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Showing most liked content on 11/13/2017 in Posts
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3 pointsHere is what my "ghost" artillery looks like. Lots of explosions without the gun fire effects and gun fire sounds. only the explosions and dirt spikes.
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2 pointsBack in 2012, Thirdwire fans awaited with baited breath the latest release of the Strike Fighters 2 series and what new goodies it would bring to everyone. As it turned out the game was quite a departure from the previous four titles and wasn’t just the old engine with a new terrain and new objects. For most, many of the new features and changes added to the series and bought some hope for the future, whereas some features were less promising. Starting off with the good points then.......... The Setting The game takes place primarily over Iceland with its cold war airbases such as Keflavik NAS and perhaps gives us a bit more options for Cold War scenarios than doing the South Atlantic (Falklands) which some may have thought the obvious choice. The real Keflavik in real Iceland! (Wikipedia) New Terrain New with SF2NA came a bold new attempt at a more modern LOD based terrain engine utilising DX10 instead of the older DX9. The water looked amazing: Iceland's man made shoreline! And the runways are even shaped like the actual ones on Iceland instead of the generic bases from the previous four titles. More on this later…….. Fed up with the hot weather the RAAF decide to holiday in Iceland New music For a fresh new start, new menu music, that wasn’t too bad actually – I never replaced it! Yes I realise that is a post cold war shot! Fleet Defender With this release we got the first F-14A from Thirdwire, although this in itself was not ground breaking because there was a very good Mirage Factory F-14 set available as well. It was the Avionics this brought that was the big plus, including support for Active Radar missiles, and a TWS mode that could support multiple simultaneous shots. On the other hand Soviet bombers now came with a ton of anti-ship cruise missiles, jammers and countermeasures. Catch us if you can! Join the Navy Okay so a load of new ships and weapons in this release………and not just a set of new objects, but new ways they could be used in game: · Carrier groups and support groups in campaigns and single missions · Static aircraft on decks · Ships firing missiles and guns to shoot down cruise missiles and aircraft · More roles for aircraft including AWACs and Naval recon If you liked flying the TW A-4 then the TW F-14 is rather less agile and more difficult to fly in comparison Here is a list of the new objects the games came with: Ships: · CGN-36 California class Cruiser · CVN-68 Nimitz Class Aircraft Carrier · Gearing FRAM IB class Destroyer · Kashin class Destroyer · Kiev class Aircraft Carrier · Knox class Frigate · Krivak I class Frigate · Krivak II class Frigate · LCC-19 Blue Ridge class Amphibious Command Ship · LHA-1 Tarawa class Amphibious Assault Ship · LPD-4 Austin class Amphibious Transport Dock · Oliver Hazard Perry class Frigate · Oliver Hazard Perry (82) class Frigate · Spruance class Destroyer · Spruance (82) class Destroyer Weapons · AIM-54A Phoenix · SA-N-3 Goblet (M-11 Shtorm) SAM · SA-N-1B Goa SAM · SA-N-4 Gecko SAM · RIM-2F Terrier SAM · RIM-7E/H Sea Sparrow SAM · RIM-66B Standard SAM · K10S (AS-2 Kipper) Cruise Missile · KH22 (AS-4 Kitchen) Cruise Missile · KSR5 (AS-6 Kingfish) Cruise Missile Bears with Flares! The Campaign and missions A big change from the previous titles and perhaps more game like in some respects in the way it was essentially fleet verses fleet. The single missions were more limited due to engine changes and lack of relevant land based targets. If you like Naval intercept missions or ones where you attack the Soviet fleet then it should be right up your street. F-4K - More challenging in the intercept role than the F-14 A-4G - Even more challenging! New Aircraft with SF2 NA (Drool) Grumman F-14A Tomcat Grumman F-14A_77 Tomcat Vought A-7E_74 Corsair II Grumman A-6E Intruder (No Pit) Grumman A-6E_79 Intruder (No Pit) Grumman E-2C Hawkeye (No Pit) Grumman EA-6B Prowler (No Pit) Tu-16K-10-26 Badger C (No Pit) Tu-16K-26 Badger G (No Pit) Tu-16K-26_73 Badger G (No Pit) Tu-16P Badger J (No Pit) Tu-16P_72 Badger J (No Pit) Tu-16RM-1 Badger D (No Pit) Tu-22KD Blinder B (No Pit) Tu-22M2 Backfire B (No Pit) Tu-22M3 Backfire C (No Pit) Tu-22PD Blinder E (No Pit) Tu-22RD Blinder C (No Pit) Tu-95RT Bear D (No Pit) Yak-38 Forger A (No Pit Merging Yes the game can still be merged with the other 4 