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  1. 4 points

    Version 1.0.0

    173 downloads

    SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K 5/23/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Soviet/WarPac Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed model as well. All New Data Inis Included in the pack are for: A-50 Mainstay (AWAC) An-22 Cock IL-38 May (ASW/Martime Patrol) IL-76 Candid IL-78 Midas Tu-95A Bear-A Tu-95MS Bear-H Tu-104 Camel (Aeroflot Airliner Tu-144 Cleat (Aeroflot Airliner) Tu-126 Moss (AWAC) All aircraft have had their data inis reworked to correct, add, move or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Tu-104, which get a partly repainted skin, with all new 100% accurate civil registration number decals (18), and an avionics upgrade (GM radar). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein
  2. 2 points
    In late 1972 President Richard Nixon was facing the prospect of having the funding cut for Vietnam by congress, so took one last gamble before they could reconvene to get North and South Vietnam to terms and pull the US out of the war with its POW's. This gamble would involve for the first time large B-52 raids on actual strategic targets in North Vietnam including Hanoi and Haiphong. Now having better relations with the Soviets and Chinese the gloves were off and he duly instructed Strategic Air command ( SAC) to sort it out……. unfortunately it didn’t quite roll down the chain far enough. What ended up as a relatively short eleven-day campaign, started out and was planned for three days and those first days are really the focus of this article due to some rather strange tactics. Surprise attack All B-52 sorties were launched either from the Pacific island of Guam at Anderson AFB or U-Tapao RTAFB (Thailand), with Guam having a very long flight time to target requiring A-A refueling for the B-52Ds. The B-52s were to take off from Guam and fly right over a Soviet spy trawler sitting in international waters of the end of the runway. As the B-52 raid got closer to North Vietnam they would test all their ECM gear handily notifying the SAM operators of the frequencies being used in advance. As they neared the target the F-4 Chaff bombers would fly in front of the raid and drop chaff to provide a protective chaff corridor that the B-52s would fly through giving extra protection. However it seems that not only did the chaff present a big arrow pointing to the intended target on the Vietnamese radar scopes it then promptly blew away in the very high winds providing next to no real protection. On top of that as planned for the first three nights the B-52 waves (three waves per night) were to follow the same route as F-105s had done since 1967 and fly over the targets in level flight (to a determined point) at the same altitudes, speed, heading and times…………with a nice long pause between each wave. General Melchett: Field Marshal Haig has formulated a brilliant new tactical plan to ensure final victory in the field. Captain Blackadder: Ah. Would this brilliant plan involve us climbing out of our trenches, and walking very slowly towards the enemy? Captain Darling: How could you possibly know that Blackadder? It's classified information! Captain Blackadder: It's the same plan that we used last time..........and the seventeen times before that. General Melchett: Exactly! And that is what is so brilliant about it! It will catch the watchful Hun totally off guard! Doing precisely what we've done eighteen times before is exactly the last thing they'll expect us to do this time! There is, however, one small problem. Captain Blackadder: That everyone always gets slaughtered in the first ten seconds. General Melchett: That's right. And Field Marshal Haig is worried this may be depressing the men a tad. So, he's looking for a way to cheer them up. Captain Blackadder: Well, his resignation and suicide seems the obvious choice. General Melchett: Hmm, interesting thought. Make a note of it, Darling. (from Blackadder Goes Forth BBC) Unsurprisingly the B-52 crews, although very pleased to be finally doing