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Showing most liked content on 07/12/2020 in all areas
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7 pointsFound a good tip to lessen or remove the dark \light joins between meshes on a cylinder shaped fuselage etc.... when you detatch meshes they usually look flat...using edit normals we can lessen is if not totally remove it... heres how.
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4 pointsWhat-if: Combat of the River Plate Sometime in the 50s, a group of Uruguayan F-51s engage a few I.Ae. 24 Calquín over the city of La Plata.
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4 pointsThe differences between an i5 and an i7 are absolutely useless for an old game like this one. Single core clock speed is the only thing that really matters for cpu performance and an i5 clocked the same as in i7 from a given generation will perfom identically in older games. RAM capacity and speed are both useful. GPU speed and RAM capacity are useful. But there are tools where you can see how hard your gpu is being pushed. If it isn't pegged at its limits, it isn't a bottleneck. I have been flying DCS World with i5 for quite some time and my numbers are only slower than i7 and i9 cpus by the percentage difference in clock rates. I am running 4.4 GHz and most of the "high end guys" run at 5+ GHz. I fly VR on a Rift S, and can do so in SF2 without any limitations from flying with an i5. If I had money to blow, I would experiment with an i3 just to see if it would make a difference in my flight sims. When flight sims start being coded to leverage more than 2 cores, AMD is going to take the title for cost-effective cpus. But until then, single core clock speed combined with the effective work per clock cycle will dominate flight sim performance, and i5s running at the same clock speeds at i7s and i9s will have identical frame rates and graphics quality for a given GPU and a given RAM size/speed. I am not sure what the minimum level of GPU it takes to max out SF2 performance, but I know a plain jane GTX 1080 is practically idling with a stock SF2 setup and my old AMD 7970 GHz edition could hold 60 fps vsync without a problem mixed with my i5 and 16 GB RAM. DCS World will chew up more RAM than any SF2 setup. With maxed out settings, DCS World can easily exceed 16 GB RAM on some terrains and some missions. I have 32 GB RAM. Only in certain cases is that RAM helping me. Most of the time, DCS World needs less than 16 GB RAM and SF2 normally doesn't even come close because its terrain quality, even with mods, is much lower quality and consumes much less resources.
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3 pointsI hope this ship doesnt contain any of your Amazon or Alibaba purchases.
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1 pointView File P-38L Operation Kadesh What If WOI/SFP1 1956 Operation Kadesh P-38L Lightning Israeli Air Force (101 Squadron) 'What If?' A simple Israeli Air Force Skin for Wolf257's P38. This is a 'what if' skin (Israel never purchased or operated the P38 AFAIK) so this is just for fun! Tested on Wings Over Israel only but I imagine it will work on SFP1/SFG although you might need to play with the decals first! Enjoy! Submitter AC_M Submitted 07/02/2020 Category P-38
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1 pointI'd hope for maybe a re-implementation of multiplayer, or new features, to go with a general refresh of the engine that allows modern stuff like TrackIR and maybe even VR out of the box. Even just being able to alt-tab out of a mission would be cool.
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1 pointNo, I don't thinks so. We went with TKs. I don't think FastCargo ever finished his new version. I can check...??? archived someplace?? Geary, did you still want the templates for the A/B/C Mustang? (also A-36, with is really just the A with painted on dive brakes)
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1 pointFirst of all, I was talking generally, I didn't say explicitly that SF2 is 32bit, but guess what? It is. It's a game from 2009. Back then, 64bit OS were not exactly common. TW would have killed themselves by making a product which works only on 64bit. What's the point if only a smaller audience would actually get to play it? Agree to disagree. You basically suggested rlwicker1967 to upgrade the PC to have 16GB RAM, a top of the line graphics card with 8GB VRAM etc. Basically, a super gaming PC which is adapt for much more complex, modern videogames. SF2 is an old game (2009) which uses a game engine that dates back to 2002! It does not perform well because it's not optimized properly, not because rlwicker's PC is not adapt. He's not trying to play Digital Combat Simulator or Microsoft Flight Simulator 2020. Strike Fighters 2, for how it looks, should work much better than it does on mid-end PCs. Again, another ignorant statement. Nobody uses FAT32 anymore, fragmentation issues are minimum on NTFS systems. Defragmentation on NTFS will not solve any bottlenecks or hiccups dependent on the load on GPU or CPU, on bad programming or outdated libraries used by certain videogames.
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1 pointPatroling the Mediterranean sea with the mighty Merlin Reaffirming the supremacy of the British Empire over the seven seas Converting british tax payers' money into pure TF-30 sound and fury Finally passed that damn license driving exam
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