sf F-84G aerobatic team Greece
By acesfakia
Aces Four
http://aerobaticteams.net/aces-four.html
Hi.. again this is a skin for the Greek F-84G plane with ...aerobatic team color's, Aces Four.
In the link above they are more information's about ..if you want.
Is very easy unzip in your...desktop...and copy paste the folder in your plane folder...and don't forget to copy paste the texture ini ..in the
ini of you plane.....
I hope you will like it....
Thank's the combatace...and all of you ..
This is a freeware....
ace
56 downloads
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B-747 O A
By acesfakia
STRIKE FIGHTERS 1/2
BOEING 747-100/200
This is a SKIN for the early B-747-100/200 with the color's of Olympic...in Greece
I make this SKin for .........the Anatolia terrain..and not only... ( The maker's of the terrain are make a great job !!! )
Is not a Great pixel's skin..but i think is ok for the scenery...
Is nice to fly a mission ..and hide under a belly of that bird...or to escort him...Someone i hope to fix a campaigh.
the plane is here in the combatace... with panam color's
http://combatace.com/files/file/10085-pan-am-747/
Thank's the maker's of the plane...
..and the combatace for this space.
p.s. Don't forget to vote and put some good reviews to them,they make a Free work...!!
158 downloads
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T-33A HAF
By acesfakia
THIS SKINS ARE FOR SF2
"sf2_kaw_shooting-stars_pak.zip"
Lockheed F-80C/RF-80C/T-33A Shooting Stars
Pak by ErikGen 10/3/2012
= For SF2, Full-5 Merged (Reccomended/Preferred) =
This package contains 2 SKINS FOR THE T-33A WITH GREEK PAINT
As there are some 1stGen versions available, the old Pasko versions ,
skins are:
T-33A
1 orange color
2 aluminium-metal (the 1st when they arrive)
Also i make new hangar screen..and incuding the greek pilots...
The skin has 'semi-hisorical' serials (meaning they ARE for F-80Cs), and take some ideas from the original release for Pasko's F-80C.
Drop tanks for the greek T-33A are the standards tanks only in the first years...after as trainer use only the fletcers tank.!!!!!
Thanks all the modders for the questions.....and all the man's that make this model and the skins..and.. decals .
THIS IS FREE FOR ALL MEMBERS IN THE COMBATACE.....
95 downloads
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TA-7H / C TRAINER HAF
By acesfakia
REMAKE A SKIN FOR THE TA-7 TRAINER HAF
TA-7C CORSAIR II
THIS SKIN IS FOR A GREEK TA-7C CORSAIR II WITH SEA CAMO.
THE SKINS IS COMING FROM....ALL THE COMBATACE..AND REMAKE TO FIT TO THE ........
........ EA-7L PLANE.........AND..........AK-7 TRAINER.... PLANE.!
JUST PUT THE FOLDER IN THAT PLANE AND COPY PASTE THE TEXTURE INI...AND YOU WILL HAVE A GREEK
TA-7H/C TRAINER....!!
AND I MAKE IT TO LOOK AND FIT ...LIKE THE TA-7C !!!
...SO IF YOU WANT TO USE IT ...YOU MUST HAVE THE ABOVE PLANES...!DOWNLOAD THE PLANE FIRST...FROM The Mirage Factory..OR THE COMBATACE.
OR YOU CAN USE IT IF YOU HAVE THE The Vought A-7K "Corsair II". JUST TO BE THE SAME SIZE PIXELS...IS THE SAME TEMPLATES.!!
LOOK FIRST.
NSIDE IN THE FOLDER I MAKE COPYS FOR BOTH TYPES.....BUT THE EA-7L LOOKS BETTER LIKE GREEK...!!!
I DO MY BEST I HOPE YOU WILL LIKE IT...
PLEASE DON'T FORGET TO VOTE...ALWAYS....IF YOU LIKE IT OR NO....THIS VERY IMPORT FOR THE MODDERS...TO SEE THE WORK...!!
THANK YOU.
P.S UNTIL THE TA-7 TRINER WILL COME....WE CAN USE THIS ONE,,...
..WAIT FOR THE TA-7C TRAINER FROM THE MOD MAFIA,,,...SOON I THINK WILL BE RELEASE..ALSO. !!!
107 downloads
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