something to end the war knew the tactics were dumb with comments including “like Ducks in a shooting Gallery” and “I knew it would be a turkeyshoot….....for those on the ground”. The idea of flying in level flight was to maintain Jamming integrity for the B-52 cells, also because the antenna need to be pointing down to provide the jamming coverage, thus if you turn no more protection. On the first nights some of the B-52 pilots did indeed try to outmanoeuvre upcoming SAM's not completely trusting the Jamming [and a B-52 can certainly turn at 30,000ft]. This lead to some threats of court martial for any pilot that did jeopardize cell integrity by turning (for certain waves). The threat of Court Martial reported by all sources doesn’t seem to account for the contradictory fact that the pilots were ordered to perform a Post Target Turn after dropping the payload. This meant they would turn directly over the worse concentration of SAM sites over Hanoi with no jamming protection and into the Jet Stream winds keeping them in the lethal SAM radius a lot longer. This Post Target Turn was not only unnecessary but was essentially a big cause of some of the losses. B-52s at Anderson AFB Guam December 1972 (USAF) Night One 18/19 December As an example of a raid the first night strike consisted of three waves of 129 B-52s (three waves of 48, 30 and 51). This is a breakdown of Wave One only. The Vietnamese defenders The Vietnamese were not expecting or geared up for a strategic bombing campaign of this scale, they had sent personnel and sites down to South North Vietnam and now had to recall them and everyone else on leave. The main problem was they were short of assembled SA-2B missiles. Each site (Battalion) only held six on launchers and six more on trucks in reserve. Once a truck had loaded one on the launcher it had to go to a depot and collect another, however you now had queues of trucks waiting for missiles – they could only assemble 40 per day. Luckily the pause between waves helped them somewhat. [The only way the USAF could have helped the Vietnamese more by this point was to drop fully assembled SA-2s on parachutes!! ] Even though on night one they had managed to down three B-52s (two others damaged), by Night two they had noticed the obvious use of the same tactics but were not able to capitalize on them straight away. They would launch the SA-2s unguided and when the B-52s did the Post Target Turn they would lock on and the SAM would guide in. This was not as easy as it sounds and needed practice, so they didn’t manage to down any B-52s on night two (only damaging two). From the US point of view, it seems no loss had vindicated SACs tactics, however when the Vietnamese got their tactics worked out on night three six B-52s were shot down (one other damaged) in only two waves (Second wave was cancelled by the head of SAC General Meyer after the losses in the first - but the third Wave was pushed ahead to "save face"). Some US sources seem to indicate they thought the Vietnamese had different SAMs (SA-3) but they only actually had SA-2Bs – the US were just clearly underestimating them if that was the case. B-52 window damaged from SA-2 fragments (USAF) Where did this cunning plan come from? SAC was running the show from their HQ and were very much for centralized planning - unfortunately they were detached from reality and were too arrogant to know it. WW II & Korea fighter Ace General John C Meyer was in charge and had been accused of being hesitant to make decisions by the lower Generals. [Well most would be hesitant if their expertise lay in fighters]: Richard Baughn flew as a fighter pilot in World War II and then went on to command a SAC bomber unit as a brigadier General, and recalled feeling out of place in SAC due to the mindsets driven by different cultures. “You just feel like a third shoe, a third foot” and he believed that “if a SAC guy came to a TAC base, he would probably feel the same way.” From a common base in pilot and navigator training, the major commands imprinted different approaches to their unique missions and aircraft. In the words of Baughn, “Bomber