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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. This is a set of skins for Cocas' Kestrel GR3 depicting possible skins for the aircraft while in japanese service.
      Installation:
      Simply drop the folders into your "Objects"-Folder and you're ready to go.
      Credits
      Thanks to Cocas and the other people involved in the creation of this aircraft.
      In case I forgot someone, please advice and I change that ASAP.
      Have fun!
      ValAstur
      34 0
    2. This is a fictional skin for ArmorDave's Republic F-105F/EF-105F Thunderchief Pak.
      It depicts the Thud in a Norm 83-Camoflage which the aircraft could have shown if it had entered westgerman service.
      Installation:
      Simply drop the folders into your "Objects"-Folder and you're ready to go.
      Credits
      Thanks to ArmorDave and the other people involved in the creation of this aircraft
      To Sundowner for the great templates!
      In case I forgot someone, please advice and I change that ASAP.
      Have fun!
      ValAstur
      31 0
    3. To be used on SF2 CF-116D included in the Northrup 2 seaters that can be found here :
      https://combatace.com/files/file/11128-northrop-2-seaters-for-sf2-version-20/
      *** You must have installed the decals from the CF-116D in order for it to show correctly. You will also have to get the F-5N Tiger II v1 SF2 that can be found here as the agressor decals will be needed for skins to work :
      https://combatace.com/files/file/13780-f-5n-tiger-ii-aggressor-sf2/
      You will get the following CF-116D skins in this package :
      419 Sqn Variagated
      419 Sqn Variagated 2 ***Grey underside***
      419 Sqn Agressor (Faux Pas)
      419 Sqn Agressor (Grape)
      419 Sqn Agressor (Lizard)
      419 Sqn Agressor (Ghost)
      419 Sqn Agressor (Two Tone)
      Installation:
      Copy the current pack objects/aircraft folder in your game CF-116D aircraft folder.
      Copy the CF-116D.ini content in the CF-116D.ini file. Change the textureset number accordingly. 

      Credits:
      - Thirdwire for creating the Strike Fighters series.
      - Those involved in the work of original aircrafts from which i'm using some work from.
      - Me for the paint work + new skins :).

      (Northrop 2 Seaters)- FastCargo
      TK - For the ThirdWire series of sims.
      PappyChkSix - For the original skins, which unfortunately were lost when the model was remapped.
      The Mirage Factory - For allowing me to use the cockpit, effects, damage textures and sounds from the F-5A.  FM based off of Mirage Factory F-5A.
      331KillerBee - For the skins, additional information and hanger/loadout/loading screens.
      USAFMTL - For beta testing and advice.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
      (F-5N Tiger II v1 SF2) - Crusader
      3d - BPAo , Northrop Seat by FastCargo
      skin - Sony Tuckson, paulopanz (see extra *Readme, please.txt* file)
      data ini FM - column5, kreelin, eburger68, paulopanz
      further work,testing etc - all of The Mirage Factory back in the days..

      Happy flights!
      Mario C.
      Frenchie1977

       
      91 0
    4. To be used on SF2 CF-116D included in the Northrup 2 seaters that can be found here :
      https://combatace.com/files/file/11128-northrop-2-seaters-for-sf2-version-20/
      *** You must have installed the decals from the CF-116D in order for it to show correctly.
      You will get the following CF-116D skins (SILVER) in this package :
      RCAF DEMONSTRATOR
      419 Sqn
      419 Sqn (with black tail sign)
      419 Sqn (with red tail sign)
      434 Sqn
      COLD LAKE
      GENERIC 68-73
      GENERIC 73-83
      GENERIC 83-88
      AETE
      Installation:
      Copy the current pack objects/aircraft folder in your game CF-116D aircraft folder.
      Copy the CF-116D.ini content in the CF-116D.ini file. Change the textureset number accordingly. 

      Credits:
      - Thirdwire for creating the Strike Fighters series.
      - Those involved in the work of original aircrafts from which i'm using some work from.
      - Me for the paint work + new skins :).

      (Northrop 2 Seaters)- FastCargo
      TK - For the ThirdWire series of sims.
      PappyChkSix - For the original skins, which unfortunately were lost when the model was remapped.
      The Mirage Factory - For allowing me to use the cockpit, effects, damage textures and sounds from the F-5A.  FM based off of Mirage Factory F-5A.
      331KillerBee - For the skins, additional information and hanger/loadout/loading screens.
      USAFMTL - For beta testing and advice.
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
      (F-5N Tiger II v1 SF2) - Crusader
      3d - BPAo , Northrop Seat by FastCargo
      skin - Sony Tuckson, paulopanz (see extra *Readme, please.txt* file)
      data ini FM - column5, kreelin, eburger68, paulopanz
      further work,testing etc - all of The Mirage Factory back in the days..

