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Showing most liked content on 07/04/2020 in Posts
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4 pointsPolikarpov I-17 'Molniya' - Grupo de Caza No.13, Spanish Republican Air Force, 1938 SpRAF I-17 MOLNIYA.01 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.02 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.03 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.04 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.06 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.07 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.08 by Spinners1961, on Flickr SpRAF I-17 MOLNIYA.09 by Spinners1961, on Flickr
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4 pointsthat line only means the aircraft's RWR can (or cannot) detect continous wave radars. Which are diferent from pulse radars. Has nothing to do with the display (not much) as the actual RWR is in the avionics ini for said aircraft (research: pull the data, cockpit and avionics inis fro the F-15 or F-16 - mind you, these are TEWS RWRs, but for a vector type, pull those listed from the F-4Es What's listed in the data inis' section is for AI only
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2 pointsany pylon or specific for specific a/c ? would be easier to describe what really is needed.
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1 pointView File P-38L Operation Kadesh What If WOI/SFP1 1956 Operation Kadesh P-38L Lightning Israeli Air Force (101 Squadron) 'What If?' A simple Israeli Air Force Skin for Wolf257's P38. This is a 'what if' skin (Israel never purchased or operated the P38 AFAIK) so this is just for fun! Tested on Wings Over Israel only but I imagine it will work on SFP1/SFG although you might need to play with the decals first! Enjoy! Submitter AC_M Submitted 07/02/2020 Category P-38
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1 pointWhat an awesome plane .. but then I say that about all aircraft just about.
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1 pointHave a good day to my US cousins......pity we had to fight UK V New Country of America. lol Now we Fight together. Have a Good one.
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1 pointTo easy write a feedback, I reordered your answer a bit. 1. On one hand you say that nobody would help you, on the other hand you don't have the time to search for something... What do you expect? That someone else spent HIS/HER time to search for you or even spent HIS/HER time to do a pylon for you, when you by yourself don't want to spent time to search for something? 2. Guess what? A fake pylon was exactly the beginning for me to learn Blender. I wanted a pylon and didn't find anyone to make one for me, so I started and found people helping me to convert it from Blender to Max and LOD. Today we even have mue's exporter for Blender, so you do not have to invest any money for a 3D-Software to get stuff into the game. Of course you will have to invest time (a lot...) to learn it, but it is worth it. And even then, you could simply ask people to help you. My impression of you is, that you want to know everything that MAY happen on your way to a certain result...even the most improbable...without even take 1 step (I took a screenshot for myself of the the actual SF2-General Board, with now shows 11 UllyB-icons and 3 icons of 3 other people). Just trial and error and see what happens. You will fail, it will take time, but you will learn stuff and advance from there. Of course ask question, but accept the answer one or the other time... people aren't always stupid. Just my 2cent. (no offense intended)
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1 pointGod bless America,and help them in their fight with the coronavirus
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1 pointFirst knowing the type of aircraft you actually refer to would be a start...........and if there is nothing on the net about it then someone may have details assuming this is still Cold War radars we are on about? Then a case of seeing if any of them used CW to guide SARH missiles really.
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1 pointView File BAE Systems Hawk 64 Export version for the Kuwait Air Force. Twelve ordered 31 October 1983 and delivered 1985 to 1986 What's in - 2 planes 2 skins - historical numbers - weapons - sounds Credits - RussoUk2004: plane, cockpit - ndicki: templates - paulopanz: reskin, decals, etc. Operations: - Key 10 - open autoclosing cockpit/canopy Enjoy @paulopanz Submitter paulopanz Submitted 07/03/2020 Category Other
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1 pointView File BAE Systems Hawk 65 Hawk 65 – Export version for the Royal Saudi Air Force. 30 ordered as part of Al Yamamah I arms deal in February 1986 with deliveries from August 1987 to October 1988. Hawk 65A – 20 were sold to Saudi Arabia as part of a follow-on order, to an improved standard, and delivered 1997. What's in - 1 plane 1 skin - historical numbers - weapons - sounds Credits - RussoUk2004: plane, cockpit - ndicki: templates - paulopanz: reskin, decals, etc. Operations: - Key 10 - open autoclosing cockpit/canopy Enjoy @paulopanz Submitter paulopanz Submitted 07/03/2020 Category Other
