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Showing most liked content on 09/26/2018 in Posts

  1. 6 points
  2. 5 points
    Walleye I ER Mk.3 Mod 0 , with finished skin and all details added
  3. 4 points
  4. 4 points
  5. 4 points
    Hello fellow flyers of FE2, Please find attached below Geezer's nearly complete Nieuport 21 series. Several variants have now been made: a Vickers and Lewis armed N.21, also two variants by the DUX plant. These are nimble and enjoyable planes to fly. Also included is a Lewis-only variant of the Nieu. 24bis (used in small numbers by the RFC, with several manufactured by the British). You will find included a two-gun version of the Nieu. 27 (Vickers and Lewis). The data inis are not interchangeable - subtle differences are included across the sub-variants, as historical. To get the Lewis gun to show up on the relevant types, please download Stephen's Lewis Mk.II from the following link (https://combatace.com/files/file/15059-lewis-gun-mk2/) and install the gun into the "Pilot" folder of your FE2 user directory, not into the Guns folder. (Thank you Crawford for this interesting trick - works well especially if you don't like tinkering with load-out files. The other way of installing the Lewis is by load-out files and different changes in the data inis - the data inis included in this package work only with the gun-as-pilot trick.) Also you will find included a new sound to fit the 90 hp Le Rhone 9ca engine on the Nieup. 21 variants modeled, and a new sounds file for your Flight folder. These aircraft, as others posted previously, may also work in FE/FEgold with the correct tweaks applied. As always, many thanks to Geezer for the beautiful models, and to Crawford, Jeanba, Coupi and Mike Dora for their input. Happy flying, Von S
  6. 4 points
    No soy un experto en datos de vuelo, generalmente tomo el de un avión ya creado y lo modifico hasta que tenga un vuelo aceptable, pero como ya he determinado el TA-152H, los modelos no tendrán grandes cambios, y usted tendrá que trabajar en sus datos después de publicarlos en forma de beta pantalla de algunos avances en la nueva cabina TA-152 The effect I was referring to is the flares of the cylinder exhaust pipes, if there is any possibility of creating an intermittent afterburner?
  7. 3 points
    I've been lucky enough to be stationed over in the US for a over a year now. The RAF Voyager tanker deployed for Red Flag were kind enough to allow me and other members of the unit on a flight.
  8. 3 points
    View File UH-1H Huey. SF2. V1 Bell UH-1H Iroquois This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda --------------------------------------------------------------------------------------------------- Copy all files to specific folders in your game mod directory. ANIMATION 1 & 2 - cockpit doors. open bomb bay - open cargo doors - you will figure out why/how etc. This is beta file. Some small ini edits might be needed. I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it. For now and in near future I will not work on it - so honestly, I am abandoning it. Better to share than keep it on a hard drive. Aircraft include my generic Bell Huey cockpit. Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired. Flying. As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. Have fun. Hope you will enjoy it same as me when working on it. Edit and report bugs. Jarek Hereda. Submitter yakarov79 Submitted 09/23/2018 Category UH-1  
  9. 3 points
    A few days later, one of my friends and I went out to the hills overlooking Nellis AFB and got a few good photos too. Unfortunately, even with the decent zoom lens, the pics still aren't quite as clear as I'd have liked but I'm pretty happy with them.
  10. 3 points
    I have early D model ready (small differences in pitot tubes) and uploaded H model has removed in _data.ini file wire strike protection kit nodes. So can be "ïnstalled" again for later models. There is also Israeli model. One day when time allows will be finished and uploaded If someone wants some specific variant - we'll see what we can do.
  11. 3 points
    These are beautiful models and the amount of ini work put in is equally impressive thank you
  12. 3 points
    Meteors from the Sultanate of Sharnak, somewhere over New Dhimar. [ The tiles are from Deuces Desert, with some color adjustments.]
  13. 2 points
  14. 2 points
    @JonathanRL I apologize to you Jonathan. I jumped to conclusions. I downloaded your mod(the 39C and 39D model pack, if not mistaken) which could be an early release. I saw the engine instrumentation and the ADI(on the MFD) and also some HUD symbology looked different from the things I have in my mind. I'm not aware there's is an updated version in your Scandinavian Front Mod... I didn't think of myself being offensive. I am Sorry. @Wrench I apologize to you Kevin. You have been kind and friendly. I remembered you shared with me about the easter egg things in the Kamchatka terrain mod. I enjoyed these mods and their efforts. Indeed I am very sorry. @daddyairplanes I apologize to you daddyairplanes(didn't have opportunity to know your name). I know you wanted to see if I have any relevant skills needed. I am very sorry. @yakarov79 @ravenclaw_007 I owe you two an apology too. I am sorry Jerek and Ravenclaw_007. I put you on the stage and that leads to unnecessary comparison between you and other modders. That's totally unwanted. I am sorry. Yan.