pilots and fighter pilots are two different types. Always have been. They think differently and act differently.” It was these same lower Generals who were responsible for the planning of Linebacker II - in particular General Peter Sianis. With his WW II and Korean War experience of Strategic bombing and no experience of a modern IADS he was definitely the person you wanted in charge of this [NOT]. According to Colonel Frederick J. Miranda, SAC’s logistics representative on the planning staff, General Sianis saw the map prepared by staff officers that showed routes of flight for the operation, with “several different routes leading to Hanoi.” Miranda related what next occurred: General Sianis walked out of his inner office, took a look at the map, and said, “That’s not the way we do it!” Then he removed the colored tape showing the Andersen B-52 routing from the map and rerouted that bomber stream to a route over South Vietnam into Laos and forming up with the U-Tapao bomber stream. He also changed the post-target exit routing to one requiring all aircraft to make a right turn after dropping bombs and stated, “One way in and one way out!” He then instructed his staff to go make those changes and come back with the briefing. I will never forget how the map looked after General Sianis made changes. The colored tape was hanging loosely and the general made a comment, “You guys probably have a lot of tape, don’t you?” This was a significant last-minute change resulting in replanning, additional poststrike refueling, and the now infamous “post-target turn.” He essentially took the planning function away from the majors and lieutenant colonels and straitjacketed them with the “one way in, one way out” directive. No one questioned the SAC DCS/Operations. [Doh!] The Post Target Turn is something required when delivering Nuclear bombs to avoid the blast, its inclusion at a time when Nuclear bombing was low level single ship is not really explained or justified anywhere. B-52G-125-BW (59-2582) awaiting at Anderson AFB Guam to take off on 18 December 1972 (USAF) Jamming The Electronic Warfare experts at SAC were confident that by maintaining cell integrity the B-52s would be fully protected against the SAMs, a cell was supposed to be three B-52s but sometimes a cell would include only two bombers and sometimes the cells would have degraded or failed ECM equipment due to the no abort maximum effort policy. Although SAC at the time thought the unmodified Jammers on the newer B-52Gs were the cause of some of the losses (and stopped Gs flying over Hanoi) it wasn’t the full story because they were also using the wrong type of jamming. North Vietnam was using an SA-2B SAM that was modified by the Soviets [supplied in 1971] to prevent Beacon jamming after analyzing an QRC-160-8 (ALQ-87) ECM pod found in the jungle. In the late 1960s this type of jamming had rendered the SA-2 all but useless by jamming its uplink command guidance. Now fair enough, how were the SAC EW experts to know this?……………..well they could have read reports from the US Seventh Air Force on the matter who had been aware this SAM was in use and had been reporting on it for the past year. Or they could also have tested the B-52 jammers against the modified SA-2B they had captured and was sitting in Eglin AFB! In fact it wasn’t until during Linebacker II and after the losses of the first 4 days they started testing that they confirmed that the Post Target Turn removed all jamming and the beacon jamming was not effective. B-52Ds preparing to take off for another Linebacker II mission (USAF) Aftermath Although no plan is said to survive contact with the enemy it doesn’t help when you have centralized planning and control by people that simply do not know what they are doing from the start. SAC eventually handed the planning down the 8th Air Force and with many other tactical changes things never got anywhere near as bad as Night three had been - by nights 10/11 the resistance from Hanoi had become almost irrelevant to the point they could freely fly over it. Overall Linebacker II ended up achieving Nixons objectives