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Showing most liked content on 11/15/2020 in Posts

  1. 9 points
  2. 6 points
    Hi Quack, I know you've been wanting a Sopwith Triplane for years. Sorry it took so long for me to get to it. I hope you'll find the time to download it and fly it when it's finished - and maybe make some skins? I've been playing around with animation for the shocks when the plane lands, but I still don't have it running smooth enough yet. Over the years I've figured out how to make more efficient models, so I've been able to add detail to the planes without sacrificing frame rate. For the last two years (at least) I've been able to include damage nodes in my planes. TGAs are something I should try out.
  3. 3 points
    View File F-4S VF-103 skins for The Mirage Factory F-4S SF2NA TMF F-4S VF-103 skin = Tested in SF2NA, Full-5 Merged and based on Sundowner great skin and template I've stared this skin in order to have the correct skin for the VF-103 last Phantom cruise aboard USS Forrestal to be used with the The Mirage Factory F-4S, of which we already have the VF-74 for the same cruise,to be used in the Northern Sabre (1982) campaign in the SF2NA expansion All the decals was done by me. ========== To Install: As always ,all in the relative folders in your game(s) ----------------------------- Credits: TMF and Sundowner for the F-4S and skins Dave for uploading both the F-4S and the Skin pack Me for the decals and the small improvements If I've forgot someone,please let me know please! ------------ Know issue: I tried to be the more historically precise as possible, but I've found only half squadron correct Bu.Nos/modexes; all the othe was of F-4S for which there aren't registered Squadron assignament for the 1982 The Squadron correct Bu.Nos are identified by an asterisk -------------------------------------------- Legal note: This package may NOT in any way, shape or form be used in any payware addition. ------------------------------------------- Gianni "RustyKurnass" Coniglio Submitter RustyKurnass Submitted 11/14/2020 Category F-4  
  4. 3 points
    Thats a loooong salvo.... we need a "red hot glowing barrel" effect mod
  5. 3 points
  6. 2 points
    View File Florian's AlphaJet-A cockpit Fix This fix is for Florian's AlphaJet-A to improve the cockpit. To use with this addon : Back-up your files first because you may not like it. Reminder : the 3D model source of this cockpit is lost and won't be redone. Read the readme files first. You will have edited files : - the cockpit and avionics ini files - 3 textures for the cockpit folder In the In the AlphaJet_Data.ini file, change to "CGPosition=0.0,0.0,0.0" (because the original entry "CGPosition=0.0,0.0,-0.3" won't give the right position of the cockpit view) Submitter Cliff7600 Submitted 11/14/2020 Category Jet Cockpits  
  7. 1 point
    I've started working on the Sopwith Triplane. I still have a lot of work to do on the skins; I also need to make a cockpit, make the LODs, work on the FM, and do a lot of tweaking. It will be a while before it's finished.
  8. 1 point
    Just some new generic skins for the P-47 Razorback
  9. 1 point
    Thanks guys! Crusader thanks, submitted the new corrected file
  10. 1 point
    Just updated all the textures and added a new gunner, all new data files are correct thanks to Coupi.
  11. 1 point
  12. 1 point
    Stephen1918 have you ever thought of creating animated parts such as wheel suspension, like on the stock aircraft? How about damaged modeling using TGA overlay like on the DH2's and others. What's a little more work right?
  13. 1 point
    That's one I've been waiting for for a long time. Thank you Stephen1918. I havnt been around that much in the last couple of years but do check in every now and then. Real world and family life has eaten all my time. But it is nice to see things still being made for FE. I'm thinking a nice Bloody April campaign should be in the works for this Sopwith
  14. 1 point
    Back to stay!!! Marvelous work as ever! There were two basic types of Sop Tripes. The early one with Sop Pup larger tailplane and the later one with a smaller (the one you did). Some other mods were made on armament by adding another gun, but it seams to be very rare. Would be nice to have both early and late types. Cheers!!!
  15. 1 point
    View File Volkswagen Type 3 Hello and thank you for downloading my work. https://gkabs.net What's included: VW T3 model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder. [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list Name=VWT3 FullName=GK-VWT3 ModelName=GK-VWT3.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-VWT3 DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh= DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 11/14/2020 Category Ground Object Mods  
  16. 1 point
  17. 1 point
    Lucky ship .... .... wow .. something really big ...
  18. 1 point
    Okay, I have been working on the model all day to complete it and I think I have it done, not my best but it will do I think.
  19. 1 point
    6-ZG1 110C-7 quite like this skin..(bottom shot DCS Version)
  20. 1 point
    In game at airfields the objects are oriented in reference to the runway orientation. E.g. if you rotate the airfield then the other objects are rotated too. The target area editor also supports this but with the following limitations: The runway object must be the first target in the target area. The offset of the runway must be 0,0. It doesn't matter if you first add the objects and then rotate the runway or the other way around.
  21. 1 point
    the jumbos aint always big, depending on perspective
  22. 1 point
    Range rate circle, steering circle, aiming dot, break X and missile max range added to radar tracking display:
  23. 1 point
    The pack not contains few textures that were used from stary's other pit creations and 2 of the meshes (rim of the clock - 'torus12' and the lower big ring - 'gauge_sides1') don't have materials assigned to them. Missing textures are the following: cockpit_yak28.bmp - part of yak28 pit LA15 panels 1.jpg - part of the la15, su7 and su9pits gunsight_Mig23BN.bmp - this is part of his bn cockpit pack mig23series_misc.bmp - I did not found this but renamed the mig28_misc.bmp contained in this pack, seem to work fine 9A panels.bmp - also part of the bn pack and the su9 pit I put together a small pack of these in case someone don't have all his work. Mig23pit_addtextures.rar


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