  15. 2 points
    that effect was implemented by ALEDUCAT a long time ago, and it is an animation in the max, but I am already working on a false engine animation and it seems to be satisfactory
  16. 2 points
  17. 2 points
  18. 2 points
    Are you joking? No, everything is much simpler. In the series of TW games there is no water, but the land with the texture of water! There you can even land a wheeled aircraft!
  19. 1 point
    Loadout Screenshots [AirToAir'10 LongRange] x12 AIM-120Ds, x4 AIM9Xs (Internal), x3 Fuel Tanks [Strike'10 24x Mk82SE] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, 24 Mk82 (500lb) Snake Eyes (Warning - you'll need a long runway for this Loadout!) [Strike'10 11x GBU-12D_AI] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x11 GBU-12D_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'10 GBU-31s (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x3 Fuel Tanks, x4 GBU-31_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'10 Bunker Busters (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x4 GBU-27A_AI, 1xGBU-28_AI (AI = not actually guided, due to AI Limitations using LGBs, EOGBs etc) [Strike'12 GBU-54s(AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x18 GBU-54(V)1_AI [Strike'12 AGM-158Bs] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, 2x AGM-158Bs [CAS'10 16x CBUs] x8 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, x16 CBU-100s [SEAD'10 (AI)] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x4 AGM-88Es, x6 CBU-100s [Naval Strike/Anti-Shipping'10] x4 AIM-120Ds, x4 AIM9Xs (Internal), x1 Fuel Tank, x6 AGM84E (Cruise Missile version) [20 SDBs'10 ] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x20 GBU-40 SBDs (These should be the EOGR versions) [26 SDBs'10] x8 AIM-120Ds, x4 AIM9Xs (Internal), x2 Fuel Tanks, x26 GBU-40 SBDs (These should be the EOGR versions)
  20. 1 point
    So, this is my attempt to make the loadout of the F-15 Silent Eagle a bit more streamlined. It was my aim to allow the aircraft to carry more weapons in some ways but reducing it in others where there was clipping. I've taken inspiration from some of the other Eagle variants, such as the F-15SA in terms of the weaponry. I'm confident that most of the weapons I've used are available in the Weapon Packs on Combat Ace, if they're not already included the F-15 Superpack Viper created. Installation: 1) If not already done, download Viper's F-15 Strike Eagle Superpack, linked from the first post in this thread and install per ReadMe included in that pack. 2) I highly recommend that you then backup your "old" F-15SE Date INI and Loadout INI, should you not like my changes. I personally find it easier to rename them to "Old Data" or "Old Loadout" but the choice is your's. 3) Download the two INI files into your Mod folder area; Strike Fighters > Objects > Aircraft > F-15SE. If you renamed the aforementioned old files then there should be no overwrite needed. 4) That should be it! Go test out. If you do decided to switch back to the "old" INIs, delete my to INI files and use you back-ups. I promise I won't be offended. ;-) Note: A big thanks to everyone who has worked on the F-15 Superpacks and I hope that my attempt to tinker with these two files isn't seen as disrespectful to your/their sterling work. F-15SE Data INI; I've put in bold everything that I remember altering: I changed pretty much everything in here so no bold text. F-15SE_DATA.INI F-15SE_LOADOUT.INI
  21. 1 point
    I already solved creating rollers with transparent textures illuminated in each exhaust outlet as if it were a propeller, when one face is jerky and the other one is completely transparent, that when flipping gives that flickering effect
  22. 1 point
    The several files I've modified are not mine ! I've picked and reused them here and there from my different SF2 installations... for test only.
