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Showing most liked content on 02/04/2019 in Posts
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10 points
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6 pointsWhen I made the SAML S.2, I actually tried to convert my Aviatik C.I into A SAML. I was focused only on the small details and didn't notice the big differences. When Ojcar was making the FM, he pointed out some major problems with the fuselage and wings and sent me some reference material. But I was in a hurry to get it uploaded so I made some tweaks and uploaded the plane anyway. During the last six weeks, I have pretty much rebuilt the entire plane. Today I uploaded a a revised version with a more correct fuselage and gunner station. I have also adjusted the placement of the wings and lower wing dihedral, along with many other revisions. I also corrected two gauges in the cockpit so they now give more accurate readings. The revision has all new LODs, revised skins, revised FM, new cockpit LOD, and revised Cockpit.ini. If you are using FE2, you only need to replace the Aircraft folder, the Decals folder is the same. Thanks to Ojcar for his help and continued support. Thanks also to Crawford for reminding me.
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5 points
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5 pointsmore F-4G testing , F-4G on a nuclear strike ( yes she can ) first go after the air defence threats , then after the target , the DSU-94/A special weapons panel ist done and working
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4 pointsSurface mapping, called UVW Unwrap in 3dsMax, is probably the most tedious and exacting task of 3D model making. Yesterday, I was in the mood so I started mapping the Sopwith Triplane and M-S Type P. After thinking about Crawford's observation about inner and outer wheel surfaces, I am making space in the mapping diagram for both surfaces.
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4 pointsif you place a hangar file image in each skin version of the same plane....did you know you get different skins to show in hangar screen ?...just to add some confusion lol
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4 points
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3 pointsCampaign contrasts - Battle of Britain II and Cliffs of Dover Blitz Edition For one reason or another, I've found myself running single player RAF campaigns in parallel in these two Battle of Britain sims. As indeed you may have noticed, from recent mission reports. So I thought it might be moderately amusing to describe where I've got to in each, side by side. And share some more of my thoughts - for whatever they may be worth - on their respective merits, based now on a little more than first impressions. Starting with Battle of Britain II - Wings of Victory. It's the morning of 18th July 1940. Watching 'the plot' on the campaign map, I hear the a WAAF announce that a new raid is forming, over northern France. Time acceleration automatically slows from 300x to 20x and I watch the raid's marker nudge its way north, towards the Thames Estuary. As it comes, its size is revised upwards to seventy-plus and I can see at once that its likely target is either of two convoys, one off Felixstowe, the other further north near Great Yarmouth. Both are protected by a single fighter patrol, in squadron strength, put up by the campaign AI. The raid drifts past the Felixstowe convoy and I accept AI recommendations to scramble three squadrons to intercept it. Confirmation comes that Convoy Weasel, up off Great Yarmouth, is the likely target. In the meantime, the intercepting squadrons have been tracking across from the west and Douglas Bader's 242 Squadron is the first to report spotting the bandits. BoB2 asks me if I want to fly this mission and I accept, choosing to fly as Green 3, in one of the rearmost 3-plane vics in 242. The mission loads, and I find myself in Hurricane LE-L, at just over 16,000 feet, now heading nearly due south. Up ahead is the enemy - some of them, anyway. There look to be about thirty of them. They're not contrailing, so it's hard to work out their heading. You can just about make them out, right of top centre, in the pic below. From up ahead and to my left, Douglas Bader is saying something important on the blower, but I'm more interested in what the rest of the formation is now doing. Wings are waggling nervously and I'm suddenly concerned about keeping in formation. I'm also thinking, this was supposed to be seventy plus, where are the rest of the Germans? The answer isn't long in coming. Suddenly we are swamped by a shower of Messerschmitt 110s, which fall on us from above. I pull up and around in an effort to avoid being shot down, and maybe even come around onto their tails. In doing so, I realise I'm on my own and have lost the others - in such a situation, it seems to be each man for himself. I look up briefly to see if it's clear above me, before coming back down after the 110s. I get another shock. Waves of aircraft, which could only be Huns, are sailing past up there. The lower ones might be Ju88s; the paler ones above them could be more escorts. Others again, I can only see by their contrails. Crikey!!! If only the bloody Controller had told us to put on a bit more height, we would not be in this mess, bounced by 110s with the rest of the raid now having a clear run to the convoy. We can only hope that having stripped away some of the escorts, other squadrons will manage to get the bombers before they get the ships. Did anybody buy it in that first pass? No time to worry about that now. I roll over onto my back and go down, after the Messerschmitts. ...to be continued!