and the gamble paid off for him with the peace treaty being signed in January 1973. However for the B-52 flyers as always it was a very different war and by 1973 some had clearly had enough of Meyers management policies: [note B-52 Arc Light & Bullet Shot operations continued until August 1973] On January 3, those crewmembers not flying assembled in the Arc Light Center briefing room, where they first watched Meyer pin the Air Force Cross on Colonel McCarthy, who had flown two missions during the operation. Meyer then addressed the Airmen in the audience, and his message was blunt. The general elaborated on the need for cell integrity in the missions over North Vietnam, remarking that tight formations provided the greatest chance to thwart the SAM threat by using the combined jamming capability of three bombers to defeat the data-links guiding the missiles. He then stated that aircraft commanders were not to maneuver during the bomb run and repeated the court-martial threat that they had previously received at the start of Linebacker II. At that moment, the briefing room became totally silent—all whispered conversations stopped, the normal coughing that typically comes from any audience halted, and no one moved. Then, suddenly, roughly half the Airmen in attendance stood up and walked out, “like a herd of cattle,” John Allen remembered. Many of those were chagrined that McCarthy had flown only two missions, plus that he had done so from the jump-seat of G model aircraft, though qualified only in D models. Allen described what came next: Of the roughly 200 that remained, 75 to 80 people just went crazy. They picked up whatever was nearby and threw it at the stage—flight computers, briefing books, Coke cans, folding chairs, you name it. It was like if you had ever been to a burlesque house, where they’d throw tomatoes and apples at a bad act, it was just like that. It couldn’t have lasted more than 13 seconds, the assault, but [Meyer] got hit a bunch of times. I saw a Coke can bounce right off his head. I was just frozen in my tracks—I couldn’t do anything—it was mob action. He went down on a knee, and a bevy of colonels picked him up and helped him off stage. Meanwhile, the guys jumped up on stage and physically chased him down to the flight line. There were a bunch of guys running after him, including the guys that were “gone” and the others of us that just wanted to see what would happen. He was in his staff car, heading toward his airplane, a shiny silver and white VC-135. They chased him down to where they now have the B-52 [Arc Light Memorial] up on a pedestal. They ran down and they threw chunks of gravel that were next to the road, just pelting his staff car and the power cart [used to start engines],and continued to pelt him as he went up the ramp. Then off he went and we never heard anything more from CINC [commander in chief] SAC. Crews in briefing at Anderson AFB December 1972 (USAF) Sources and Further Reading To Fly and Fight: The experience of American airmen in Southeast Asia (Andrews WF, 2011) , George Mason University The 11 Days of Christmas (Michel III ML, 2002) Encounter Books Linebacker II: A View from the Rock (McCarthy JR & Rayfield RE, 1976), Office of Air Force History Maxwell AFB War From Above The Clouds (Head WP, 2002) Air Force Press Maxwell AFB Patterns and Predictability: The Soviet evaluation of operation Linebacker II (Drenkowski D & Grau LW ) Fifty Shades of Friction: Combat Climate, B-52 Crews, and the Vietnam War (Clodfelter M, 2016) National Defense University Press F-105 Wild Weasel vs SA-2 “Guideline” SAM Vietnam 1963-73 (Davies.P, 2011) Osprey Publishing The Red SAM: The SA-2 guideline Anti-Aircraft Missile (Zaloga SJ, 2007) Osprey Publishing B-52 Stratofortress units in combat 1955 to 1973 (Lake, J 2004) Osprey Publishing Quote from Blackadder Goes Forth (BBC, 1989) Title photo B-52D-65-BO s/n 55-110 weapons loading (USAF)
  3. 2 points
    Modlers Data file, Supermarine Spitfire Part 2, Griffon Powered. Covers all the late marks It's available on pdf from several sites on the net. just have to hunt it down.
  4. 1 point

