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Showing most liked content on 08/02/2019 in Posts
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5 points
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4 pointsIt's a Friday...it's a Phantom...only one pic...F-4J VX-4
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3 points
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3 pointsJust completed the civilian airport main terminal next I need to do the UVW and making the skin.
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3 pointsFrom the parallel universe where the RAAF operated Buccaneers and F-111s side by side.
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3 points
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2 pointsCool design. What a pity, that we have no real chance to simulate civil air traffic in SF2 world.
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2 points
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2 pointsActually the fake pilot elements in the MiG-21K mod were made by Spillone104.
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2 pointsJust took delivery of a new Dell G3 15, all settings maxxed out in Iceland. The RAAF totally has operated that far north. All arguments are invalid.
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2 pointsyou know what...im a complete moron....basically what I used to do...same way as b4 but.....select area around my dec...invert selection...paste as alpha....then I filled alpha with 75% grey ...sorted. works a treat I need a new brain...when I saw this post It came back lol seeing the swatches reminded me I kept grey in there as custom colour
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2 points
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2 pointsDay/night, all weather, fast, low/hi, strike, anti-ship, CAS, recon, nuclear ... etc ;-)
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2 points
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1 pointThere is ongoing development of the Vietnam-era COIN Observation Aircraft the OV-10 Bronco by an independent Developer. ETA of this Heavily Armed Legendary Observation Aircraft to the Growing Pantheon of Great DCS Aircraft is unknown.
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1 point
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1 pointView File SF2 OV-10A Bronco, Remod Pack SF2 OV-1A Bronco, Remod Pack 7/27/2019 -For SF2, Any and All (Full Merged Reccomended) This is an remod of the North American OV-10A Bronco FAC and light attack aircraft, previously available. While there are still several issues (documented in "Notes"), it is in as good a shape as possible for SF2 without having someone build an entirely new LOD. If you have ANY previous versions, you are STRONGLY advised to back them up or delete them from you Mods folder(s). This includes the aircraft, decals, etc. There are 9 skin and decal sets in this package. Skins remain in their original bmp format. Many decals have been refreshed to remove any "ghosting" around their edges. The SF2 "date switch" =IS= active on several skins. Included are the pilot figures, the drop tank and sounds. All weapons used on the aircraft are STOCK 3W items. The skins included are: USAF: 20th TASS Overall Gray (1969<) 19th TASS (USAF Camo1) 19th TASS Euro 1 (3-tone Gray/Greens) USN: VAL-4 "Black Ponies" (1969-72 SEA) USMC: HMLA-267 (1968-71) VMO-2 (1968-1979) VMO-2 (Desert Camo)(1990<) VMO-6 (1968-77) USMC Camo1 (3-tone Gray) As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please read the notes section for more information and the change log. USAFMTL's original 2009 readme is included, in the main aircraft folder, for historical purposes. Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 08/02/2019 Category Other
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1 pointThere are two meanings of BaseArea. The first one: BaseArea is a trigger in campaign. If the ground forces of one side capture the BaseArea, the campaign is won for this side. You find this entry in the Forces header of a campaign_data.ini [Force001] Alignment=FRIENDLY Nation=ISRAEL BaseArea=Tel Aviv <<<<<<<<<<<<<<<<<<<<<<<<<<<<< This The second meaning is connectes with the ground units [GroundUnit003] GroundObjectType=M60_Magach6 UnitName=IDF 460th Bnei Or "Sons of Light" Armored Brigade ForceID=1 Nation=Israel BaseArea=Gevulot <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< This I think you are asking for the second meaning. The answer is, that you cant change it in a campaign, because it is connected with the terrain. The BaseAreas are part of the Strategic Nodes network. If you use existing target areas (for cities, airfields and so on) as strategic nodes the gound units appear exactly in the middle of the traget areas. To avoid such problems you could create additionally target areas in the terrain_targets.ini which are used only as waypoints for the strategic nodes.
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1 pointa completely new tree design which can be used for other coniferes as well. Criteria for the build was first of all to get something different for Italy but also something which is as light rendering as the stock tree models in EAW, like my other tree designs. It will allow to put the model into rows of trees but also a large number into a clump of trees ( twice as many as the stock design and 4 times as many with additional shadow replacements). Since the model is so sleek I've put two different textures into a single drawing for some extra variation (only one shown). VonBeerhofen
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1 pointWhat I usually do is not leave the decal layer transparent, in case the selection fails and then find white pixels on the edges ... in your example, I leave the red background in the original layer and make the transparency in the layer alpha in the channel tab, making the absolute black counterform contrast the white of the decal ... with PS it is simple to make the selection in the layer, invert it, the selection is saved and in the channels I create an alpha layer and open the selection again and I paint in white (or gray) and black where it belongs
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1 pointHe wants the fakepilot-mod above, but without the 2 pylons - so just the pitot-tube and the afterburner.
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1 pointDont quite get what you mean?....you want to add another part using fake pilot ?
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1 pointThis is the first and only time you're going to be told this: Write a proper read me. The next time, you file will not be approved, and deleted
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