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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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This is a variation of my personal skin, with my personal elements removed, and serves as a fictional squadron skin. Not much else can be said other than you can drop this in your EA-18G folder and go fly. It can be found under VAQ-562 CAG July 2023 in the drop-down menu.
By EricJ25 0 -
MiG 25 Series Cockpits (Old) Small Upgrade.
Use if needed.
Currently (07/23/2023) not relevant, the only actual cockpit is made by Centurion1.
Version 1.0.0
1.MiG 25 P / PD - Interceptors Cockpits.
- Correct Cyrillic/Russian Markers/Labels.
- Small Visual Updates.
- Avionic.
2. MiG 25 RB / BM - Recon / "Soviet Wild Weasel" Cockpits.
- Correct Cyrillic/Russian Markers/Labels.
- Small Visual Updates.
- Small Upgrades (System Lights, Hide cockpit bits, etc.)
- Avionic.
Thanks This Cockpits Autors.
By michaelk186 5 -
The effect was developed for a super-vanilla mod pack within our team and later become available to the generic SF2 games.
Please backup your file before your installation.
Installation:
Extract the relevant files to SF installation and SF mod folders, overwrite the file if needed.
Follow the instruction in the attached word document to get it work.
Uninstallation:
Overwrite files with backup you made.
By orsin75 0 -
MiG-25PD cockpit by Centurion-1 with fixes
Notable fixes include:
- removed gunsight. 25 doesn't really need it, most of the footage shows 25s without gunsight
- fixed G-meter: added negative Gs and redid the layout to be more in line with the real thing
- original model actually had airspeed indicator and altimeter confused - this was corrected. Altimeter is above (shorter needle shows thousands, longer hundreds, plus analogue counter), airspeed indicator is below (likewise - shorter needle shows thousands, longer hundreds)
- fixed vertical velocity indicator. It wasn't working due to "values" being put in the wrong order (could be that it was working on older patches)
- fixed compass and course arrow. They were calling non-existing nodes
- added over-G and too much AoA lights above G-meter: not sure if realistic, but will do
- added afterburner light near nozzle indicator
- removed some lights and switch animations: they are cute, but very incorrect
- MiG-25PD version gets new radar layout taken from MiG-23 radar: it makes sense as PD radar "Sapphire-25" was developed from "Sapphire-23" on MiG-23
- can't do anything about warning lights and gear/flaps indicators not working - cockpit model just lacks any light nodes
- added some labels on instruments
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Install: remove old cockpit folder, *cockpit and *avionics files, drop in new ones, rename accordingly.
Cockpit versions:
25P - for MiG-25P
25PD - for MiG-25PD/PDS
25PD uses avionics70 dll! Make sure to address it in the init file:
AvionicsDLL=Avionics70.dll
25PD is tuned for MiG-25PD from Coyote Airspace. It is easily adaptable for older versions of PD/PDS, just change position values in *cockpit file.
By OlWilly200 0 -
Correction of typos and misspelling for Stary's MiG-23 pit. Plus reworked the HUD a little.
All files converted to JPG to save space, it's 46mb now. Tuned for Mirage Factory MiGs, but could be used for stock ones with little tweaking.
Some changes of HUD:
Removed unnecessary ПР (launch authorized) marks - now it will flash only when you are actually in range
Changed ОТВ (break) - now it will flash when you are too close
Removed РЛ/ТП marks - they make no sense as the game doesn't support IRST. Now you will have Р (for search), З (for lock), B (for air-combat mode)
Changed selected weapon display - now you will have type of weapon and amount remaining. Not really authentic but more useful
Things I couldn't do:
can't fix RWR - can't copy working RWR from MiG-21MF cockpit
MiG-29 pit has authentic and working selected weapon display - can't copy that
can't add proper IRST - game doesn't support it. tried with non-launching heatseeker missile on hidden pylon, it could lock targets but not really useful for anything else
Readme inside.
By OlWilly276 1 -
The 65th Aggressor Squadron stationed at Naris Air Force Base operated F-15C fighter jets from 2005 to 2014, and used a variety of unique Schemes. This mod is one of the two types they have used. I will use it in the game Called "Blue" and "Tan" in
Made this for my personal campaign "Red Flag", based on the F-15C, to share with you all.
Special thanks to:
Fast Cargo provides a great collection of F-15 packs for the community
Viper63 added accurate machine number decals to his Aggressor pack
usage:
1. Put the "65AGRS_Blue" and "65AGRS_Tan" folders into your F-15C module;
2. Put the "Decals" folder into: your SF2 directory\Objects;
3. Start the game and start your F-15C, the game will automatically inject data.
89 0 -
The 64th Aggressor Squadron, stationed at Naris Air Force Base, use this skin for their F-16C, which is based on a similar skin for the Russian Air Force Su-57
This is made for my personal campaign "Red Flag", Based on F-16C Block30/32, and I will share it with you.
Special thanks to:
Viper team provide those great Falcon mod
Usage:
1. Put the "64_AGRS_Ghost" folder into your F-16 mod (block 30 recommended);
2. Put the "Decals" folder into: your SF2 directory\Objects;
3. Start the game and read your F-16C block 30, the game will automatically read the data.
83 1 -
While upgrading the old Su-25s to Su-25M1/M1K, Ukraine also digitized their camouflage to make them more modern inside and out.
299th Tactical Aviation Brigade is currently operating Su-25M1/M1K, this mod is based on this unit as a prototype, I picked some numbers(From 30-51), but according to the wiki, the Blue 39/49 of the brigade had been shot down, so I deleted them.
I originally made it for my personal campaign "West Wind", but I also hope that more people will get it
Special thanks to:
ShaKhrai, in order to save time, I asked his permission to use his existing files for deep editing;
paulopanz, who contributed a refined Su-25 mod to our community;
Usage:
1. Put the "299_TAB" folder into your Su-25 mod;
2. Put the "Su-25M1_Ukr" folder into: your SF2 directory\Objects\Decals;
3. Start the game and read your Su-25, the game will automatically read the data.
Su_25M1_299_TAB.zip
113 1
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