    Version 5.6

    12,846 downloads

    THIS IS NOT UNDER THE COMBATACE FREEWARE LICENSE ACCORD YOU MAY - Have fun with this mod - Use it as you see fit once you download it, even modify it as you see fit - Create your own textures as you see fit and upload them under your name IF you wish to send me any modified core files (I don't need to review skins as that doesn't affect any core files) please PM me the modified files and I will check them out. There is no exception to this policy given my attitude towards staying out of jail. I will check them out and yay or nay the decision, but if I can edit any files in order to not go to jail, I will inform you and that will be it. I understand you may have information of a sensitive nature that you may have access to and frankly it does not belong in any files of this download. If that bothers you then please don't send me sensitive information, I think I've made it clear that I'm not going to jail in order to appease to players. http://combatace.com...24-my-projects/ Newer skin PSD with Block I ECS (no stacks) now available for skinning needs: http://combatace.com...-skin-template/ - Fixed some glaring errors in the INI files.
  5. 1 point

    Version 1.0

    2,750 downloads

    F-5E For Strike Fighters 2 "Early versions pack" Version History: v.1.0: First public release. Early versions without later refinements like RWR. DESCRIPTION: This addon can thank its release to the work of two talented individuals, FastCargo and BPao. FastCargo created the F-5F two seaters and BPao was the man behind the original Mirage Factory F-5E model. I was fortunate enough to get permission to work on these source models, with the goals of marrying the F-5E front section to the F-5F engine and wings which were quite a lot more detailed. It was supposed to be a quick project. One year later: I have completely reworked the F-5E nose, added a lot of stuff on the original fuselage and detailed both original templates to have higher detail textures. Meanwhile Sophocles graciously allowed me to use his superb F-5A cockpit as a basis to build my F-5E cockpit, in which I have also used parts based on FastCargos unfinished T-38 cockpit. Included is two versions of the earlier production F-5E: a basic version dubbed '72 and an export specific version with a larger vertical stabilizator and spine antenna. This version is dubbed '74L (L for large vertical stablizator). Happy flying! Mats "Centurion" Liljeroos FEATURES: SF2 standard external model 2048^2 textures with normal maps Realistic cockpit with avionics courtesy of Crusader FM from original MirageFactory F-5E which flies really good. OPERATORS COVERED IN THIS PACK: USAF Agressor USN Agressor Brazil Honduras Chile Marocco IRIAF Jordania South Korea Saudi Arabia Thailand South Vietnam North Vietnam (captured from VNAF) Ethiopia Kenya Indonesia Tunisia CREDITS: Bpao and Mirage Factory crew: Orginal F-5E model and templates FastCargo for original F-5F model EricJ and pappychecksix for original F-5F templates and textures Sophocles for his superb cockpit work. Every switch is a work of art. Crusader for his ini file magic, really makes the cockpit and plane come alive. Paulo for his mammoth decaling work which he allowed me to use. and even helped me by reworking some of it. Me for cobbling all this together (=texturing and modeling work) The rest of the Combat Ace community. Without you guys I would never have bothered to make it this far. INSTALATTION: Extract into mod folder of choice. This by and large replaces the old F-5E by TMF, so you can go ahead and delete the F-5E aircraft folder if you have it installed. NOTE: The _74L version references the _72 versions cockpit folder, so if you aim to use the 74L standalone in some installation, copy the cockpit folder and F-5E_72_cockpit.ini file from the _72 folder to the _74L folder. Overwrite. Stay tuned for more Tigers! This falls under the Combatace Freeware License Agreement.
  6. 1 point
    I thought I should share this related video. Audio is from LILAC 2 which was targeting the Hanoi Petroleum Products Storage Area at Hanoi Gia Thuong and the Hanoi Railroad Repair Yards.
  7. 1 point
    This is for Russo's Tiger Moth. I like this one a lot; it's just a fun little bird! sf2_ww2_tiger-moth.7z
  8. 1 point
  9. 1 point
    View File SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K SF2 Upgrade Pack For Soviet Transports,Airliners and AWAC Aircraft by Veltro2K 5/23/2018 = For SF2, Any/All (Full 5 Merged RECCOMENDED!) = This is a remod pack for Veltro2k's Soviet/WarPac Transport, Airliner and AWAC aircraft. This package =ONLY= contains the data inis for the aircraft listed below. You will still need to locate the original aircraft. It is highly suggested (read: REQUIRED) that you have SF2NA as part of your merged installs, as several of these reference the stock 3W Tu-95 Bear destroyed model. Some reference the stock 3W An-12 destroyed model as well. All New Data Inis Included in the pack are for: A-50 Mainstay (AWAC) An-22 Cock IL-38 May (ASW/Martime Patrol) IL-76 Candid IL-78 Midas Tu-95A Bear-A Tu-95MS Bear-H Tu-104 Camel (Aeroflot Airliner Tu-144 Cleat (Aeroflot Airliner) Tu-126 Moss (AWAC) All aircraft have had their data inis reworked to correct, add, move or generally "fix" all the hit boxes, relocate components (ie: fuel tanks, as best as possible inside the airframe) and in general clean up many things that simply escaped notice. The exception here is the Tu-104, which get a partly repainted skin, with all new 100% accurate civil registration number decals (18), and an avionics upgrade (GM radar). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 05/29/2018 Category ini File Edits  
  10. 1 point
    Death is always around the corner
  11. 1 point
    why not just use the one that Cocas and I did?? ------------------ BPF Over Takao harbor, Formosa
  12. 1 point
    Avro Canada CF-103B Archer - No.425 Squadron, Royal Canadian Air Force, 1965
  13. 1 point
  14. 1 point

