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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. This is a variation of my personal skin, with my personal elements removed, and serves as a fictional squadron skin. Not much else can be said other than you can drop this in your EA-18G folder and go fly. It can be found under VAQ-562 CAG July 2023 in the drop-down menu.
      25 0
    2. MiG 25 Series Cockpits (Old) Small Upgrade.
      Use if needed.
      Currently (07/23/2023) not relevant, the only actual cockpit is made by Centurion1.
      Version 1.0.0
      1.MiG 25 P / PD - Interceptors Cockpits.
      - Correct Cyrillic/Russian Markers/Labels.
      - Small Visual Updates.
      - Avionic.
      2. MiG 25 RB / BM - Recon / "Soviet Wild Weasel" Cockpits.
      - Correct Cyrillic/Russian Markers/Labels.
      - Small Visual Updates.
      - Small Upgrades (System Lights, Hide cockpit bits, etc.)
      - Avionic.
      Thanks This Cockpits Autors.
       
       
      186 5
    3. The effect was developed for a super-vanilla mod pack within our team and later become available to the generic SF2 games.
       
      Please backup your file before your installation.
       
      Installation: 
      Extract the relevant files to SF installation and SF mod folders, overwrite the file if needed.
      Follow the instruction in the attached word document to get it work.
       
       
      Uninstallation:
      Overwrite files with backup you made.
      75 0
    4. MiG-25PD cockpit by Centurion-1 with fixes 
      Notable fixes include: 
      - removed gunsight. 25 doesn't really need it, most of the footage shows 25s without gunsight
      - fixed G-meter: added negative Gs and redid the layout to be more in line with the real thing 
      - original model actually had airspeed indicator and altimeter confused - this was corrected. Altimeter is above (shorter needle shows thousands, longer hundreds, plus analogue counter), airspeed indicator is below (likewise - shorter needle shows thousands, longer hundreds)
      - fixed vertical velocity indicator. It wasn't working due to "values" being put in the wrong order (could be that it was working on older patches)
      - fixed compass and course arrow. They were calling non-existing nodes
      - added over-G and too much AoA lights above G-meter: not sure if realistic, but will do
      - added afterburner light near nozzle indicator
      - removed some lights and switch animations: they are cute, but very incorrect 
      - MiG-25PD version gets new radar layout taken from MiG-23 radar: it makes sense as PD radar "Sapphire-25" was developed from "Sapphire-23" on MiG-23
      - can't do anything about warning lights and gear/flaps indicators not working - cockpit model just lacks any light nodes 
      - added some labels on instruments 
      ---------------
      Install: remove old cockpit folder, *cockpit and *avionics files, drop in new ones, rename accordingly. 
      Cockpit versions:
      25P - for MiG-25P
      25PD - for MiG-25PD/PDS
      25PD uses avionics70 dll! Make sure to address it in the init file:
      AvionicsDLL=Avionics70.dll
      25PD is tuned for MiG-25PD from Coyote Airspace. It is easily adaptable for older versions of PD/PDS, just change position values in *cockpit file. 
      200 0
    5. Correction of typos and misspelling for Stary's MiG-23 pit. Plus reworked the HUD a little.
      All files converted to JPG to save space, it's 46mb now. Tuned for Mirage Factory MiGs, but could be used for stock ones with little tweaking. 
      Some changes of HUD:
      Removed unnecessary ПР (launch authorized) marks - now it will flash only when you are actually in range
      Changed ОТВ (break) - now it will flash when you are too close
      Removed РЛ/ТП marks - they make no sense as the game doesn't support IRST. Now you will have Р (for search), З (for lock), B (for air-combat mode)
      Changed selected weapon display - now you will have type of weapon and amount remaining. Not really authentic but more useful 
      Things I couldn't do:
      can't fix RWR - can't copy working RWR from MiG-21MF cockpit
      MiG-29 pit has authentic and working selected weapon display - can't copy that
      can't add proper IRST - game doesn't support it. tried with non-launching heatseeker missile on hidden pylon, it could lock targets but not really useful for anything else 
      Readme inside.
      276 1
    6. The 65th Aggressor Squadron stationed at Naris Air Force Base operated F-15C fighter jets from 2005 to 2014, and used a variety of unique Schemes. This mod is one of the two types they have used. I will use it in the game Called "Blue" and "Tan" in
      Made this for my personal campaign "Red Flag", based on the F-15C, to share with you all.
      Special thanks to:
      Fast Cargo provides a great collection of F-15 packs for the community
      Viper63 added accurate machine number decals to his Aggressor pack
      usage:
      1. Put the "65AGRS_Blue" and "65AGRS_Tan" folders into your F-15C module;
      2. Put the "Decals" folder into: your SF2 directory\Objects;
      3. Start the game and start your F-15C, the game will automatically inject data.
      89 0
    7. The 64th Aggressor Squadron, stationed at Naris Air Force Base, use this skin for their F-16C, which is based on a similar skin for the Russian Air Force Su-57
      This is made for my personal campaign "Red Flag", Based on F-16C Block30/32, and I will share it with you.
      Special thanks to:
      Viper team provide those great Falcon mod
      Usage:
      1. Put the "64_AGRS_Ghost" folder into your F-16 mod (block 30 recommended);
      2. Put the "Decals" folder into: your SF2 directory\Objects;
      3. Start the game and read your F-16C block 30, the game will automatically read the data.
      83 1
    8. While upgrading the old Su-25s to Su-25M1/M1K, Ukraine also digitized their camouflage to make them more modern inside and out.
      299th Tactical Aviation Brigade is currently operating Su-25M1/M1K, this mod is based on this unit as a prototype, I picked some numbers(From 30-51), but according to the wiki, the Blue 39/49 of the brigade had been shot down, so I deleted them.
      I originally made it for my personal campaign "West Wind", but I also hope that more people will get it
       
      Special thanks to:
      ShaKhrai, in order to save time, I asked his permission to use his existing files for deep editing;
      paulopanz, who contributed a refined Su-25 mod to our community;
       
      Usage:
      1. Put the "299_TAB" folder into your Su-25 mod;
      2. Put the "Su-25M1_Ukr" folder into: your SF2 directory\Objects\Decals;
      3. Start the game and read your Su-25, the game will automatically read the data.
      Su_25M1_299_TAB.zip
      113 1
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