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Showing most liked content on 06/07/2020 in Posts
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10 pointsFew addons...form lites...spinning pod generators etc... few night shots....will pack it up later.
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8 pointsHMS Ark Royal . Unfortunately can't add any photo from landing, cause my night attempts have only 2 possible finals .. 1st, explosion on deck and 2nd, explosion in sea .
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4 pointsStand in conversion from Veltro2K's E-767 with acesfakia's MESA radar added.Decals from daddyairplane's E3D .
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4 pointsThe problem is to get footages from 1940 for the german airfields. The british are well documented, the german bases rather less. I found a foto in Gallands book "Die Ersten und die Letzten", which showed an german airfield during BoB. It was a cluster of tents and huts and planes standing wild in the area. I will do my best to give each airfield an unique apperance. Sit rep: I added some more buildings and the Flak defence for RAF Northolt.
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2 pointsView File Default skin for SPAD-VII"s family Default skin for SDAD VII's family in-game integrated models. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Add to SPAD7_150, SPAD7_180, SPAD7_LG : [TextureSetXXX] Name=French_PhR Nation=FRANCE Squadron=3ESC Specular=0.800000 Glossiness=0.800000 Reflection=0.500000 StartDefaultDate=1916 Eugene Submitter Eugene2 Submitted 06/06/2020 Category Spad Skins
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2 pointsWarning! If you suffer from epilepsy, avoid the following animated GIFs. Further images available at the following album: https://combatace.com/gallery/album/1343-realsky-environment/ This one is definitely coming next weekend. Keep your eyes open in the Dark Blue skies.
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1 pointI decided to try again my luck and currently I search for skilled people who could design, let's say...a Tu-160 ? There might be a small team, if I am lucky enough which will take the job and let's hope I won't fail you again , like in the last summer. More about the subject after the new year main holiday. Let me know what you think folks.
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1 pointYou can switch from pilot's to back seat in the Guuruu's Tornadoes but, as daddyairplanes said, you are not allowed to operate as RIO/WSO.
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1 pointreplacementdocs.com Has the manual and quick reference card, free DL
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1 pointI stumbled on to an F-101 Voodoo throttle quadrant on eBay. It looked suspiciously like an F-4 throttle quadrant, so I bought it to see if I could use it with my F-4 throttle levers. They swapped in perfectly for the F-101 levers. The mechanics for engine off and afterburner engagement are a little different, but this will do fine if I can't ever fine an actual F-4 throttle.
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1 pointRAF Northolt, an airfield west of London. Later in war the runways became longer and a third runway was built.
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1 pointCommonwealth Aircraft Corporation CA-14 Gidgee - No.5 Squadron, Royal Australian Air Force, 1945 When Joseph Lyons led the United Australia Party to a landslide victory at the 1931 Australian General Election to become the Australian Prime Minister he also served as the country's treasurer until 1935 overseeing Australia's recovery from the Great Depression. "Honest Joe" Lyons was a masterful political campaigner and his personal popularity was a major factor in the government's re-election in 1934 (albeit a coalition Government between the United Australia Party and the Country Party). In early 1935 he met Essington Lewis, the Chief General Manager of Broken Hill Proprietary, who had visited Europe and who had formed the view that war was highly probable. Lewis expressed his concern at the lack of manufacturing capabilities in Australia and suggested that miltary aircraft might not be available from Britain during wartime. Prime Minister Lyons was receptive to the lobbying campaign led by Lewis to establish a modern aircraft industry and the Australian government required little persuasion and encouraged negotiations between a number of Australian companies which would soon lead to the formation of the Commonwealth Aircraft Corporation (CAC) in October 1936 and by September 1937 a new factory had been completed at Fishermen's Bend, Port Melbourne. Whilst the company would initially pursue the development and production of the CAC Wirraway (a licence-built version of the North American NA-16) the firm would soon be presented with demands for the large-scale production of military aircraft to re-equip the Royal Australian Air Force. The Japanese attack on Pearl Harbor on December 7th, 1941 created an urgent review of Australia's defences and, in particular, Australia's air defences were found to be a perilous position with just small numbers of CAC Wirraway general purpose aircraft and aging Brewster F2A Buffalo fighters available to the RAAF to defend the mainland. Although Britain and America possessed considerable aircraft manufacturing capacity their output was destined for their own air forces who were by now both engaged in battle. Furthermore, even where capacity was available the delivery of fighter aircraft would involve them being crated and shipped over long distances in wartime conditions. Australia's new Prime Minister, John Curtin, met with Lawrence Wackett (CAC's Manager and Chief Designer) to examine the possibility of