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1 pointDear Friends, Continuing from the previous Dev Diary, this time we'll tell you about the second important addition (well, depending on your personal preference it may be the first important addition actually) coming in our next update - version 4.008. The P-47D-22 "Razorback", the first aircraft of Battle of Normandy, will kick off the Early Access program for this module. The main difference from the P-47D-28 you have flown in Bodenplatte is the cockpit canopy design with significant canopy framing and dorsal spine behind it. The front part of the canopy includes two angled parts and a windshield center post that would have blocked the view through the gunsight if it was installed in the center, so the gunsight was moved to the right like in the German fighters. The space between the gunsight and the angled windshield parts is occupied by the armored glass protecting the pilot from fragments and small-caliber projectiles coming from the forward hemisphere. On the top of the framing, a rear-view mirror is installed - it was standard-issue, not an optional modification. Contrary to the P-47D-28, the canopy was opened in a classic way, manually, and not by a fancy electric motor. The "Razorback" had a different propeller than the D-28 and the propeller pitch was controlled by hydraulics, not an electrical drive which had no manual mode. The P-47D-22 can use high-octane fuel, which affects the engine power, and the good news is that P-47D-28 will receive this option in the next update as well. As we have stated many times before, we don't forget about a module after its release date and will always continue to improve it and add new features whenever possible. While we were working on the Razorback, its successor from Bodenplatte got the same flight model refinements as well: for instance, the effectiveness of the flaps has been reduced somewhat and the aircraft behavior beyond stall angles has been corrected - it won't stall so unpredictably and will indicate the coming stall by buffeting and lowering the nose. The load on the control surfaces have been corrected as well - the ailerons are affected by the ram air a bit earlier, but the load increases at higher speeds more smoothly and the elevator load at high speeds was also reduced somewhat. The Mach number effect on the controls has been additionally adjusted. Overall, this resulted in better compliance with the reference data for roll speed and increased Mach-tuck tendency at high speeds. In general, P-47 now feels more like a heavy machine it was. It is interesting to note that while Razorback was an earlier model than D-28, it has a bit higher climb rate and significantly (+27 kph) speed at emergency engine mode. To a degree, this difference comes from a different propeller, but mainly it was caused by the dorsal spine. Bubble canopy, while being vastly superior for offering a much better view, creates flow swirling behind them. Dorsal spine fairing increases the lift-drag ratio of a plane. Bodenplatte fans will be happy to hear that we are going to insert the D-22 into the BOBP Pilot Career once the plane is finished. Some Razorback models were still in operation during this period so you will be able to fly them and against them in the BOBP Career before the Normandy Career is ready. However, you will need to have purchased BON to have access to their cockpits in BOBP. This gives an added benefit to participating in BON Early Access. Would-be Razorback pilots - it's time to enlist! To complete today's Dev Blog, we would like to showcase another improvement that we did exclusively for our previous projects - new early Luftwaffe pilot winter uniform which will be later used for all fighters and then bombers from Battle of Moscow and Battle of Stalingrad:
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1 pointhttps://forum.il2sturmovik.com/topic/63122-1c-entertainment-and-team-fusion-simulations-announce il-2-sturmovik-desert-wings-tobruk/
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1 pointAnd said 3rd Wire decal tutorial is in the downloads section, iirc, under Utilities. Essential Reading (tm)
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1 pointFound it! Thanks DaddyAirplanes... Decal001] MeshName=Fuselage ---------------- actual node it goes on. limit 3 tga per (your viewer make this sooooo much easier for the likes of me to find this out) DecalLevel=2 ---------------------------- 4 different levels. O ties to nation, 1 ties to unit, 2 is serialized and unique to each aircraft, 4 is kills iirc. 2 is normally used for serial numbers but can be used for individual schemes/camoflage or nose arts DecalFacing=RIGHT ----------------- self explanitory. all basic directions included TOP, FRONT, LEFT etc FilenameFormat=B-52G_89/DiegoGarcia/D/FuseR naming convention. game starts looking where guruu pointed out and does not need included in this line. the D folder in this is not really needed, but a habit amongst the senior modders that i picked up Position=-2.75,0.0 Rotation=0.0 Scale=48.00 ----------------------------------------------- not usually this big. can be either side of the decimal point, mine are often huge due to a tga covering the whole fuselage side or wing. but one could make a bigger tga with high detail and scale below 1.0 to place on model DecalMaxLOD=3 --------------------- Wrench can explain better than me, but iirc has to do with distance visible biggest issue often encountered is typo's in the fileformat and position being off model. DecalMaxLOD can cause some issues too, again not THE expert on that. I usually default to =3 on most of my work. the ini can be huge. the displayed project is already at 130+ entries and I am going to add two more showing the EVS in better detail personally i prefer tga for many markings to on skin. it seems to show detail better in some instances than skins (esp when the original skin is smaller; 512 rather than 2048 or 4096) one other trick that can be done with 2 level decals is to have a base decal and then one or two specials. example thisDecal as a base then thisDecal000 as a CAG bird. the other however many will just use that default. HOWEVER, i found with the tankers i did that more than two individuals caused issues. i wound up having to create a tga for every single one and even then there were oddities past 10 aircraft loaded. hope this is useful information. just some observations from a guy that plays quite a bit with the tga file.
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