  23. 1 point
  24. 1 point
  25. 1 point
  26. 1 point
  27. 1 point
  28. 1 point
    After a long trial and error game I´ve done a quite acceptable smoke. My regret is not to cope the withe smoke I needed. Check it out:
  29. 1 point
    damn.... , i get old , i made this pod already it is the AN/ALO-101 (V)3 , i realsed it with one of my F-4 packs (i think) in any case here is the pod ALQ-101v3.7z
  30. 1 point
    I hope your surgery went well mate. Sorry for the delay, I realised that I was working with the "old" F-15SE of out the Superpack that that Fast Cargo created. But I've now tinkered with the Data INI and Loadout INI of the SE is included in the Viper new pack. I should be able to upload those INI files that allow SDB rack carriage into this thread in the later on today/tomorrow. If not then I'll copy/paste my Data and Loadout details in here. The bottom line is that I've changed the weapon stations around a fair bit; for example, there shouldn't be any carrying of 6 2000lb JDAMs on CFTs that you mentioned earlier in the thread and now the BRU-61 SDB Racks can be attached on the aforementioned CFTs. I also had to change the Sniper Pod Station so that it now must be loaded from the Loadout INI as SF2 can only show 6 Loadout Station groups on the screen in-game. I personally believe the sacrifice is well worth it though. The SDBs that I've been working with on the F-15SE are the GBU-40 version. They're EOGRs which means they work with the BRU-61 racks (which are TLRs) with no issues. I also find that AI can use EOGRs more reliably that EOGBs, although still not as well as I'd like. At the end of the day, I wouldn't class myself as I modder but I've been playing SF2 long enough to get know what I can tinker with. I have huge respect for the modders, skinners etc on this site. I've found out the hard way that even trying to just make INI changes usually ends up like real life military procurement processes!
  31. 1 point
    So they walk on top of the water? Maybe the right definition is floating Tanks, or even sinking-immune tanks.
  32. 1 point
    Pal, I suggest you cool the fuck down -- those comments were exceedingly uncalled for. Yes, the readme could have been more specific, and yes, the FakePilot (tm) was missing from the mods package. But your comments are way out of line. Without Jarek's work, we wouldn't have these birds, except for payware and (unavailable) memberware (DAT). So, take a step back and chill out. This thread is done.
  33. 1 point
    I've just uploaded a new 3rd version of a file. Now BM and SM maps added. Small changes here and there. Reworked cockpit. Read info on download page. If you have already an old version all aircraft folders must be deleted. After testing with overwrite some errors occurred. Decals/ weapons etc..are all fine. Aircrafts must be replaced. I've done a similiar job to other Stallions / Jolly Giants so if this is ok with you I will upload them soon also. kind regards.
  34. 1 point
    You need this. For many mods in CA. I suggest to download and put it in your pilots folder. FakePilot.rar Use others stuff. The thing I am using Fakepilot mod - because it gives me some more possibilities knowing game engine limitations.
  35. 1 point
    Guys, i had a major problem with my PC last weekend. One of my HDD's started to click and run unsmooth. After removing it, the PC refused to boot. I've got some cryptic stuff on my screen and a "beep"... that's it ... dead... Windows wasn't even on the removed HDD, but the PC refuesed to fire up windows .... So, im back online with Win 10, 8 GB less RAM (one of my two was broken too) and a brand new HDD. Let me reactivate Max and im should be back asap. Guys BACK UP YOUR SHIT!!!!!! I have 2 backups of my work to safe it from getting lost in digital black hole of destroyed hardware ... BACK UP YOUR SHIT!!!!!! BACK UP YOUR SHIT!!!!!! BACK UP YOUR SHIT!!!!!!
  36. 1 point
    Coupi's 'Mig Eater' walkaround. 3d model isn't finished.
  37. 1 point
  38. 1 point
    why not simplify matters, and just package it up (after checking the Freeware Listings), upload to the "What If" section. saves everyone a shitload of time and effort
  39. 1 point
    ZD892,Helen ZD739,Arm. Charmer ZD844,Donna Ewin ZA374,Angel Face ZD747,Anna Louise
  40. 1 point
  41. 1 point
    On decals now. I used old DS set, but adding new planes, correcting sizes and positions, checking photos. So: ZA 447 Mig Eater ZD717 Hello Kuwait ZA465 Foxy Killer
  42. 1 point
    Post-apocalyptic Mad Cobra Max not flying but base on flyer.... just havin fun ...
  43. 1 point
    Ok, gear down and locked... Wait! That's not mine!
  44. 1 point
  45. 1 point
    DAY 11 VF-33 Tasiers, USS America, 1968 F-4B BuNo 155553 MiG Killer 10 July 1968 Lt. Roy Cash / Lt. Joseph Kain VF-33 Tasiers, USS Independence, 1970 F-4B BuNo 155781 Page 16
  46. 1 point
    DAY 10 VF-32 Swordsman, USS John F. Kennedy, 1970-71 F-4B BuNo 149461 Page 15
  47. 1 point
    DAY 7 VF-21 Freelancers, USS Ranger, 1968 F-4B BuNo 151478 Page 12
  48. 1 point
    DAY 6 VF-14 Tophatters, CAG Aircraft, USS Roosevelt, 1966 F-4B BuNo 149448 VF-14 Tophatters, USS John F. Kennedy, 1969 F-4B BuNo 152292 Page 11
  49. 1 point
    A one-off paint scheme from the folks at VX-4....
  50. 1 point
    The Draaken looks great with SAAF camo scheme


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