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Showing most liked content on 01/30/2021 in Posts

  1. 7 points
    Just a little screen to show that I´m not lazy.
  2. 7 points
    Some F-4's getting a bit of a make over....... Does any one know if I could get the RAT to pop up as part of the damage model or should I just dump it as another not needed gimmick ?? Textures will be 4096x4094, might not bother with spec/bumps if there's enough detail on the model & skin.
  3. 6 points
  4. 6 points
  5. 6 points
  6. 6 points
    Added some USN tanking capability to my ODS install...
  7. 4 points
    almost ready for mapping
  8. 4 points
  9. 3 points
    View File BF109F-4.7z Messerschmitt BF109F-4 For Strike Fighters2 Converted from Freeware model from FSX,By Me Russouk2004 I havent the creators name just that its free to modify. Contents. Repaints..... All skins are painted by me,there was template,but I totally redid all panels,rivets etc...apart from some stencils.And some of the base textures. Versions................ BF109F-2/4 Europe BF109F-4 Middle East/Scicily Captured BF109F-4\G of RAF 1944\45 BF109 Cockpit Thanks Starfighter2 BF109F-4 Sounds Pilots Destroyed Model(109E) All Authentic Decals,and some actual aces and their a\c including............................... Hans Non Hahn StabI./JG3 Lutsk 1941 Walter Nowotny 3.JG 54 "Grunherz" Oblt Hubert Mutherich 5/JG54 Felix Sauer 6/JG53 1941 Olt Otto Bohner 6/JG53 "Pikas" 1941 ........................................... Required Files..................... WW2 Formations.ini which can be found in dowlnoad section. Guns and sounds if you havent already got them......................... https://combatace.com/files/file/11846-avhistory-ww2-guns-for-sf2/ Drop Objects folder into your Mod folder and ok to overwrite..(take care to back up first if you have files of similar names) Damaged Lod goes into a\c main folder. Sounds Folder into main mod folder,allow overwite \or skip if have the files. Canopy Key Shift_0 (zero) Templates to follow. This is freeware mod and cannot be uploaded to ANY site apart from here at Combatace.com unless permission sought. Hope you enjoy this mod ,took a few hours of work to get this done. Hope its worth it lol. Russouk2004(TM) 2021.... Update...... Proper named guns Submitter russouk2004 Submitted 01/29/2021 Category BF-109 mgs.7z
  10. 3 points
    Watching on the wheels...
  11. 3 points
    I couldn't resist, so I'm skinning and fixing the Mobelwagen. In a day or two, depending on my wife's mood! Sometimes I rather been working than retired!
  12. 3 points
  13. 3 points
  14. 2 points
    In the oven. Soon! how long should your workout be how to feel stronger emotionally
  15. 2 points
    Photoshoot Baby! the wind up and the pitch give my regards to the Colonel
  16. 2 points
    That was fixed a while ago in my huge overhaul project (WIP), but with the 60% size it sucks anyway: https://combatace.com/forums/topic/94432-myth-of-north-vietnam-abs-info-needed/
  17. 2 points
    MinExtentPosition and MaxExtentPosition use this....drop in scripts folder ...then in max run it...close it then in max options...look for the min max mcr and select it in list and drop on toolbar of max to add it then in a scene before export ...click the toolbar min max icon and it gives you a txt file with all min max extents... Fuselage MinExtentPosition=-0.448,-3.848,-0.994 MaxExtentPosition=0.448,3.848,0.994 Box01 MinExtentPosition=-0.007,-3.553,0.925 MaxExtentPosition=0.006,-3.478,1.049 Object45 MinExtentPosition=0.42,2.44,-0.554 MaxExtentPosition=0.504,3.516,-0.526 Object44 MinExtentPosition=0.316,2.414,-0.644 MaxExtentPosition=0.5,3.502,-0.544 Object13 MinExtentPosition=-0.384,3.848,-0.846 MaxExtentPosition=0.388,3.848,-0.074 Spinner MinExtentPosition=-0.385,3.849,-0.846 MaxExtentPosition=0.388,4.398,-0.073 minmaxextents.mcr
  18. 2 points
    @GKABS It is evening for me now but give me some time and I will send you an example ground object file. Alternately grab WhiteBoySamurai's Essex class (long-hull) aircraft carrier. I did the data file for it and it is a very good example of a ground object.
