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7 pointsThe third cat was only intended for heavy loaded take off or later for Yak-44 AWACS planes. I have tried to include the third cat. But the plane on cat 2 appears faster, than the plane on cat 3 could take off. So plane 3 runs trough plane 2. Perhaps i can fix it. BTW, i got the planes landing on carrier. And parking planes are now always there. After a lot of unsuccessfull attempts i decided to check wheter the problem was on plane or on ship. For this i modded a A-4H. And it showed, that it was a problem of the ship. Then i found out, that the flight deck code line in the data ini was wrong. After a small edit all worked fine with the Skyhawk. Then i decided to check out the Su-33. And it worked too! Yipeeh!!!!!! Yep tactical number for Kuznetsov is 63. In original it would be 063. Is still WIP
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7 pointsNocturnal "Redbird"...B-57G of the 13th Bomber Squadron, 8th TFW out of Ubon RTAFB, December 1970. (Hard to see I know, but it's supposed to be that way.)
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5 points
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4 pointsIt was the collisionMesh the original line was: CollisionMesh=FLIGHTDECK.LOD I had to add the folder where the flightdeck.lod is situated CollisionMesh=Kuznetsov\FLIGHTDECK.LOD Than it worked.
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4 pointsJust pissing around, somewhere over New Dhimar. Also bissing around...............
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4 pointseven though its a training Dumb GBU watch the hit at end.and sound of it coming in.....blimey....lucky young guys...note one in RAF roundels...but the guys training using USAF one....too
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3 pointsYup, A-6 is one of favourite planes, maybe someday I'll do new cockpit for this bird.
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2 points
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2 points
Version 1.0.0
179 downloads
Gerry Andersons amazing series of Animatronic kids tv programmes inspired model of the Captain Scarlett series Angel Interceptor I found freeware model online but it was crap so decided to model this one....shape of it is as accurate as I im going to do...only found some pics after I had done most of it,then reworked some bits as it is now. model is about 95% accurate anyways....its free so what you worrying about ?.lol OK... Includes... Angel Interceptor 3d model created 100% by me .. All textures by me with any borrowed,with owners consent... Normal map and speculars....attached LOD with no specular for those who might prefer that...fussy buggers lol...j\k. Female Angel pilot in Angel uniform to a degree........ based on a free pilot model that I adapted,if and when get a better 3d model then for now its what it is. AA1 Rockets The Interceptor used these which are internal in nose area Optional pylons , though the tv model didnt use any. Landing gears\skids ( G ) on tv it was able to land nose up on a launch table but this one lands\takes off conventionally. Animations... Canopy =shift and 0 stock. Flaps ( F ) Sounds..J79 I think is stock.....these are,some use F15,sounds,the rest are stock which leaves you able to put what you prefer. Decals by me. Also... Hangar and Loading screens by me.which I think are quite nice lol Squadrons and Nations... Copy these into respective ini`s .. Loadout leaves bit to be desired but its working and basic,for starters. Nations.. [NationXXX] Name=WAAF DisplayName=World Army Air Force Alignment=FRIENDLY Mercenary=FALSE PilotNameList=NamesMercs.lst RankList=RanksRussian.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber= Formation.Transport= Formation.Tank= Formation.MobileAD= PilotTrainingStandard=EXCELLENT GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str ActiveDate=1980 Squadrons. [SquadronXXX] Name=A1 SQD "Vipers" DisplayName="Vipers" Nation=WAAF TEMPLATE to follow when ive tidied it up This model and files I created are NOT to be used outside of Strike Fighters 1 and or 2...unless by permission of myself,Not to be used for anything other than freeware,and not to be distributed for gain,or any part thereof used without consent ,by myself or any other contributor. This model is what it is,if you have a gripe,tough...make your own....unless its a reasonable issue that I overlooked.....to many people moan when they cant create a box...lol... hope you like flying it as much as I like creating it...have fun and dont get shot down. Any errors you find contact me at CA. cheers Russo Angel No Specular.7z -
2 points
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2 pointsWho wants to be a Millionaire? No. 601 (County of London) Squadron (RAuxAF) , the "Millionaires" 1956.
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1 point
Version 1.0.0
324 downloads
The Tupolev Tu-98 (NATO reporting name Backfin) was a prototype swept wing jet bomber developed by Tupolev for the Soviet Union. Not that much info since this was a prototype. Hence a few modifications where made by me.Using B-58 cockpit. If anyone cares to correct them, be my guest. Also I included and extra lod with alternate mapping. 3D Model (Veltro2k) Cockpit credit goes to the creator unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
1 pointThere is ongoing development of the Vietnam-era COIN Observation Aircraft the OV-10 Bronco by an independent Developer. ETA of this Heavily Armed Legendary Observation Aircraft to the Growing Pantheon of Great DCS Aircraft is unknown.
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1 pointNo idea If you're interested in Cold War machines, but a work on the A-6 Intruder avionics by you would be really amazing!!
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1 pointhi, the Kuznetsov needs a third catapult, left side, to the rear. for the weapon system you may want to try some of those of the default soviet warships. cheers sokol
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1 pointRedoing the initial missions to Nihon Hitori and then adding one more - perhaps or not implausible - where the PATRIOT SAMs just magically are jammed at the same time the EC-767 had to land... so of course a couple jets with barn doors for tails can quickly swing around and get close.... The above was your primary runway. Oh and this isn't all of the mission... you'll also be supporting these guys: Stay tuned,....
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1 pointAt the moment the AI Su-33 is still to high over the flightdeck, but not as much as before. I hope, that i can fix it.
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1 point
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1 pointBeautiful! Well done Pappychksix. Forgot to mention Daddyairplnes A-37 package here @ CA. This skin is a work in progress, I've been tinkering with it for quite a while. Trying to represent the 604th commando SQDN, early on in the first part of the war. Job well done and thanks for your work on the 'HEAVIES'.....................Much appreciated! Also installed is the T-33_seat from ErikGen's T-33 package. And Soulfreek, & Wrench who tweeked it to what it is today...............Outstanding - thanks much! Hope I didn't miss anyone
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1 point
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1 pointFor 1990 to 1991 the name is Tbilissi, the number 113 For 1992 to 2050 the name is Kuznetsov, the number is 63 (unfortunatly there is no 063) For Riga, i used the fictive number 114 from 1990 to 1991, from 1992 to 94 the name is Varjag, the fictive numer 64 Liaoning from 2010 to 2050, still no number.
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1 pointEvery night the black and green Frisbees lifted off for some special target or other, and the Russians still had not figured a counter. 'Red Storm Rising' by Tom Clancy
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1 point
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1 pointwrong trijet Russouk. Think McDonnel Douglas, not Lockheed (although Tristars would be nice in game too) meanwhile, about 60 percent done
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