designing and building an indigenous fighter aircraft. Wackett proposed a two-step solution of an interim design that would use elements of aircraft that were already being produced in Australia and a later design for a new high performance fighter designed from scratch. The CA-12 interim design would become the tough and nimble CAC Boomerang for which Wackett had decided to use the airframe of the CAC Wirraway as a starting point as this had the advantage of requiring little additional tooling and would therefore reduce the design time and lead to the earliest possible depolyment. Within weeks, the Australian War Cabinet authorised an order for 105 CAC Boomerang aircraft off the drawing board. For the new fighter design (now designated CA-14) Wackett schemed a neat single-engined, low-wing monoplane with an all-metal, semi-monocoque fuselage and graceful, evenly-tapered wings. To power the CA-14 Wackett and his design team selected the promising Alison V-1350 - a liquid-cooled inverted-vee 12-cylinder piston engine rated at 1,350 hp at 7,500 ft altitude with 2,600 rpm and featuring a mechanical direct fuel injection system using small pistons driven off the crankshaft. When compared to the Merlin installation on the Spitfire and Hurricane, the lowered inverted engine installation improved visibility for the pilot and also improved access to the cylinder heads and exhaust manifolds for the ground crew. Armament consisted of two synchronized .50 caliber (12.7 mm) AN/M2 Browning machine guns set in the upper fuselage decking fed by ammunition boxes positioned behind the engine bulkhead and with a further .50 caliber AN/M2 Browning machine gun in each wing. Pilots would later comment favourably that the 'four gun' installation was a good compromise between lightness and firepower and sufficent when used against most Japanese aircraft. For the new CA-14 design, and in keeping with the aboriginal theme, CAC chose the name of Gidgee - a lethal quartz-tipped spear. Development continued through the first half of 1942 and shortly after the first flight of the interim CAC Boomerang in May 1942 the Royal Australian Air Force approved the CA-14 design concept proposal and issued design specification 6/42 for work to commence on two prototypes and, subject to a successful test flight programme, a production order for 250 aircraft. The first Gidgee prototype was rolled out in February 1943 but the first flight would have to wait another two months following delays with the Alison V-1350. Finally on April 25th, 1943 CAC Test Pilot, Jim Schofield, flew the prototype Gidgee and this was soon followed by the second prototype just two days later flown by CAC's Ken Frewin. By the middle of 1943 there were many USAAF fighter squadrons now deployed in northern Australia operating a mixture of P-39 and P-40 fighters and the RAAF had also begun to receive P-40's of their own. With the first three Boomerang squadrons having also become operational the RAAF reduced their order to 125 Gidgee aircraft and the programme lost some of it's urgency so it was not until August 1944 that No.5 Squadron of the RAAF became operational at Toogoolawah before being deployed to Piva Airfield at Torokina on Bougainville in November 1944. No.4 Squadron became the second Gidgee squadron in February 1945 deploying to Morotai and then to the island of Labuan to support Australian ground forces in the Borneo campaign. The third and final Gidgee squadron was No.77 Squadron who re-equipped with the type at Morotai in April 1945 conducting ground-attack sorties over the Dutch East Indies before redeploying to Labuan to support the 9th Australian Division in North Borneo until hostilities ended in August 1945. All three Gidgee squadrons deployed to Japan as part of the British Commonwealth Occupation Force with No.4 and No.5 squadrons returning to Australia in 1948 and No.77 squadron was about to return to Australia in June 1950 when the Korean War broke out. Flying from Iwakuni in Japan, No.77 squadron joined United Nations forces supporting South Korea flying escort and patrol sorties until April 1951 when it converted to the Gloster Meteor. Skin Credit: Charles
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1 pointHello friends, As you know, the recently released update 4.006 brought many important and interesting changes. Our work continues and soon we will start to prepare the new update 4.008 that is planned to include P-47D-22 "Razorback" fighter for Battle of Normandy and tank destroyer Sd.Kfz.184 "Ferdinand" for Tank Crew. You may have noticed and wondered why the mission number isn't 4.007? The answer is that we plan to release an intermediate update before that, it will add some important functionality and new features. They will be based on your feedback mostly and will bring some features long-awaited by the community. The update 4.007 is already in beta testing and we hope it will be ready in the coming week. Among other changes it will include 4К quality external texturing by Martin =ICDP= Catney for the legendary Ju-87D-3 from Battle of Stalingrad, here are some screenshots of it: Speaking on the update 4.008, which is planned for late June - early July, we have also something to show you already. Another legendary plane, P-47D-22 "Razorback", will begin the Early Access for Battle of Normandy: You can discuss the news in this thread
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1 pointI'm restarting your project, I don't have the same talent as you, the project takes a long time, because only in my spare time can I work on it. In the future I need help for INIs
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1 pointWell, when in doubt, you can always consult this guy.... ------- not so much a 'cruise missile', but adding the nuke warhead is just a simple text edit.