      Happy flights!
      Mario C.
      Frenchie1977

       
      66 0
    5. Hi there everyone, I joined combatace almost 10 years ago and, after several attempts I finally managed to make this monstrosity. The mighty BC-304 Daedalus-Class battlecruiser from the Stargate franchise.
      It is the second generation of interstellar Earth warships made integrating alien reverse engineered technology obtained in the operations of the Stargate Command during the previous 8 years. It includes:
      - 28 automatic railgun turrets around the ship.
      - 16 VLS missile in the front deck silos, armed with conventional HE warheads or tactical nuclear ones. The range of this missiles are 150+ km. Since there is no name for these missiles I made it up as SSM (Standard Space Missile).
      - Advanced Trinium-Naquadah alloy armour (Steel with lots of hitpoints).
      - Reverse engineered sublight engines (that uses this naquadah as fuel, making the TSFC=0.01 as it possess a huge amount of energy so don't worry about consumption :) ).
      - Antigravity drive which substitutes the landing gear allowing you to hover at about 300 meters above the ground. Now you can stay above the tanks shooting down Beagles, watching how enemy AAAs fail trying to shoot you down muahahaha.
      - Shield generator that covers the entire ship, "theoretically" absorbing the damage before it reaches the ship itself.
      For those who are also like stargate franchise, no, I haven't made the also mighty Asgard Plasma Beam upgrade, but I will try to do something in future releases.
      I also included several skins of the different ships that appeared in the franchise:
      U.S.S. Daedalus - The first to be commissioned for USAF which is assigned to assist Atlantis expedition in Pegasus Galaxy.
      U.S.S. Odyssey  - The second to be finished which remains in Earth.
      B.F.R. Korolev  - Commissioned almost simultaneously with the Odyssey, given to the Russian Federation in exchange for the operations of the stargate.
      U.S.S. Apollo   - The second to be assigned to Pegasus Galaxy.
      C.N.S. Sun Tzu  - The first ship to be given to People's Republic of China.
      U.S.S. Hammond  - The last known to be commissioned for United States, originally was going to be called Phoenix but they changed the name to honour the first General in charge of Stargate Command, George Hammond, after passing away.
      U.S.S. Phoenix  - The name given to that ship in alternate realities.
       
      Some notes about this model:
      I don't fully understand the damage mechanics in this game, so despite of the fact that this ship
      have "advanced force fields" that withstand several tactical nukes, sometimes you can get shot
      down by the rear gun of a Tu-95.
      Since it is a very big ship (650m long) all the 28 railguns have difficulties aiming at small targets due to
      the offset of the guns. But they still hit big targets such as other spaceships of the same size, and
      sometimes big bombers like Tu-95. Anyways, if someone knows how to improve this, suggestions and ideas are
      very welcomed!
      The flight mechanics have been "developed" from FastCargo's F-35B, my goal was to have vertical
      takeoff and landing functioning but I have not managed to achieve that properly.
      This "plane" is quite special to fly, it has a 100+ times bigger inertias than the F-35 so don't
      expect to dogfight with fighter jets, just wait until they crash in your force fields :)
      Also, take into account that the size of this aircraft is such that you can not fly in regular squadron
      formations as it crashes with the other ships. It is ment to fly alone in air combat missions (however
      I would like to implement air to ground warfare in next versions).
      It has no cockpit, I just put it in the place of the bridge. I will try to do my own cockpit in the future.
      If you are wondering where I took these F-302 of the screenshots, they are from the A-Team Skunkworks. They
      also have the Death Glider so if you get it from there you can recreate some pretty good stargate battles!
      ********Any commercial use of this mod is CLEARLY FORBIDDEN!!!
       
      CREDITS for the material that made this possible:
      - FastCargo's F-35 that I used as a base for the INIs.
      - Effects included in Stary's EE3 for SF2 series used for the nuclear explosions in both ground and air.
      I know that this material also involve more people who put their best effort on it, I want to thank them sincerely, and also the people involved on the Viper afterburner effect that I was unable to track. I hope I haven't missed anybody!
      Also I would like to thank the modding knowledge in combatace which helped me to make this possible.
       
