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Showing most liked content on 01/30/2021 in Posts
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7 points
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7 pointsSome F-4's getting a bit of a make over....... Does any one know if I could get the RAT to pop up as part of the damage model or should I just dump it as another not needed gimmick ?? Textures will be 4096x4094, might not bother with spec/bumps if there's enough detail on the model & skin.
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6 points
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6 points
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6 points
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6 points
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4 points
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4 points
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3 pointsView File BF109F-4.7z Messerschmitt BF109F-4 For Strike Fighters2 Converted from Freeware model from FSX,By Me Russouk2004 I havent the creators name just that its free to modify. Contents. Repaints..... All skins are painted by me,there was template,but I totally redid all panels,rivets etc...apart from some stencils.And some of the base textures. Versions................ BF109F-2/4 Europe BF109F-4 Middle East/Scicily Captured BF109F-4\G of RAF 1944\45 BF109 Cockpit Thanks Starfighter2 BF109F-4 Sounds Pilots Destroyed Model(109E) All Authentic Decals,and some actual aces and their a\c including............................... Hans Non Hahn StabI./JG3 Lutsk 1941 Walter Nowotny 3.JG 54 "Grunherz" Oblt Hubert Mutherich 5/JG54 Felix Sauer 6/JG53 1941 Olt Otto Bohner 6/JG53 "Pikas" 1941 ........................................... Required Files..................... WW2 Formations.ini which can be found in dowlnoad section. Guns and sounds if you havent already got them......................... https://combatace.com/files/file/11846-avhistory-ww2-guns-for-sf2/ Drop Objects folder into your Mod folder and ok to overwrite..(take care to back up first if you have files of similar names) Damaged Lod goes into a\c main folder. Sounds Folder into main mod folder,allow overwite \or skip if have the files. Canopy Key Shift_0 (zero) Templates to follow. This is freeware mod and cannot be uploaded to ANY site apart from here at Combatace.com unless permission sought. Hope you enjoy this mod ,took a few hours of work to get this done. Hope its worth it lol. Russouk2004(TM) 2021.... Update...... Proper named guns Submitter russouk2004 Submitted 01/29/2021 Category BF-109 mgs.7z
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3 points
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3 pointsI couldn't resist, so I'm skinning and fixing the Mobelwagen. In a day or two, depending on my wife's mood! Sometimes I rather been working than retired!
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3 points
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3 points
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2 points
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2 pointsPhotoshoot Baby! the wind up and the pitch give my regards to the Colonel
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2 pointsThat was fixed a while ago in my huge overhaul project (WIP), but with the 60% size it sucks anyway: https://combatace.com/forums/topic/94432-myth-of-north-vietnam-abs-info-needed/
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2 pointsMinExtentPosition and MaxExtentPosition use this....drop in scripts folder ...then in max run it...close it then in max options...look for the min max mcr and select it in list and drop on toolbar of max to add it then in a scene before export ...click the toolbar min max icon and it gives you a txt file with all min max extents... Fuselage MinExtentPosition=-0.448,-3.848,-0.994 MaxExtentPosition=0.448,3.848,0.994 Box01 MinExtentPosition=-0.007,-3.553,0.925 MaxExtentPosition=0.006,-3.478,1.049 Object45 MinExtentPosition=0.42,2.44,-0.554 MaxExtentPosition=0.504,3.516,-0.526 Object44 MinExtentPosition=0.316,2.414,-0.644 MaxExtentPosition=0.5,3.502,-0.544 Object13 MinExtentPosition=-0.384,3.848,-0.846 MaxExtentPosition=0.388,3.848,-0.074 Spinner MinExtentPosition=-0.385,3.849,-0.846 MaxExtentPosition=0.388,4.398,-0.073 minmaxextents.mcr
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2 points@GKABS It is evening for me now but give me some time and I will send you an example ground object file. Alternately grab WhiteBoySamurai's Essex class (long-hull) aircraft carrier. I did the data file for it and it is a very good example of a ground object.
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2 points
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2 pointsTrue. The soviet designer who later developed the AA-8 Aphid (R-60) said once: The AIM-9B Sidewinder was our missile university. The soviets learned all how to make a IR missile. In the 1970th an east german MiG-21 lost a R-3S (Atoll) over the Baltic Sea. West german frogmen found the missile and west german weapon engineers tested it. Afterwards they said: "The Atoll is a very good copy of the AIM-9B Sidewinder". They put it on a rail of a F-104G and the missile worked very well.
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2 points
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2 points
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1 pointI have a question and I hope some one can answer? I am trying to get the Torpedo Turret on the stock Kashin class destroyer to move. Does any one know what the mesh names are? I am trying to build a Paran Navy from stock ships. Krivak, Kashin and Keiv. I would like to get some of the meshes moving for the surface to surface missles.
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1 pointGreat plane. Nice job. Only one remark. Your 109F-4 has two 13 mm machineguns. In reality they had only two 7.92 mm guns.
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1 point
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1 pointThanks for the warning. I recently wrote from the phone so I didn’t have exactly the best review.
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1 pointYou simply cannot do what you mentioned. Stock aircraft skins are read as long as you use the same folder name, because in the .cat archive such skin is inside a folder with such name. The only thing you can try is to place .bmp skins in the main aircraft folder, but that is advisable when a skin is used by multiple skin folders with just different decals. Otherwise, you can convert stock bmp files to jpg and add them to your custom skin folder. It's one or the other.
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1 point
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1 point
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1 pointThank you Swambast, I will be sending you the texture file/lod to do your magic my friend.
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1 pointGloster Griffin T.1 - No.4 Flying Training School, RAF Flying Training Command, 1964 Skin Credit: paulopanz
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1 point
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1 pointThis will be next but I will take some time off to do other projects. and this to go with it.
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1 point@whiteknight06604 I am afraid this won't be coming soon, as I have to finalize much of the tiling manually, and it's a very time consuming job. Not to mention that we're still busy working on ODS, so much to improve upon. Also, I don't want to release a half assed terrain. Target area wise, it's filled with all possible bases and real SAM site locations. All river courses and lakes have been reproduced very accurately! This would be the perfect companion to the stock GermanyCE terrain. A specific version for the 90s and beyond will be made afterwards.
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1 point
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1 point
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1 point
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1 point
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1 point
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1 point
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1 pointSome days ago a Kusnetsov carrier was uploaded. The guy, who made it wrote, that he had some problems with the data.inis. In the last days i tried to modify the inis, so that the carrier would be usefull. As i'm not a skilled object maker, it is a little bit difficult for me. But i want to show you the results which i have reached so far. Tactical number added on bow, catapults reduced to 2, instead 4, skin moved to a seperate folder, names list added Corrected position of bow effect corrected position of wake effect, changed shipsmoke to dark and placed on correct position Problem to solve: the planes are always coming in to high and will not land on deck. Kuznetsov ini files WIP.7z Has someone any ideas, how to bring the planes to land? Still to do: the whole weapon system.
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