Leaderboard
Popular Content
Showing most liked content on 11/22/2017 in all areas
-
8 points
-
5 pointsOk, as promised, after hitting 300 pages, I've closed that old thread, and have now opened a new one!! Remember, no posting without a screenshot!! Have it people!!! Enjoy!
-
4 pointsWell, best get posting then....... Heading down the Mu Gia pass....... Joy ride.....
-
4 points
-
3 pointsGood question. I'm currently on more than 700 tiles and it's not FE2, which could use JPG, but on FE-Gold. Have a very strong PC, but it's already strugling. Before releasing this stuff I might have to simplify certain parts, e.g. put more generic tiles into it rgds gt
-
2 pointsI think I will pass on this one after purchasing all the ROF Stuff and now not flying it, looks like it's just another way of making a little more money out of ROF for I do not blame them after all it is a money world but they will have no more of my pension. https://riseofflight.com/forum/topic/51158-il-2-sturmovik-flying-circus-volume-i-announced/
-
2 pointsNever was able to get ROF running in WineSkin on a Mac - WOFFue and FE2, and RB3D, on the other hand, work just fine in WineSkin. I doubt that I'll try running ROF at this point especially (since it's no longer being developed or modded), or even that IL-2 Flying Circus stuff in the future considering that I'm very happy with FE2 and WOFFue, although competition in the small WW1 flight sim market is a good thing (for us too: greater user awareness of alternatives like FE2 and WOFFue, especially if users don't warm up to ROF/FC). I think with ROF/FC you also need to keep up with the latest technology regularly, otherwise frame rates suffer with every upgrade of the sim. Mid-range rigs on the other hand can run FE2 fine, also WOFFue on lower graphics settings. Happy flying in FE2 gents', Von S
-
2 pointsBeautiful screenies gents' and glad to see that my non-FM tweaks are handy too - have now managed to fix the stall values in the general aircraft object ini file by incorporating some data from the top mid wing section of a Spad 7 (a thin wing profile that is typical of lots of early and mid-war types), so that data inis that are missing stall lift table data numbers will benefit from this. Ran some tests already and stalls/spins and buffeting are now more realistic especially across the early monoplane types (particularly the Eindeckers that were often prone to some strange flat-spins previously). Also now fixed are realistic service dates for balloons (Caquots, Drachens, Type Ae 800) and Zeppelins and British airships across theaters, and realistic operational heights (about 2600 feet for the Drachens, 4200 feet for the Type Ae, and 4900 feet for the Caquots) - this will give nice variety in FE2. I might also make some sub-folders with "low lying" variants of the Drachens and Caquots for earlier months in the war - perhaps something like 1300 feet for an early Drachen and 3300 feet for early sightings of the Caquot. This will give further variety across the theaters and fits into realistic height bands for these balloons - some of the Caquots would later in the war ascend as high as 4900 or 5000 feet. Also I've tweaked the movement of the balloons further, so that Drachens are now more "unstable" in high alt. winds as historical - this is the reason why the Germans switched eventually to the Type Ae imitation of the Caquot. The Zepps are now found at a more realistic height of about 18,000 feet, with British airships around 15-16,000 feet, and they pop up in theaters with historically realistic service dates. For example you might be able to spot a Zepp above the Middle eastern theater from about Nov. '17 to early '18 - when the famous L.59 was making a record-breaking voyage to Africa (to support German guerilla fighters): https://en.wikipedia.org/wiki/LZ_104_(L_59) Will eventually roll all these tweaks into a ver. 9.1 of the FM update pack. In the meantime some obligatory screenies (I'm still tweaking high alt. sky colors in the environsys ini file). This session was particularly interesting - the Taube tends to glide around even with its fuel tank holed and the observer and pilot gone - eventually it crash-landed. Happy flying, Von S
-
2 pointsNice, Geezer! Unfortunately, Bruno doesn't look quite right unless his plane is on fire! And I support your observation on VonS' varied improvements and tweaks to the simulation's .ini files - I've only been picking and choosing among them for installation into my FE2 installs, but have still been very pleased with the outcomes...
-
2 pointsSome test shots over gterl's magnificent Vosges2 map which I finally got to run properly thanks to VonS' guidance on shimmering buildings.
-
2 pointsMirage F-1JA v1.2 is waiting for approval. What's new : - Reworked skin. - Upgraded avionics. - Upgraded data.ini and loadout.ini. - New Loadout image.
