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Showing most liked content on 12/31/2019 in all areas

  1. 2 points
    I also believe! I'm generally a naive person...
  2. 2 points
    Thank you for these tweaks Crawford - I will revisit the data ini eventually on the Junkers J.I since it's been a while since I flight tested the model. The FM is largely complete but the ground contact points were somewhat strange - glad you were able to fix the tail skid problem. Take your time with the skins - I won't post the Junkers model under the new aircraft thread until we can call it a 99% complete model. As far as I know Geezer never made any skins for it. I'm still dreaming of a complete Bleriot XI for FE/FE2. Von S
  3. 2 points
    Looks like a North American project NR-349 Retaliator, but without third engine.
  4. 2 points
    Thank you very much for your detailed explanation of the solution to my problem. It saved me a lot of time and effort trying to position the pilot. And I extend my thanks to all those that also posted on this topic.
  5. 2 points
    As for me, so far I have nothing to brag about. I just “covered” the tail of the plane with lozenge canvas and coarse painted the upper wings with purple spots. And I just started to imitate a corrugated surface. All this is very far from perfect. But here is the smallest improvement - the Decal file (drop it into your JunkersJ1/German Camo1 folder) - this will allow the plane to fly with identification marks. I also enclose a slightly modified JunkersJ1_DATA.ini file, which at least allows the gunner to conduct defensive fire. The pilot seat position adapted for the stock TW-made pilot. The model still has a problem with its position on the ground, but now it doesn't bury its tail. JunkersJ1_files.rar
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  8. 2 points
    Engine problems and fire...going to need an immediate clearance to land.
  9. 2 points
    logre gracias al TFDTool, que la topografía de BAM puerto argentino sea mas real
  10. 1 point
    Hi folks,this is my quick 'n dirty conversion of the RA-5C to a fleet defence / attack platform. A/G loadouts in progress and some skinning work needed !
  11. 1 point
    I have been working on a new pilot model to add to the game and I was searching the forum but couldn't find what I was looking for, What I need to know is what step to follow after completing the model to have it show in the game.
  12. 1 point
    View File SF2 RA-5C Vigilante Pack v.2 SF2 RA-5C Vigilante Pack v.2 9/27/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This is a revamp of Julhiem's RA-5C "Vigilante" carrier based recon aircraft. It has has several updates/upgrades/changes to make it more SF2 compliant. This is the complete aircraft, with everything included. If you have any earlier version(s) it is suggested you delete BOTH the aircaft and decals subfolders, as this version replaces them it toto. Or at least, remove or store them elsewhere. The aircraft comes with 6 skins, including the original released single skin. These skins are: RVAH-1 'Smokin' Tigers (USS Independence 1965, CVW-7, SEA, first combat cruise) RVAH-5 'Savage Sons' (USS Ranger CVW? 19??) ** RVAH-6 'Fleurs' (USS Kittyhawk 1971, CVW-11 SEA) RVAH-7 'Peacemakers' (USS Ranger, 1978/79, WesPac, Squadron's Final Cruise) RVAH-9 'Hoot Owls' (USS Saratoga 1967, CVW-3 Med cruise) RVAH-11 'Checkertails' (USS constellation, CVW-9 SEA 1971/72) **= original release skin Almost all markings are decals, excepting some painted-on squadron insignia. Serial/BuNums are 100% historically accurate (by unit) Decal randomization is TRUE. Skins remain in bmp format, as they're not that large. The SF2 "date switch" is active. The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" for list of changes. If there's anything missing or "off", please let me know and I'll try to find it. This mod got lost in the shuffle with several other large projects. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 12/30/2019 Category A-5  
  13. 1 point
    The 0,0,0 position of Thirdwire stock pilots is the center of the head (visible with lodviewer).
  14. 1 point
    I've finally updated the doc with some added install and usage information.
  15. 1 point
  16. 1 point
    Basically same as adding a plane model or tank etc.... but.... head should be the parent node...and pivot point to where his head swivels etc..usually the neck area .(game automatically uses this co ord to make his head move.) set the heads corodinate point to his eye line...the co ords being the position you add to the data.ini Position=0.0,3.80,0.63 < then move this point in 3ds max to world centre as you would with a plane when exporting... then same as plane etc... his name should be same as what you add to data.ini Mypilot.LOD for example as pointed out above.and folder has the skin in etc etc
  17. 1 point

    Version 1.0.0

    470 downloads

    SF2 RA-5C Vigilante Pack v.2 9/27/2019 -For SF2, Any and All (Full 4/5 Merged Reccomended) This is a revamp of Julhiem's RA-5C "Vigilante" carrier based recon aircraft. It has has several updates/upgrades/changes to make it more SF2 compliant. This is the complete aircraft, with everything included. If you have any earlier version(s) it is suggested you delete BOTH the aircaft and decals subfolders, as this version replaces them it toto. Or at least, remove or store them elsewhere. The aircraft comes with 6 skins, including the original released single skin. These skins are: RVAH-1 'Smokin' Tigers (USS Independence 1965, CVW-7, SEA, first combat cruise) RVAH-5 'Savage Sons' (USS Ranger CVW? 19??) ** RVAH-6 'Fleurs' (USS Kittyhawk 1971, CVW-11 SEA) RVAH-7 'Peacemakers' (USS Ranger, 1978/79, WesPac, Squadron's Final Cruise) RVAH-9 'Hoot Owls' (USS Saratoga 1967, CVW-3 Med cruise) RVAH-11 'Checkertails' (USS constellation, CVW-9 SEA 1971/72) **= original release skin Almost all markings are decals, excepting some painted-on squadron insignia. Serial/BuNums are 100% historically accurate (by unit) Decal randomization is TRUE. Skins remain in bmp format, as they're not that large. The SF2 "date switch" is active. The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero). As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" for list of changes. If there's anything missing or "off", please let me know and I'll try to find it. This mod got lost in the shuffle with several other large projects. Happy Landings! Wrench Kevin Stein
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  20. 1 point
    Okay This is the head of the new pilot it is my photo when I was younger along time ago lol. I used a software that takes your 2 side photos and the front one and with some tweaking that what you get. after I complete the pilot body and anyone wants to be in the pilot seat just send me your photos.
  21. 1 point
  22. 1 point
    ^^^^^^^^ Human shaped debris...genius ^^^^^^^^^ One thing I have always liked in this game is watching AI do their stuff, like this fine flyer. No matter how much airbrakes is applied at this point is going to help you out one bit buds.
  23. 1 point
    a surprise WIP from angelp. Still a long way off, but has much promise! Reusing the decals from my old DAT Boston mod. There's a gun-nosed A-20G in the works (also reusing my decals from the ETO Havoc). It looks really good close up; i've sent him over 300 megs of e-books on the Havoc. So, it's gonna be done right! Been begging for a new one for years....
  24. 1 point
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  27. 1 point
    Sorry for offtop, but if someone can't wait for Triplane at all, he can still be satisfied with an old and simple model by A-Team. ;)


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