      And finally!
      The model itself is incomplete, I still have to add some parts like the communication deck and the sensors array and many more things, but Christmass time is over so I decided to upload what I have made.
      It is my first serius mod after having joined Combatace 10 years ago, after several attempts of doing sci-fi stuff, and now I finally managed to make this "living insult to aerodynamics".
      I really hope you enjoy it and of course I am opened to suggestions and feedback as this model is not perfect by far (a lot of things are not adjusted, it lacks more testing, it is like flying two carriers in a simulator not ment to do that, etc.).
      All things said, have fun! :)
       
      205 2
    6. PlanningMap for Wrench's EuroWW2 Strike Fighters 2.
      _______________________________________________________________________________________________________________
      I did two versions of the Planning maps for Wrench's "EuroWW2" Terrain usefull for WW2 Strike Fighters 2 installations.
      You will be able to choice between a Grey & blue version and other in colors.
      There is also a optional versions for DAT (A-Team) installations with the two colors choices.  
      _______________________________________________________________________________________________________________
      INSTALLATION INSTRUCTIONS :
      To install this Map, copy or drop the three JPG figures named "PlanningMap" in your EuroWW2 Terrain folder. 
      _______________________________________________________________________________________________________________
      *ATTENTION*
      First make a backup of your original PlanningMap textures just in case you wish return to it. 
      _______________________________________________________________________________________________________________
      Credits:
      - Julio Junqueira Map Texture
      - Wrench EuroWW2 Terrain. 
      - special thanks to CombatAce.com hosting the files.
      This is freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. 
      This file may not in any way, be used in any payware additions.
      _______________________________________________________________________________________________________________
      100 0
    7. SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
      -------------------------------------------------------------------------------------------------------
      This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude, 
      infrared guided surface-to-air missile system (MANPADS) developed as a response to 
      the limited performance of the earlier SA-7 Grail. The missile was largely based on the 
      earlier Strela-2 and thus development proceeded rapidly. 
      The most significant change over the Strela-2 was the introduction of an all-new infra-red 
      homing seeker head. The new seeker worked on FM modulation (con-scan) principle, 
      which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
      which were easily fooled by flares and even the most primitive infrared jammers. The 
      new seeker also introduced detector element cooling in the form of a pressurized nitrogen 
      bottle attached to the launcher.
      The effect of cooling was to expand the seeker's lead sulphide detector element's 
      sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of 
      uncooled PbS elements). In practice this made possible the tracking of cooler targets 
      over longer ranges, and enabled forward-hemisphere engagement of jets under favourable 
      circumstances. The seeker also had better tracking rate, enabling the missile to track 
      maneuvering of fast and approaching targets.
      A negative side effect from the aforementioned improvements was increased missile 
      weight, which caused a slight decrease in the kinematic performance compared with
      Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall 
      effectiveness was much improved.
      The new system was accepted into service in 1974. Strela-3 missiles have been exported 
      to over 30 countries. 
      ------------------------------------------------------------------------------------------
      Known issues:
      - System has limited all aspect capability mostly against slow, low-altitude targets.
       
      - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
        without causing significant damage. I guess this is another game engine characteristic.
      - Low altitude (lower than 500 meters) performance is downgraded for current missile values. 
        By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
        but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
      - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
        In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
        target even in 10 meters! 
      ----------------------------------------------------------------------------------------------
      As always open readme.txt first to see installation instructions and credits.
      Lot of research and hard work was made to make this SAM as realistic as possible.
      More than 2000 launches took place during testing!
      Enjoy as much as you can this mod and leave comments with your in-game experience
      in the support topic!
      -----------------------------------------------------------------------------------------------
      License:
      This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
      You are free to make further modifications for own use but if you plan to release a modified
      version of this package you must request permission first. In that case you must include original
      read me file. This mod may not in any way, shape or form be used in any payware additions.
       
       
      199 1
    8. I dont own this Mod somebody post it here https://www.deviantart.com/bigshi/art/FFR-41-MR-MAVE-vs-F-A-37-Talon-supersonic-kills-640041898.
      I tried to find this Mod.After spending a week or so I found this on Deviant art.If the the real creator sees this please inform me(gmail:cyber3xsimon@gmail.com) i will Remove this mod if he wants to or add his name.
      This is from Anime Yukikaze.It was a Reconnaissance aircraft then later FAF send it to Special Mission with Lt Rei Fukai.
      Details
      Working Cockpit
      HQ Model with effects
      Custom Hud and Radar
      Note:While playing campaign the year must be 2000+ ,because the weapon manufacturing date was set to 2000.If you want to play in game campaign then you have to change data file. you can change that in by FFR-41MR_Late_DATA (opens with notepad) and find Weapon Stations then find SpecificStationCode=FAF,change it to SpecificStationCode=.it should work.
      Advance Sorry for my bad writing.
      Happy flight
       
       
      207 2
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