    Version

    705 downloads

    RF-4E Pack for SF1 (tested with patch oct.2008) included are = RF-4E GAF early - with early GAF cockpit RF-4E GAF late - with late GAF cockpit RF-4E HAF slatted Wing - with early HAF cockpit RF-4E HAF ex german - with HAF midterm cockpit RF-4E IAF - with modified early cockpit RF-4E IRIAF - with early GAF cockpit RF-4EJ - with modified early cockpit RF-4E TuAF - with late GAF cockpit vers1.01 correct the error with some RF-4E_GAF_Late and RF-4E_HAF skins / sorry for that ----------------------------------------- Credit = original model by - TW / Bpao / Crab02 original Templates by - Sundowner Hangar Screens by - Soulfreak Pilot Template by - old Diego ALE-38 by - TMF 3D work , Skins , weapon´s and cockpit´s by - ravenclaw_007 testet by - GMG , Derk , pureblue , paulopanz special thanks to - Crusader , Amokfloo i hope i did not forget anybody have fun ravenclaw_007
  15. 1 point
    Naturally, what you have to do is first download the original files here: http://combatace.com/files/file/7046-siberian-sky-contrails-for-strategic-air-warfare/ Then we tweak. The relevant call out in the AIRCRAFTOBJECT.ini file under [Effects] is ContrailEmitter=ContrailEmitter. In my meagre experience changing this to Contrail-80 or any other entry porks the effect. Therefore, I make no change to ContrailEmitter=ContrailEmitter under [Effects] in the AIRCRAFTOBJECT.ini So what I did instead was rename sss-Exhaust Contrail.ini as provided by Lexx in the above link to ContrailEmitter. The contents of this file must be amended to the following with special emphasis on highlighted portions since these have been changed. [EmitterType001] Name=ContrailEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=20000 //edit to taste referring to appropriate Flightengine.ini settings// EmissionRate=0.5 ParticleUpdateType=RANDOM_MOVING ParticleRenderType=CONNECTED_SPRITE ParticleLifeTime=80 ParticleLifeTimeDeviation=0.3 ParticleRandomness=0.0 ParticleWindFactor=1 ParticleColorTableType=TABLE ParticleColor[01].Time=0 ParticleColor[01].Value=0,0,0,0 ParticleColor[02].Time=0.01 ParticleColor[02].Value=0.40,0.35,0.30,0 ParticleColor[03].Time=0.16 ParticleColor[03].Value=0.45,0.40,0.35,0 ParticleColor[04].Time=1 ParticleColor[04].Value=0,0,0,0 ParticleSizeTableType=TABLE ParticleSize[01].Time=0 ParticleSize[01].Value=0 ParticleSize[02].Time=0.005 ParticleSize[02].Value=2 ParticleSize[03].Time=0.02 ParticleSize[03].Value=10 ParticleSize[04].Time=0.48 ParticleSize[04].Value=90 ParticleSize[05].Time=1 ParticleSize[05].Value=20 BaseSizeDeviation=0 TextureMaterial=ContrailMaterial //--------------------------------------------------------------------------------------- [ContrailMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.0000000 PriorityLevel=0 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC NumTextureStages=1 TextureStage[01].TextureName=ss-Contrail.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Note, I eliminate extraneous entries, retaining only the entry of my choice being Contrail-80 since the ParticleLifeTime is purportedly 80 seconds, renaming it however to ContrailEmitter so that the call out matches the same in the AIRCRAFTOBJECT.ini under [Effects]. It would certainly help to read Lexx's instructions in order to familiarize oneself with the working of the mod. Hope this works for folks here. Good Hunting All!
  16. 1 point
    i love this Sundowner skins , simpy excellent
  17. 1 point

    Version v1

    636 downloads

    F-5N Tiger II v1 USN/USMC Aggressor aircraft by Mod Mafia /The Mirage Factory and paulopanz (skin texture+decal updates) Old model, not up to latest SF2 standard. Should work in SF1 series with minor ini tweaks.
  18. 1 point