titles, expansion packs and DLCs! You may also find that a lot of my DLCs live in Iceland exclusively. That is a Yak-38 Forger landing on the Kiev don't you know Now lets look at some of the more controversial additions. Mr AWACs controller Rejoice for Red Crown woman has been replaced by Mr AWACs controller guy! I don’t know how many were pleased to see the E-2 AWACs get blown out of the sky on a regular basis (or even shot it down yourselves) – if they were it was probably down to the guys somewhat laid back voice. How exactly Thirdwire managed to find or even consider using this guys voice for this role is known only to them but it was not on any kind of professional level. Luckily there is a set of modded voice files to replace this blight on the series. We really don't care about your situation..... The Terrain Engine Despite DX10 and gorgeous sea there were a few issues with the terrain which you could surmise were due to having to release the game earlier than expected. · The frame rate was considerably worse. · You needed DX10 capability to run it. · The land was a barren wasteland with unrealistic looking terrain and coastlines – not befitting a sim or a game. · The files for modding it were locked away so potentially no more 3rd party terrains. Whether Thirdwire intended to sell us future Terrain DLCs is still an unknown. But the sea was nice. Luckily the game still supported the older terrain format so Gerwin did put out an old format Iceland terrain and Stary put out some enhanced tiles that I use to this day without the new sea. This mod worked in DX9 and had far better frame rates all round. Some related Mods:
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2 pointsHad a pleasant morning starting the N28, a personal favorite of mine. My recently obtained reference is full of detailed information that contradicts a lot of the stuff on the internet. Two examples: - The N28 was quickly retired because of PLANNING, not bad operational experience. The N28 was ordered as a stopgap when it became clear the French aircraft industry could not deliver SPAD13s on schedule. Turns out, several units resisted replacing their N28s with SPADs and continued flying them after SPADs were available. Indeed, Billy Mitchell recommended continued production and use of the N28 as SPAD operational readiness was terrible, due to unreliable geared Hispano-Suiza engines. - Today's widespread notion of shedding wing fabric is a distortion of the facts - shedding was a symptom, not the cause of the problem. The cause was poorly understood dynamic stress causing structural failure - the leading edge sheared off the wing under high-G maneuvering, and pulled the fabric off the wing as it fell away. A field mod, that partially fixed the problem, was being implemented about the time the N28s were withdrawn from service. Also, no pilot was ever killed by this partial wing failure. In every case, the pilot was able to nurse the N28 down to a forced landing.
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2 pointsThe Spad 13 235 hp was good and reliable in the french forces. The spad 13 220 hp was not very reliable, and the Spad 13 200 hp was absolutly unreliable unless maintained by a skilled mecanician. It seems that the problems were vibrations generated by the engine which damaged or broke the cooling system (as reported by meeting minutes beetween the aircraft maker and the French forces representatives) But archives are a little sketchy Note that most french aces were either highly skilled mecanicians (such as Fonck) or worked with very good mecanicians (Guynemer ...). This was often key to their success, but particularly with the Spad 13 Lot of French pilots kept their trusty Spad 7 180 cv until July 1918, such as for instance Pelissier (an ace with 8-12 kills, officially 8)
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1 pointThank you so much for taking the time and your help. Vons the FM and Realism pack I installed like you say in your reply but did not have the 4 folders for the alternative theaters only one I noticed the planes lost there sound in the Data INI the sound for a plane was diffrent to the ones I had in my sound folder. I will give it another go with a clean install for now I only want the western front . Heck I see in your OBJECTS folder you have cockpit INI and other plane INI should these not go in the velevent plane folder?
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1 pointQuack74: Your effects look great. In the real world, artillery is often so distant that muzzle flashes cannot be seen except at high altitude. In terms of realistic ambience, you are definitely on the right track!