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3 pointsor mosquito pit.. generally it is also a fast bomber. @UllyB keep it going. Thing is just a few modders here...and mostly lazzy ones. But seriously all of them are occupied by own projects....so convincing can be a challenge. I know someone who would do such a thing because it's fun but he is mostly into silly choppers and strange stuff...and for sure not on the red side of the game.
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2 pointsSeveral old photos of early Morane-Saulniers above display fabric and paintwork that is a bit lighter in value (shade of gray) than normal for French "Yellow" colors. Shots below show experiments in trying to roughly match the values in an old photo.
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2 pointsNo, these are completely different things! During the game, such glitches can really happen, which are on your screenshots. Also, allied aircraft can fly through each other. But this is a banal game engine glitch. At the same time, at the beginning of the mission, the engine does not do such nonsense. Your planes collide and explode. When you change the formation, this garbage disappears. I know this for sure, because I have encountered this problem before. As for the austria thing, there may indeed be a few Austrias. For example: [Nation030] Name = Austria2 DisplayName = Austrian2 Army Air Service Alignment = ENEMY PilotNameList = NamesGerman.lst RankList = RanksGAS.lst CallsignList = Formation.Fighter = Fighter Formation.Attack = Attack Formation.Bomber = Bomber Formation.Transport = Bomber Formation.Tank = TankSpread Formation.MobileAD = AD PilotTrainingStandard = NORMAL GenderRatio = 0 DebriefSuccessMusic = DebriefSuccess.wav DebriefFailMusic = DebriefFail.wav DebriefKilledMusic = DebriefKilled.wav SpeechFile = SpeechTextFile = Medals = MedalsGAS.ini MedalTextFile = MedalsWWI.str ActiveDate = 09/01/1918 AlternateDecal = Austria2_Third [Nation031] Name = Austria2_Third ActiveDate = 07/01/1918 AlternateDecal = Austria2_Second [Nation032] ActiveDate = 10/01/1916 Name = Austria2_Second AlternateDecal = Austria2_First [Nation033] Name = Austria2_First Check if the nation matches the aircraft in its DATA.INI.
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2 pointsJust finishing up a new mission for the JASDF 203rd Fighter Squadron... patrolling over a sudden thunderstorm over the southern Kurils. More details below:
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1 pointI have been using Polak's beautiful speech package, which enhances stock voices, and recently I decided to tweak the SpeechSystem.ini file to add the missing voices by Hawkeye ("call the ball" and "Vampire"). With some tweaks and .str hex editing I managed to put Red Crown back as the original TACC, while adding Hawkeye's voices as separate for the two mentioned instances. By chance I even fixed the following stock bug: [Concept080] //MSN_SPC_WING_REPLY_NEGATIVE_ENGAGED, TargetFragmentID=SPC_WING_NUMBER BodyFragment002=SPC_WING_REPLY_NO BodyFragment001=SPC_WING_REPLY_PADLOCKED to [Concept080] //MSN_SPC_WING_REPLY_NEGATIVE_ENGAGED, TargetFragmentID=SPC_WING_NUMBER BodyFragment001=SPC_WING_REPLY_NO BodyFragment002=SPC_WING_REPLY_PADLOCKED Below, a screenshot showing a edited .str file. It no longer displays "Call the ball" (capital letter after a comma), instead it displays "call the ball". I made other little fixes like this. Red Crown comes back as it should have been since day one. Hawkeye missed a number of voices and it's not even mentioned by Departure and other flights. The Hawkeye callsign is no longer mentioned, and his additional voices can be considered as those of an aircraft carrier controller, or something like that. Someone might be interested, so I'll release the package when I feel it's ready. It's way more polished than what we got on the stock game. Before you ask, there's no way to add more voices like we had in the past for Snoopy and the Ground forces. They are all mentioned in the SpeechSystem.ini file. TK simply locked some triggers that enabled such dialogues. The mod comes with a plus; there's no need to use two different folders (Speech and SpeechUSN), as long as one edits the NATIONS.ini file so that every country uses the stock USAFSpeech and USAFSpeechText .cat archives; only a Speech folder is really needed.