-
1 point
Version 0.2.1
1,844 downloads
In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together. This package contains currently: LOD Viewer V0.5.2 (old obsolete version, please download and use V0.6.3) Target Area Editor V0.2.2 (Updated) CAT Extractor V0.1.0 (NEW!) For usage instructions of the programs please read the readme files located in the Readme folder. Update 29.03.2025: I think it's best for the community if my tools are freely downloadable for everyone. External download link: https://www.dropbox.com/scl/fi/uy29n6jh3fu35inxlhhuf/MuesToolBox.zip?rlkey=94k9s0iv3enz4b6b6l2tstfyz&st=vtdl2gh9&dl=0 -
1 point
Version v2.9
610 downloads
Mirage F1JA (1979-1988) This mod is dedicated to BPAO, nothing would have been possible without him. Ecuadorian Air Force operated 16 F1JA. During their operational service, at least three of these aircraft were confirmed as lost in accidents. In February 2011, the remaining aircraft in the squadron were retired from service. F1JA_Early specifics: - R550, no R530, no S530F, CLB4, no CLB8 - radio-altimeter - Doppler Radar - Seat Mk6 - RWR BK Covered unit : Escuadron de Combate 2112 A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F1 Team -
1 point
-
1 point
-
1 pointThere are multiple models, all based on a basic 300 series fuselage but then we did some others with bits added here and there.....well all over the place really, I'm pretty sure there's a shorter version......I'd need to do some digging but I will have all the original max files somewhere.
-
1 pointWOW VonS you have just transformed my fe2 the flightengine.ini file works a treat on my PC I put a few pics check out the view distance with your flightengine.ini file No more shimmering roofs, telephone poles showing cows all there and to top it all what a view nice one mate thank you.
-
1 point
-
1 pointhttp://www.deutscheluftwaffe.com/instrumente/katalog 1WK/Katalogmenue/web/new site/frames2/KatalogMenue.htm Druckmesser category in the sidebar
-
1 pointMore progress shots. Does anyone know where art for a fuel pressure gauge can be found?
-
1 point
-
1 point
-
1 point
Version 1.0
344 downloads
Standard weapon pack required to run my AH-1G Cobras. What is inside? New models for FFAR Mk40 with following warheads: M151 M229 M247 M255A1 M156 M259 M257 Launchers XM-158 7 Tube rocket launcher -XM-158 7 Tube rocket launcher just slighlty reduced weight. No top fairing. XM-157 7 Tube rocket launcher XM-159 19 Tube rocket launcher XM-200 19 Tube rocket launcher LAU-61A/A 19 Tube rocket launcher (grey) LAU-61B/A 19 Tube rocket launcher (filed green) LAU-68A/A 7 Tube rocket launcher (grey) LAU-68B/A 7 Tube rocket launcher (filed green TAT-102 Turret - 7.62mm M134 Minigun 8000 rounds. Only on early model. M-28 Turret: 7.62mm M134 Minigun with 4000 rounds 40mm M129 Grenade launcher with 231 rounds. You can load one of each or two M134 or Two M129. Have it your way. XM-35 – Contains 20mm M195 Vulcan canon. De-rated to 750rpm. With 1800 rounds in box containers above skids on each side of aircraft. This subsytem was fitted to some aircrafts (not every could carry) in late 1969 onwards. Mostly fitted in new arived aircrafts. Not evry aircraft in unit was able to carrythis subsytem – usually 2-3. For those who are not familiar with cobra weapon subsytems it could be carried only on left wing. XM118 Dispenser, grenade, smoke. 4 versions, for XM-157, XM-158, XM-159/200 launchers and standalone. For proper visual effect dispenser for XM-157 shouldn’t be use for other launchers etc. Standalone dispenser is for use without any rocketpods on outboard pylon. I dontk know if it was issued to army during Vietnam War. I saw this on pictures from trials. But never in action Copy weapons into weapons folder, add specific entries into weapondata.ini and install it with weaponeditor. Add gundata entry into gundata.ini file and install guns with guneditor. Gundata is not so important. But in gunpods and guns in weaponpack i put my own gundata entry. You can use gundata in weapons of your choice. This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda strikechoppers.wordpress.com -
1 point
Version 2.1
453 downloads
LTV A-7H Corsair II Modified A-7E for Greece without air-refuelling capability, 60 built. LTV A-7E Corsair II Ex USN 60 delivered. LTV TA-7H Corsair II Two-seat trainer version for Greece. 5 planes. LTV TA-7C Corsair II Two-seat trainer Ex USN 18 delivered. WHAT'S IN: - A-7H from DLC 22 with painted insignias - A-7E from DLC 22 with painted insignias + (1 extra skins). - TA-7H from TMF TA-7C remodded (2 skin). - TA-7C from TMF TA-7C remodded (3 skins). OPERATIONS: - Canopy Key=10 with auto closing - Wingfold Key=9 with auto closing - Fuel Probe Key=8 (only for TMF TA-7C/H) CREDITS: - TK for A-7E/H (DLC 22) - TMF (the Mirage Factory) for TA-7C, pilot, seat, tanks (repainted) - DaddyAirplanes for original skins reworked / restored - Paulopanz (me) for all the refit / modification / decals / skins done INSTALL: - You need DLC 22 to operate A-7E/H - for TA-7C you need my TA-7C pack here: - put Objects folder in your main mod folder and overwrite Enjoy. @paulopanz PS: this is for Acesfakia !
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..