    Version

    878 downloads

    F-20C TigerShark ***************** BE AWARE: The F-20C TIGERSHARK pack is a mod of the F-20A TigerShark. It comes WITHOUT the neccessary file F-20A-R0b.lod You can get the file from F-20A package available at A-Team Skunkworks homepage. http://cplengineeringllc.com/SFP1/ ---------------------------------------------------------- I. This is the flyable version of *****s static F-20 It represent the F-20C as it was intended as successor of the F-20A. Performance: Max Speed: Mach 2.1 Acceleration from M0.9 to M1.2 at 30.000 ft in 29 seconds max turn rate: 20° = 18 seconds per 360° circle sustained turn rate 11.5°/sec at M0.8 at 15.000 ft Specification: Length 14,40 m Wingspan 8,30 m Internal fuel 5.500 lbs take of weight clean 17.260 lbs combat weight 50% fuel 15.060 lbs max weight 26.290 lbs Engine: 1 x General Electric F404-GE-200 Thrust 49,88 kN dry 70,094 kN Afterburner Armament: 2 x 20mm M-39 cannons 460 rounds up to 6 AIM-9 Sidewinder 2 x AIM-7 2 x AIM-120 5 pylons with max 8.000 lbs external stores BE AWARE: the F-20C Tigershark is a high agile plane with a tendency of fast rolling and overrolling. Thatswhy dont move the stick to fast! +++++++++++++++++++++++++++++++++++++ II. Known issues: - the model is low poly (was originaly intended to use as ground target only) - the skin is relatively simple, upper and lower side of the wings are similar - airbrakes are not visible - i used the F-15A cockpit which is the closest available to the F-20C cockpit - nose gear steering is not animated +++++++++++++++++++++++++++++++++++++ III. CREDITS: I want to say thank you to ***** for the permission and his help to mod his static F-20A Tigershark The flight model is partly basing of TK's stock F-16A FM The cockpit is basing on TK's F-15 cockpit ---------------------------------------------------------- IV. INSTALLATION: -Unzip F-20C files into your objects/aircraft folder. -Copy file F-20A-R0b.lod from your F-20 into your F-20C folder -Unzip Decals into your decals folder (If you dont have one, create one into objects folder) That it. ---------------------------------------------------------- V. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- VI. The F-20C TigerShark is FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany November 2010
  19. 1 point

    Version

    565 downloads

    This is a pack of 2 additional aircraft for the SF2 series......The RF-4E as originally supplied to Greece with slatted wings and the RF-4EJ as used by the JASDF. Both are made from BPAo's original RF-4 model which he and myself were working on before his tragic death last year. There is no way that I could finish these models to Oli's standards but I've done the best that I can, thanks must go to Crab_02 for letting me use his intakes & other details & for all his help and advice.
  20. 1 point