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1 pointThe formation identified in the Nations.ini has to also be identified in the Formations.ini - if you replaced your Nations.ini and it's calling for "Formation.Fighter = Fighter3" then your Formations.ini needs to have a "Fighter3" defined in it. Also - depending on what Nations.ini you have, Austria-Hungary may show up as " K.u.K. Luftfahrtruppen" which is the Austrian name of their Air Service. In the Nations.ini, check the "DisplayName" line.
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1 pointHi Crawford, maybe you misunderstood what I described just above - something is assigning multiple planes the same slot in the formation. I've attached pics of me and two other planes spawning. you can see them all in the same space. I have gone and changed the nations file as you suggested; I noticed that some nations were already modified with a .formation2 or .formation3 already. After playing around with germany, raf, russia, belgium, and france, I discovered that the ones with a number designation were messing up, but the plain ones were not. I confirmed this by extracting the original nations file and and placing that in my flight folder, and voila! all the nations with all the different formations are working. So adding the number to ".formation[x] " is what is causing all my planes to spawn in one spot. Somewhere along the way I must have added the new nations file with some addon; why are the formation numbers there, and is it wrong to just leave the original nations file? as for the austria thing, I do indeed have austria as [nation005] in my file; I tried setting up a mission in italy with a hansa-B. plane, but no austria in the list. But, it will show if I swap its number with, say, [nation026]germanypfalz, whatever 'nation' that is. then austria is there. just not as #005. ?
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1 point
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1 pointHow to do the bounce Download the latest 160 exes from here as a 7-zip self installer: http://www.mediafire.com/file/gf7u7si5sia6izz/EAWVersions30Jan2019.exe/file Run the 7-zip installer in your 160 folder and it will add the latest exes to your "EAW Versions" folder. Run the "PlaneSetExeTheatreSwitchV3.exe" and select one of the new exes, select the "10-ETO default" planeset and the "00-Default ETO Theatre". Run EAW, select a single mission and set up a Spitfire IXc Merlin66 in a fighter sweep like this: Note that in red at the top the "Bf 110C-4" was set as the encounter plane. This was done by selecting it as the enemy secondary plane, then clicking "HERE" at the top. When that had been done I changed the enemy secondary to "Do not select". Flying the mission I pressed "E" to locate the airfield I flew over it and kept checking in 6 o'clock view. A warning appeared about unidentified aircraft: Turning, and clicking "T" picked up one of the 110s Once you feel OK with this then you can experiment, with AI planes and different targets. To get 262s you will need to fly 1945 missions. You can set the enemy encounter plane as "Random". The key to the whole process it selecting the enemy secondary plane and "CLICK HERE"
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1 pointIt is claimed that DGVoodoo 2 can enable ReShade 4 in DX 6 games, provided one has a DX10 or higher Graphics Card. All I can say for certain is that the ReShade text appears on the 2d screens. I attach some files for comparison. The first two without ReShade. The third and fourth, with it:
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1 pointsorry guys, there will be NO cockpit. It would take too long (to do a proper one) and second it would cost more than the plane model. Take into account that I want a 3D decent aircraft and it will fly in both worlds. Yeah, I know some of you moved on and SF1 died fo you... Please state your demands in plain English, explaning what an acronym means. I personally don't make 3D models (let alone that I don''t play SF2 series to see all the gizmos effects there) and I am not an English native speaker so I have no idea what you are saying when you write down acronyms. Appreciate your thoughts. I will do my best to get the job done.
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1 pointThat's cool man, as the appeal with the Intruder is that you move pretty good,; or it has a good speed where you can go low and fast, or high and fast and get to the target. It's just one of those planes that never got much love in the real world (in my opinion) and all around a good plane.
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1 pointWell I probably won't get to the Super Hornet, but I will get to the F/A-18 Hornet before I'm done with my northern campaigns, as it's one of the birds my country flies. I think a lot of my enjoyment with the A-6s is all the "stuff of legend" surrounding them; the Coonts novels and the cheesy, but entertaining movie all add to the fun I have with it. I've read little non-fiction about the Intruder so I can't gauge how realistic its flight model is in SF2, but its handling does seem remarkable to me. Especially its ability to maintain energy after performing some serious mud moving. That seems to make it a suitable bomber for a n00b player or one that's returning to the series. Too bad it wasn't made available as a default aircraft in the 2nd series.
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