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1 pointThe Rocinante doesn't seem to have any issues with it's rail guns. Or missiles. "spurt bombs", maybe? Ala "Footfall" (small nukes for the emission of x-rays/gamma rays) I think the addition of a 'service module' for the weapons bays, while breaking the look of Dragon, might be something to consider
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1 pointThat might be lost on our American friends m8 lol......maybe Later That year.....after the pilot checked out the recon phots...he found (inset) "Bear Behind"
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1 pointThis comes up every once in a while, and even I sometimes don't remembe, and have to look it up. So, what this little tutorial will, do, is show and list the steps necessary to "take things out" of a cockpit, that you really don't need. First off, you really, REALLY, REALLY should have a copy of Mue's Lod Viewer (tm). This will give a perfect view of the cockpit itself, with a full listing of the component meshes & their names. In the image below, you see I'm using Raven's Hurricane Mk.1 cockpit, and have marked part of the gunsight. We'll be removing it, as the aircraft I want to use it on, dosen't have one. You'll also notice the mesh name highlighted, over on the upper left pane. So, now we open the cockpit ini, and we'll be adding "new" insturments, so we can move these meshes out of the way. This part stays the same for all the differing methods, of which I will show you. In the =CockpitSeat01' , or 3rd section down, where all the instrument are defined, you'll add the "new" listing --always in numerical order!!! The actual "named" move sections (keep reading) are added at the bottom of the cockpit ini. [CockpitSeat001] ==-major snippage of uneeded statements== Instrument[029]=StandbyCompass Instrument[030]=ADI2 //--removes or moves --/// Instrument[031]=Move1 Instrument[032]=Move2 Instrument[033]=Move3 Instrument[034]=Move4 <----- Move "instrument" statements Instrument[035]=Move5 Instrument[036]=Move6 Instrument[037]=Move7 Instrument[038]=Move8 Now, the first way we discovered, sometime in the mid-2000s, was to "drop them out of sight". It goes something like this: It used the airspeed values, so as soon as the game starts ( "0" knots") the items vanishes. But, there are better and simpler ways As stated by Cliff7600, you can tell the game the mesh is a light (like a warning light, or light bulb, or whatever) As so below: The 3rd Method, as posted by Yakarov and Wilches, is simply make the mesh "Inactive". As seen below Remember, no matter how many moves you use, they must all be listed in the Insturment section, and must match the names of the moves listed. Save and close the cockpit ini, and go in-game to test the operation. It should look like the image below, with all the meshes of the gunsight removed And that's pretty much it Thanks to whoever first invented this (bpao? armordave?) and to cliff7600, yakarov79 and wilches. Happy Moving!!!
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1 pointActually I became quite an avid player of the android game. I works just fine on a tablet, for a quick "lite SF-2" game on the go. But I still hope someday to see this plane set on a true PC game
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1 pointthank you for the information have time I try this f-20, when it is available you can tell me? I get no news here! grateful
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