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Showing most liked content on 05/21/2020 in Posts
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12 pointsFirst for anti-aircraft: Roland anti-aircraft Flakpanzer-Gepard Radar: P-40 radar Other: Toyota truck with different armament. UAZ-3741 I have other ones but these I have started doing some work on.
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5 pointsLike the previous SA-3 system, I am trying to make a new complete system for SA-2,4,5,6,8. Radars, support, TELAR, etc... really sideline projects, in slow progress, but it is ongoing.
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5 points
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4 pointsPhinally Phriday! CVW-3, VF-31 & VF-103, 1972 USS Saratoga.
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4 pointsBest THUD pit bar none compared to TW pit IMO! Manditory Pic compliments of FARMER:
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4 pointsRAF Manston Fighter Command (as it was in 1940. The big runway came in 1943 as emergency landing place for heavy bombers.)
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3 pointsOkay I will start with the Flakpanzer-Gepardthe manufactured by Krauss-Maffei Wegmann (KMW), based in Munchen, Germany, and was delivered to the armed forces of Belgium, Germany and the Netherlands.
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3 points
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3 points
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3 pointsamong others. SA-4 and a few more. a side note, I have a Krug in early development
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2 pointsView File SF2 F-15A Eagle, (3W) Hawaii Air National Guard Skin Pack SF2 F-15A Eagle, Hawaii Air National Guard Skin Pack 5/19/2020 = For SF2 (Any & All, Full-5 Merged Preferred) = *You must have the STOCK F-15A in you hanger to make use of this mod!!* This is a reskinning of the stock (3rd Wire) F-15A Eagle as used by the 199th TFS, 154 TFW of the Hawaiian Air National Gurad from 1987 to 2010, when they were replaced by F-22 Raptors. (It should be noted, F-15Cs were also used, alongside their older siblings). This mod uses the stock skin, with various decals. All markings are decals, especially the squadron and nose zaps. I was unable to run down historical serial numbers, so 26 stock 3W decals are (re) used. Decal randomization is TRUE. When in-game, on the "select skin" drop down, you'll see: 199th TFS, HI ANG (87-09) This will assist you in selecting the skin. As always, fairly easy to follow, detailed install instructions are included. So, please read them .... they can be accessed after unzippering. Please follow the 'usual instructions' Happy Landing! Wrench Kevin Stein Submitter Wrench Submitted 05/21/2020 Category F-15
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2 points
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2 points
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2 pointsMay I humbly request, at you leisure, some "airfield support" vehicles and construction equipment? We have a dozer, grader and steam roller, but dump trucks, cranes, etc. Also some of the different vehicle (baggage carts, tractors, semi-trucks and trailers) Stuff that's not in the Airfield Development kit in the download section. Or whatever you think might be "interestering eye candy". Low poly would be best, not super detailed
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2 pointsMaybe if we all inject chlorox bleach and take hydroxichloroqille tablets we will be cured. What do we have to lose according to our present White House resident.
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1 pointNice! I've done the Hawaii ANG Raptors already. Hopefully the new Raptor will be soon released, still a few details remain to be worked on.
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1 pointYou will laugh, but THIS lod is written in ANSI, so it works great in the 1stGens. I guarantee it. )) Probably, at that time Banidos was still using a normal MaxExporter_Max2009 without newfangled bells and whistles. In general, there is no difference if you do not use bump maps. Unfortunately, this beautiful model has a well-known shadow bug, so it’s better to turn off shadows in the main Banidos_Tejas.ini file. By the way, a 100% sure way to determine whether the mod will work in 1stGens: just open the LOD file using Notepad (suddenly). If the opened text begins with the letters L O D , then the file is written in Unicode and 1stGens series games will not see it.
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1 pointI can almost be the Steam version has some "missing" internal components. We've seen this before. But there's absolutely no fucking reason why a pre-built weapons pack, WITH the appropriate weaponsdata.ini and weaponsdata.dat files shouldn't work. Unless installed improperly or a base game install that trashed. Sorry, I'm out of ideas. Good Luck
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1 pointCould you be a bit more specific? And most clear answers to your question are already posted here. Good luck!
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1 pointP-40 radar is interesting ! Is it the detection part of the SA-4 "Ganef" system ?
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1 pointhttps://www.justflight.com/product/dc-designs-f15-c-e-i-eagle-fsx-p3d-v1-v2-v3
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1 point
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1 pointstraight out of Shady J (and somewhere in Texas) you know, i said i was gonna keep it to two camo schemes this skin. i lied to myself
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1 pointI dread cylinder mapping, not to mention the risk of distortion but also having to figure out the seam lines, etc. Anyway, one suggestion definitely to try is using the "Relax" tool. Under Edit UVWs, goto "Tools..." and choose "Relax..." - that tool for sure gets me out of a jam every now and then! Edit - I see you mentioned it was between segs, then I would start by trying "Relax by Edge Angles" specifically.
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1 pointheres a quikie....I copied the cone as donator....broke it up,mapped it and used template of it..(as its exact same size etc).....and applied the map to the cone....depending on level of unwrap...its easy to map the segments of the parent cone....just by polys...so any spec maps or textures with dirt etc are consistent with no breaks that show..lines on parent arent that straight as I did this quick to show its quite easy....
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1 point
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1 point
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1 pointRecon mission over Lympne Airbase. Its like holding your butt into a wasp nest. A squadron of Spitfires is lining up for fast take off And here they go:
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1 point
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1 point
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1 pointGreat-looking work, I'm looking forward to it, thanks Gepard. One small historical note, relating to the River Thames, since this is a WW2 terrain - HMS Belfast was only moored in the Thames, opposite the Tower of London, in 1971. She was not there during WW2.
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1 pointStary, you are the missing link of TW Company! Sudden strike BTW: Isn't it looks (view) better to set Offset=0.0,-0.2,0.0 in Vampire_COCKPIT.ini though (meseems).
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0 pointsI agree to that. Plus I don't think there is such thing as herd immunity with the virus, given the amount of deaths worldwide and such
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