Thought you guys might appreciate the kind of testing dialogue that we go through to develop new aircraft?
VonS wrote:
...that the cockpit and engine section are transparent when viewed from about 400-500 m (LOD 2 level maybe?)... (see first shot below)
My reply:
RE: Pfalz - the "missing" stuff is deliberate. Ingame you are looking at LOD2 (see second shot below), which has only 7,610 polys (compared to 24,792 polys in LOD1). There is no "right" way to determine the distance at which LOD2 replaces LOD1 to maintain high frame rates.
Currently, I have the transition distance in the PfalzDIIIa.ini set at:
[LOD001]
Filename=PfalzDIIIa_LOD1.LOD
Distance=50
That's how I can run dogfights of >32 aircraft with no performance penalty (see third shot below).
I have a fairly healthy rig - my frame rates are generally high - so it is difficult for me to guess when the change should occur. If you think your rig can handle the load, increase the distance to 100, or 200, or whatever. Perhaps this is an installation tweak we should include in our instructions?