    Version

    1,585 downloads

    Readme for the Northrop 2 seater aircraft. ********************************* Version 2.0 Release ******************************** This release combines all previous Northrop 2 seaters into one package and updates them to Jun 2010 standards. Only aircraft not included is T-38C due to lack of a suitable cockpit. Several enhancements to all aircraft have been added, including available bump mapping, new F-5A cockpit enhancements, various other tweaks and fixes. Thanks to the following folks: 331KillerBee - For the skins, additional information and hanger/loadout/loading screens, SF2 weapons pack. ChampionsVA56 - For his early T-38A paint scheme. Deigo - For his very nice MODusaf pilot skin! EricJ - Textures, loading screens, readme construction. JAT81500 - For most of the avionics work on which the Saeqeh avionics are based. JSF_Aggie - Range addition for the NATIONS.INI. Jug - Flight evaluation and assistance. Lexx_Luthor - For the Airshow Smoke effect for the Thunderbird T-38A (borrowed from his missile exhaust effects). PappyChkSix - For the original skins, which unfortunately were lost when the models were remapped. Soulfreak - Reference materials. Sundowner - Tips, advice and help. The Mirage Factory - For allowing me to use the cockpit, effects, damage textures and sounds from the F-5A and F-5E FM based off of Mirage Factory F-5A and F-5E. TK - For the ThirdWire series of sims. USAFMTL - For beta testing and advice. Vampyre - Technical assistance. Wrench - Reference materials. To my fellow Combatace moderators - For helping me beta test and work out bugs. Any errors or mistakes are entirely mine. What you will need first: Strike Fighters 2/Vietnam/Europe/Israel patched to Jun 2010 standards. This is not for Generation 1 ThirdWire sims. Optional: JSF_Aggie's SF2 Series Range Terrain for the AT-38B single missions. http://combatace.com/files/file/11067-sf2-series-range/ What is in this archive: 1. This readme (duh!) and the Readme folder. 2. Effects, Objects, Sounds, Flight folder. 3. Alternate Hanger/Loading screens in the F-5B Vietnam Hanger Screens folder. 4. AT-38B missions in the Missions folder. Instructions: 1. Read and understand this entire readme FIRST! 2. Copy the Effects, Objects, Missions, and Sounds folders to your SF2/V/E/I mod directory. Allow directory merging and overwrites (anything overwritten either belongs to me, is part of the SF2 Weapons Pack or is the exact same as the Mirage Factory F-5 effects and sounds). 3. Optional step: Copy the 2 files located in the F-5B Vietnam Hanger Screens directory to your mods/Objects/Aircraft/F-5B directory and overwrite. 4. Optional step: Copy the Flight folder to your SF2/V/E/I mod directory. Contains a NATIONS.INI file that changes Iran from Friendly to Enemy and adds the Range nation. If you have a modded NATIONS.INI already, you may want to insert the proper entry by hand. You will NOT need the Range NATIONS.INI. 5. Optional step: Download and install the SF2 Series Range. 6. That's it! You should see the aircraft in your selection screen. Aircraft Information: Consult the various readmes included here for specific variant information. Notes and Limitations: This uses the 'Open Cockpit' method to place the cockpit model 'inside' the external model. This also allows the ability to add flight controls to the cockpit, which originally didn't have them modeled for the F-5F. Downsides are the that during inclement weather, it will appear 'foggy' inside the cockpit. Capable of being flown from either seat through editing of the main aircraft ini file. Simply uncomment the lines that have the seat you want to fly in, and comment out the lines with the seats you don't want to fly in. The default is the front seat. The gunsight is new and part of the aircraft. You will not have a gunsight if you fly without a cockpit. Also, the gunsight has an ability not normally available to ThirdWire aircraft...use your thrust vectoring control to activate it (make sure your thrust vectoring control is in the neutral position before you start the mission). The FM is reasonably 'close' to the real thing...but defaults to being 'fun' vs being 'perfect numbers'. It gives a reasonable impression on how the aircraft actually flies...but don't expect to hit all the 'numbers' perfectly. This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Released IAW the freeware accords at CombatAce. Feel free to redistribute, as long as the original authors are given appropriate credit. Questions? Contact me at Combatace. FastCargo 10 Jul 10
  21. 1 point

    Version

    1,153 downloads

    This is conversion of great Northop F-5B Freedom Fighter ver 1.1 by FastCargo for SF2 to the first generation Third Wire sims (tested on WOE and WOV). All credits goes to FastCargo and can be read in original F-5B Readme. I changed: - all .ini files to ANSI format - made invisible fuel tanks that are part of aircraft model in SF2 and can't be jettisonable in SF1 - added possibility of carrying F-5A and F-5C wingtip and central fuel tanks that can be found in Mirage Factory Weapons Pack 01/25/2009 on CombatAce - decals on right place in first gen structure - a few more little changes like rear cockpit position, added missile (sidewinder) rails or kick off useless files for firs gen etc. Thanks to FastCargo for fantastic aircraft (especially rear seat flight feelings) and both FC and Wrench for advice on CombatAce Knowledge Base. Michal Minta Kulbit(80).
  22. 1 point

    Version

    2,255 downloads

    Unsurpassed quality just extrudes from this masterpiece by the Mirage Factory. Enjoy.


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