  19. 2 points
  20. 2 points
    True. The soviet designer who later developed the AA-8 Aphid (R-60) said once: The AIM-9B Sidewinder was our missile university. The soviets learned all how to make a IR missile. In the 1970th an east german MiG-21 lost a R-3S (Atoll) over the Baltic Sea. West german frogmen found the missile and west german weapon engineers tested it. Afterwards they said: "The Atoll is a very good copy of the AIM-9B Sidewinder". They put it on a rail of a F-104G and the missile worked very well.
  21. 2 points
  22. 2 points
  23. 1 point
    I have a question and I hope some one can answer? I am trying to get the Torpedo Turret on the stock Kashin class destroyer to move. Does any one know what the mesh names are? I am trying to build a Paran Navy from stock ships. Krivak, Kashin and Keiv. I would like to get some of the meshes moving for the surface to surface missles.
  24. 1 point
    Great plane. Nice job. Only one remark. Your 109F-4 has two 13 mm machineguns. In reality they had only two 7.92 mm guns.
  25. 1 point
    Ahhhh yes sorry mate....will amend credit.
  26. 1 point
    Thanks for the warning. I recently wrote from the phone so I didn’t have exactly the best review.
  27. 1 point
    You simply cannot do what you mentioned. Stock aircraft skins are read as long as you use the same folder name, because in the .cat archive such skin is inside a folder with such name. The only thing you can try is to place .bmp skins in the main aircraft folder, but that is advisable when a skin is used by multiple skin folders with just different decals. Otherwise, you can convert stock bmp files to jpg and add them to your custom skin folder. It's one or the other.
  28. 1 point
    Or just use LODViewer and copy paste ;-)
  29. 1 point
  30. 1 point
    Thank you Swambast, I will be sending you the texture file/lod to do your magic my friend.
  31. 1 point
    Gloster Griffin T.1 - No.4 Flying Training School, RAF Flying Training Command, 1964 Skin Credit: paulopanz
  32. 1 point
  33. 1 point
    This will be next but I will take some time off to do other projects. and this to go with it.
  34. 1 point
    @whiteknight06604 I am afraid this won't be coming soon, as I have to finalize much of the tiling manually, and it's a very time consuming job. Not to mention that we're still busy working on ODS, so much to improve upon. Also, I don't want to release a half assed terrain. Target area wise, it's filled with all possible bases and real SAM site locations. All river courses and lakes have been reproduced very accurately! This would be the perfect companion to the stock GermanyCE terrain. A specific version for the 90s and beyond will be made afterwards.
  35. 1 point
  36. 1 point
    working on the tail getting the panel lines right , rivets are next
  37. 1 point
    An unsung hero of desert storm:
  38. 1 point
  39. 1 point
    Very Interesting Bird
  40. 1 point
  41. 1 point
    Some days ago a Kusnetsov carrier was uploaded. The guy, who made it wrote, that he had some problems with the data.inis. In the last days i tried to modify the inis, so that the carrier would be usefull. As i'm not a skilled object maker, it is a little bit difficult for me. But i want to show you the results which i have reached so far. Tactical number added on bow, catapults reduced to 2, instead 4, skin moved to a seperate folder, names list added Corrected position of bow effect corrected position of wake effect, changed shipsmoke to dark and placed on correct position Problem to solve: the planes are always coming in to high and will not land on deck. Kuznetsov ini files WIP.7z Has someone any ideas, how to bring the planes to land? Still to do: the whole weapon system.


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