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1 pointNice review with usefull links Wish for new SF2 support by TW :(
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1 pointView File Kurnass Early Skin Pack Kurnass_Early F-4E TW For SF2I Credits: ----------------------------- Kurnass HiRes Skin by NeverEnough Hangar and Loading Screen by NeverEnough F-4E Template by Sundowner Mk7 Ejection Seat by ravenclaw_007 IsAF50s Pilot by Diego Improved Afterburner Effects by Spillone104 Installation: ------------------------------ These skins are for the TW Kurnass included in StrikeFighters2 Israel. Simply extract the contents of the Kurnass_Early.zip to your desktop or a temporary folder. Then copy/paste the Effects and Objects folder into your Mods\StrikeFighters2 Israel folder. If asked to "OVERWRITE" or "Replace The Files In The Destination", click yes. Shift 0 will open and close the canopy. Israel had first expressed an interest in acquiring the Phantom in 1965, but the U.S. was not yet willing to sell the fighter to Israel. In December 1968 the "Peace Echo" deal was signed for the provision of 44 F-4Es and 6 RF-4Es to the IAF, and on Friday, September 5th, the first Israeli Phantoms landed at Hazor AFB. The four planes, wearing an IAF color scheme but still carrying their American markings, joined the new 201st "Ha'ahat" (The One) squadron, commanded by Shmuel Hetz. Delieveries continued at a rate of 4 a month and on October 23rd the 69th "Patishim" (Hammers) squadron was reformed at Ramat-David, headed by Avihu Ben-Nun. The type entered service as the "Kurnass" (Sledgehammer), the last aircraft arriving in May 1971. The skins are for the The One (201st) and Hammers (69th) squadrons. Thank Sundowner for the insanely detailed templates, and ravenclaw_007 for the droptank details and the two sharks mouths. The artistry and craftmenship in their contributions to our community never ceases to amaze me. To ensure you realize the whole nine yards, be sure to add the ravenclaw_007 Weapon Packs to your install! I hope you enjoy! Submitter NeverEnough Submitted 11/12/2017 Category Israeli Origin
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1 pointCool information. Thank you, Geezer. I think I just found the Christmas present idea my wife has been bugging me about. Very interesting stuff.
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1 pointYeah, I read the same stuff but this book is the definitive English language reference and conclusively proves the problem was misreported: https://www.amazon.com/gp/product/0764329332/ref=od_aui_detailpages00?ie=UTF8&psc=1 The problem was not really understood until after the war because the primitive, low-velocity wind tunnels of the time did not accurately model varying aerodynamic pressures on wings during high-G maneuvering. This resulted in a design flaw: the leading edge section, forward of the main spar, could not withstand high-G bending moments and broke off, dragging the wing fabric aft as the section fell away. The fabric did not detach from the wing until AFTER the wing structure had failed. This was misunderstood in some reports but not in others. For some reason, the inaccurate reports survived while the accurate reports were buried in archives until discovered by the book's author. For example, most photos of this problem were taken from behind the aircraft so they only showed the torn fabric, not the missing wing section. Two ACCURATE photos, showing the missing leading edge section, are below. Also shown is a fragment of the high quality artwork contained in the book.
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1 pointNice Review! Early 2012 was an exciting time for fans of the series. I actually have to play around with the SF2NA campaign and such, since I was always too busy modding it instead. The Naval War features are really interesting and added welcome new gameplay to the game. PS. Stary's tileset you linked to requires and older version of my IcelandNA terrain mod. I don't think that version is available for download anywhere. The latest IcelandNA Classic terrain introduced brown rock transition tiles. A full tileset is included with the Terrain mod anyways, but it has a lower resolution compared to Stary's.
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1 pointFirst picture: Current WW1 Italy terrain Second/Third picture: New WW1 Italy terrain with satellite imagery..more to follow (current only testing)
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1 pointI will finish the four D3a color schemes, but will only make the standard factory scheme for the D3. You guys can use the graphics pack to make any additional D3 paint jobs.
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1 point1.6 gig tga!! Yeah, that'll go over well!! ------- the info was needed for one of our planned "what if.." birds
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1 pointNot a real camo, only specular and glossnes test, but it starts to look coll ;-)
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1 pointFinished arming system . If you have any sugestions, pls send me PM . RAF GR.1 ECM and flares dispenser are always loaded and there is no option to change it . 8 x freefalls or BL755, 2 x tanks, 2 x JP233, 2 x ALARM, 2 x Sea Eagle (GR.1B), 1 x WE-177, 4 x LGB 2 x tanks, 2 x ALARM, 4 x freefall or BL755, 2 x LGB 2 x IRM 2 x IRM or 2 x ALARM recon pod, ALARM, laser designator
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1 pointNo sos malo... sos incomprendido. Hay gente que se mudo a DCS. Yo le tengo fé y igo apostando al SF.
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